User Score
8.3

Generally favorable reviews- based on 194 Ratings

User score distribution:
  1. Negative: 17 out of 194

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  1. Apr 29, 2017
    3
    Set in the titular VA-11 Hall-A, AKA Valhalla, in the futuristic dystopian cyberpunk Glitch City, you play as Jill, a poor bartender who works in a run-down bar.

    You know that NPC bartender you wander in and talk to in games? Yeah, that’s who you’re playing as. Valhalla is less of a game and more of a visual novel; the only “gamish” aspect of it is mixing drinks for patrons. This
    Set in the titular VA-11 Hall-A, AKA Valhalla, in the futuristic dystopian cyberpunk Glitch City, you play as Jill, a poor bartender who works in a run-down bar.

    You know that NPC bartender you wander in and talk to in games?

    Yeah, that’s who you’re playing as.

    Valhalla is less of a game and more of a visual novel; the only “gamish” aspect of it is mixing drinks for patrons. This is really nothing more than following directions 90%+ of the time; rarely, they will give you something you need to think about (usually “the usual”, requiring you to remember what your patrons liked the last time, but sometimes they’ll try to be tricky and ask you for something specific – cold and sweet (so some sweet-tasting drink with ice in it), or even for something more obscure based off of something someone said previously).

    Alas, this is the limit of the game’s interactivity. While there are a handful of times you can give someone another drink and get a different reaction out of them, mostly you are just following orders and clicking through what amounts to a visual novel.

    And this would be fine if it was actually a good visual novel. Unfortunately, it isn’t.

    The game has a cast of characters, and the characters actually do have character. Gil, Jill’s coworker, is a man with a mysterious past which is played for laughs, as your boss Dana is constantly trying to figure out what the deal with him is, while simultaneously Jill worries over him a bit. Dana herself is a boisterous bit of comedy relief herself, but she has a good head on her shoulders and is a good person, albeit one who also relies on the “mysterious past” gag a bit. Jill herself is a kind of sad girl at times, but she has a particular sense of humor (she finds the Bad Touch drink amusing, and she enjoys puns) and she certainly plays off of and teases other people a bit, even while she is grumpy at other times – and a bit more troubled than she lets on by her own past (which takes a bit to come up). Jill also definitely has a crush on her boss, which lends a slight tilt towards some of their interactions.

    The patrons also have character – there’s Dorothy, the Lilim (android – or I suppose gynoid, seeing as she’s female) sex worker. She is a complete pervert, but is just so cheerful about it that she really is the high point of the game, grossing out Jill with her stories while simultaneously amusing her and showing just how much she cares. Dorothy genuinely cares about Jill, and Jill cares about Dorothy as well. Alma is another patron who shows up a lot, a female hacker who just got out of a bad relationship and who is another friend of Jill’s. As the game goes on, you meet a lot of other people, some of them fairly forgettable, others who stick out just for their weirdness (and rely too much on it for their characterization), others who just show up and leave without leaving much of an impact on the player, and one, a kindly White Knight (basically a paramedic/rescue worker) named Sei who you end up worrying about after some bad stuff goes down, along with her catgirl friend Stella.

    The biggest problem with this is that while some of the characters actually do build up some emotional bonds with the player, it ultimately doesn’t feel like it goes much of anywhere. Around a third of the way through the game, something bad happens to Sei, and the characters worry about them… but ultimately, while the plot seems like it is going to be some big thing, it doesn’t go anywhere. There’s a hacker called White_Rabbit who is involved with that whole thing, but they seem to just kind of fade out of the plot, and you never actually interact with them in person, just read news stories about them in the paper. Alma complains about White_Rabbit towards the beginning, and then as it fades from prominence she starts talking about other things. A plot about Jill’s ex-girlfriend comes up, leaves, comes back, then leaves again before returning at the very end of the game, and is the closest thing there is to a main plot – but it only really involves a couple characters.

    And this is really where the game fails. There just isn’t a point to it. There’s no overarching plot tying it all together. A glitch girl who keeps showing up seems like she might be related to the whole thing, but the subplot doesn’t ultimately go anywhere interesting, and I never really ended up caring about her beyond “Why is she important?” There’s no real payoff with Jill’s feelings towards her boss, nor Dorothy’s feelings towards Jill. You never find out what the real deal was with Gil or Jill’s boss.

    In the end, there’s nothing that ties the lives of the characters together beyond brief interactions, and in the end, there’s not some way that this all gets tied together into any sort of coherent story. Even the plot that the bar is going to shut down at some point in the indefinite future gets no payoff.
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  2. Feb 26, 2020
    3
    Tumblr-esque dialogue and minimal gameplay interaction makes this an uninteresting title.
  3. Jun 25, 2016
    0
    Great quality in the art, sound and writing but I'm not sure you can call this a "game", your interactions are minimal and there are not risk at all.
    I feel bad because there is a lot of quality for a indi game but this is more of a story than a game and there are better options if you are looking for a story more complex, quality, etc.
    If you like sitting there reading and clicking
    Great quality in the art, sound and writing but I'm not sure you can call this a "game", your interactions are minimal and there are not risk at all.
    I feel bad because there is a lot of quality for a indi game but this is more of a story than a game and there are better options if you are looking for a story more complex, quality, etc.

    If you like sitting there reading and clicking now and then for story that develops on its own you are going to love this, if you are looking for a real game look somewhere else.
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  4. Jul 30, 2022
    4
    This is a visual novel that has a strong deviant-art—anime-conventioner—somber vibe, and no choice of what your depressed character says. The choice of what drink you make effects dialogue and story slightly, though you never notice that payoff when you play, you have to look up what would happen with different drinks to feel like you had any effect. One character will only open up toThis is a visual novel that has a strong deviant-art—anime-conventioner—somber vibe, and no choice of what your depressed character says. The choice of what drink you make effects dialogue and story slightly, though you never notice that payoff when you play, you have to look up what would happen with different drinks to feel like you had any effect. One character will only open up to you if you serve this one type of drink he doesn’t order, and there’s no knowing that without a guide. I stalled out. The art style is nice though. Expand
Metascore
77

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 20
  2. Negative: 0 out of 20
  1. May 15, 2021
    65
    To prepare an excellent Visual Novel cocktail, we particularly need a very good writing quality, varied narrative paths and the ability to transport ourselves to a world with a unique atmosphere. On these points VA-11 Hall-A is very convincing. But where the recipe turns sour, it is in the inability of the game to renew its gameplay and its sequences.
  2. Jun 4, 2019
    83
    Listening to well written dialogue and mixing drinks while meeting interesting characters - this is a little storytelling gem.
  3. Jan 2, 2018
    70
    VA-11 HALL-A is inherently flawed yet it's still a wonderful personal cyberpunk tale. Even with the writing being lackluster at times, I find its cast to be pleasantly unforgettable. I often think about them, Glitch City, and my dreams of the future living through its soundtrack as I listen to it outside of the game. It was worth diving in and have a fascinating peek into that view. And I'd love to return to it anytime.