Void Destroyer Image
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  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

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  • Summary: A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Jan 30, 2015
    80
    3D space strategy on an epic scale as good as this I haven’t seen since Homeworld.
  2. Feb 17, 2015
    71
    Void Destroyer presents an intriguing mix of space strategy in the style of Homeworld coupled with space combat reminiscent of X-Wing or TIE Fighter, but the process of settling in to the experience is marred by an overly complicated interface.
  3. Feb 4, 2015
    60
    There is a soul to the game, an integrity that tries hard to smooth over many of the game's rough edges.
Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Feb 11, 2015
    9
    Graphics are not fantastic , ship movement seems awkward. Flight model physics are the envy of Elite Dangerous and Star Citizen player: noGraphics are not fantastic , ship movement seems awkward. Flight model physics are the envy of Elite Dangerous and Star Citizen player: no compromises.
    Idea is brilliant and nicely implemented by a one man team , specially because mixing piloting a ship and real time strategy ended in failure for many big companies. This game offers lots of depth , some may say it's too difficult for the current times. A big point is that the developer is very active and (successfully) tries really hard to answer all the questions. Also he is working in a significant change after reviewers and gamers pointed out they wanted to have a tactical display with the looks of the piloting screen. This game seems to be a hidden jewel. I hope it gets its deserved recognition
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  2. Jun 22, 2016
    4
    I should note before I post this review that the developer reached out to me following original posting of this review on Steam, in an attemptI should note before I post this review that the developer reached out to me following original posting of this review on Steam, in an attempt to help me better my experience. I want them to know I appreciated the gesture.

    I wanted to like Void Destroyer. It's a 3D space-shooter/rts hybrid that allows you to jump between any of your army's craft and control them directly, in the style of Urban Assault. However, I very quickly ran into serious problems with the gameplay. While I applaud the developer for creating such intricate and precise controls, I found them immensily convoluted and very quickly had to switch to the optional "arcade-style" controls. As someone who grew up playing space sims like the X-Wing and Tie Fighter games, this was rather humbling. However, Void Destroyer's real flaw is it's difficulty. I made it only a few levels into the campaign, on the easier of only two difficulty options, before I was utterly torn to pieces by the game's merciless AI. Void Destroyer uses Homeworld's campaign mechanic of limiting you in some missions to units you had produced in a previous mission, and forces you to carefully manage your fleet's resources- on top of dogfighting enemies in person with the afformentioned controls. I'm not sure wether I need an extra pair of hands or an extra brain or both, but until I get such, I won't be touching this game again.
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