User Score
8.4

Generally favorable reviews- based on 5047 Ratings

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  1. Jul 17, 2023
    3
    The game some good moments but the narrative does not make sense, it is not logical in their world. Lara is invincible after all those fall moments still moving and killing. It was like I was wasting my time playing iy. Boring as hell.
  2. Feb 14, 2023
    4
    Its a decent shooter, dot. The advantages of the game end here. People love the hurricane action in Tomb Raider, but guess what? 8 hours of explosions everywhere, climbing everywhere, long cutscenes with a poor cliche predictable story (+point to the game for brutal elements). I'd say there is too much action that its tiring. Also the action is not convincing because of a repeating tricksIts a decent shooter, dot. The advantages of the game end here. People love the hurricane action in Tomb Raider, but guess what? 8 hours of explosions everywhere, climbing everywhere, long cutscenes with a poor cliche predictable story (+point to the game for brutal elements). I'd say there is too much action that its tiring. Also the action is not convincing because of a repeating tricks as explosions, destructions, etc. It stops impress you after 2 hours. Lara Croft itself is a boring character, she's just a typical movie hero "I wanna save everyone, everything is my fault". She doesn't have self-awareness of what she's gone through and doesn't give a sh**, then goes on an every mission alone, getting cracks, bites, beartraps, all types of injuries, and goes on, while any other character gets injury and can't go on, sending you further. The atmosphere is nothing special, cursed island, bad weather all the time, wild insane people attacking everyone, its getting boring after an hour but it lasts the whole game. Appreciate the 3d platformer mechanics - its always pleasing to be able climbe everywhere you want. Bad thing that there is no "run" button in the game and no endurance upgrades. Upgrades are kinda lame too and there's not a lot. About weapons: not enough riffle ammo always, a lot of shotgun ammo, but shotgun sucks - pistol better. Expand
  3. Feb 1, 2023
    1
    Generico, innecesario y a duras penas podes llegar al final, empatizo más con un papel antes que esta Lara Croft que llora mientras masacra una isla entera
  4. Nov 27, 2022
    0
    
  5. Sep 19, 2022
    4
    The controls sometimes feels stupid. Upgrades feels nothing and really bad story. Only jumping and running action scenes and music made me feel good
  6. Aug 4, 2022
    4
    This review contains spoilers, click expand to view. Copied from my review on steam.

    TL;DR This is a joyless prequel/reboot of a great franchise, with a weaker version of titular main character.

    Whereas the gameplay itself is fun, the story takes itself far too seriously. It is a less fun and less inspired than that of the OG Tomb Raider series. For one Lara neither looks, nor acts like classic Lara. OG Lara killed few people even if they had her ones dead to rights often opting to knock them out and leave them while she continued her investigation of the artifacts at hand. This Lara is killing people left and right and when she isn't she is being brutally killed as if several members of the dev team had snuff and gore fetishes. OG Lara killed dinosaurs, zombie centaurs and mummies in the first one. It had this sense of fun and goofy adventure to it while the visuals in Anniversary provided interesting designs and an interesting story about a grand supernatural mystery.

