• Publisher: Kalypso
  • Release Date: Jan 20, 2017
Metascore
62

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 20
  2. Negative: 1 out of 20
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  1. Mar 4, 2017
    75
    While exploring the many intricacies can be downright frustrating, and the political game can get difficult, Urban Empire is a game unlike any other in its genre. I’ve never played a sim that actually follows the rules of the democracy we have today. That alone makes it a unique enough title to at least try out. I just wish there was a little extra polish or at least a more thorough explanation on how the smaller intricacies in the game work.
  2. Jan 30, 2017
    70
    For now, I would strongly recommend this game for those that enjoyed Cities: Skylines and other similar simulators such as Tropico. For the almost £30 asking price however? You are better off getting Cities: Skylines if you wish to simply focus on a producing a productive and interactive city. In a few more patches this game could be something great.
  3. Jan 30, 2017
    70
    It is not your run of the mill city builder and it is hard to market something so different from the norm. That difference is not just a weakness, though, it is also a strength. I can guarantee you that you’ve not played anything like this before and the community - is - figuring it out, slowly. Urban Empire is a breath of fresh air and for that reason alone it is worth checking out.
  4. Jan 23, 2017
    70
    Urban Empire takes from kind of titles, like Cities: Skyline, Civilization, Democracy and Crusader Kings, but its interpretation of the city building games is not completely successful.
  5. Jan 23, 2017
    70
    Interesting city builder concept with a political focus, but it lacks information and fine tuning.
  6. 70
    Urban Empire's focus on politics and invention through history provides an interesting take on the genre, although it can get a tad repetitive in the later parts of the game.
  7. Jan 20, 2017
    70
    Overall, Urban Empire is a solid outing for Kalypso and has a nice blend of city building and political management that players of the genre should find interesting. It has flaws but its new perspective on an old formula is something that can be explored further in the future.
  8. Feb 1, 2017
    65
    It's hard to rate Urban Empire. On one hand we get a really cool mixture of economics, ideology and politics, and the entire game is well made with minimalistic graphics and an excellent soundtrack. On the other hand playing through 200 years o history takes up to 6 hours, which are surprisingly dull.
  9. Jan 27, 2017
    64
    Urban Empire's premise of focusing on the political tumult that's usually behind city planning is a good one, and the emphasis on four families allows for some lightweight roleplay in how you guide your city to greatness. Unfortunately, the personal approach tends to stumble as each game more or less plays out like the last, and the constant juggle of votes makes for an experience that's more exasperating than exciting.
  10. Game World Navigator Magazine
    Mar 1, 2017
    62
    Urban Empire tries to work with an intriguing and fresh idea – “mayor simulator” that’s more about politics than budget – but leaves it extremely underdeveloped. [Issue#217, p.68]
  11. Jan 23, 2017
    61
    If you always wanted to experience boring council meetings first hand, Urban Empire got you covered. The political machinations of this so-called city ruler are presented way too dry to elicit any other response than eye-rolling. While the part about building a city and researching new technologies is way more fun, there simply isn’t enough feedback for players to penetrate the game’s intricacies. With only a few, small maps to build on and no mod support, Urban Empire makes a poor case for itself.
  12. CD-Action
    Mar 6, 2017
    60
    In Urban Empire the worlds of politics and economy collide in an interesting but moderately successful way. [03/2017, p.70]
  13. Feb 4, 2017
    60
    The stronger Scenarios can't rescue Urban Empire from being disappointingly average however. A few quality of life tweaks here and there could have achieved a great deal in making Urban Empire a more engaging experience. With little noticeable cause and effect you're stuck prodding buttons until you hopefully stumble on solution, which sadly flies in the face of strategy as we know it.
  14. Jan 27, 2017
    60
    Urban Empire aims to offer an interesting mix of political intrigue with city-building creativity and management. However, it doesn't give anywhere near enough information or allow enough freedom to make it as compelling as the idea could have been.
  15. Jan 26, 2017
    60
    Urban Empire is a trying game, but there's beauty in how it captures the many obstacles that plague political life, but it’s still marred by instances of poor execution and an unwieldy user interface. Still, if you've ever wanted to know what a more realistic, less tongue-in-cheek rendition of SimCity would be like, you could do a lot worse. If you're willing to spend the time, Urban Empire has a lot to show you, but it comes with its share of annoyances.
  16. Feb 6, 2017
    59
    Overall, Urban Empire is a game that gets just about everything wrong. Your city isn’t a lot of fun to build or watch, and there isn’t a lot for you to do. The replayability is also poor, since there is very little difference between playing two different cities. Urban Empire just needs more things included, they need to work better, and they need to be explained better. Maybe that will happen with future patches, but I sort of doubt it, so Urban Empire is definitely a game to skip.
  17. Jan 31, 2017
    55
    Quotation forthcoming.
  18. Mar 3, 2017
    50
    Untraditional conception of building strategy promised many, but instead of that, it delivered dys-functional game mechanics and botched gameplay. Urban Empire stands between the two genres, and takes the worst from both – limited building is combined with dysfunctional political part of the whole game.
  19. 50
    Urban Empire boasts a political system crafted with fun and originality in mind, as well as historical accuracy and gorgeous aesthetics. Yet even such impressive features do not make up for a lack of dimension and depth on which the success of simulators almost exclusively depend.
  20. Feb 22, 2017
    45
    To some extent, Urban Empire is a game that plays itself. Buildings grow higher and higher, factories crop up on empty plots, citizens open up new shops - all without your input. It could've been a fun zen experience, but everything is artificial and lifeless, and, despite milktoast graphics, the game at times is too sluggish.
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  1. The pleasures of a focused strategy title like Civilization lie in juggling the numbers in just the right way to succeed. Those found in a freeform city-builder like Sim City come from unleashing your unbridled creativity on a blank canvas. By sticking on a rigidly deterministic (and, thus, politically questionable, however well-intentioned) reading of two centuries of European history, Urban Empire fails to tap either of those joys, revealing its incessant march towards the present is not an ongoing process actively shaped by individual players, but a foregone conclusion simply waiting to be ushered in.
User Score
5.3

