- Publisher: Cenega Publishing
- Release Date: Oct 15, 2003
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netjakWhile it is a very serviceable try, Altar isn't going to be convincing anyone this is the second coming of X-Com.
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UFO: Aftermath will give you about 15 hours of solid gameplay, at which stage you may choose to go again and take a different path to victory.
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It is a refreshing change to play a game that makes you sit up and take notice, makes you really think about every move, and punishes you if you make a false step.
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Despite some bright spots, this isn't a fitting sequel to X-COM, and, on its own merits, it just isn't a good tactical combat simulator.
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PC GamerIt took me lengthy experimentation before I learned how to even throw a grenade or use a med-kit - the game's manual offered little help. [Feb 2004, p.79]
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They seem to have removed much of the delicate strategic balancing which made the original so much more than a squad-based tactical game, and many of the tactical elements which made it stand head and shoulders above resource-management games.
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Unpatched, UFO will drag, stutter, and ultimately die a repeated death while a weird save-game bug devours hard-drive space. It's a profound shame, too, because lurking under the seven layers of ugly is an otherwise very good game.
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You could, of course, look at UFO: Aftermath in a vacuum, as if "X-Com" never existed. Even then, however, you're just left with a series of weak real-time tactical battles loosely connected by a shallow strategic shell.
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Something went terribly, horribly wrong here. UFO: Aftermath isnt a good tactical strategy game, and its not even a good action game by mistake. Its a game you should avoid, even if you liked the X-COM series.
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The game should probably better have been dubbed "UFO: Afterbirth" its ugly and sloppy and imposes itself on the heels of what you really wanted to see.
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While Aftermath is a brave try, it lacks variety and strategic depth, relying instead on dumb but heavily armed enemies to provide a challenge. It's of passing interest, but ultimately destined to be abandoned in frustration in most cases.
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Computer Games MagazineThat it comes up short isn't too much of a shock; if anything, the fact it holds up as well as it does is perhaps the bigger surprise. [Feb 2004, p.68]
Awards & Rankings
User score distribution:
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Positive: 23 out of 58
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Mixed: 20 out of 58
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Negative: 15 out of 58
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Aug 21, 2013
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JasonBJul 29, 2006
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SergiusM.Jun 2, 2006