User Score
6.9

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 56 out of 93
  2. Negative: 19 out of 93

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  1. Sep 16, 2014
    0
    Unfinished Transport Tycoon. Slow time, the fastest speed 'bus' line goes his circuit one year. Only time updates and indicate whether it will be better
  2. Sep 5, 2014
    2
    This review contains spoilers, click expand to view. The reality is that the first public release of TF is no more than an Alpha or at best a first Beta release. Playability is low. The user interface is primitive, confusing and misses most basic features found in similar games. The game challenge is very low. It is difficult to build realistic networks. I haven't found a way to schedule or select a loading plan for vehicles. But as there is no manual, I don't know know if this is possible or not. Graphics are dated and it is difficult to follow what is actually going on in the spreadsheet .... er game. I have seen Excel spreadsheets more fun than this. 24hrs after release there are a lot of very unhappy purchasers on the Steam forums as the poor state of the game was not revealed before launch. It has been mentioned on Steam that of 200 beta testers, 80 were investors in the game, which may explain the glowing reviews that have been published. Hopefully the game can be fixed, but there has been no statement from the developers yet. Even if it is I can't see it offering anything new in railroad gaming. Expand
  3. Sep 7, 2014
    0
    The graphics are good, but the fun ends there. The menus and controls are terrible, the soundtrack is weak. There is no fun in the game. The trains are obsolete and you should replace them, but this should send them back to the station, which sometimes does not work well. The logic for the carriage of cargo does not make much sense. In short: I'm regretting having bought the game.
  4. Sep 17, 2014
    3
    I am a long time fan of TTD, and I still play oTTD to this day.
    This game is at best a poor knock off, and in it's present state unfinished.
    Management of trains and tracks are a joke, and it is really impossible to make proper train networks. If I want to make something a bit advanced, I have to find ways to cheat the game to make things work realisticly. I'd say the game is a nice try
    I am a long time fan of TTD, and I still play oTTD to this day.
    This game is at best a poor knock off, and in it's present state unfinished.
    Management of trains and tracks are a joke, and it is really impossible to make proper train networks.
    If I want to make something a bit advanced, I have to find ways to cheat the game to make things work realisticly. I'd say the game is a nice try of revamping the TTD feel, but as it stands, it lacks far too many features. I really wanted to enjoy it, but I just can't. Soundtrack is terrible, the game runs poorly on my very powerful gaming rig, and the UI leaves a lot to be desired.
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  5. Sep 11, 2014
    0
    sorry but this game plays and feels like an alpha also the interface is to small besides the main hud
    i hope the devs patch this thing but i fear this willt ake months
  6. Dec 13, 2014
    4
    Collision! Collision! Collision!

    This is not so much a game as a collection of error messages and vague economic models. At first glance this game seems to provide a much needed graphical boost to the ancient Transport Tycoon series and its open source sequel OpenTTD. Gone are the square blocks and 45 degree corners. It looks pretty. But then you try to upgrade a dirt track railroad
    Collision! Collision! Collision!

    This is not so much a game as a collection of error messages and vague economic models. At first glance this game seems to provide a much needed graphical boost to the ancient Transport Tycoon series and its open source sequel OpenTTD. Gone are the square blocks and 45 degree corners. It looks pretty.

    But then you try to upgrade a dirt track railroad crossing and can't because of endless collisions that can't be fixed. Road bridges are near impossible to build. So your transport network grinds to a halt as highways are bottle necked by dirt roads you can't replace.

    The economic models is unclear to say the least even on the official forum people seem to be guessing at how to increase a city. And for a game called train fever, buses and trams seem to fare far better. A simple problem is that traffic demand never increases to the point you really need trains. Cargo demands especially are so low and close together it makes more sense to create a trucking network then a rail network. Each city has a limited demand for goods. Why send a train capable of moving 100 goods if demand is 30. Supply chains are simplistic, deliver raw good to factory, deliver produced goods.

    The game in theory has potential but the game devs need to learn that error messages in a game are bad, especially an engineering game. The real world is filled with countless examples of engineers figuring out how to build seemingly impossible bridges, tunnels and roads.

    You shouldn't get endless error messages just trying to have a road cross a railroad track at right angles. Or trying to build a bridge or a tunnel.

    Even if these issues are fixed, the game will remain very basic. Switches are simplistic, signaling the most bassic, trains can't use multiple platforms, train stations are all the same model.

    For a game, the mechanics are to finicky and unclear and for a building game, the building is to awkward.

