- Publisher: SouthPeak Games
- Release Date: Aug 23, 2007
- Also On: Xbox 360
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There are people out there – especially the hardcore computer-RPG nuts that have been rocking Elder Scrolls since Arena – who are going to love it. These are people numb to a world of bugs and glitches who can enjoy deep role-playing at the expense of spit and polish. Other people are going to hate it.
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PC Zone UKTwo Worlds isn't a masterpiece, but it is entertaining. It's deep. [Nov 2007, p.78]
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PC Gamer UKTwo Worlds is worth a play, but only if you've exhausted the competition. And invested in ear plugs for when the characters start talking. [Aug 2007, p.88]
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Two Worlds is a game that has the right intentions and was headed in the right direction – it just had a few stumbling blocks en route. If you can get past some of those obstacles, you will find a very solid and entertaining RPG that will eat up a lot of hours.
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It's a solid effort that may not bring a lot of ingenuity to the fantasy RPG genre, but still provides countless hours of entertainment.
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To its credit, Two Worlds dares to be less conventional than Oblivion, but it's not nearly as polished in any regard. The unbalanced difficulty makes for a frustrating first few hours, and there's little incentive to return to the game after completing the main story line.
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Whilst not groundbreaking, Two Worlds offers some decent fantasy gaming. It's just a shame for the game that there's others out there that do the 'open world' RPG thing better.
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Play MagazineIt's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
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Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.
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Two Worlds succeeds at what it sets out to provide – a poor man’s Oblivion and a simple, unrestrictive introduction to role playing games.
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If you’ve been wondering if Two Worlds is worth picking up, the answer is no. Sure, the screen shots and gameplay elements make it attractive on the outside, but once installed, the game loses all appeal.
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Had the developers made it about 30 percent smaller, cut the fat, and tightened its assorted good qualities, they may have realized its true potential and produced something special. As is, nothing's intrinsically bad about Two Worlds -- but neither is anything memorably good.
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At the moment though, the game is simply far too flawed to be recommended.
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Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.
Awards & Rankings
User score distribution:
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Positive: 127 out of 268
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Mixed: 87 out of 268
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Negative: 54 out of 268
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Jun 18, 2013
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Mar 29, 2011
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EricP.May 1, 2008