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It’s such a shame though to see what could have been a splendid old-school RTS with mostly decent presentation (aside from the fact that the camera doesn’t zoom out enough) and three imaginative and well-balanced factions being wasted on a single player campaign that’s broken, and a multiplayer mode that nobody’s yet playing.
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Sophistication's not UAW's strong suit: It flaunts its influences on its sleeve and thrives on its absurd outlandishness -- an exploitation RTS, suitable for midnight screenings.
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The sheer exhilaration one gets when watching horribly damaged walkers amble into an enemy base, exploding and taking out half the opponent's infrastructure can't be underestimated. Unfortunately, a poorly designed single-player campaign can't help but limit the game's appeal and the multiplayer, while awesome to play, has that Games for Windows LIVE nonsense tied around its neck like an anchor.
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Universe at War: Earth Assault has what it takes to be a great RTS game, but sadly, it doesn't come together in a fulfilling way.
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After learning the full extent of each faction's abilities, it really is pretty neat to completely adjust strategies based on both who you're playing as and against.
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If it had free no-holds-barred multiplayer, UaW would be a very good game.
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The heart of Universe at War is a beautifully crafted strategy game which could have been one of the best things in the genre in years. This just makes it even more tragic that it's let down by a passable but unimpressive graphics engine, utterly dull single-player and the disastrous decision to use the godawful Games for Windows Live Gold service for multiplayer.
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Mixed feelings about this game. On the one hand Petroglyph is trying something new with totally different factions, but on the other hand it's not executed very well, a missed opportunity!
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As long as developers continue to chase after "jaw dropping" graphics we'll have to continue to be content with ho-hum AI players.
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AceGamezHad the single player been up to scratch and had the online functions been open to all instead of the select few willing to pay the extra costs, Universe at War could very well have been one of the year's first great strategy games.
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As the box says - if you can't wait until "Starcraft 2", then you should give Universe at War a shot.
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The game looks good with neat graphics and a solid gameplay. However, a poorly designed AI and a bad camera view are problems which hamper the experience.
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Universe at War shows a lot of promise. As a first entry to a brand new series, there’s a lot to like on display.
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Edge MagazineTakes great pride in its science-fiction absurdities and provides a genuinely entertaining skirmish game for those who still hanker for the base-building battles of old. [Feb 2008, p.94]
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Everything that's wrong comes down to a lack of polish, and a poor choice in multiplayer game management.
Awards & Rankings
User score distribution:
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Positive: 114 out of 149
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Mixed: 24 out of 149
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Negative: 11 out of 149
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Jun 8, 2011
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McnealJan 10, 2008
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MarkoP.Jan 20, 2008