User Score
7.7

Generally favorable reviews- based on 406 Ratings

User score distribution:
  1. Negative: 65 out of 406

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  1. Nov 17, 2022
    2
    This could have been good if it weren't for the unwanted, incongruous Souls influence. The difficulty options are a mess, even after a patch. The combat feels too loose to demand proper precision and timing. A bad game, IMO.
  2. Mar 24, 2022
    1
    Una completa decepcion, me esperaba otro juego y no hace mas que copiar a zelda
  3. Jul 21, 2022
    4
    I was really looking forward to this game. I'm a huge classic Zelda fan and loved the indie game Death's Door from last year. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning everyI was really looking forward to this game. I'm a huge classic Zelda fan and loved the indie game Death's Door from last year. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning every encounter, you hit an enemy, then have to close distance to hit it again. You have a stamina meter and dodge a la Dark Souls, but the meter depletes incredibly quickly and replenishes very slowly, so I find myself reluctant to use it for anything. The first boss battle was a tedious slog because the boss moves way faster than you do, and if you try to use your roll (or run, which is initiated by rolling) to close distance, you'll run out of stamina, be unable to block, and take double damage.

    The world design is... all right? There's something odd about the blocky art style though - it's very difficult to tell what connects to what. Several times I've been trying to walk across something, only to hit the 'shift perspective' button and realize that what I thought connected to the platform I was standing on is actually twelve tiles away.

    There are lots of good ideas here but the game badly needed some playtesting to adjust the combat mechanics and flow. Unfortunately, I'm finding it incredibly tedious and not fun at all. If you're looking for a great Zelda-esque title that incorporates some elements of Dark Souls with a compelling story and fun combat, play Death's Door.
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  4. Mar 28, 2022
    4
    I desperately wanted to like this game. I had got the e-mail updates for years while it was being made and was really looking forward to it but, unfortunately, it just doesn't work.
    So much could have been fixed by just giving a small amount of character development and motivation.
    Using so many Zelda tropes but missing out this absolutely vital part of the start of any adventure game
    I desperately wanted to like this game. I had got the e-mail updates for years while it was being made and was really looking forward to it but, unfortunately, it just doesn't work.
    So much could have been fixed by just giving a small amount of character development and motivation.
    Using so many Zelda tropes but missing out this absolutely vital part of the start of any adventure game makes the experience feel hollow and dull.
    Why am I playing the game? Why should I fight anything? Why should I solve any of these puzzles?
    It's a fundamental part of games design and without it the entire experience doesn't click at a basic level.
    It's perhaps to be expected that a single developer isn't going to make something that Nintendo could, but when it's just a small piece of games design that would only take the developer a few weeks to implement and that would make an incredible difference to the overall product quality, it just feels like such a huge, unfortunate missed opportunity.
    As things stand, if you've never played a good adventure/ARPG game, then Tunic is a serviceable, if underwhelming, introduction to the genre. If you go into this expecting Zelda or anything else in the genre made by an experienced team, then all the hype is going to leave you feeling very underwhelmed.
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  5. Mar 25, 2022
    2
    There's not much that needs to be said regarding this game - take any of the classic Zelda games, and any of the Dark/Demon Souls games, take only the worst mechanics and design choices out of them, turn the repetitiveness up to 11, and here you go: TUNIC.

    The artstyle is really nice, but there's not much asset variety and it all just melts into a blob of bland earthy greens and browns
    There's not much that needs to be said regarding this game - take any of the classic Zelda games, and any of the Dark/Demon Souls games, take only the worst mechanics and design choices out of them, turn the repetitiveness up to 11, and here you go: TUNIC.

    The artstyle is really nice, but there's not much asset variety and it all just melts into a blob of bland earthy greens and browns after some time. The interesting ideas, such as finding and building a manual to the game in the game by finding pages of it scattered around the map are all overshadowed by the really really bad game design of the main gameplay loop.

    From soulslike games, we have the combat relying on learning enemy behavior, timing and precise dodging, except the combat also consists of just one weapon with one three-strike combo and a handful of abilities of questionable balance and usefulness. In addition, you can literally just save at bonfires, and it respawns all enemies, which is an absolute pain, because:

    From early Zelda games, it takes linearity and backtracking, and goes absolutely overboard especially in the backtracking part - from the very first minute, I could see paths that I could not access, but it was clear I would get to them later after getting a sword and cutting the surrounding small vegetation down in a suitably Zelda-like fashion, and that would be fine, except these additional paths were largely just shortcuts or additional passages to the places I was already traversing, meaning that their use was to literally allow me to get back to the places where I already was, and this was proven true soon after. Of course, I had then to again participate in the same unsatisfactory combat against the, mostly simplistic and boring, enemies I already killed before, and after next puzzle, I had to go back and do it again to reach a next path, and so on and on.

