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8.9

Generally favorable reviews- based on 1509 Ratings

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  1. Dec 24, 2011
    6
    To the Moon was both pleasing and disappointing... you see, its plot is great, not much to argue there. I even cried by its end, because it actually made me ponder my personal values. How many games truly manage to have that effect on a person? But the writing can often be hit or miss. It tries too hard to be funny when it shouldn't, an issue often linked to the character of Dr. Neil, whoTo the Moon was both pleasing and disappointing... you see, its plot is great, not much to argue there. I even cried by its end, because it actually made me ponder my personal values. How many games truly manage to have that effect on a person? But the writing can often be hit or miss. It tries too hard to be funny when it shouldn't, an issue often linked to the character of Dr. Neil, who in many scenes crushes the mood that the game tries so hard to set. The soundtrack and art design are clearly lovingly built, and are a big plus.

    Really, To the Moon is worth playing, but feels bipolar. It feels bipolar in how it is trying to weave a complex tale that requires so much thinking and emotional investment from the player, and at the same time goes out of its way to make vomit jokes. It's a shame that it doesn't take itself more seriously. The post-ending also feels direly unnecessary, presenting a confusing and self-serving commercial hook that only dampens the impact of the real ending.
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  2. Jan 24, 2014
    7
    This is a pretty simple game made in RPG Maker, but the real focus is on the story. You won't level up, there's only one instance of a battle screen, and you won't hunt monsters, but if you're like me "To the Moon" will surprise you with its characters and its heart. It's a game that made a cynic like me consider believing in love, if only for a moment.

    The text-boxes and pixelated
    This is a pretty simple game made in RPG Maker, but the real focus is on the story. You won't level up, there's only one instance of a battle screen, and you won't hunt monsters, but if you're like me "To the Moon" will surprise you with its characters and its heart. It's a game that made a cynic like me consider believing in love, if only for a moment.

    The text-boxes and pixelated graphics may be a turn-off to some, but let me assure you that this game was more immersive that many of the AAA titles I've played. The writer's craft here is truly astounding. Lines of text aren't wasted, effects are always used with a purpose. I played the entire experience in a single sitting and was engrossed from start to finish.

    The story is about two people from an agency that can enter and alter people's memories. They provide this as a service to the dying to give them the memories (and make them plausible) of whatever their life's ambition was. The dying man in this case has no idea why, but since he was a boy he wanted to go to the moon. What seems like a typical boyhood dream becomes a story of trauma, life-long love, and an exploration of the human psyche. But it does all of this without getting preachy or keeping a single tone. Through the game you'll laugh at its surprisingly varied humor, you'll feel like shutting down the game because of the sorrow, and you'll be on the edge of your seat for the ending sequence as you struggle with very real questions about your obligation to the dying man whose head you are inside.

    To the Moon is a great emotional ride, and even if like me you only take the ride once, you'll remember the experience for a long time to come. I myself am writing this review a year after having played it, but its impact on me is a fresh now as it was then.
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  3. Nov 16, 2013
    5
    I'll admit, this is a great indie title. It has an emotional story that will definitely make you cry. But, there are quite a few flaws that I have found throughout the game. For example, the puzzles. The puzzles (or should I say "puzzle") is the same puzzle throughout the entire game. Other than giving you a variety of puzzles, it just gives you one, cliche' puzzle. Also, the game thinksI'll admit, this is a great indie title. It has an emotional story that will definitely make you cry. But, there are quite a few flaws that I have found throughout the game. For example, the puzzles. The puzzles (or should I say "puzzle") is the same puzzle throughout the entire game. Other than giving you a variety of puzzles, it just gives you one, cliche' puzzle. Also, the game thinks it's much more funny than it really is. The dialogue is full of easter eggs and jokes which, to be honest, aren't really that funny. And lastly, the gameplay itself. The gameplay really is not that good. All you do is witness Johnny's memories, solve cliche' puzzles and find "orbs" throughout each memory.

