- Publisher: cdv Software
- Release Date: Mar 12, 2007
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Ship-to-ship combat is somewhat exciting due to some fresh options to set and trim sails, but everything else is tedious, poorly designed, or both.
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Despite its reliance on clichés the game starts off well, with a great atmosphere and some sublime visuals (water effects and sunsets are particularly nice) but once you delve a little deeper the limitations of the hugely linear missions and combat really drag you down and suck most of the enjoyment out of the game.
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A poor man’s version of Sid Meier’s Pirates, and seeing as the other game is probably on a budget label by now, or at least in a bargain bin somewhere, then it’s clear that this won’t even appeal to those who want some story with their pirating.
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PC Gamer UKIf only it had set its sights on capturing the same sense of fun. [May 2007, p.80]
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More problematic is the game's land-based combat. While I understand the difficulty in creating a decent sword-fighting system, the, Tortuga is button-mashing at its worst -- and not even multiple buttons!
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The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.
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Since the game’s storyline and restricted gameplay keeps you from ever just branching off and doing your own thing, what you’re left with here is basically a sub-par pirate-themed adventure game that offers some fun sea-based combat and some boring sword-to-sword stuff.
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It’s a broken game, unfinished, derivative and sloppily produced, filled with uninteresting environments and levels. A pirate’s life is supposedly full of action and adventure, but you’ll find none of it here.
User score distribution:
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Positive: 0 out of 7
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Mixed: 1 out of 7
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Negative: 6 out of 7
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LokiSep 1, 2007
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GuybrushT.Mar 16, 2007