    Going more into Lara herself, OG was a badass, took no ♥♥♥♥ and kept a cool head that showing that she was in charge of the situation even when giant monsters are involved. There is danger for her however she is competent and capable, but is still fun often being flirty in certain situations when appropriate. When someone does die, be it an innocent caught in the cross fire or someone trying to kill her she treats it with the weight it deserves. She is what people should think of when they talk about a strong female character. New Lara is so weak willed and acts so different at times often like a sociopath throughout the reboot series. At the beginning of the third one she starts the apocalypse and kills countless civilians and is joking with a friend the next day showing the series has an inconsistent tone throughout. At times it looks like she is about to cry or off herself to get out of the situation at hand. She is all over the place.
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  7. Jun 8, 2022
    0
    Quicktime: an interactive movie brought to you by The Marketing Department.
  8. Oct 19, 2021
    0
    Крайне скучная и убогая калька с Uncharted. Сюжет хрень на уровне фильмов категории B, если не ниже. Геймплей деградировал до тупейшего шутера с укрытиями, а акробатики можно сказать и не осталось, так как всё что от неё осталось - это прыжки и лазанье по выделенным уступам. Гробниц в принципе в игре как таковых нет, так как обычно - это маленькие пещеры с головоломкой для умственноКрайне скучная и убогая калька с Uncharted. Сюжет хрень на уровне фильмов категории B, если не ниже. Геймплей деградировал до тупейшего шутера с укрытиями, а акробатики можно сказать и не осталось, так как всё что от неё осталось - это прыжки и лазанье по выделенным уступам. Гробниц в принципе в игре как таковых нет, так как обычно - это маленькие пещеры с головоломкой для умственно отсталых. Ну а как вишенка на торте, разрабы решили на кой то хер заставить игроков Steam логиниться в мусорном бачке игровой индустрии под названием Epic Games Store. Ну за такие финты ушами можно и оценку опустить с 5 до нуля. Expand
  9. Sep 6, 2021
    1
    наихуевейший геймдизайн сука я за всю игру не испытал ни одной эмоции сука!!!
    максимально постная игра которая незаслуживает внимания
  10. Aug 1, 2021
    3
    this game is extreamly boring i dont understand other people and this 8.4 user score right now.
    plot is bad, gameplay gets boring pretty quickly the only thing i really like in this game is graphic, its good, but other things in my opinion is bad
  11. Apr 28, 2021
    0
    Introduction : Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European subsidiary. It is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft. In the beginning the first hour is a sequence of carefully scripted set-pieces and, yes, a cavalcade of button-mashingIntroduction : Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European subsidiary. It is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft. In the beginning the first hour is a sequence of carefully scripted set-pieces and, yes, a cavalcade of button-mashing QTEs. But it's all for the sake of character development, and Tomb Raider is so good at this that you'll forgive the strict direction especially after the game opens out past the 60-minute mark and lets you loose on the island. Camilla Luddington's performance as Croft is impressively convincing, and throughout this adventure you'll really feel for Lara she is just not having a good time out there. It is a compelling reading of the character; we see Lara's vulnerability, but she is never disempowered, and never less than totally capable in extreme danger.
    Gameplay: Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.[9] Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Many of the players' moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Quick time events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave.
    Story: This game is set on Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. The island and the kingdom that once existed there—is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled by a queen named Himiko, known by her honorific title of Sun Queen who, according to legend, was blessed with shamanistic powers that enabled her to control the weather. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. In exploring the island, the player may find evidence that among others Portuguese traders, United States Marines, and a Japanese military project were all stranded on Yamatai at various points throughout history. At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries, and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored throughout the story.
    Character: The player takes on the role of Lara Croft, a young and ambitious archaeology graduate whose theories on the location of the lost kingdom of Yamatai have convinced the Nishimura family descendants from the people of Yamatai themselves to fund an expedition in search of the kingdom. The expedition is led by Dr. James Whitman, a celebrity archaeologist who has fallen on hard times.
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  12. Sep 12, 2020
    1
    this game.have boring story boring characters boring enviorment getting away from core tomb raider experience and copying the games like uncharted and far cry but this game dont have sully and nathan like chemistry and cool characters nor far cry like stealth experience its a very sad reboot
  13. Mar 21, 2020
    0
    These latest games are absolute garbage. I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets you play it for about 5 minutes.. before another cutscene, ten more quicktime events, and tacked-on mechanics and story that SIMPLY DO NOT MATCH.
    Thats the review. Here's the expanded version:
    Survival game? Awesome.. except you dont have to hunt,
    These latest games are absolute garbage. I cant tell you how disappointing they are, because there is a good game every 5 minutes that lets you play it for about 5 minutes.. before another cutscene, ten more quicktime events, and tacked-on mechanics and story that SIMPLY DO NOT MATCH.
    Thats the review. Here's the expanded version:
    Survival game? Awesome.. except you dont have to hunt, eat, heal any of the dozens of times you get life-ending injuries. Life threatening? Shrug it off. Life-ending? Maybe a cutscene where you have to remove a rusty metal whatever from whereever and never think twice about wading thru that water.. (You'll notice that in the first 5 minutes, and every hour after)
    Lara is new to this? She doesnt know how to kill or survive too well? Only for the first 5 minutes. 1 hour into the game you already took down a whole platoon of bad guys. EASILY.
    Action scenes? Good but overused. Die? Honestly just set the controller down and walk away. make some popcorn. Have a beer. The game will have killed you 20 times over in the meanwhile and restarted you. No button presses necessary. No consequences. No difficulty. NO GAME
    The quicktime events ruin this, because you cant even relax during the cutscenes. They spam the buttons until you get used to it. THen they switch it. The first hour? Press Y/Triangle.
    Next hour? X-Boks button.
    Good lord this game sucks, squeenix ruins everything it touched in the early 2010s.
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  14. Feb 26, 2020
    3
    I played every Tomb Raider since 1996, loved the stories, the character, the maps - especially the maps. (I never liked the movies though).
    The new era games, starting with Legend in 2006 , Anniversary and, best of them, Underworld continued the line in the best possible way. I was a fan of TR with all its ups and downs.
    Then came “Tomb Raider” in 2013, the greatest downfall in game
    I played every Tomb Raider since 1996, loved the stories, the character, the maps - especially the maps. (I never liked the movies though).
    The new era games, starting with Legend in 2006 , Anniversary and, best of them, Underworld continued the line in the best possible way. I was a fan of TR with all its ups and downs.