    But, the story, yes is good. But try to buy this game when it's on sale, 9.99 seems a little too overpriced for a game like this.
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  4. Oct 28, 2013
    7
    The game seems to have done a good job wringing the most that it can from it's 16-bit graphical style of gameplay. Now obviously this game is one based largely on story telling and emotion than gameplay or any kind of RPG elements. And that's where the game ultimately succeeds but not without some glaring flaws.

    My only real complaint about the game was that the writer of the story
    The game seems to have done a good job wringing the most that it can from it's 16-bit graphical style of gameplay. Now obviously this game is one based largely on story telling and emotion than gameplay or any kind of RPG elements. And that's where the game ultimately succeeds but not without some glaring flaws.

    My only real complaint about the game was that the writer of the story seemed to be intent on breaking immersion at every given opportunity! This centers largely around the male doctor character of the game (Dr. Neil) and how he has the maturity of a 10 year old. He's constantly trying to make jokes which are bad 90% of the time.

    Perhaps this was the writer's attempt at some levity to what is a deeply moving overall story? If so, I can do without that levity. It's extremely hard to believe (even though we are supposed to suspend belief) that this doctor has the intellectual prowess and dedication to become a scientist capable of helping create, or at least navigate a machine that can enter the memories of the human mind and alter them, all the while he's making jokes that Bart Simpson would find immature and needless.

    At times this alone almost caused me to stop playing, but I decided to try to shrug this character off and I'm glad I did, because underneath lies a story that pulls on the heart strings like few others in gaming. If you don't get a little watery eyed at the game's final scene you might want to check your pulse.

    Overall it was worth the time put into it, but it's hard to ignore the glaring fact that Dr. Neil's immersion breaking lack of humor continuously injects itself into the situation.
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  5. Nov 25, 2013
    6
    Okay, let's say you download an eBook of the graphic novel "Scott Pilgrim vs. The World." The style of the graphic novel kind of looks like a video game. And to turn the page, you have to click on the "next page" button, so it is interactive. The eBook requires you to take an action before you can see more of the story.

    Is that a video game? No. No one would call that a video game.
    Okay, let's say you download an eBook of the graphic novel "Scott Pilgrim vs. The World." The style of the graphic novel kind of looks like a video game. And to turn the page, you have to click on the "next page" button, so it is interactive. The eBook requires you to take an action before you can see more of the story.

    Is that a video game? No. No one would call that a video game. They'd call it an eBook.

    To the Moon is an eBook. It is more "on rails" than any game I've ever seen. There's virtually no player choice; there's virtually no interaction with the environment. Basically it's "Here's a scene. Enjoy that? Good. Now walk to the next one." All the gameplay is just a glorified "Next Page" button.

    This game has received "Universal acclaim." That's because it's an outstanding graphic novel. And it really is. I teared up just like everyone else. It's beautiful without crossing the line into saccharine. It's thought-provoking and heartfelt and touching. The soundtrack is breathtaking.

    But why was it released as a game?? What about this story makes it best told as a game?? It seems it would have been just as good, if not better, as a novella. Or movie. Or graphic novel. Or play. Or puppet show. Why is it a game??

    I tend to think that a "game" needs to meet a few minimum qualifications. Maybe "It is possible to fail"? Well, here, no, it's not. Maybe "The player must make choices"? No. No choices are made. Maybe "Some degree of skill is required to progress"? Nope! Pretty much zero.
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  6. Oct 23, 2012
    5
    I was very excited to finally get my hands on To the Moon, I had purposely waited for it to come to Steam, and once it did I wasted no time securing a copy and playing through it. However, I'm afraid I found this game to be a bit overrated.

    I knew going in what the graphics looked like, I knew the game was mainly about story so game play was going to be lacking, and I knew it was an
    I was very excited to finally get my hands on To the Moon, I had purposely waited for it to come to Steam, and once it did I wasted no time securing a copy and playing through it. However, I'm afraid I found this game to be a bit overrated.