Mixed or average reviews- based on 39 Ratings

User score distribution:
  1. Positive: 12 out of 39
  2. Negative: 13 out of 39
  1. Jan 22, 2017
    5
    This game is a good example for a good idea, executed very badly and poor. This is a political/economical city management/"tycoonish" game.This game is a good example for a good idea, executed very badly and poor. This is a political/economical city management/"tycoonish" game.
    IMHO: The most important thing in developing a game like this, is game mechanics. Looks like they went for graphics instead. Because the graphics are very good for example. But the game mechanics are terrible. This voting and council system was a very good idea! But for god sake... the votes and the council itself are working like an idiot.
    For example: Sometimes even if you have a lot of money, they don't want to build anything. They vote no to train station, no to new district, no to everything. My first (and probably the last) try in this game was 2.2 hour. In this more than 2 hours i was able to build: 2 district, a police station, a clinic, and gas lamps. Nothing else. I progressed to almost 1900 but i doesn't feel any "accomplishment". Tho voting and council are working very badly and seemingly (other reviews) random. No real simulation or common sense at all. This is the part where this game fails big time. Not mentioned the sometimes inexplicable childish manifestations in game. I'm very sad.. not expected this. And for last but not least: Very overpriced!
    If you are fan of the tycoons, manager, simulation, games: Not recommended to buy at all (at any price)!
    Full Review »
  2. Jan 21, 2017
    2
    This game is great in concept, and poor in implementation. I have played 3 games now, trying to work out various strategies and can say this:This game is great in concept, and poor in implementation. I have played 3 games now, trying to work out various strategies and can say this:
    1) This appears to be based on some designers idea of how politics work. Choices you make may or may not do what you think they do, and there is no information denoting what the overall effect might be. I don’t need the game to let me min/max, but I would like to at least understand who supports various initiatives, and what they are likely to vote for. It feels like there is some formula, but it is very unclear what that is. This makes every decision very frustrating.
    2) When information is presented, it is done in an awkward and confusing manner. For example there are lots of stats about each district available, but none of them cover “what does this district need?” or “How do I address problem X?” So even when there is info available, it is still frustrating just trying to make sense of it.
    3) The engine designer must have done the UI also because the way things like bonuses are presented is horrible. “Sales Bonus! Demand -10%!”. Even if the engine calculated a bonus as -10% for something, why in the world would you present it like that. Its just backwards.
    4) Citizen desires, which they call The Wheel of Life are presented as offsets to the current era target. So you have a hard time understanding how much better you need to make things. They should just show it as “11/15” instead of “-4”. Even then, once you learn to understand what it means, how to solve that issue is unclear.
    As I said, this game could be really good and after playing it a few times I can see where they were going with it. But the developer just did a very bad job of putting it into action in a way that makes sense to most people. Sure you can learn how to read their numbers, but I should have to work at learning the strategy, NOT at figuring out how to read their statistics.
    This is a $10 game with more polish than you would expect from that price range and a big publisher.
    Full Review »
  3. Jan 25, 2017
    0
    After spending the last week playing this game, 42 hours in total, I have found the game to have some serious issues. The game economy isAfter spending the last week playing this game, 42 hours in total, I have found the game to have some serious issues. The game economy is completely unbalanced. The infrastructure, like electricity, for example, has no positive net value in the long run and costs way too much. You end up spending way more money on infrastructure upkeep than you get back from benefactors (like industry) in return so the game forces you to increase taxes which kills city growth. The game also has issues with zone density. Increasing the density of a zone should not cost any money or have any upkeep, but the game developers decided that rezoning a district from light density to medium density should completely wipe out whatever funds you have saved up, with an upkeep so high that by the time the area develops with medium density and money is flowing again, you're in the hole 3 or 4 thousand (which is a lot in this game), and you're not making a whole lot more than before the rezoning. So the incentive to increase city density (which should be really fun to do), isn't there. In fact, it's the opposite. You avoid rezoning to higher densities, and that to me defeats the purpose of a city building game. I do not recommend this game unless the developers fix these disastrous game-play issues. Full Review »