    Then came “Tomb Raider” in 2013, the greatest downfall in game history!

    First of all: what did they do to Lara? The former archetype of a heroine has all of a sudden been degraded to a whiney, overly dramatic crybaby, saying “oh god!” every minute. She is now Lara The Victim.

    And her Face: Who is that? Ever looked at her in the previous 17 Years? That is not Lara Croft. Neither is her body.
    Hey Guys, this is a videogame, was it really necessary to turn Lara Croft into a politically correctly shaped but boring character that looks and talks like the depressed, unemployed girl next door?

    Gameplay has also been totally crippled. Gone are the days where you could freely run through huge levels in search of something.
    The player is now basically allowed to press a few buttons in between two cutscenes. There is no flow in the game as it is constantly interrupted by cutscenes. Always cutscenes! Short cutscenes where you just lose control over Lara and the camera angle. Long cutscenes with annoying dialogues. You can skip some of the longer ones but you never get the feeling of moving freely through a map. Instead the player is kept on a very short leash, there is only one path to follow, very linear and predictive. It is more like a slightly interactive hollywood movie, bloated with drama and painfully stretched actionscenes that you have to endure while you wait to actually continue playing.

    Positive thing is the graphics. It looks marvellous. But that is about it.

    I got so annoyed by the gameply ant Lara’s constant whining that i uninstalled the game when i was only halfway through.
    Same happened to the sequel “Rise of the Tomb Raider”. Gave it a try, got annoyed, deleted it.
    Won’t buy the newer games and i think this is very sad.
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  15. Mar 31, 2019
    4
    Try and die then figure out how not to die and keep trying. This is one of the most boring games I've played. The cut scenes don't really advance the limited story line. It's a nice looking game but it's just a run, jump, die a thousand times then shoot something.
  16. Oct 30, 2018
    3
    Скучно, однообразно, глупо. Не смог я это терпеть и дропнул на уровне с разбитыми кораблями у берега.
  17. Jun 22, 2018
    3
    Could have had a lot to offer but its PC port is very very poor. The result is a game replete with bugs some of which simply rendered the game, for me at least, unplayable beyond a certain point.

    Key issues included the resolution. Weirdly some of the action sequences that require specific key combinations only worked on extremely low resolution settings and in one instance simply never
    Could have had a lot to offer but its PC port is very very poor. The result is a game replete with bugs some of which simply rendered the game, for me at least, unplayable beyond a certain point.

    Key issues included the resolution. Weirdly some of the action sequences that require specific key combinations only worked on extremely low resolution settings and in one instance simply never worked. This was the point where I could not continue the game.

    Other problems included intermittent black screens and occasional freezing during cut scenes.

    All of this on a very respectable mid range gaming rig that was more than able to manage most games of this age (2013) very easily.

    A real shame as the game whilst a very basic concept was playable and enjoyable. The puzzles were mostly fairly basic and easily solved but again the bugs could kick in to hinder undertaking certain actions or mislead you into thinking the correct solution was unworkable.

    Get the message game developers, testing is important!!!!!
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  18. Apr 17, 2017
    2
    Il paraît qu'ils ont mis 4 ans à développer ce nouveau Tomb Raider, 4 ans à peaufiner des QTE et des scripts bidons dans un couloir, 4 ans à copier les Uncharted.... en vain. A part l'infiltration (très optionnelle) qui fonctionne assez bien dans le jeu de Crystal Dynamics, tout le reste... reste inférieur aux jeux de Naughty Dog y compris les graphismes (mais d'un poil seulement il fautIl paraît qu'ils ont mis 4 ans à développer ce nouveau Tomb Raider, 4 ans à peaufiner des QTE et des scripts bidons dans un couloir, 4 ans à copier les Uncharted.... en vain. A part l'infiltration (très optionnelle) qui fonctionne assez bien dans le jeu de Crystal Dynamics, tout le reste... reste inférieur aux jeux de Naughty Dog y compris les graphismes (mais d'un poil seulement il faut le reconnaître, TR n'en est pas moins superbe quand même).