    A lot of people seem to like the game, so most likely you, the one reading this word-vomit, will enjoy it too, but for me, I just can't see a reason why to play it over Zelda or Dark Souls games, because it wouldn't really stand on its own as either of those, much less a proper combination of them.
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  6. Mar 23, 2022
    2
    Make sure to get a lobotomy before playing this game, your gonna need it to slog through this dull generic borefest
    When I first saw this game like 7 years ago I was so keen to play it...But now that I have , it is a disappointment...It no even close to being as good as Zelda , let alone the awsome Zelda games relesed in the last few years...Skip Tunic, play " A link between worlds" and
    Make sure to get a lobotomy before playing this game, your gonna need it to slog through this dull generic borefest
    When I first saw this game like 7 years ago I was so keen to play it...But now that I have , it is a disappointment...It no even close to being as good as Zelda , let alone the awsome Zelda games relesed in the last few years...Skip Tunic, play " A link between worlds" and Links awakening..
    Basicly this game in boring, combat is very unsatisfying, there is to many puzzles and the puzzles just feel like road blocks to make the game longer...There is tons and tons of repetition..Sure the world is pretty for a bit, but there is almost no variety in scenery or art.. I could go on , ...Don't trust the Journos, most of the big sites and buddies with the Dev, which is yet another concerning trend with Indies..
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  7. Mar 18, 2022
    1
    Tunic is a game that sells itself as a cute, puzzley, Zelda-y style game. In lures you in with this false premise, however, and quickly devolves into just /another/ game with Dark Souls mechanics.

    The good: it's cute, controls feel good, the colors and environments are lovingly rendered. Early game gives me a Link to the Past meets Fez vibe, and that kind of exploration and discovery
    Tunic is a game that sells itself as a cute, puzzley, Zelda-y style game. In lures you in with this false premise, however, and quickly devolves into just /another/ game with Dark Souls mechanics.

    The good: it's cute, controls feel good, the colors and environments are lovingly rendered. Early game gives me a Link to the Past meets Fez vibe, and that kind of exploration and discovery vibe is 100% my jam…unfortunately that’s when all fun stops.

    As soon as I beat the first boss of the game, I was immediately shunted into a new area with /another/ boss, and this one was **** impossible to beat. The game quickly gave way to impossible bosses and large explorable areas with SWARMS of enemies that will chase you to the ends of the earth and kill you if you don’t kill them first or get to a bonfire, uhhh…I mean save point.

    Look, Dark Souls absolutely has its fanbase and absolutely has a right to exist. That being said, I **** hate DS game mechanics. The mechanics of
    (1) Every enemy respawns when you use a bonfire
    (2) Leveling up and only being able to refill Estus at bonfires
    (3) Impossible, rage-inducing bosses
    (4) Swarms of enemies on a map that will hunt you brutally because **** you
    (5) Unable to progress in another way until you open the mandatory linear path.

    I don’t /like/ that gameplay loop, and quite frankly Tunic very lazily copy and pastes this formula into their own world without thought for how it affects the exploration or the player experience. Why build such a beautiful game that in the first two hours is such a delightful, pleasant experience, only to rip that feeling away and say “lol, it’s just Dark Souls now”.

    Additionally, there are /mandatory/ linear path progression points that are hidden in ways that THE PLAYER CANNOT SEE THEM. Due to the limitations of the top-down isometric viewpoint, you cannot rotate the camera in 3D (a la Fez). So…the dev’s used this as an excuse (challenge?) to just hide ESSENTIAL ladders and ropes behind walls and scenery that you have to blindly guess as to where they are? **** actually off. That’s not fun, nor challenging, it’s just ****

    Long story short, I loved the art and early feel of this game, but then the game decided to ruin itself with poor accessibility settings, bad level design, and Dark Souls mechanics. Seriously game devs, if all you can think of is “What if we copied Dark Souls?”, maybe you shouldn’t be in game development. Not every game needs to be **** Dark Souls.
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  8. Mar 18, 2022
    4
    Not a clue what to do. Its really repetitive... To bad, because i had high hope...
  9. Mar 21, 2022
    0
    necesita mas para ser un juego en condiciones, muy bonito pero no todo son los graficos.
  10. Mar 25, 2022
    0
    Broken game, I got soft locked a lost a lot of progress. Also this heavily rips off of zelda and the game gives you barely any clues to find out what to do. Plus most the solutions are extremely cryptic.
  11. Mar 19, 2022
    4
    Gameplay reciclada, não trás nada de novidade. Andamento confuso que atrapalha a experiência.
  12. Mar 18, 2022
    0
    L’étron indé du jour est comme de coutume en 256 couleurs, voire un peu plus… il faut dire que l’on y a mis plein de flou, ce qui rend le comptage de couleurs plus délicat que d’habitude mais c’est clairement un ‘rendu’ de jeu PS2… en HD. La vue est isométrique (et fixe) et on contrôle un petit renard idiot qui a l’air tout perdu…

    Effectivement, on se rend vite compte qu’il s’agit d’un
    L’étron indé du jour est comme de coutume en 256 couleurs, voire un peu plus… il faut dire que l’on y a mis plein de flou, ce qui rend le comptage de couleurs plus délicat que d’habitude mais c’est clairement un ‘rendu’ de jeu PS2… en HD. La vue est isométrique (et fixe) et on contrôle un petit renard idiot qui a l’air tout perdu…

    Effectivement, on se rend vite compte qu’il s’agit d’un labyrinthe à ciel ouvert avec quelques ennemis ici et là, des portes verrouillées et des passages où l’on ne peut pas passer… Les dialogues (et l’interface) sont cryptés et il faut chper des coffres ou je ne sais quelles conneries pour décrypter ce qui ressemble à un charabia permanent.

