Metascore
74

Mixed or average reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 36
  2. Negative: 3 out of 36
  1. Sep 30, 2016
    36
    Somewhere on the way the developers lost their grip on the game. What starts as an ambitious take on the works of David Lynch, slowly becomes boring button-push cinema.
  2. Sep 22, 2016
    30
    There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
  3. LEVEL (Czech Republic)
    Nov 5, 2016
    20
    Calling it a waste is too rude, but I cannot imagine why would someone pay for such a puffy nonsense. Several clever moments cannot save the game, which only tries to look like a piece of art. [Issue #268]
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  1. If you’re a little bit curious, or if you enjoyed any of the games with which it shares its DNA, Virginia may be one of the oddest and most fascinating things you’ve played in a long, long time. Vivid Virginia is a hell of a lot more than plain old “walking.”
  2. Sep 21, 2016
    “Lynchian” is a loaded term. In the right hands, it implies a deeper meaning behind a series of surreal images and events, an understanding that peeks from behind cryptic dream sequences and improbable happenings. In the wrong ones, it implies little more than a creative team that’s watched far too much Twin Peaks. Virginia lands on the better side of that divide. I won’t claim to understand the symbolism behind every moment and sight, but that hasn’t stopped the game from convincing me that said meanings do exist and lingering on them long after its short run time has come and gone.
User Score
5.0

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 39 out of 151
  2. Negative: 60 out of 151
  1. Sep 24, 2016
    0
    The game works like this:
    You are in a scene. You walk a bit, click. Game jumps to the next scene.
    This can feel awkward at times but it
    The game works like this:
    You are in a scene. You walk a bit, click. Game jumps to the next scene.
    This can feel awkward at times but it works and so the game starts to tell the story of a young FBI Agent being sent on a case together with a colleague that is under internal investigation... by her.

    So far, so good.
    So we are on this case about a missing boy... and I have no idea what happened to him because suddenly it's all about that internal investigation thing. So our colleague finds out that we are investigating her, she gets pissed, we become friends again... sort of.

    Then we get locked up for absolutely no reason. Like... wtf is happening?
    And from then on the game just spits random scenes at you of a fictional life, then we're back in the cell throwing in an acid trip... why are we even doing this?
    Then more random trippy scenes.... The End

    Bottom line - the game promises to tell a story in a unique way... and then it decides to not tell a story.

    So it's a non-game non-story experience - can't even give 1 star for that because that would mean the game does something right... which it doesn't.
    Full Review »
  2. Sep 24, 2016
    0
    You're thinking this is a "troll" review, right? No, it's not. See, I never give a zero to a game. I always give at least a one, as a game, atYou're thinking this is a "troll" review, right? No, it's not. See, I never give a zero to a game. I always give at least a one, as a game, at the very least, usually lives up the bare minimum standard of attempting to be a game.

    The reason this gets a zero from me is because I'm being asked to review it as a game, when it is not a game - it is an interactive movie. And in this case, the interactive part barely exists.

    I challenge anyone to answer me this - what would be different, at all, about this 'game' if you just watched a YouTube longplay of it? You'd get the same visuals, largely the same pace, the same story, the same music - indeed, the same everything except you don't press a button every so often.

    That's not a game! I'm really not trying to be an elitist douche about this, as I'm just stating a fact - a game is interactive and allows a player agency to make their own decisions. Going back as early as Pong, the player had the option of moving up and down to guess the direction of the ball and bounce it back a certain way. This game is just a movie. Honestly, that's all it is. If you played this in a cinema, and invited people to press a big red button every time they saw an object on screen, it'd be the same game.

    So, as a 'game', it gets a zero. As a movie, it's actually not that bad and I'd score it a five or whatever, as despite being pretentious, the story that they have chosen is well directed for the most part with a "show don't tell" structure. It has infinitely more in common with a movie than a game, so why isn't this in the movie section as a direct to DVD movie? The 'gameplay' aspects could be done by a DVD remote control.

    I'll never understand why review sites cream their pants over this type of thing. It really isn't new - remember the Phillips CDi? Night Trap? Plumbers Don't Wear Ties? Virginia is in every way a classier version of those with up to date graphics and somehow less gameplay!

    If Titanic had QTEs that said "Press X to grab the wooden door", "Tap Y to shag in a car", would that be a game? A discussion needs to be had about how these things are classified, because while they are still being marketed as full games, they are conning people into buying a thing they didn't expect from a game. At the very least, it'd be nice to see, as a standard, these things put the sentence "An Interactive Movie" on the front cover.
    Full Review »
  3. Sep 25, 2016
    1
    There's not enough video game, especially when the product is being sold as a game. Your interaction is so minimized that the game doesn'tThere's not enough video game, especially when the product is being sold as a game. Your interaction is so minimized that the game doesn't even ask you to walk around. You'll barely be allowed to move around a single room before it decides to jump cut yu to the next part of the plot. Your actions also have no bearing on the plot, and at no point is your skill ever required to actually progress. My advice? Watch it on youtube, you won't miss a thing.

    Does it hold up as an experience, though? No, not really. Though it attempts to be minimalistic without telling you anything through words, it still leaves too many questions unanswered, and because we never get to know the characters, there's no reason to care about them. Thus when the experience asks us to feel sad, there's no precedent, so you're left feeling nothing. The worst part of it all is that there's nothing inherently wrong with the story. It's not so bad that I can at least laugh at it. It's actualy boring, which is worse than being offensively bad.
    Full Review »