User Score
7.7

Generally favorable reviews- based on 406 Ratings

User score distribution:
  1. Negative: 65 out of 406

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  1. Apr 19, 2022
    9
    ....................................................................................................................................................................................................blank
  2. Mar 19, 2022
    9
    Tunic me fait penser a Zelda sur N64 un vrais plaisir de retrouver un coté Zelda il et beau Optimisé l'audio top monde coloré
  3. Mar 18, 2022
    9
    Amazing game, colorful world with nice gameplay
    A new level of indie games. I love it !!
  4. Mar 18, 2022
    9
    A fun indie game base off the old legend of Zelda games. If you like the older Zelda games you will love this type of game
  5. Mar 18, 2022
    9
    Excelente juego una mezcla de zelda con juegos souls super recomendado. Y lo mejor disponible por Gamepass.
  6. Mar 24, 2022
    9
    great game, i really wish there was an accessibility mode that just gave you a slight buff; something inbetween the "no fail mode" and how difficult the base game is.

    my hands dont work so well anymore after RSI and muscle relaxers, im a bit slow with physical reaction time. the base game is almost too hard for me, yet the no fail mode is just too patronizing.
  7. Mar 18, 2022
    9
    This is a beautiful game. If you like Zelda you'll love this! It has a souls like elements to it and a little bit of metroidvania. Really amazing game!
  8. Mar 20, 2022
    9
    Great fun gane, if Zelda and souls games had a baby this would be it. Colorful world, secret paths is just and amazing game. Go play it now.
  9. Mar 21, 2022
    9
    Beautiful, engaging and just outright tremendous game. Everything feels handcrafted and a work of love. The combat is engaging and difficult. The exploration is rewarding and the soundtrack is amazing. This is a must play for any fan of the genre. And even for those who aren't!
  10. Mar 21, 2022
    9
    Fantástico! A exploração é viciante. Este é um jogo obrigatório para qualquer fã do gênero. Incrível a simplicidade da jogatina
  11. Mar 22, 2022
    9
    An incredible action-adventure game! It's fun, challenging and satisfying. The world is fun to explore, and the boss fights are tough but exciting. I've gotten lost many times, but the instruction booklet pages are a brilliant way to guide the player, and I've had many great "Aha!" moments. Overall, the game is designed incredibly well. Highly recommend!
  12. Mar 23, 2022
    9
    This is a very high 9, but not a 10 because the combat isn't perfect. It's pretty good, don't get me wrong, but it's not perfect. that said, This game is good. Really, really good. The music is incredible, the atmosphere is amazing, the puzzles are subversive, the exploration is great, and the combat is... well, it's good. There were several times through the game where I had the "What? IThis is a very high 9, but not a 10 because the combat isn't perfect. It's pretty good, don't get me wrong, but it's not perfect. that said, This game is good. Really, really good. The music is incredible, the atmosphere is amazing, the puzzles are subversive, the exploration is great, and the combat is... well, it's good. There were several times through the game where I had the "What? I can do that?" reaction, and the game naturally introduces it all in such an elegant way, and it completely changes how you see subsequent play throughs. Go into this game blind with a yearning for exploration and puzzle solving, and you will have an amazing time. Expand
  13. Mar 23, 2022
    9
    Man, this game is fantastic. The art direction is to be congratulated and the gameplay is also very good. It's worth the experience and you can see that he is very inspired by zelda and dark souls.
    I highly recommend it to anyone who likes Zelda-inspired games with a touch of difficulty.
  14. Apr 4, 2022
    9
    I like puzzle games, I like hand-drawn instruction book.
    This game is a hidden gem for Zelda & souls fan.
  15. Apr 10, 2022
    9
    Tunic is the only modern game that made me feel like I pulled out my NES with a new game. Amazing sense of nostalgia wrapped in a challenging but very rewarding puzzle/combat game.
  16. May 4, 2022
    9
    Another masterpiece from Indy world. Not so much games I played were so attracting like that. Not so big world, but with huge number of points of interests, keeps you interested in discovering it.

    Tutorial system probably not so original, but still unusual and very entertaining Battle system is acceptable, but not ideal, fair enough to me. Ofc, the title is inspired by Zelda and Souls
    Another masterpiece from Indy world. Not so much games I played were so attracting like that. Not so big world, but with huge number of points of interests, keeps you interested in discovering it.

    Tutorial system probably not so original, but still unusual and very entertaining Battle system is acceptable, but not ideal, fair enough to me. Ofc, the title is inspired by Zelda and Souls series, but that mixture feels like well-balanced.

    Unfortunately, unlike BOTW you’re not have all tools from the begging of the game, but most of them, so you need to spend couple of hours by completing action items to acquire all abilities, and only after that the entire game world will be opened to you.
    Expand
  17. Nov 23, 2022
    9
    Quite possibly one of my favorite games ever. The puzzles the world and the sense of discovery makes this game amazing and rewarding. People say that the combat was bad, but I had no problems and loved the combat as well as the enemies and huge bosses. This game kept me enthralled the whole time and is a must play.
  18. Dec 11, 2022
    9
    This game is a beautiful masterpiece of world design and music. There are some issues with difficulty spikes, world progression/ exploration, due to the way the tutorial functions in game but all of these are by design decisions from the developer. Honestly I loved the game because it didn’t spoon feed you directions and made you explore and try out different things in order to progress.This game is a beautiful masterpiece of world design and music. There are some issues with difficulty spikes, world progression/ exploration, due to the way the tutorial functions in game but all of these are by design decisions from the developer. Honestly I loved the game because it didn’t spoon feed you directions and made you explore and try out different things in order to progress.