    4 ans à modéliser les nichons de Lara mais pas les dialogues d'une niaiserie, d'une médiocrité crasse. On se croirait dans un téléfilm sur M6 (dommage, la VF est de qualité). Oh je vois bien ce qu'ils ont essayé de faire : rendre cette idiote de Lara Croft plus "humaine", moins conne mais ça n'a pas marché, on se fout éperdument de ce qui lui arrive. Certes, on lui hurle dessus quand on vient de rater un QTE (les postillons sur l'écran en attestent) mais c'est tout.

    De l'Uncharted en moins bien donc (déjà que les Uncharted ne sont pas toujours très passionnants et c'est peu de le dire...) mais aussi en moins drôle. Pourtant, ce Tomb Raider est tellement bête qu'il aurait pu l'être, drôle, mais il ne l'est pas, ni au second ni au quinzième degré.

    Et l'ironie de l'histoire, c'est qu'on s'amuse (entre guillemets) bien plus sur un Heavy Rain (le roi du QTE devant l'Eternel...) que sur ce Tomb Raider ! Au mieux on retrouve les mêmes défauts que dans les Uncharted comme les combats inintéressants par exemple. Mais un Uncharted a au moins le bon goût de ne jamais vous faire caler sur une énigme merdeuse : quand il voit que ça vous fait chier, il balance une immense flèche rouge qui bouge : la suite c'est par là, dit-elle.

    Conscients de leurs défauts et de leur médiocrité, les Uncharted ont toujours eu un peu de recul : Tomb Raider quant à lui (à elle pardon) reste les deux pieds dans la merde sans se rendre compte de rien.
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  19. Mar 15, 2017
    3
    Чтож, проходняк.

    В игре куча хороших вещей, которые перечеркиваются не меньшей кучей ♥♥♥♥♥♥♥♥♥♥а. Мне понравилось: графика в снежных локациях(там она красива), основа геймплея и экшен-экшен-экшен. Мне нравилось бегать, мне нравилось лазать, стрелять, это все очень-очень здорово. А теперь о плохом. Для начала -- убогая цветовая гамма. Из-за этой гаммы портится все впечатление от
    Чтож, проходняк.

    В игре куча хороших вещей, которые перечеркиваются не меньшей кучей ♥♥♥♥♥♥♥♥♥♥а.
    Мне понравилось: графика в снежных локациях(там она красива), основа геймплея и экшен-экшен-экшен. Мне нравилось бегать, мне нравилось лазать, стрелять, это все очень-очень здорово.

    А теперь о плохом.

    Для начала -- убогая цветовая гамма. Из-за этой гаммы портится все впечатление от игры. Такое ощущение, что из жизни разработчиков взяли и высоасали все краски. И, как будто этого было мало, вся игра идет на нереально серьезных щах. Блин, я хотел приключение, возможно суровое, а это что-то.. что-то тоскливое. Это не приключения, коими должны быть, по моему разумению, игры об Ларе Крофт. Из этой серьезности вытекает и еще одна проблема -- попытки игры в драматичность сюжета, показывая нам.. ээ.. каких-то левых людей, которым я должен сочувствовать. Я не сопереживал ну вот вообще никому на протяжении всей игры.. Знаете почему? Потому что я не знал кто все эти люди. Их слишком много, а экранного времени на каждого слишком мало. Игры бы НИЧЕГО не потеряла, если бы в ней остался тот старик Ротт, Саманта и сама Лара. Ну вот вообще ничего.

    Окей, давайте посмотрим что тут с основыми занятиями Лары? Все очень-очень-очень хреново. Гробниц мало того, что мало, так они еще и сами маленькие! И, что даже хуже, они не впечатляют. Половина гробниц загажена местными культистами, другая половина -- банальные катакомбы -- ничего интересного. И как вишенка на торте -- в конце каждой, мать ее, гробницы тебя ждет один и тот же сундук с картой местных скоровищ. и все. Т.е. в гробницах нет ничегошеньки! НИКАКОГО ВМЕНЯЕМОГО ПРИЗА! Лишь карта с отображением других артефактов и тайников. И я вам скажу, что с артефактами и тайниками еще большая лажа. Сами артефакты неплохи, мне понравились, собственно, часть артефактов - единственный источник юмора в игре, но как подан их поиск.. Бегай по локации, ищи в серой траве серые коробки. 10из10, блин. А тайники -- это верх маразма, если бы они не моргали -- я бы их вообще не находил, потому что тайник это двухполигональная баночка, спрятанная в углу. Кстати, ваши ассоциации с словом "тайник"? Думаете там есть бонус? Патроны там, припасы? Хрен вам. 5 очков опыта не хотите? А еще половина локаций -- это какие-то свалки прямиком из третьего Fallout. Да, тут и гробницы свалки, и локации свалки, нет никакого величия древностей.

