- Publisher: Draw Distance
- Release Date: Sep 10, 2020
- Also On: PlayStation 4, Switch, Xbox One
Summary:
You're a nobody. An outcast in your own vampiric sect. A political prisoner of no particular value. An immigrant who never found her roots in a city of immigrants. A chainsmoker whose favorite pastime is staring blankly at the streets through the windows of a fast food joint at 4AM. The sinking feeling in the pit of your stomach tells you that you're doomed, and distorted voices from the shadows seem to agree. The curse of your clan makes interacting with everyday technology difficult. Dissociation is your natural state.
But when New York's Anarch leader meets a gruesome end, out of all the bloodsuckers in the metropolis, you're the one picked to investigate. Make no mistake: this is obviously a trap, yet another move in the horrible game of Jyhad, the eternal struggle for power between warring vampire generations. But you're Lasombra, and if there's one thing you know, it's this: if the Ventrue Prince and her followers underestimate you, they're going to deeply regret it.
Vampire: The Masquerade Shadows of New York is a visual novel set in the rich universe of Vampire: The Masquerade. It acts as a stand-alone expansion and a companion piece to our previous title, Coteries of New York. While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale.
| Rating: | M |
|---|---|
| Developer: | Draw Distance |
| Genre(s): | Adventure, Visual Novel |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Rafal Gosieniecki | Character Art |
| Rafal Gosieniecki | Concept Art |
| Rafal Gosieniecki | Concept Art |
| Krzysztof Kowalczyk | Music Supervisor |
| Chris Elliott | Vampire Iconography |
| Krzysztof Zieba | Game Design |
| Krzysztof Zieba | Writing |
| Krzysztof Zieba | Writing |
| Krzysztof Zieba | Writing |
| Krzysztof Zieba | Writing |
| Joanna Koziol | Character Art |
| Joanna Koziol | Concept Art |
| Joanna Koziol | Concept Art |
| Adam Kennedy | Proofreading And Editing |
| Adam Kennedy | Writing / Proofreading And Editing |
| Adam Kennedy | Writing / Proofreading And Editing |
| Pawel Hordyniak | Additional Art And Animation |
| Marzena Piwowar | Additional Art And Animation |
| Mateusz Lechowski | Implementation |
| Mateusz Lechowski | Writing / Implementation |
| Mateusz Lechowski | Writing / Implementation |
| Miki Majka | Production |
| Tomas Arfert | Art Director |
| Tomas Arfert | Vampire Iconography |
| Tomas Arfert | Vampire Iconography |
| Aleksander Borszowski | Game Design |
| Aleksander Borszowski | Writing |
| Aleksander Borszowski | Writing |
| Aleksander Borszowski | Writing |
| Filip Odzierejko | Character Art |
| Filip Odzierejko | Environmental Art |
| Filip Odzierejko | Environmental Art |
| Filip Odzierejko | Environmental Art |
| Wojciech Kisielewski | Character Animation |
| Micha Machowina | Environment Animation |
| Adam Kubrakiewicz | Environment Animation |
| Kuba Sobek | Environment Animation |
| Andrzej Kolarski | UI |
| Andrzej Kolarski | UX Design |
| Andrzej Kolarski | UX Design |
| Grzegorz Pamula | Additional Art And Animation |
| Grzegorz Pamula | UX Design |
| Grzegorz Pamula | UX Design |
| Grzegorz Pamula | UX Design |
| Mateusz Kosela | Additional Art And Animation |
| Jarosaw Korczak | Additional Art And Animation |
| Michal Dudek | Sound Design |
| Karolina Rec | Music Composer |
| Karolina Rec | Performer |
| Karolina Rec | Performer |
| Michal Kupicz | Mix & Additional Recording |
| Marcin Szulc | Additional Programming & Beats |
| Krzysztof Orzedowski | Programming |
| Adrian Kornas | Programming |
| Karol Stola | Programming |
| Artur Solek | Additional Coding |
| Iryna Zahn | Photos Of New York City |
| Rob Zahn | Photos Of New York City |
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