    This one of my most enjoyable gaming experiences in years, and I felt like a kid again with my snes trying to find all of the secrets hidden around the world.
    Expand
  19. Jan 31, 2023
    9
    Impressive game. Zelda + Dark Souls that is the summary of the game. Maybe the only negative aspect is you can get lost in some points.
  20. Jul 21, 2022
    8
    This game in incredible! I'm giving a 8 because they took some of the secrets way too far, but this is a absolute amazing experience.
  21. Mar 21, 2022
    8
    Me encanta como el propio mundo es en sí un puzzle enorme, en el que en ningún momento te dicen qué debes hacer y debes ser tú quién, gracias a encontrar trozos del manual sepas cual es la próxima zona y qué necesitas para completarla.
  22. Mar 4, 2023
    8
    Working.......................................................................................................................
  23. Aug 29, 2022
    8
    I was pleasantly surprised with Tunic, the main look of the games immediately shows you that it's main inspiration is the Zelda 2d games but after playing it for a few hours I realised that it had a lot of elements from the souls series as well. However Tunic goes beyond it's influences and crafts itself it's unique and adorable world with a high level dose of nostalgia; offering players aI was pleasantly surprised with Tunic, the main look of the games immediately shows you that it's main inspiration is the Zelda 2d games but after playing it for a few hours I realised that it had a lot of elements from the souls series as well. However Tunic goes beyond it's influences and crafts itself it's unique and adorable world with a high level dose of nostalgia; offering players a good level of lore and secrets while charming you with a retro feel and it's clever puzzles.

    In my opinion this game was designed around it's booklet, which is one of the main collectibles that you can find, in this beautifully drawn booklet you find how the game works and all the mechanics relevant to gameplay. After some reflection I realised that the game is a metroidvania were the key to progression is the knowledge that you gain about the game, from simple things as figuring out when you are invulnerable in a roll, to figuring out how to level up, the game gives you small bits and pieces of information for you to slowly make your way to the credits.

    As much as I appreciated this mechanic in the game I did encounter some frustrating bits, this frustration was mostly due to how combat can at times feel unreliable. Dodges and guards do not always grant you safety as you'd expect, and the ever moving camera during boss fights made the hitboxes unreliable, I often took hits when I wasn't expecting it. This would be fine if the game was of a Zelda type difficulty, but the game throws at you quite difficult and challenging boss fights which made the frustration even worse. Apart from the boss fights the combat was mostly simplistic but functional, keeping you entertained but not feeling like the biggest focus of the game.

    Apart from this small gripe, I do have to commend the game on it's artistry, music and level design. All of it was of the highest quality and the level design really shines with a particular emphasis on 2d worlds with 3d details that contain secrets and corners akin to games like Fez or Captain Toad. Another element that made me want to keep playing and get to the finish line in this game is it's pacing, the game did an excellent job for a metroidvania, I never felt like I had to massively backtrack or find my way, often times the path forward was quite clear or explained simply enough in the booklet. Props to the devs in making a game with such a great connection to retro games, but giving you all the ingame information for you to complete and 100% the game in a fun and slightly challenging manner.

    I finished the game with it's true ending, took me around 14 hours to do so.
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  24. Mar 18, 2022
    8
    Good-
    The art style is absolutely outstanding. The game design is also amazing. The audio is amazing to listen too and very relaxing.
    Bad- The combat feels a bit too shallow and uninteresting after a while. Lacks any sort of true innovation Thoughts- Overall, Tunic is one of those games that totally leans into its execution to tremendous effect. It doesn’t reinvent or
    Good-
    The art style is absolutely outstanding. The game design is also amazing. The audio is amazing to listen too and very relaxing.

    Bad-
    The combat feels a bit too shallow and uninteresting after a while. Lacks any sort of true innovation