    А сама игра очень простая, зачем-то приделанная возможность охоты и собирательства это ненужный рудимент(пытались скопировать фк3, но не вышло), а враги такие идиоты и легкоубиваемые даже на "Высокой" с геймпада, что ее пройдут даже дети.

    По всем фронтам -- гробницы, поиск артефактов, мир -- эта игра проваливается. Ее можно назвать как угодно, но уж точно не "Расхитительница гробниц".
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  20. Feb 14, 2016
    0
    *No Spoilers*

    There's these random gazebos or like huts around the linear map with maybe a rope or something that controls a trap door or a pendulum, and once you pull the rope you fall in or a wall falls and you open a treasure...I literally said out loud "that's it?!?" A game named "Tomb Raider" should have tombs and raiding. This game has neither. I'm a fan of the old Tomb
    *No Spoilers*

    There's these random gazebos or like huts around the linear map with maybe a rope or something that controls a trap door or a pendulum, and once you pull the rope you fall in or a wall falls and you open a treasure...I literally said out loud "that's it?!?" A game named "Tomb Raider" should have tombs and raiding. This game has neither.

    I'm a fan of the old Tomb Raider games. Crystal Dynamics and Square Enix used the old franchise to promote a shallow FPS with shiny graphics. I want to know who these consumers are that would rather pay for a pretty game than a fun game, I want to tell you that you are shallow and to please stop ruining our beloved gaming franchises. Yes I'm talking to you, guy who thinks fake boobs are cool. You shallow turd.

    Dude. This quick-time event garbage has to go. it's not even fun. At all. The game is basically a movie with frequent cut-scenes and QTEs that checks in with you every few minutes to make sure you're still awake and your fingers are working. The story isn't even good!...it's just okay.

    TL;DR - This game is as shallow as an over sized pair of fake, hard-as-a-rock, not-jiggly, basketball boobs. And I give it a big fat zero. Glad I waited, and glad I paid only $5 for it on steam sale...it's not even worth that.
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  21. Jan 4, 2016
    3
    This game... ugh. The most disappointing thing about this game was the very easy puzzles and little to no challenge and possibly the most movie like game I have ever seen. This game wishes it could be like The Last of Us in the sense that it feels like a movie. But unlike The Last of Us, this game is boring, easy, and outright simple. Skills are simplified to hell and back, upgrades forThis game... ugh. The most disappointing thing about this game was the very easy puzzles and little to no challenge and possibly the most movie like game I have ever seen. This game wishes it could be like The Last of Us in the sense that it feels like a movie. But unlike The Last of Us, this game is boring, easy, and outright simple. Skills are simplified to hell and back, upgrades for your weapons are also stupid simple, and like I said before, the puzzles take little to know brain power. A monkey with autism could understand this games simple and easy mechanics. This isn't a Tomb Raider, it's a 3rd person shooter that acts like a first person shooter.

    For most of this game you are climbing things, going across zip lines, shooting the massive amounts of terribly stupid enemies the game throws at you and then you repeat that for the rest of the game. The ending is absolutely unsatisfying and about the only part of this I enjoyed was the beginning.

    Honestly, play this game one time and then just burn it or something. Oh and don't pay full price, not worth it.
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  22. Oct 5, 2015
    3
    If you liked and aren't tired of Far Cry, Batman, Assassin's Creed, and Shadow of Mordor, you will probably like this too. Personally, I couldn't care less if they have crafting, combo-combat, pressing forward while holding a button, or any of the other stuff from those games. I'm honestly kind of tired of it.

    You know what we needed in 2013? A 3D platformer. Adding in Assassin's Creed
    If you liked and aren't tired of Far Cry, Batman, Assassin's Creed, and Shadow of Mordor, you will probably like this too. Personally, I couldn't care less if they have crafting, combo-combat, pressing forward while holding a button, or any of the other stuff from those games. I'm honestly kind of tired of it.

