Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 13, 2013
    90
    Type:Rider in really an unique game. Is a game that manages to mix wisely entertainment and culture, reinventing at the same time a formula like platform with few but valid variants.
User Score
6.0

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 17 out of 34
  2. Negative: 10 out of 34
  1. Dec 19, 2013
    10
    This is one of the most unique and interesting games I have ever played. Everything about it is relaxing and you never feel rushed. The gameThis is one of the most unique and interesting games I have ever played. Everything about it is relaxing and you never feel rushed. The game is beautiful and so is the music that accompanies it. This is the type of game that everyone should buy because I believe almost everyone can find something to like about it. Full Review »
  2. Jul 18, 2022
    4
    I’ll say right away that I liked the basic game play and concept of Type: Rider. I found the platforming and puzzle aspects to be overallI’ll say right away that I liked the basic game play and concept of Type: Rider. I found the platforming and puzzle aspects to be overall pretty good and enjoyable. I did find the dots to be annoying to control and maneuver at times but I was able to to get through the levels. The special level after the ending is terrible though in my opinion. While the levels before all have checkpoints at different points the special level has none at all and any mistakes mean starting the level from scratch. Throw in that you’re being pursed by an enemy who kills you if they catch up with you and it was even worse. I hate crap mechanics like that, especially when the rest of the game doesn’t have it. The art style and graphics were well done and I liked what they did especially the western themed level.

    I played Type: Rider on Linux. This is where the game goes into unforgivable territory. There is a bug with dual screen monitors where the game doesn’t display properly unless you disable your secondary monitor. This bug was reported over eight years ago, at the time of writing this, and it still isn’t fixed. That is trash customer service and this developer and publisher deserve to go out of business if they haven’t already. There are also no resolution options above 1280x720 which is terrible even for 2013 when it came out. There is only one graphics setting other than the resolution. Performance was great but considering the low resolution and that there was a 60 FPS cap I was not surprised.

    Game Engine: Unity
    Graphics API: OpenGL
    Disk Space Used: 153 MB
    Input Used: Logitech F310

    Graphics Settings Used: Fantastic, 1280x720
    GPU Usage: 0-74 %
    VRAM Usage: 500-600 MB
    CPU Usage: 3-34 %
    RAM Usage: 3.0-3.3 GB
    Frame Rate: 60 FPS

    I don’t recommend this game at all at any price. The developer and publisher don’t deserve the sale. They have put zero effort into fixing issues and the special level was atrocious. I am giving as high of a score as I did simply because the overall mechanics are decent and the art style was good. I finished the game in one hour and fifty four minutes.

    My Score: 4.5/10

    My System:

    AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro 21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO
    Full Review »
  3. Feb 2, 2018
    0
    Type: Rider is a 2D platformer game where you play as the indomitable colon, making your way through the history of typography. Or, at least,Type: Rider is a 2D platformer game where you play as the indomitable colon, making your way through the history of typography. Or, at least, levels with letters as building blocks for significant portions of them, with themes corresponding to various eras of printing, and collectible asterisks which unlock notes about the various eras of typography.

    While the idea of a game about typography is vaguely interesting (and is the reason why I installed the game in the first place – with an offbeat premise like that, at least it has a hook), the game itself is actually quite bad.

    The problem is really mechanical in nature; the colon is just not a very interesting thing to control. Or, more accurately, it is a somewhat interesting idea which, in practice, is really annoying to control because of the controls. The colon can jump, wall jump, can rotate around itself, and… that’s about it. The fact that it is two circles means that it can sometimes have its two halves separated by things, which is used as a sort of gimmicky thing a few times, but only a few portions of the game make use of dangling one circle below a thin platform and rolling along it.

    Unfortunately, the actual mechanics are not very good. Controlling the colon is awkward due to an awkward amount of inertia, and it never felt very good to control the colon. The levels themselves are mostly very easy, with pretty generous checkpoints, with only the final two levels really posing any degree of significant challenge. However, even in the easier levels, the controls always feel clunky and unpleasant, and it is really just never a game that managed to make me say “Gee, I’m having fun.”

    Even the little collectible bits of history didn’t particularly impress me; beyond not really showing off the font faces in a very interesting manner (the in-game explanatory text is actually all in the same font, rather than reflecting the various eras), it was just the sort of stuff I had already picked up off of Wikipedia.

    In the end, there is really not much here to recommend; the actual gameplay is clunky, the game overall is quite short (under 4 hours to 100%), and there’s just nothing particularly interesting here. An idea isn’t enough; a game actually has to be fun to play, and this game never really managed that.
    Full Review »