    Thoughts-
    Overall, Tunic is one of those games that totally leans into its execution to tremendous effect. It doesn’t reinvent or revolutionize its core concepts as much as I would have liked, nor does it bring any one gameplay component into the fold that I haven’t seen before, but the way it does patch everything together with its own sense of style is something to behold for the genre. Despite being a little light on depth and lacking a major gameplay hook of its own, I suspect most who pursue this adventure will find little, if anything, they don’t admire about it.
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  25. Apr 4, 2022
    8
    This is very a refreshing game in the current climate of video games being super "hand holdy". Cool visuals, decent combat and good brain teaser puzzles. Not for everyone but I recommend giving it a shot.
  26. Jun 6, 2023
    8
    A great tribute to Zelda and the indie industry in general, as well as a story of effort and determination according to its developer and creative mind.
  27. Mar 21, 2022
    8
    For a one-man single-developer project, this is amazing. Even for at medium sized developer, hvis game is amazing. It's diffucult to argue this game should be any less than 8/0 IMO
  28. Jun 9, 2023
    8
    This review contains spoilers, click expand to view. Great Zelda Like i wouldve gone for a 6/10 without the enigma behind the second ending , great artistic direction , my main problem is with the ennemies and bosses wich i rarely found interesting which is pretty important in a game of this genre Expand
  29. Jul 23, 2022
    8
    o início da aventura mais desafiadora e instigante, apesar dos puzzles simples que encontrei durante meu gameplay. O trajeto pode ser intuitivo, mas a forma de chegar ao objetivo à princípio é um mistério. Provavelmente, o nível de dificuldade vai ser coerente a fase em que o jogador se encontra, variando a curva de aprendizado nesse percurso. as referências a série The Legend of Zelda sãoo início da aventura mais desafiadora e instigante, apesar dos puzzles simples que encontrei durante meu gameplay. O trajeto pode ser intuitivo, mas a forma de chegar ao objetivo à princípio é um mistério. Provavelmente, o nível de dificuldade vai ser coerente a fase em que o jogador se encontra, variando a curva de aprendizado nesse percurso. as referências a série The Legend of Zelda são claras, com baús escondidos pelo caminho, vasos a serem quebrados e o constante sentimento de aventura e exploração. Assim como a raposa, os elementos do cenário são encantadores, seja pelo formato arredondado que faz tudo parecer uma maquete em miniatura, seja pelo colorido ao redor e os belos detalhes de sombra e luz. Simples, porém fluído e efetivo. Sua mecânica de esquiva também pode ser usada para dar contra ataques e criar uma espécie de combo para acertar demais inimigos a sua volta, quando estes atacam em grupos. Graficamente as coisas são impressionantes com belos modelos, iluminação incrível e animações sólidas. A diversidade em ambos os tipos de inimigos e biomas de nível também é sólida. A música combina passo a passo com a área inicial inicial com uma ótima trilha sonora que acompanha todo o seu jogo. Expand
  30. Jul 26, 2022
    8
    One of the most interesting puzzle games of the last years with a lot of misteries and secrets to discover. It will probably give you some sort of OCD on finding patterns everywhere, but that's part of the fun
  31. Aug 4, 2022
    8
    Great rpg Zelda like game, challenging and mysterious indie game, only lacks charisma in the protagonist
  32. Mar 23, 2022
    7
    Fantastic world building and design ruined by poor combat. Tunic had a great idea, to combine Zelda and Souls, but failed in the execution. The combat design fails to understand what makes Souls combat challenging but fair. You can cheese or brute force through some early fights, but eventually it's just a lot of cheese. I eventually turned on God mode and unlimited stamina, and still feltFantastic world building and design ruined by poor combat. Tunic had a great idea, to combine Zelda and Souls, but failed in the execution. The combat design fails to understand what makes Souls combat challenging but fair. You can cheese or brute force through some early fights, but eventually it's just a lot of cheese. I eventually turned on God mode and unlimited stamina, and still felt some boss fights were complete BS. The game becomes a lot more enjoyable with the cheats.

    The instruction manual system was an absolute gem. You could do everything from the start, but you could discover the "secrets" yourself, or find a page and find out about it. Both are rewarding in their own way.
    Expand
  33. Aug 16, 2022
    7
    Pros +
    Appealing graphics and animations
    Interesting game mechanic of collecting walk-through pages General atmosphere Cons - Boss fights aren't really entertaining. Everything comes down to the slash&blink strategy Plenty of puzzles aren't so obvious, and sometimes it's a real challenge to find a clue on the guide pages. There were a couple of times when I stuck not knowing what
    Pros +
    Appealing graphics and animations
    Interesting game mechanic of collecting walk-through pages
    General atmosphere

    Cons -
    Boss fights aren't really entertaining. Everything comes down to the slash&blink strategy
    Plenty of puzzles aren't so obvious, and sometimes it's a real challenge to find a clue on the guide pages. There were a couple of times when I stuck not knowing what to do and tediously roaming the map.
    Expand
  34. Feb 7, 2023
    7
    Don't really understand the hype, but it's a not too bad. Let's hope Nintendo can show us again some day how it's really done.
  35. Dec 20, 2022
    7
    Indie oyun yapımcılarının soulslike oyunlara gömülmeleri beni sıktı artık. Souls oyunları emek isteyen, dikkat ve sabır isteyen oyunlardır. Karşılığında da size harika keşif hissi, müthiş atmosfer, üst düzey bir combat keyfi ve tatmin hissi verir. Ancak indie oyunlar çoğu zaman bunları bu seviyede veremiyor. O zaman da oyuna harcadığım emek daha çok gözüme batar hale geliyor.

    Tunic de
    Indie oyun yapımcılarının soulslike oyunlara gömülmeleri beni sıktı artık. Souls oyunları emek isteyen, dikkat ve sabır isteyen oyunlardır. Karşılığında da size harika keşif hissi, müthiş atmosfer, üst düzey bir combat keyfi ve tatmin hissi verir. Ancak indie oyunlar çoğu zaman bunları bu seviyede veremiyor. O zaman da oyuna harcadığım emek daha çok gözüme batar hale geliyor.