    You know what we needed in 2013? A 3D platformer. Adding in Assassin's Creed level computer assist to Tomb Raider destroys the gameplay to the point that it shouldn't be called a platformer anymore. This TR is only a few button presses away from being a walking simulator.

    3 points for graphics.
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  23. Aug 2, 2015
    4
    My overall opinion: Beautiful and fun but borderline stupid. No masterpiece.

    Inspired by the positive reviews, and having enjoyed previous Tomb Raider games, I have to say I was expecting more than what I got. This game has been hyped to no end and the reason critics believe it to be a genuine masterpiece is beyond me. Well my only theory is that many players view it like a playable
    My overall opinion: Beautiful and fun but borderline stupid. No masterpiece.

    Inspired by the positive reviews, and having enjoyed previous Tomb Raider games, I have to say I was expecting more than what I got. This game has been hyped to no end and the reason critics believe it to be a genuine masterpiece is beyond me. Well my only theory is that many players view it like a playable film: they are content having beautiful graphics explode in their face while they hold "forwards" and occasionally tap a button to remind them they are playing... Yes I get it: it's catchy, it's even fun at times, but it quite evidently lacks what makes a game a masterpiece.

    So to be fair: yes the graphics are beautiful, the map is cool, the playability is good, there are many creative gameplay elements, exploration is fun, and I found some parts of the story cool... So yes there are some excellent sides to it, but that is what made this game frustrating: they didn't go all the way to make a smart game. The game is actually pretty stupid:
    - The story has a cool basis (stranded on a perverse Island with an unexplainable curse), but it develops really stupidly: obvious plot holes, cliché characters, awful quotes, 2 dimensional character development, "twists" you expected from the start... It's like they were not authorised to actually make the story interesting, because they might loose the "dumb" segment of their audience.. I personally cringed through most of the cut scenes. Given they centred the game around the story, it's a real shame they stayed so superficial about it. There was real potential!
    - Most of the game switches between easy platforming, item collecting (all you have to do is use your "survival instincts" vision and inspect every corner), and sometimes impossibly hard gun fights. Some of it is fun, but after a while you start feeling like "meh I got the point". Weapon improvement helps give a sense of progress, but I found it in no way revolutionary. Once again it felt slightly dumb: there was only one real puzzle in the whole game. Any genuinely hard passage (i.e. gun fights) was overcome by grinding. Sadly all the excellent features of the game are overshadowed by obvious lacks: it tries to hard to be cool, and not enough to be creative.

    So I personally felt let down, but I can see many people don't mind it as much. I feel people who are serious about platformers might feel like this episode focused too much on making a polished game and forgot to give it a soul (which is ironic given the story).
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  24. Jul 22, 2015
    4
    This review contains spoilers, click expand to view. This is not a Tomb Raider game. End of story.

    That is for people who like short explanations. For the people who love to read, here it is: This is not a Tomb Raider game by name and title.

    Playing games retroactively have a lots of benefits, one of them is - to say that this game is crap and no one can take that from you. No hype clouded your mind and no paid reviews poisoned your experience how you have to enjoy your game.

    This game may be called - Silent Hill, Silent Hunter, Silent Lamb, or anything silent. Maybe Alone in the Dark, Home Alone, Alone Alone, but not - Tomb Raider alone.
    It is not enough to just slap the name and go.

    Someone may argue that at least this is AAA quality game. Maybe,... as quality as QTE goes. This is game is riddled with the "quality" of QTE.
    QTE with bad, BAD design of fancy prompts in a dark red color that you can't even see which button it says you have to mash like an imbecile. Frustrating QTE fest. I can't stress enough how bad this is in this "new" Tomb Raider. If you try to imitate consoles on PC at least have an idea of colored buttons like consoles have. Dark red and tiny letters is just amateur design.
    Beside, there are 2D pictograms for some actions, rotating like the foliage in early 3D games and irritating the player. Pictograms are for analphabets and monkeys. There is no reason to have this kind of "language" between players and game. Don't be Ubisoft!

    Developers, please, whoever told you this is game play, lied to you. This is crippled cinematic game where you need to push the wheel chair for cinematic to go on. Tapping same button is not fun either. That is NOT game play, never was and never will. At least not on PC.