    On ne sait pas ce qu’on fout là, ni pourquoi dans cet étron indé qui se fout de notre gueule et qui ressemble à un casse-tête casse-couilles géant avec une musique d’ascenseur Bontempi qui file un mal de crâne assuré. Cette daube est tout simplement inepte et carrément prétentieuse, une sorte de non-jeu et un non-sens à jouer pour les peigne-culs de Télérama en somme ! une totale perte de temps quoi qu’il en soit.
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  13. Jun 16, 2022
    1
    A waste of time the game is insanely hard that nobody can even beat it stop making every game so **** hard
  14. Mar 19, 2022
    3
    Comandos confusos em boa parte do game. Dificuldade mal balanceada. Se tiver muita paciência, a experiência melhora conforme o andamento, mas mesmo assim, é muito abaixo do que poderia entregar, mesmo sendo uma gameplay reciclada. Não inova em nada.
  15. Mar 17, 2022
    0
    horrible game design - looks like a mobile game - shameless ripoff of zelda/dark souls - complete garbage dont waste your time with this one
  16. Nov 3, 2022
    0
    de los peores juegos que he visto en mi vida, es una copia barata de zelda, no lo recomiendo, si podeis ahorraros el dinero en esta basura hacedlo
  17. Mar 19, 2022
    0
    Pior jogo já lançado, é com isso que estão pensando na nova geração? Façam um jogo descente e com uma história boa! O jogo e cheio de bugs, visual de ps1
  18. Mar 18, 2022
    0
    Awful game! It's one of the worst games out there this is supposed to be 2022
  19. Dec 2, 2022
    3
    Literally a mobile game, unplayable with keyboard, disgustingly bad controls, guaranteed waste of time at least 5 hours wandering around figuring out what to do and where to go. Just don't waste your precious time with this crap mobile game.
  20. Jun 3, 2022
    1
    Zelda wannabe? Beautiful graphic and scene design, but I'm really disappointed with the design and gameplay mechanic... In nut shell, nothing is new...
  21. May 25, 2022
    2
    Great concept, poor execution. These words sum up Tunic for me. From the visuals to the combat, the character designs and sound design, Tunic seems like it should be a great game. However, you can't just throw all this into a world, and then expect your players to just know where to go at every turn, especially if the player is likely to miss a ton of necessary items. Tunic could have beenGreat concept, poor execution. These words sum up Tunic for me. From the visuals to the combat, the character designs and sound design, Tunic seems like it should be a great game. However, you can't just throw all this into a world, and then expect your players to just know where to go at every turn, especially if the player is likely to miss a ton of necessary items. Tunic could have been a great game, if only it gave the player just the slightest bit of guidance along the way. Expand
  22. May 1, 2022
    1
    Nice ideas but can be really frustrating at times. There are invincibility and infinite stamina options in the accessibility menu but both just kill all the immersion of the game, kind of using a trainer. This laughably low health and learn from mistakes thing has really worn out.
  23. May 7, 2022
    3
    +
    Level design
    Scale
    Exploration mechanics
    Enemies' features

    -
    Repetitive
    Too demanding to be enjoyable
    Fight control
    Oversimplified childish acid retro-filtered graphic style
    Uninspiring main character
    Poorly optimized
  24. Jun 8, 2022
    4
    The game's gorgeous, the music's great.
    Everybody says that this is a mix of Zelda and Dark Souls, but it doesn't seem to understand what makes these games great.
    Very weird design decisions, not worth its price.
    Huge disappointment, I was really hoping for this to be good.
  25. Feb 26, 2023
    0
    I have problems with save bases in this game. I might die once or twice when I encounter a new enemy type, they should take that into account. But it's a waste of time and money to have to cross a long road and pass a few minor enemies every time I die. Other than that, it has a nice atmosphere and game dynamics.
Metascore
85

Generally favorable reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 59 out of 60
  2. Mixed: 0 out of 60
  3. Negative: 1 out of 60
  1. Jan 25, 2023
    78
    Tunic is a wonderful Dark Souls alternative that fails to strike a fair balance.
  2. Jul 13, 2022
    90
    Tunic is truly a masterpiece of game design: a modern day Zelda with all the complexity it needs to thrive with gamers today. If you like running around a beautiful fantasy land, sword fighting fantasy baddies, or translating ancient languages, Tunic will have something for you to sink your teeth into. If you haven't already, I'd highly recommend picking this foxy little gem up.
  3. Jun 26, 2022
    85
    If you were looking for a foxy answer to the question "What would happen if Zelda was a Soulslike?" (I don't know why you're looking in a foxy way), you found it.