    Tunic de bunlardan biri. Harita yok, nereye gideceğin, ne yapacağın belli değil, mekaniklerin çoğunu kendin keşfetmen gerekiyor. Abidik gubidik bir defter var, sayfalarını buldukça lafta bize yardımcı olması gerekiyor ama hiçbir şey anlaşılmıyor. Hangi item'ın ne işe yaradığı belli değil. El yordamıyla oyun oynuyoruz. Birçok defa youtube'a bakmak zorunda kaldım.

    İşin tuhafı oyun kötü değil, hatta bir yere kadar iyi de. Oyunun sonuna kadar yeni mekanikler ve skiller ekleniyor. Boss savaşları, düşman çeşitliliği, onlara yaklaşımdaki tedirginlik hissi gayet yerinde. Ama bu kadar kasmaya, insanı yormaya gerek var mı, bence yok. Combat mekaniği problemli, bazen düşmana çok yakın olmana rağmen vuramıyorsun. Kamera açısı da hiç yardımcı olmuyor.

    Neticede kötü olmayan ama bence oyunu yapay şekilde zorlaştırmanın kurbanı olan bir oyun olmuş.
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  36. Jul 5, 2022
    7
    This review contains spoilers, click expand to view. Sade fakat bir o kadar da yeterli ve üstü içerik barındıran bir harita ile grafik olarak yapılmak istenen "sevimli" dünyayı yaratmayı başarabilmiş bir oyun Tunic. Oyuncunun oyunu nasıl öğreneceğini "Nasıl Oynanır?" ansiklopedisini içermeden tamamen oyuncunun hakimiyetine ve keşfine dayanarak ilerleten bir sistemde ilerliyor ve bunu da başarabildiğini söyleyebilirim. Yer yer müzik ve müziğin yarattığı atmosfer konusunda bayat kalsa da bunun oyunu aşağı çeken bir unsur olarak sayılması benim nezdimde kabul görmüyor. Sanat tasarımı ve oyun döngüsü açısından güzel bir iş çıkarmış olup oyunun oyuncuyu da zorlayan bir yapısı var. Bu zorluk kimileri için fazla kimileri için normal veya kolay değerlendirilebilir fakat genel tabloya bakıldığında normalin üstünde bir zorluğa sahip olduğu söylenebilir. Özellikle bu türe alışkın değilseniz veya oyunlarla çok fazla arası olan biri değilseniz oyun sizi zorlayabilir. Oyunun bir zorluk seviyesi bulunmuyor fakat "hile" kategorisine girse de "erişilebilirlik" menüsünden oyunun bazı mekaniklerini değiştirerek (Ölümsüzlük, Sınırsız Dayanıklılık vb.) bazı durumları kolay atlatma imkanı sunması bazı oyuncular için alternatif niteliğinde olmuş. Sonuç olarak yapmak istediklerini yapabilmiş, hem keyifli hem de zorlu anlar yaşatacak güzel bir oyun olmuş. Expand
  37. Mar 18, 2022
    7
    Solid game, glade it wasn’t vaporware. Few bugs here and there but it’s got the feel of the classic Zelda games for sure. I’d say if you like classic Zelda give it a go.
  38. Jul 13, 2022
    7
    Ein nettes kleines Spielchen, netter Art-Style, spielt sich auch gut weg. Aber stellenweise hätte man doch die ein oder andere Hilfe für so Trottel wie mich einbauen können. Hätte mir viel unnötiges rumgerenne sparen können.
  39. Aug 24, 2022
    7
    6-7 saat oynanışlı pixel dark souls diyebilirim en baştan 1650s 200 fps üstü aldım optimizasyon iyi diyebilirim . Bir sürü oynanış elementi ile güzel bi oyundu dizaynı rahtlatıcı oynanabilir ama kodumun item spawlama olayını yapamadım ve ilk 2 saat dövüş sistem biraz değişik geldi zorlandım genede oynanır diyebilirim .Oyunda keşif yapmak boş gelmiyo ama çok da dolu değil zamanınız azsa ve6-7 saat oynanışlı pixel dark souls diyebilirim en baştan 1650s 200 fps üstü aldım optimizasyon iyi diyebilirim . Bir sürü oynanış elementi ile güzel bi oyundu dizaynı rahtlatıcı oynanabilir ama kodumun item spawlama olayını yapamadım ve ilk 2 saat dövüş sistem biraz değişik geldi zorlandım genede oynanır diyebilirim .Oyunda keşif yapmak boş gelmiyo ama çok da dolu değil zamanınız azsa ve güzel bişey arıyorsanız oynayabilirsiniz.Zaten gamepasstede var.

