Trigon: Space Story does not add much to the formula that FTL pioneered. When that title launched its mechanics and ideas felt fresh, with the pressure of the constantly chasing fleet adding tension and urgency to the gameplay. But for a new game to have the same impact it needs to introduce at least one big new idea and then make sure it integrates well with the rest. Battles do deliver tense moments and I love the tension that developers as players evaluate whether it’s a good idea to flee or whether a victory is still achievable, with some losses. I also appreciate the depth of possibilities offered by the sector map. Trigon: Space Story has good core mechanics but never does anything interesting with them for anyone who has played FTL.