User Score
7.7

Generally favorable reviews- based on 70 Ratings

User score distribution:
  1. Positive: 51 out of 70
  2. Negative: 12 out of 70

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  1. Aug 14, 2022
    6
    A hack-and-slash game that plays a lot like Hyper Light Drifter in some ways. Gameplay is overall pretty good, although the stamina mechanic could use some work. After only two or three swings without any buffs, you can find yourself unable to attack or effectively move.

    The game has a bit of a death clock to it which really cuts against the game's design. Main story characters,
    A hack-and-slash game that plays a lot like Hyper Light Drifter in some ways. Gameplay is overall pretty good, although the stamina mechanic could use some work. After only two or three swings without any buffs, you can find yourself unable to attack or effectively move.

    The game has a bit of a death clock to it which really cuts against the game's design. Main story characters, including the player's character, can run out of time and be lost. But, the game is clearly designed to be explored, with many alternate paths and powerups to be collected. Fortunately, the game does have an option to turn off the death clock so the game can be fully explored.

    The story is interesting and somewhat unique, but it does need a trigger warning: The game is marred by the developer's mistaken views on diversity. With only a few exceptions that are at best unclear, whites and males are entirely excluded from the game, which is actually anti-diverse. Diversity through exclusion is an oxymoron, and it's a shame to see an otherwise decent game dragged down by racial and sexual bias that shouldn't have anything to do with it.
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  2. Oct 18, 2021
    5
    This review contains spoilers, click expand to view. It's a video game, that's for sure. I played this through Xbox Game Pass.

    The biggest issue is that it tries to do a lot of things, but it really only does two things right 99% of the time - and those are the exploration and dungeons. The movement tools you get flow fairly well and makes exploring and moving around fun by the midpoint if you're following the recommended order. It's ironic though, because you're discouraged from exploring TOO much due to the Majora's Mask-esque timer, but the game would have been better without it. The problem with the timer is that Majora's Mask didn't make you tediously go around the map finding the magic dust you need and giving it to each character you're interested in keeping alive. The idea is neat, but the execution leaves a lot to be desired.

    The art direction is a really mixed bag. I feel like there might have been a little bit of "too many cooks" going on here because some spritework is genuinely good, while some feels downright amateurish. The humanoid NPC designs are the worst offender, with clashing color palettes and bizarre, sometimes almost fetishistic appearances (especially Ariel!) The music is okay, but it's nothing that super stands out to me. It works within the context of the game but that's about it.

    The combat only really works in smaller engagements and boss fights with limited adds. As soon as you throw too many things on the screen it becomes a frustrating audio-visual overload, and trying to perfect-guard and critical enemies like the game encourages you to often ends up with you getting hit while your controls recover. Enemies will just kinda do whatever they want whenever they want, instead of having any real AI direction like in some other action games. However, when you're able to just focus down one or two enemies at a time - or a boss - it really starts to click and feel fair and fun. The final boss was actually probably the most fun, especially after the Factory boss which was way too simplistic.

    The story is honestly really generic and uninteresting. It's just sort of a standard Zelda story - find the magical macguffins, make the super sword, kill the bad guy. The NPC timer could have made this a bit more interesting, but the problem is that none of the characters are really likeable or interesting enough for me to care about saving any of them beyond what they provide to me from a gameplay standpoint. It also takes an extremely hamfisted and in-your-face misanthropic approach, pretty much going "DAE all humans are super bad????" from the get-go.

    All this to me amounts to a game that's perfectly average. It's not some overwhelming masterpiece of a game or "one of the best games released this year", but it's not a complete trainwreck either. It's probably alright enough to pick up on a sale since the exploration, dungeons and smaller-scale combat arenas make up well enough for the mediocre parts, but honestly - CrossCode is a similar game, is the same price off-sale, is also on Game Pass, and even without the DLC has far more content and is much more solidly designed and written overall, despite its more frustrating and overly-ambitious dungeons.

    TL;DR play CrossCode instead lol
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  3. Oct 11, 2022
    6
    I have a hard time rating this game. It’s clearly extremely well done and a pleasure to experience in many ways. But. The game is just too dang hard. Even on easy mode. I don’t know, I just don’t have time to Get Gud* to enjoy a game these days. And I feel like including an easier mode wouldn’t have been that hard. *I’m not bad at games I’m just okay at them. But in this case the game wasI have a hard time rating this game. It’s clearly extremely well done and a pleasure to experience in many ways. But. The game is just too dang hard. Even on easy mode. I don’t know, I just don’t have time to Get Gud* to enjoy a game these days. And I feel like including an easier mode wouldn’t have been that hard. *I’m not bad at games I’m just okay at them. But in this case the game was tearing me a new one and I felt like I just wasn’t improving at all. Imho I’ve been gaming long enough that if I missed something, it isn’t on me usually.

    Shame, good art, good music and sound, both with a few hiccups here and there but an overall fantastic presentation. Story seemed neat. Dialog seemed, well, gamey. But somehow the combat never came together for me. I even tried adjusting my monitor in case it was some kind of lag I wasn’t quite feeling it, but it would explain my inability to get the timing of the parry right. Good if you want a very challenging Zelda game maybe. But if you want another game that’s like Zelda and roughly the same difficulty as any recent Zelda, then I’d suggest looking elsewhere. And if you want a more difficult Zelda in this style, I felt the Zelda Cadence Of Hyrule is far better.

    I should note, most of my complaints could be fixed in an update someday. But it’s been over a year since launch I think, so I doubt it will happen.
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  4. Mar 28, 2022
    6
    I find the game controls a bit hard to get used to. Some elements in multiplayer mode aren't easy to grasp. The story and gameplay are pretty generic. Personally, I'm not that big a fan of this type of game.
Metascore
84

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 10
  2. Negative: 0 out of 10
  1. Oct 29, 2021
    90
    Unsighted is awesome. More people should know about it and play it, especially considering that the game goes out of its way to be accessible even to people who usually find Souls-like titles too hard, or people who dislike the timer mechanic but still want to experience the game, or even people looking for a harder ride. This is a good game and you should go play it. It’s not quite for everyone… but it’s as close as any title I’ve reviewed comes to being a must-play.
  2. Oct 20, 2021
    95
    Unsighted is this year’s best Metroidvania/Zelda-like game by a long shot. It’s creative, gripping, and accessible with a ton of stuff to do and see. There are a few small issues, like some awkward writing or too much menuing, but those are well worth it for such a fun, polished experience.
  3. Oct 18, 2021
    88
    Unsighted arrives like a bomb in the metroidvania genre that has been delighting fans over the years. Presented and released quietly, the work of Pixel Punk is an excellent reflection on our planet in a mix of situations that works splendidly and surprise for balance and the ability to mix everything.