There really isn't too much to say about Verlet Swing in all honesty. It is a very repetitive and simple game without a whole lot to really offer. It tries to appear like it has heavy Vaporwave influences, but I struggled to really see any traces of its influence throughout the game. If having an occasional dolphin and some neon lights constitutes as Vaporwave then I guess this couldThere really isn't too much to say about Verlet Swing in all honesty. It is a very repetitive and simple game without a whole lot to really offer. It tries to appear like it has heavy Vaporwave influences, but I struggled to really see any traces of its influence throughout the game. If having an occasional dolphin and some neon lights constitutes as Vaporwave then I guess this could technically count? The levels all feel the same, the overall tone and look of the levels never changes enoigh and there are no new mechanics introduced throughout the game. Repetitive gameplay and level design doesn't mix well when you're repeating said levels countless times just to beat them, yet alone go for a better score. I got bored within about one hour of playing, and can't see myself going back anytime soon. This feels more like an IOS game than an actual indie game.… Expand