    Kısacası güzel.
    Kısacası güzel.
    Expand
  40. Jan 20, 2023
    6
    I was excited to try it out since it was announced, and finally got it via Game Pass, and I thought I'll like this game, but I didn't. Kudos to the solo dev for releasing it and in a good state: runs smoothly, has nice graphics, and good however bland sound. Unfortunately it has game design issues that make it not fun to play. Due to graphics the world doesn't give you right cues aboutI was excited to try it out since it was announced, and finally got it via Game Pass, and I thought I'll like this game, but I didn't. Kudos to the solo dev for releasing it and in a good state: runs smoothly, has nice graphics, and good however bland sound. Unfortunately it has game design issues that make it not fun to play. Due to graphics the world doesn't give you right cues about possible paths. Sure there should be secret paths, but in general main paths should be easy to recognise. Next problem is the world layout feels chaotic, disorientating and doesn't flow. Finally controls and combat feels sluggish and isn't fun, and the stamina makes it even more tedious. A similar Zelda inspired game with way way better combat and design in general was HOB which I recommend over this one. Expand
  41. Mar 30, 2022
    6
    The most average game in history. Is it bad? Not at all. But it isn't great by any means. The game is plagued by horrible amature design decisions and bugs. What's the point of trying to upgrade your character the whole game just for it all to be taken away at the end? Good luck switching items mid fight as controls are horrific. Expect getting stuck in terrain or dying by dropping underThe most average game in history. Is it bad? Not at all. But it isn't great by any means. The game is plagued by horrible amature design decisions and bugs. What's the point of trying to upgrade your character the whole game just for it all to be taken away at the end? Good luck switching items mid fight as controls are horrific. Expect getting stuck in terrain or dying by dropping under the textures. There's also no fps limiter. The game is not hard, it's just annoying. Overall not a bad game considering it was made by a single person but could and should be improved in many areas. The good things are the music, art, and some innovative gameplay. Expand
  42. Jan 23, 2023
    6
    I'm kinda disappointed by this game
    I wish to have the developer in person to tell him to calm down
    There's really no need to "grout" this unbalanced game with absurdly cryptic riddles
    This game could have been awesome... but
    + feeling the 1990 era
    + structure
    - movements
    - useless crazy riddles
    - battle system
    - too hard
  43. Mar 18, 2022
    6
    No es un mal juego, pero si fue muy decepcionante para mí, le he seguido el rastro desde el instante que lo vi y no me esperaba encontrarme con este resultado final.
  44. Dec 24, 2022
    6
    I want to give this a higher score, but its hard to do so. Its an interesting game though, a mix of Souls, Zelda, and Metroidvania.

    The Souls influence is present, but quite light. In an era where people associate difficulty with Souls games, I can see why people may think so. But there isn't much souls dna here apart from the fact that it is mildly above average difficulty. Dying has
    I want to give this a higher score, but its hard to do so. Its an interesting game though, a mix of Souls, Zelda, and Metroidvania.

    The Souls influence is present, but quite light. In an era where people associate difficulty with Souls games, I can see why people may think so. But there isn't much souls dna here apart from the fact that it is mildly above average difficulty. Dying has very little consequence though, unlike Souls. The combat is largely Zelda/Metroidvania, not Souls.

    One thing that is quite nice is the exploration and level design. However... it is also a bit disappointing. The game gives some degree of nonlinearity, but since certain levels require certain items, there is also a set way to tackle almost every part of the game. The level design is okay, but rarely mind blowing, and also its easy to not be able to see where you have to go simply from the perspective. Very annoying. Checkpoints are somewhat rare, which is nice, but the overall levels are small, and keep this from feeling like a grand adventure. I get it though, its an indie game.

    Ultimately the only thing that makes this game quite cool and unique is the guide book. Its a very cool idea and brave in an era of everyone using game guides and whining about not getting all the info right away.
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  45. Mar 17, 2023
    6
    I am thankfull that this game allowed me to experience the FEZ vibe of understanding a cryptic language in a mysterious world.

    However, I didn't enjoy any other aspect of the game. The zelda like progression is tedious and I had to frequently check the wiki for ordinary paths after minutes of looking for them because of the perspective. There is far too little item and attacks diversity
    I am thankfull that this game allowed me to experience the FEZ vibe of understanding a cryptic language in a mysterious world.

    However, I didn't enjoy any other aspect of the game. The zelda like progression is tedious and I had to frequently check the wiki for ordinary paths after minutes of looking for them because of the perspective. There is far too little item and attacks diversity to feel like your character is progressing as an adventurer.
    The graphics are alright but also very bland. The music is elevator-worthy at it's best. Some plot twist seem to be foreshadowed however there is no plot to twist.