    If you want to simulate this game, start up an online game and cancel your internet subscription. You will have more success doing that then trying to build anything beyond the basics in this game.
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  7. Sep 23, 2014
    1
    "i bravi artisti copiano, i grandi rubano"
    ...ma questo gruppetto scarno di sviluppatori nemmeno quello è riuscito a fare. La difficoltà estrema coincia già dall'interfaccia, un gruppo di finestre di testo sparate a caso nell'interfaccia e quasi sempre posizionate una sull'altra, già dal tutorial (se di tutorial vogliamo parlare...).
    Tutorial che per l'appunto, dovendoti spiegare le basi
    "i bravi artisti copiano, i grandi rubano"
    ...ma questo gruppetto scarno di sviluppatori nemmeno quello è riuscito a fare. La difficoltà estrema coincia già dall'interfaccia, un gruppo di finestre di testo sparate a caso nell'interfaccia e quasi sempre posizionate una sull'altra, già dal tutorial (se di tutorial vogliamo parlare...).
    Tutorial che per l'appunto, dovendoti spiegare le basi del gioco, quando ti consiglia di collegare le due città con una ferrovia non considera che se per sbaglio non riesci a piazzare bene un tratto di binari (e capita, visto che il posizionamento lo si fa tenendo premuto il pulsante sinistro del mouse, lo scorrimento lo si fa tenendo premuto il pulsante destro e, se per caso non hai azzecato l'impostazione visiva prima di iniziare l'azione, arrivare alla rotellina per settare lo zoom potrebbe accidentalmente farti rilasciare uno dei tasti) cancellandolo hai già esaurito il credito necessario per acquistare il treno.
    la creazione dei binari, quando si riesce a mantenere una sorta di equilibrio di tasti premuti del mouse, è automatizzata al punto tale (ponti, gallerie, rimozione terrapieni e curvatura decisa dal sistema) che se sbagli di qualche millimetro il posizionamento ti mangia metà dei fondi per eseguire le opere di adattamento del terreno, oltre all impossibilità totale di poter creare intersezioni a livello stradale (costringendoti a creare infrastrutture costosissime per superare una piccola strada di campagna).
    Anche la parte che riguarda i trasporti pubblici segue una sua strana logica dove, se un mezzo deve andare da A a B, magicamente seguirà un percorso a P invece che avanti e indietro, aumentando i tempi ed i costi di gestione.
    Questo tipo di gioco non sa dove posizionarsi se tra il genere simulativo, tycoon o quant'altro, riunendo alcuni punti di forza che resero celebri altri giochi tripla A passati (Locommotion, Railorad's) ma allo stesso tempo riuscendo anche a denigrarli completamente creando uno sconforto generale di chi sta al di là del monitor e vorrebbe vedere un feeling positivo, un accostamento divertente o comunque che appassioni (le sfide tycoon sono ormai impronta storica e standard per questo tipo di giochi).
    Insomma, a conti fatti se di programma vogliamo parlare non ci sono molti punti a sfavore. ben fatto, pochi bug, quasi nessun artefatto grafico, una buona componente texture e spazio per aggiunta mod, ma siccome parliamo di un videogioco con cui (ovviamente) si vuole interagire, se proprio si vuole sorvolare sulla difficoltà di approccio dell'interfaccia ci si ritroverà comunque davanti all'impenetrabile muraglia di un gioco che nemmeno lui sa cosa vuole essere, e cosa vuole trasmetterti, e queste sono cose che purtroppo con una Mod non si risolvono.
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  8. Dec 22, 2014
    1
    Unfortunately I purchased this game as a railroad tycoon fan but disappointed. Loads alot of files during the game so it's slow. Unrealistic railroad network (you can't build any track on very flat areas though).
    Awful music. Insufficient terrain building action (can not control during action and no undo possibility). Some reviewers think that the graphics are good. I don't agree. Today's
    Unfortunately I purchased this game as a railroad tycoon fan but disappointed. Loads alot of files during the game so it's slow. Unrealistic railroad network (you can't build any track on very flat areas though).
    Awful music. Insufficient terrain building action (can not control during action and no undo possibility). Some reviewers think that the graphics are good. I don't agree. Today's technology should be given more and more. So I never recommend. This game can not be cured, too. I advise to the developers start to think from zero.....
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  9. Dec 24, 2014
    1
    Terrain alignment collision simulator 2014

    Regret buying this game. The user interface is boring, confusing and misses simple features found in similar games. E.g upgrading tracks and stations. Constructing rails is infuriating and constantly receive errors such as: "not enough space" "terrain alignment collision" "slope is too steep" It should be fun to play simulators / games
    Terrain alignment collision simulator 2014

    Regret buying this game. The user interface is boring, confusing and misses simple features found in similar games. E.g upgrading tracks and stations.

    Constructing rails is infuriating and constantly receive errors such as:
    "not enough space"
    "terrain alignment collision"
    "slope is too steep"

    It should be fun to play simulators / games such as 'Train Fever', but this if far from it.
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  10. Aug 9, 2015
    1
    And here I was hoping for a modern take on Transport Tycoon Deluxe. The bits this game gets right are the bits it shamelessly stole from TTD and that is where the positives end. The interface is appalling, trying to construct a train line is a nightmarish prospect with all the glitches and error messages it throws at you. I have seen games in the alpha stage in better shape than this.And here I was hoping for a modern take on Transport Tycoon Deluxe. The bits this game gets right are the bits it shamelessly stole from TTD and that is where the positives end. The interface is appalling, trying to construct a train line is a nightmarish prospect with all the glitches and error messages it throws at you. I have seen games in the alpha stage in better shape than this. Actually come to think of it, I don't think I have seen an alpha game in a state as bad as this. Expand
Metascore
67

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 23
  2. Negative: 0 out of 23
  1. Mar 15, 2015
    60
    In the end, Train Fever has been designed to serve a very, VERY specific need; people that love to tinker with the infrastructure of public transportation.
  2. CD-Action
    Dec 13, 2014
    60
    I appreciate the effort put into this game, but OpenTTD is free and still unbeaten. [Dec 2014, p.73]
  3. PC Gamer
    Nov 10, 2014
    59
    This is not the modern Transport Tycoon I hoped it would be, but it will fill a few hours before your attention inevitably derails. [Holiday 2014, p.66]