    Now, Tomb Raider... If this was our, well known, Tomb Raider where are the tombs? Puzzles? Free jumping and exploring?
    The old TR games have simple story, determinate moves and mindless fun. This game - not! The story try to be serious like all games today, but it falls flat with so many holes and so many illogical moments. Uncharted, unknown location, unapproachable but there is so much infrastructure that one may be puzzled what they were smoking when came up with this "story".
    Boring cut scenes and even more boring audio transmissions and audio interventions which destroys the game play and immersion every minute by minute.
    The lost concept - what video game is, in Tomb Raider is fatal. If some of the developers are frustrated film directors, here is so much obvious than in any other game out there. Player is reduced to button pusher. Camera or controls are taken from your hands so often that it is beyond fun anymore.
    Like every minute or so you are reminded to look how cool we made this or that. Or the story itself try to make you "feel" something where is just pretentious crap like written from a 16 year old high school wanna-be-writer.

    In the first TR game we were introduced to this bad ass lady who can hunt artifacts without any other explanation. That was all we needed. We did not asked for the reason where or how she was born in which village and if she took the arrow in the knee or not.
    But now days we are bombarded with prequels and origins, soon catalysts, I'm sure.

    Game play mechanics - broken. So broken that I don't know where to start.
    Sometimes you can jump very high, even double jump, but sometimes you can't even go over a stone. And than there is inevitable survival mode.
    Why, why you called this game Tomb Raider Square Enix? Why? What is here from the old TR games except the name you slapped on this abomination of game?

    The new TR tells you that if you want to survive you have to hunt, just like in AC III or FC 3, or any other 2010+ game. And if you avoid to do so, game slaps you on the wrist and tells you - no soup for you. In this case - no upgrade points.
    Upgrade points in TR game? Why on earth I would like to upgrade my Lara? Just like: Why would I like to upgrade my Master Thief? To be more "Master"?
    And if you want your Lara to be even MORE "Master" Lara, there is unavoidable DLC to help you do. This crap with the DLC today goes so far that now they sell the tombs apart. Wow, that's new and original too!

    Tomb Raider games had a charm. You was in some exotic place with elaborate traps and puzzles. It was unique experience and it was fun to play and loose yourself with hours. But this abomination have no clue which one want to be. Actually, like all 2010+ games. There is, already mentioned, QTE than survival, than stealth, than shooting, than... You got the picture. Like mixture of all what is wrong with the games today.

    The new Tomb Raider tells you, and actually do so, that you can not loose yourself in this world of badly designed maps
    If you try to explore there is nothing from the path that game tells you to go. This is, unfortunately, a problem not just with this game - today, they all TELL you where to go. There is no crazy guesses like why I need a wig, a rat in the soup and hair laces.

    In TR 1 - 4 you know that you have to go from point A to point B. But how and what you have to do is up to you and it is your adventure. No one and nothing take the camera or controls from you. No interruptions just you and the game. In the old TR games you have short cinematic at the end of the level like "reward" for the effort or just to tell you what is the next step, but never a novel of a frustrated third class "writer".

    In Tomb Raider III, you was enjoying the silence. The "silence" of the jungle that is. In the jungle level you was aware of the sounds of the jungle and birds. No orchestral music, nothing to destruct you from your process of exploring and thinking.
    In the "new" Tomb Raider you have "new" experience. Orchestral drums are everywhere! You walk 3 steps - drums and music. Something is about to happen - you guess - drums! And this goes on and on and on...

    There is no drowning in the atmosphere of the place. Actually there is no real map with place to drown. Just a broken pieces of a map. Some of them, like in some LEGO game, left to play "after". This is a new fashion - to play after the game is over. Why not to play now? Why not when you are here in the same mood? Why the door shuts behind, cutting your exploration in exploration game?

    Controls, when you have them, are bad, but the camera is the one that is most terrible. Shaky mess - try to follow your movement but do nothing but nosier. Controlling the camera is like wrestling with your mouse. It is not free movement because camera "try" to correct itself all the time.
    Developers are so lazy today to put even options in their games. Maybe vanity that some gamer peasant will try to ruin their vision?!

    Old school collecting secrets is gone. Now days is collecting clutter more than secrets. There are no secrets if there are 499 of them and not actual ingame use. This are no secrets if you have a map where to find them. This kind of "secrets" does nothing for you except part time job - pro bono.