    Also don't get me started on the dark souls mechanics and difficulty. I clearly don't want to suffer them for the mediocrity of the game after the first 5 hours.
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  46. Apr 3, 2022
    5
    I love hard games. I also love games that don’t hold your hand. But you have to give me SOMETHING. Some kinda hook that makes me wanna progress. Tunic’s idea of difficulty is “obscure the critical path forward because of its fixed camera. Play Death’s Door instead. It does everything Tunic tries to do, but infinitely better.
  47. Mar 8, 2023
    5
    This review contains spoilers, click expand to view. Tunic successfully manages to capture the nostalgic feeling of playing an early adventure game from your childhood, unfortunately often including the hours of wandering aimless searching for a way to progress forward. The idea of a metroidvania in which knowledge and understanding are your new tools is great in theory, but Tunic’s subpar combat and confusing progression get in the way of it being genuinely special. Expand
  48. Mar 22, 2022
    5
    This review contains spoilers, click expand to view. Отличная, душевная, красивая) Очень хочется продолжение и доработанном и в игре, ещё больше возможностей хотелось бы. Игра класс (: ! Expand
  49. Aug 15, 2022
    5
    TUNIC just feels so been there done that for me. I don't know if it is because I have played a lot of games just like this but most of the mechanics are boring and adds nothing to table. some are pretty cool but it just feels so bland and saturated for me.
  50. Jul 30, 2022
    5
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    only worth 20 dollar
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    -difficulty: challenging game.
    -rebitive combat, expensive and confusing back tracking lvl designs.
    -best part was challenging bosses and the manual.
  51. Mar 28, 2022
    4
    I desperately wanted to like this game. I had got the e-mail updates for years while it was being made and was really looking forward to it but, unfortunately, it just doesn't work.
    So much could have been fixed by just giving a small amount of character development and motivation.
    Using so many Zelda tropes but missing out this absolutely vital part of the start of any adventure game
    I desperately wanted to like this game. I had got the e-mail updates for years while it was being made and was really looking forward to it but, unfortunately, it just doesn't work.
    So much could have been fixed by just giving a small amount of character development and motivation.
    Using so many Zelda tropes but missing out this absolutely vital part of the start of any adventure game makes the experience feel hollow and dull.
    Why am I playing the game? Why should I fight anything? Why should I solve any of these puzzles?
    It's a fundamental part of games design and without it the entire experience doesn't click at a basic level.
    It's perhaps to be expected that a single developer isn't going to make something that Nintendo could, but when it's just a small piece of games design that would only take the developer a few weeks to implement and that would make an incredible difference to the overall product quality, it just feels like such a huge, unfortunate missed opportunity.
    As things stand, if you've never played a good adventure/ARPG game, then Tunic is a serviceable, if underwhelming, introduction to the genre. If you go into this expecting Zelda or anything else in the genre made by an experienced team, then all the hype is going to leave you feeling very underwhelmed.
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  52. Jul 21, 2022
    4
    I was really looking forward to this game. I'm a huge classic Zelda fan and loved the indie game Death's Door from last year. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning everyI was really looking forward to this game. I'm a huge classic Zelda fan and loved the indie game Death's Door from last year. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning every encounter, you hit an enemy, then have to close distance to hit it again. You have a stamina meter and dodge a la Dark Souls, but the meter depletes incredibly quickly and replenishes very slowly, so I find myself reluctant to use it for anything. The first boss battle was a tedious slog because the boss moves way faster than you do, and if you try to use your roll (or run, which is initiated by rolling) to close distance, you'll run out of stamina, be unable to block, and take double damage.

    The world design is... all right? There's something odd about the blocky art style though - it's very difficult to tell what connects to what. Several times I've been trying to walk across something, only to hit the 'shift perspective' button and realize that what I thought connected to the platform I was standing on is actually twelve tiles away.

    There are lots of good ideas here but the game badly needed some playtesting to adjust the combat mechanics and flow. Unfortunately, I'm finding it incredibly tedious and not fun at all. If you're looking for a great Zelda-esque title that incorporates some elements of Dark Souls with a compelling story and fun combat, play Death's Door.
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  53. Mar 19, 2022
    4
    Gameplay reciclada, não trás nada de novidade. Andamento confuso que atrapalha a experiência.
  54. Mar 18, 2022
    4
    Not a clue what to do. Its really repetitive... To bad, because i had high hope...
  55. Jun 8, 2022
    4
    The game's gorgeous, the music's great.
    Everybody says that this is a mix of Zelda and Dark Souls, but it doesn't seem to understand what makes these games great.
    Very weird design decisions, not worth its price.
    Huge disappointment, I was really hoping for this to be good.
  56. Dec 2, 2022
    3
    Literally a mobile game, unplayable with keyboard, disgustingly bad controls, guaranteed waste of time at least 5 hours wandering around figuring out what to do and where to go. Just don't waste your precious time with this crap mobile game.
  57. Mar 19, 2022
    3
    Comandos confusos em boa parte do game. Dificuldade mal balanceada. Se tiver muita paciência, a experiência melhora conforme o andamento, mas mesmo assim, é muito abaixo do que poderia entregar, mesmo sendo uma gameplay reciclada. Não inova em nada.
  58. May 7, 2022
    3
    +
    Level design
    Scale
    Exploration mechanics
    Enemies' features

    -
    Repetitive
    Too demanding to be enjoyable
    Fight control
    Oversimplified childish acid retro-filtered graphic style
    Uninspiring main character
    Poorly optimized
  59. Mar 23, 2022
    2
    Make sure to get a lobotomy before playing this game, your gonna need it to slog through this dull generic borefest
    When I first saw this game like 7 years ago I was so keen to play it...But now that I have , it is a disappointment...It no even close to being as good as Zelda , let alone the awsome Zelda games relesed in the last few years...Skip Tunic, play " A link between worlds" and
    Make sure to get a lobotomy before playing this game, your gonna need it to slog through this dull generic borefest
    When I first saw this game like 7 years ago I was so keen to play it...But now that I have , it is a disappointment...It no even close to being as good as Zelda , let alone the awsome Zelda games relesed in the last few years...Skip Tunic, play " A link between worlds" and Links awakening..
    Basicly this game in boring, combat is very unsatisfying, there is to many puzzles and the puzzles just feel like road blocks to make the game longer...There is tons and tons of repetition..Sure the world is pretty for a bit, but there is almost no variety in scenery or art.. I could go on , ...Don't trust the Journos, most of the big sites and buddies with the Dev, which is yet another concerning trend with Indies..
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  60. Mar 25, 2022
    2
    There's not much that needs to be said regarding this game - take any of the classic Zelda games, and any of the Dark/Demon Souls games, take only the worst mechanics and design choices out of them, turn the repetitiveness up to 11, and here you go: TUNIC.

