User Score
7.6

Generally favorable reviews- based on 32 Ratings

User score distribution:
  1. Positive: 20 out of 32
  2. Negative: 2 out of 32

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  1. Feb 10, 2022
    6
    The best descriptor that comes to mind when I think about Vigil is “unfocused’’. An unfocused story and worldbuilding that comes off as too cryptic at some points and too basic at others, disparate visual elements that don’t bland together, directionless level design with paths that feel either too short or too long, and the combat that's... uh... going somewhere? Like, it’s functional,The best descriptor that comes to mind when I think about Vigil is “unfocused’’. An unfocused story and worldbuilding that comes off as too cryptic at some points and too basic at others, disparate visual elements that don’t bland together, directionless level design with paths that feel either too short or too long, and the combat that's... uh... going somewhere? Like, it’s functional, animations are alright, encounters might be tedious, but in a tactical way, and you get competently paced progression in the form of skills and equipment upgrades. But there’s no one central thing, no one deliberate design feature that would define the experience, it’s all just so mind-numbingly... decent. And forgettable. And so is the rest of the game, for me. Nothing will find a place in my memory apart from a few bosses, that were more of a spectacle than a fun challenge, a couple of mildly peculiar levels, and the fact that you play as a Hot Babe, that seems to be important to many for some reason.

    I will remember that I played Vigil: the Longest Night, an unfocused Metroidvania.
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  2. Oct 18, 2020
    6
    I played for about 3 hours and despite my score, I liked the dark atmosphere, beautiful 2D graphics and music.

    This game tries to be a 2D souls in several aspects and that was what attracted me, but fails in something: after half an hour, you reach a somewhat big village with lots of NPCs to talk, some of them offering subquests like "deliver this item to another NPC, etc".. In this
    I played for about 3 hours and despite my score, I liked the dark atmosphere, beautiful 2D graphics and music.

    This game tries to be a 2D souls in several aspects and that was what attracted me, but fails in something: after half an hour, you reach a somewhat big village with lots of NPCs to talk, some of them offering subquests like "deliver this item to another NPC, etc"..

    In this village there's also dozen of notes to read with lots of ingame philosophical sentences and lore, but also lots of useless readings like NPCs diaries with nothing important, but you need to read if you don't want to miss anything.

    It's nothing compared to Firelink Shrine in DS3 which has so few NPCs.

    So, after 3 hours you spend most of the time chatting with NPCs/reading notes rather than exploring/battling, I find all of this boring if I was expecting a Salt & Sanctuary/Souls-like game or even a more traditional metroidvania.

    JRPG/Elder Scrolls lovers might like this approach, but it's not for me.
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  3. Mar 5, 2022
    7
    Un pedazo de juego. Bonito visualmente, corre fluido, buena banda sonora, historia interesante, multitud de misiones secundarias en un juego que recompensa la exploración, un mundo enorme y con su arte y enemigos propios en cada zona, tres niveles de dificultad a elegir que se pueden cambiar en mitad de la partida... Este juego coge la fórmula soulsborne y metroidvania y no hace otra cosaUn pedazo de juego. Bonito visualmente, corre fluido, buena banda sonora, historia interesante, multitud de misiones secundarias en un juego que recompensa la exploración, un mundo enorme y con su arte y enemigos propios en cada zona, tres niveles de dificultad a elegir que se pueden cambiar en mitad de la partida... Este juego coge la fórmula soulsborne y metroidvania y no hace otra cosa que bordarlo. Expand
  4. Sep 8, 2021
    7
    for a indie game is good, but is's a indie and i see it, a good progression of your pg, but it's very easily breakble, a combo weapon and poof, all destroyed one shot. and the game is boring because the control system is too slow and not responsive (there is one start animation, and is very easy roll through the enemies and take damage). the secondary quest are boring fetch quest, and infor a indie game is good, but is's a indie and i see it, a good progression of your pg, but it's very easily breakble, a combo weapon and poof, all destroyed one shot. and the game is boring because the control system is too slow and not responsive (there is one start animation, and is very easy roll through the enemies and take damage). the secondary quest are boring fetch quest, and in the hub, is easy get lost and bye bye npc...... but the game is not too ugly, if you have nothing to play, vigil can be your choice. for me salt and sanctuary is more better of vigil. but is my personal vision of things. Expand
  5. Jan 9, 2022
    7
    Game chơi ổn. Gameplay tốt, không nhàm chán, boss khó vừa đủ, nhưng game chưa là game Metroidvania xuất sắc. Âm nhạc cũng không ấn tượng lắm với mình.
Metascore
75

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. Nov 13, 2020
    80
    A competent soulsborne 2d platform that would be an ideal choice especially for those which thoroughly enjoyed Salt and Sanctuary.
  2. Nov 12, 2020
    80
    Vigil: The Longest Night is a Soulsborne 2D Metroidvania action-RPG. While the game is a bit rough around the edges and has a lackluster story, both exploration and battles are full of surprises, creating a satisfying experience.
  3. Oct 27, 2020
    80
    Recommending Vigil: The Longest Night is incredibly simple: if you’re a fan of Metroidvanias and you loved Salt and Sanctuary, you can’t afford to pass this one up. With a stunning art style and design that delivers all the right spooky notes and diverse boss battle tactics, Vigil: The Longest Night has my vote for one of the greatest hidden gems of 2020.