- Publisher: Ubisoft
- Release Date: Nov 11, 2003
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- Critic score
- Publication
- By date
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Overall I thought that the answer to most of the conundrums was there to be teased out, with patience and (a lot of) persistence. It isn't easy though, and at times the way forward is indeed a jump, and not an insight.
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The plot is absorbing, the graphics are wonderful, the sound and music are enthralling, and the puzzles are challenging. However, interface problems, relatively brief gameplay, and the absence of the critical online component are significant deficiencies.
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If you like the puzzles, then you’ll like the game. If you don’t like (or can’t complete) the puzzles, then you probably won’t. Since I’m guessing most people will fall under the latter category than the former, Uru isn’t a game I’d recommend you purchase.
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Even without online play, Uru wins points for style and originality. Diehard "Myst" fans probably already have this, but others may want to wait until February to see if the whole online thing pays off.
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For many, it will simply be the fantastic graphics and sound that seal the deal.
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Unfortunately, the game shipped with its pay-to-play multiplayer unfinished and nonfunctional, so the only groundbreaking you'll do until that's fully completed is the kind that results from plummeting off cliffs.
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An old-school "Myst" adventure tarted up in new clothes. For all the superficial changes to gameplay, anyone who completed the original game ten years ago will encounter a lot of deja vu here.
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Generally overpriced for the offline game, especially considering there's no actual game in the online "game."
Awards & Rankings
User score distribution:
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Positive: 21 out of 35
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Mixed: 6 out of 35
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Negative: 8 out of 35
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Oct 6, 2013
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EthanB.Nov 29, 2003Absolutely incredible.
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MiKEJan 29, 2005