- Publisher: TopWare Interactive
- Release Date: Feb 3, 2011
- Also On: PlayStation 3, Xbox 360
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- Critic score
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- By date
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Mar 3, 2011And you know what? It's still fun despite the terrible story and stupid enemy A.I. I respect a game that gives me so much to do, so many areas to explore, so many customization options, and so many quests. I had a lot of fun with Two Worlds II, and while the story annoys me in its second act, I do see myself giving it another go at a later date.
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PC PowerPlayFeb 11, 2011Incredibly, not terrible! [Feb 2011, p.56]
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Feb 3, 2011It's not a perfect sequel, but for those who remember the original Two Worlds, it's an adventure that is finally worth most of its weight in loot.
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Jan 31, 2011If you can live with the lo-fi elements, there's an awful lot to enjoy.
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Jan 25, 2011By turns engrossing and frustrating, the game will appeal much more to those willing to look beyond the obvious flaws and those who enjoy B-movies because of their charm.
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LEVEL (Czech Republic)Jan 15, 2011Nice working game world with great character development and balanced game mechanics make Two Worlds II remarkable. Pity its interface and controls along with dumb enemies lower its final score. [Issue#199]
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Jan 4, 2011A nice action / role playing game, but you have to invest a lot of hours before the good things start to unfold.
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Dec 16, 2010Two Worlds is atmospheric and exiting, vast and addictive. It has some pretty big flaws though that can't be ignored.
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Mar 19, 2011Two Worlds 2 is disappointingly flawed and frequently clunky but, if you can tough it out, can also be extraordinarily rewarding.
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Feb 3, 2011While the timer on my save read around 14 hours by the time I screamed and shouted and pushed my way through Two Worlds II's final (miserable, cheap, and poorly designed) boss encounter, I would put my play time in the neighborhood of 35 hours, at least. This is courtesy of Two Worlds II's propensity to greet exploration with quick, brutal death.
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Dec 16, 2010Two Worlds II made a lot of progress, on a variety of fronts, compared to the original, but manages to keep the same shortcomings at the same time. It would be a good idea to stop adding stuff and balance what's already there ! To sum it up, it's like an RPG appetizer to wait for more and better. It's likable for its secondary quests, rather than its main one.
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Dec 23, 2010Refined visuals, almost bug-free code, and pleasant music are pretty much the only things that make Two Worlds 2 better than the original game.
Awards & Rankings
User score distribution:
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Positive: 147 out of 370
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Mixed: 143 out of 370
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Negative: 80 out of 370
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Feb 9, 2011
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May 17, 2011
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Feb 10, 2011