• Publisher: Sega
  • Release Date: Feb 17, 2015
Metascore
80

Generally favorable reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 66
  2. Negative: 0 out of 66
  1. Edge Magazine
    Mar 30, 2015
    70
    A gritty, satisfying coda. [Apr 2015, p.118]
  2. Mar 9, 2015
    70
    As one of the premiere strategy series, this feels like an almost budget expansion pack. Whilst there is plenty of game, you’ve got to wonder about the number of unplayable factions.
  3. Mar 2, 2015
    70
    This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.
  4. Feb 26, 2015
    70
    Total War: Attila iterates on Total War: Rome II. It represents an interesting diversion for fans of the series, but a lack of of new ideas and polish mean it's unlikely to appeal to a wider audience.
  5. Feb 20, 2015
    70
    Total War Attila is a beautiful game, although it's not that different from the previous Total War entries. The rag-doll physics look good, but the warship gameplay falls a little flat compared to the rest of this very well made game.
  6. Feb 19, 2015
    70
    The scale of the battles, the depth of the seemingly innumerable mechanics all point to well-crafted title, but if I were to never play a Total War game again, I’d be perfectly fine with that.
  7. Feb 19, 2015
    70
    An entertaining, safe and a bit dull conclusion to the Total War-series Roman trilogy. The news that comes in the form of nomadic people and focus on the use of fire is fun but otherwise it's mostly the same as in previous games. Unfortunately it also reflects on the AI, long loading times and a menu system that slows down the experience. Nevertheless it's a reliable investment for loyal fans of the series.
  8. Feb 12, 2015
    70
    A deep strategy game that may be too complex for newbies and lacks equilibrium on its gameplay for being more than a correct just one more try on the run toward the perfect war game.
  9. Feb 12, 2015
    70
    Total War: Attila threads the tricky territory between sequel and expansion, and although it benefits from all the improvements made to Total War: Rome II, it’s too similar to its predecessor to stand above it.
  10. Feb 12, 2015
    70
    Attila is more of the same and a little bit extra, then, not as convincingly realized as the best Total Wars, but strong enough to keep you clicking until the inevitable patches and expansions trickle in.
  11. Apr 19, 2015
    68
    Creative Assembly needs to put extra effort into the making of the upcoming Total War: Warhammer so as not to lose the last vestiges of the studio’s credibility.
  12. Mar 2, 2015
    68
    Total War: Attila is definitely one for the long-time fans. It’s a shame that the new mechanics are buried beneath an absurd difficulty curve and an unhelpful tutorial, but with enough patience and practice (lots of it), Attila will reveal itself a nice step forward for the Total War series.
  13. Feb 12, 2015
    65
    A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
  14. Feb 16, 2015
    60
    Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.
User Score
7.4

Mixed or average reviews- based on 655 Ratings

User score distribution:
  1. Feb 17, 2015
    10
    Attila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches whileAttila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches while Norsemen chopped at each other in a boat battle. The burning buildings in the sight of the setting sun and the general carnage are an amazing up from rome two. Its makes rome look like sims, and the whole coloring is like those visceral nineties medieval movies with spit and blood. Sadly you'll have to wait for the blood dlc because ratings and what not, but it already is brutal. As for the campaign it hasn't been out that long but already I can see a lot of quality changes. neighbours readily do diplomacy with you and attack you in the back and they generally use every option thats aviable to the player.
    Other random points: Boat battles are fun finally really fun. Your troops will fight to the end if they get a moments rest after each time they break thus making the roman chess board formations useful. This is same for your enemies need to finish them utterly or they'll come back suddenly. Towers are strong now. Game is generally harder than rome 2, think shogun 2. Battles do not feel like a chore as I had to use more tactics in just my first few than in half a campaign for rome. also you won't really have time to use battle animations, but I'm sure that some people will come and say how easy it is for them and unlike "random other rts from the rose tinted past". This is not a dlc or expansion this is a standalone TW game that happens to be in Europe. Them battles are the most cinematic I've seen from a TW game yet. Also I dont understand why 39 people (at the moment of writing this pulled the score down when I haven't read a single negative review from those who played it...
    This is my first ever review I felt motivated to write, go figure... :D
    Full Review »
  2. Feb 21, 2015
    0
    I'm about to give up on this game... after playing it for about a week. Let me guarantee you that I own and have played all the other TotalI'm about to give up on this game... after playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc. Attila has broken AI that sucks all the fun out of the game for me. It isn't that it is "hard". It is that it is unplayably unfair. Let me give you a few examples:
    (1) Apparently you can have an empire of five territories, but can just barely afford to field 3 full armies. Meanwhile every AI empire consisting of a single territory can field 3 armies as well. How? Who knows?
    (2) The AI knows where your armies are, even when you are out of line of sight. I can save the game, and move my armies to one side of my empire, and an enemy will pop up and attack the city I just left. Meanwhile if I load the game and move my armies in the OTHER direction, a DIFFERENT enemy will pop up and attach the cities I left on the OTHER side of the map.
    (3) Because the AI cheats, there is no way to "surprise" the enemy. For example, if you move a single army (from out of line of sight) to an enemy city, you will find it strongly defended. Reload the game, and move TWO armies to an enemy city - and you find it abandoned because the forces fled before you were even within line of sight.
    (4) The AI will declare war on you - even when outnumbered. Then they will abandon their home territory, march their armies through four or five enemy empires - untouched - and attack you. Meanwhile their home empire is never touched even though surrounded by other enemies. If you defeat them and try to pursue, every AI empire you try to pass through will attack you, and the MOMENT you are one turn's move away from your home empire, every one of your neighbors (who are not supposed to know where your armies are) will raid your empire.
    (5) AI enemies will come to each other's defense, even though they are enemies.
    (6) I can trap an enemy army on a peninsula, and when I attack them they can "magically" retreat off the peninsula into deep woods three turns of movement away. While I am trying to pursue them through the deep woods that they magically teleported into, they are free to pop out the other side and raid my cities.
    It goes on and on. There is nothing more disappointing in a strategy game than cheating AI. Everything the AI does is supposed to be based on the game environment and evaluations of risks, rewards, and relationships.

    There are other glitches and problems in this game, and I have had one crash. Given that it is brand new, this is not too bad, and I assume they will patch the small problems. But until they fix the AI, this game is dead to me.
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  3. Feb 17, 2015
    9
    Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battleCompared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction. The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game to mirror a world in a state of disheaval. The music in the game is also atmospheric and the battle maps look like they belong to a living world.

    The game is complex, but the UI copes with added complexity well and the game manages to cram a lot of information to the screen that was previously completely inaccessible.

    In all ways the single player is superb, offering probably the best campaigns in a Total War to date. Depending on your faction, the experience will vary wildly. However what drags the score down for me is that multiplayer has yet again been overlooked in terms features. The battles are great, but the MP infrastructure is unchanged from Rome 2 and that is a great shame.
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