    The artstyle is really nice, but there's not much asset variety and it all just melts into a blob of bland earthy greens and browns
    There's not much that needs to be said regarding this game - take any of the classic Zelda games, and any of the Dark/Demon Souls games, take only the worst mechanics and design choices out of them, turn the repetitiveness up to 11, and here you go: TUNIC.

    The artstyle is really nice, but there's not much asset variety and it all just melts into a blob of bland earthy greens and browns after some time. The interesting ideas, such as finding and building a manual to the game in the game by finding pages of it scattered around the map are all overshadowed by the really really bad game design of the main gameplay loop.

    From soulslike games, we have the combat relying on learning enemy behavior, timing and precise dodging, except the combat also consists of just one weapon with one three-strike combo and a handful of abilities of questionable balance and usefulness. In addition, you can literally just save at bonfires, and it respawns all enemies, which is an absolute pain, because:

    From early Zelda games, it takes linearity and backtracking, and goes absolutely overboard especially in the backtracking part - from the very first minute, I could see paths that I could not access, but it was clear I would get to them later after getting a sword and cutting the surrounding small vegetation down in a suitably Zelda-like fashion, and that would be fine, except these additional paths were largely just shortcuts or additional passages to the places I was already traversing, meaning that their use was to literally allow me to get back to the places where I already was, and this was proven true soon after. Of course, I had then to again participate in the same unsatisfactory combat against the, mostly simplistic and boring, enemies I already killed before, and after next puzzle, I had to go back and do it again to reach a next path, and so on and on.

    A lot of people seem to like the game, so most likely you, the one reading this word-vomit, will enjoy it too, but for me, I just can't see a reason why to play it over Zelda or Dark Souls games, because it wouldn't really stand on its own as either of those, much less a proper combination of them.
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  61. May 25, 2022
    2
    Great concept, poor execution. These words sum up Tunic for me. From the visuals to the combat, the character designs and sound design, Tunic seems like it should be a great game. However, you can't just throw all this into a world, and then expect your players to just know where to go at every turn, especially if the player is likely to miss a ton of necessary items. Tunic could have beenGreat concept, poor execution. These words sum up Tunic for me. From the visuals to the combat, the character designs and sound design, Tunic seems like it should be a great game. However, you can't just throw all this into a world, and then expect your players to just know where to go at every turn, especially if the player is likely to miss a ton of necessary items. Tunic could have been a great game, if only it gave the player just the slightest bit of guidance along the way. Expand
  62. Nov 17, 2022
    2
    This could have been good if it weren't for the unwanted, incongruous Souls influence. The difficulty options are a mess, even after a patch. The combat feels too loose to demand proper precision and timing. A bad game, IMO.
  63. Jun 16, 2022
    1
    A waste of time the game is insanely hard that nobody can even beat it stop making every game so **** hard
  64. Mar 18, 2022
    1
    Tunic is a game that sells itself as a cute, puzzley, Zelda-y style game. In lures you in with this false premise, however, and quickly devolves into just /another/ game with Dark Souls mechanics.

    The good: it's cute, controls feel good, the colors and environments are lovingly rendered. Early game gives me a Link to the Past meets Fez vibe, and that kind of exploration and discovery
    Tunic is a game that sells itself as a cute, puzzley, Zelda-y style game. In lures you in with this false premise, however, and quickly devolves into just /another/ game with Dark Souls mechanics.

    The good: it's cute, controls feel good, the colors and environments are lovingly rendered. Early game gives me a Link to the Past meets Fez vibe, and that kind of exploration and discovery vibe is 100% my jam…unfortunately that’s when all fun stops.

    As soon as I beat the first boss of the game, I was immediately shunted into a new area with /another/ boss, and this one was **** impossible to beat. The game quickly gave way to impossible bosses and large explorable areas with SWARMS of enemies that will chase you to the ends of the earth and kill you if you don’t kill them first or get to a bonfire, uhhh…I mean save point.

    Look, Dark Souls absolutely has its fanbase and absolutely has a right to exist. That being said, I **** hate DS game mechanics. The mechanics of
    (1) Every enemy respawns when you use a bonfire
    (2) Leveling up and only being able to refill Estus at bonfires
    (3) Impossible, rage-inducing bosses
    (4) Swarms of enemies on a map that will hunt you brutally because **** you
    (5) Unable to progress in another way until you open the mandatory linear path.

    I don’t /like/ that gameplay loop, and quite frankly Tunic very lazily copy and pastes this formula into their own world without thought for how it affects the exploration or the player experience. Why build such a beautiful game that in the first two hours is such a delightful, pleasant experience, only to rip that feeling away and say “lol, it’s just Dark Souls now”.

