- Publisher: The Adventure Company
- Release Date: Nov 2, 2003
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- Critic score
- Publication
- By date
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Controls make players suffer, with no customization to speak of. It's too hard to rotate your character, and the lack of a strafe is very unfortunate.
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A silly story that the developers dont try to develop, generally easy puzzles that are boring to solve, a bad interface that tests your patience more than your intelligence, and so-so graphics that dont make the game fun to look at.
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Traitors Gate II has a few good ideas and some graphics in areas that are somewhat imaginative. This can not make up for the boring game play and downright buggy control system.
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It is riddled with bugs and the story is below par. Decent graphics and a couple good puzzles can't make up for what it is lacking--that quality of immersion and feeling and lets not forget playability.
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Look at this game as a collection of linear puzzles as opposed to the poorly constructed and under-evolved adventure-type creature it is, and you may be able to glean a little entertainment in the wake of titles like In Memoriam. If you love the genre. Maybe.
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Couple that with major bugs, sloppy typos, and a painfully slow pace, and you get a mess of a game that feels more like punishment than fun.
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There are some brief fun moments, but they are far outweighed by the frustration of bugs, the lack of a compelling story and some convoluted puzzles.
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All up, Cypher was disappointing. But I did feel a sense of accomplishment when I had finished, albeit with some help.
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I'd have to use both my fingers and toes to tally up how many times the character suddenly materialized through a wall, or walkway, or big lethal spike-thingy, and so on.
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Virtually unplayable.
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netjakOne of the worst games I ever played. It doesn't feel or handle like an adventure game, yet it is marketed as such. The interface is terrible, the puzzles rely on chance, and the action sequences are very frustrating. To make matters worse, the game suffers from severe clipping problems, frequent crashes to desktop and show-stopping bugs.
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Computer Games MagazineThe mess of a control scheme, stilted animation, and poor transitions obviously shows that Daydream Software must have been daydreaming when it decided to leap into the world of 3D. [Feb 2004, p.85]
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The execution however was so deeply flawed I dont know why it even shipped.
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Possibly the worst adventure game of 2003, guaranteed to piss off both adventurers and twitchers.
Awards & Rankings
User score distribution:
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Positive: 2 out of 11
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Mixed: 1 out of 11
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Negative: 8 out of 11
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AshK.Apr 23, 2004
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MichaelC.Jan 21, 2004No good.
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MikeM.Jan 19, 2004