    At the end I would somehow quote Yahtzee: "Stop stealing the classics!".
    If you like to reboot something just make something new and let the people have the old love alone. Do not re-imagine things or heroes. People do not want that. Made a new one. Stop naming your garbage just with the first name of the original because is lame, lazy and cheap. Nothing "kwool" just cheap and misleading. Learn when is good to let it go. If you must, than learn that there is nothing wrong to have a number in your title. Final Fantasy proudly show its age and numbers. Why not any of re-imagining you do too?! I hear that the new TR will be just like this one or even better. Well... after the "new" and imaginative Thief, Deus Ex, Tomb Raider, Splinter Cell and many others, do not count on my money anytime soon, Square Enix.
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  25. Jun 24, 2015
    0
    I hated so much this game, i was hyped by the reboot but it has nothing to do with a tomb raider game. No tropical/luxurious/antique sites, no puzzles, no adventure...just a generic/boring TPS, just "ouch, ouch i take a stick in my womb and fall every 10 seconds but can still walk, run etc." and "bam bam tatata bang" worse than a COD. I don't get all the hype for this game.
  26. Mar 18, 2015
    3
    Terrible game and this is NOT a Tomb Raider! It has nothing to do with the tomb raider gameplay and is a kill fest with hordes of enemies. I think tomb raider lore is Dead :(
  27. Jan 27, 2015
    1
    This was nothing like Tomb Raider, this reboot ruined the once good franchise for me will not buy another one of their games I may still play them I may still have them but after getting crapped on with this garbage no thanks.
  28. Jan 4, 2015
    3
    Not a good Tomb Raider game. Barely a good action game.

    What makes this entry into the franchise so lukewarm to me is that fact that it has removed the brain/soul/body of Lara Croft, and has replaced it with Nathan Drake in drag. The Brains were removed by way of taking puzzles out. There are a few to be found in this game, but they are easily bested and few and far between.
    Not a good Tomb Raider game. Barely a good action game.

    What makes this entry into the franchise so lukewarm to me is that fact that it has removed the brain/soul/body of Lara Croft, and has replaced it with Nathan Drake in drag.

    The Brains were removed by way of taking puzzles out. There are a few to be found in this game, but they are easily bested and few and far between. Instead, we're given a world glued together by destructible set pieces that would make even Michael Bay say, "Bro, too much".

    The Soul was removed by replacing it with a typical storyline. Lara and Co. are shipwrecked on an island full of murderous kidnappers. One of Lara's friends gets caught and is revealed to be the next mystical whozit of some cult on an isolated island, and Lara must overcome her fears to save herself, as well as her friend. Not even in the ballpark of gripping- firmly removed from the zip code of original.

    The Body was extracted by taking Lara and make her look like a cross between a typical western action hero and Lightning from FF. Moving on from Lara's body, as mentioned before, the world feels completely set-piecey.

    That pretty much speaks of this game: that every piece does not add up to a whole, but a bunch of little pieces packaged together in an admittedly gorgeous world.

    I loved Lara. I thought if Angel of Darkness didn't turn me away from her, nothing would. But this Lara they've "re"introduced to us is nothing spectacular. She is pretty cookie cutter. She doesn't resemble the old hero, and this new one does not bring enough to the table to stand out as her own.

    I'm curious to see how RoTR will work out. Will it be more in-you-face action, or will it actually bring some brains to the table, and give challenges that extend beyond shooting and QTE's.

    This is not the TR I don't think anyone wanted. But I'm sure the Uncharted fans get a kick out of it.
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  29. Dec 13, 2014
    4
    Visually stunning and great concept that fell through on execution. The characters are flat, the control and camera angles are pretty poor. It's not so much as you're playing a game as trying to navigate through a poorly designed mini game in between cut scenes.
  30. Jul 19, 2014
    4
    About as much of a gaming experience as the original Dragons Lair for Amiga. Mostly a bunch of quick time events is used to let you do things and the camera is locked. Seems like they really rather wanted to make another Tomb Raider movie, but were forced to make a "game".
Metascore
86

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18
  1. PC Master (Greece)
    Jun 10, 2013
    92
    The new incarnation of the iconic Lara Craft might very well be one of the best games out there right now. [April 2013]
  2. PC PowerPlay
    Mar 30, 2013
    90
    Everything you could want from an archeological adventure, except having to press six keys to mantle. [Apr 2013, p.80]
  3. Mar 19, 2013
    80
    While not every promising idea Tomb Raider has is pulled off successfully, it nevertheless turns in a tense and memorable ride that combines modern game design with its forebears’ adventurous spirit in some exciting ways. Some of its missteps may well come at the cost of your enjoyment, but most can’t hope to hurt the adventure in the long run. Although it never fully finds its identity, this is a game and a story worth seeing through.