    Additionally, there are /mandatory/ linear path progression points that are hidden in ways that THE PLAYER CANNOT SEE THEM. Due to the limitations of the top-down isometric viewpoint, you cannot rotate the camera in 3D (a la Fez). So…the dev’s used this as an excuse (challenge?) to just hide ESSENTIAL ladders and ropes behind walls and scenery that you have to blindly guess as to where they are? **** actually off. That’s not fun, nor challenging, it’s just ****

    Long story short, I loved the art and early feel of this game, but then the game decided to ruin itself with poor accessibility settings, bad level design, and Dark Souls mechanics. Seriously game devs, if all you can think of is “What if we copied Dark Souls?”, maybe you shouldn’t be in game development. Not every game needs to be **** Dark Souls.
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  65. Jun 3, 2022
    1
    Zelda wannabe? Beautiful graphic and scene design, but I'm really disappointed with the design and gameplay mechanic... In nut shell, nothing is new...
  66. Mar 24, 2022
    1
    Una completa decepcion, me esperaba otro juego y no hace mas que copiar a zelda
  67. May 1, 2022
    1
    Nice ideas but can be really frustrating at times. There are invincibility and infinite stamina options in the accessibility menu but both just kill all the immersion of the game, kind of using a trainer. This laughably low health and learn from mistakes thing has really worn out.
  68. Mar 18, 2022
    0
    L’étron indé du jour est comme de coutume en 256 couleurs, voire un peu plus… il faut dire que l’on y a mis plein de flou, ce qui rend le comptage de couleurs plus délicat que d’habitude mais c’est clairement un ‘rendu’ de jeu PS2… en HD. La vue est isométrique (et fixe) et on contrôle un petit renard idiot qui a l’air tout perdu…

    Effectivement, on se rend vite compte qu’il s’agit d’un
    L’étron indé du jour est comme de coutume en 256 couleurs, voire un peu plus… il faut dire que l’on y a mis plein de flou, ce qui rend le comptage de couleurs plus délicat que d’habitude mais c’est clairement un ‘rendu’ de jeu PS2… en HD. La vue est isométrique (et fixe) et on contrôle un petit renard idiot qui a l’air tout perdu…

    Effectivement, on se rend vite compte qu’il s’agit d’un labyrinthe à ciel ouvert avec quelques ennemis ici et là, des portes verrouillées et des passages où l’on ne peut pas passer… Les dialogues (et l’interface) sont cryptés et il faut chper des coffres ou je ne sais quelles conneries pour décrypter ce qui ressemble à un charabia permanent.

    On ne sait pas ce qu’on fout là, ni pourquoi dans cet étron indé qui se fout de notre gueule et qui ressemble à un casse-tête casse-couilles géant avec une musique d’ascenseur Bontempi qui file un mal de crâne assuré. Cette daube est tout simplement inepte et carrément prétentieuse, une sorte de non-jeu et un non-sens à jouer pour les peigne-culs de Télérama en somme ! une totale perte de temps quoi qu’il en soit.
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  69. Mar 18, 2022
    0
    Awful game! It's one of the worst games out there this is supposed to be 2022
  70. Nov 3, 2022
    0
    de los peores juegos que he visto en mi vida, es una copia barata de zelda, no lo recomiendo, si podeis ahorraros el dinero en esta basura hacedlo
  71. Mar 21, 2022
    0
    necesita mas para ser un juego en condiciones, muy bonito pero no todo son los graficos.
  72. Mar 19, 2022
    0
    Pior jogo já lançado, é com isso que estão pensando na nova geração? Façam um jogo descente e com uma história boa! O jogo e cheio de bugs, visual de ps1
  73. Mar 17, 2022
    0
    horrible game design - looks like a mobile game - shameless ripoff of zelda/dark souls - complete garbage dont waste your time with this one
  74. Mar 25, 2022
    0
    Broken game, I got soft locked a lost a lot of progress. Also this heavily rips off of zelda and the game gives you barely any clues to find out what to do. Plus most the solutions are extremely cryptic.
  75. Feb 26, 2023
    0
    I have problems with save bases in this game. I might die once or twice when I encounter a new enemy type, they should take that into account. But it's a waste of time and money to have to cross a long road and pass a few minor enemies every time I die. Other than that, it has a nice atmosphere and game dynamics.
Metascore
85

Generally favorable reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 59 out of 60
  2. Mixed: 0 out of 60
  3. Negative: 1 out of 60
  1. Jan 25, 2023
    78
    Tunic is a wonderful Dark Souls alternative that fails to strike a fair balance.
  2. Jul 13, 2022
    90
    Tunic is truly a masterpiece of game design: a modern day Zelda with all the complexity it needs to thrive with gamers today. If you like running around a beautiful fantasy land, sword fighting fantasy baddies, or translating ancient languages, Tunic will have something for you to sink your teeth into. If you haven't already, I'd highly recommend picking this foxy little gem up.
  3. Jun 26, 2022
    85
    If you were looking for a foxy answer to the question "What would happen if Zelda was a Soulslike?" (I don't know why you're looking in a foxy way), you found it.