    I knew going in what the graphics looked like, I knew the game was mainly about story so game play was going to be lacking, and I knew it was an indie so at the end of the day it simply wasn't going to have that polished big game feel. I was perfectly fine with all those things, I just wanted a good story. The story is To the Moon is toted as its crowning achievement, and after reading the short summary I figured it would be. Sadly the story simply falls flat and has too many inconsistencies and cliches for my taste. First you have one of the main characters who is almost a pure annoyance. The character acts like a teenager, and not even a mature teenager, an average immature, annoying teenager. Yet this character is presented as a scientist and has Dr. at the beginning of his name. His dialogue constantly pulled me out of the story and made me wonder why he was written the way he was. Clearly he was meant to be a form of comedic relief but I found the whole concept to be unnecessary as the story is supposed to be serious and emotional. His counter part wasn't all the much better.

    The story is supposed to be deep and thought provoking, yet it often tries way too hard to be comedic to the point where its not taking itself seriously. The whole time I got a sense that this story was conceived by two young, probably high school level guys, one who wanted to tell a serious story and the other who wanted to get cheap laughs. Unfortunately both of them fell short. The story tries way to hard, and ultimately uses too many cliche formulas. I won't go further into them because it would be too hard to avoid spoilers. I was really let down by the way the story was handled, it could have been really great but it simply fell flat. In the end I feel in falls in that category of "oh its a good story, for a video game..." which really isn't saying much. If this were presented as a book or movie I think it would be altogether ignored. . The game play is practically non-existent and consists of walking a few steps, clicking through some dialogue and solving a simple puzzle. Which would have been fine if the story held up it's end. I will say the music was really well done though and fit quite well. In the end To the Moon really didn't do it for me, but I can see why people praise it. It does try to be different and its story has real potential. Given some tweaking this could be a remarkable story and game, but as is its not worth the $10 imo.
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  7. Jan 3, 2015
    7
    This is not a game in any real sense. While it is “interactive” in the sense that you move around the environment and interact with objects, in truth the interactivity is an illusion; yoru movement in the environment is about as interactive as turning a page in a book most of the time, and at times is actually more tedious because you have to search for where you need to click to get toThis is not a game in any real sense. While it is “interactive” in the sense that you move around the environment and interact with objects, in truth the interactivity is an illusion; yoru movement in the environment is about as interactive as turning a page in a book most of the time, and at times is actually more tedious because you have to search for where you need to click to get to the “next page” – in the case of this game, the next bit of dialogue or cut scene. The only real “game” elements it contains is a single game of whac-a-mole towards the very end – which you do not need to succeed at to progress in the game, and which actually has no impact on the game at all, as far as I can tell – and some simplistic tile-flip puzzles which are present for the first third or so of the game. These feel wholly out of place in the game and are simply discarded later on. There is no possibility of failure in the game, and the one section that might feel remotely “game-like” is mostly just tediously walking down a hallway for about five minutes – if that. In the end, it is much closer to a movie than anything else – and most likely, should have been exactly that.

    The story ultimately has four main characters. Dr. Eva Rosalene and Dr. Neil Watts are the two primary protagonists of the game, and are who the player controls throughout the length of the story. They work for the Sigmund Corporation, a corporation which specializes in rewriting the memories of dying people so that they can experience a different life in which a single wish comes true. The way this is accomplished is by entering the minds of the dying person, viewing their memories, and going back to their childhood and implanting a very strong desire to complete whatever one wish they wanted to see; because they would have a singular, powerful drive their whole life to achieve that goal, their mind will simulate them succeeding at that task (most of the time, anyway; it is implied that it is not foolproof, but that it is pretty reliable) and they will live out their dream in their mind before dying.

    The inspiration from is obvious, but the game itself has a very different take on things; the goal, in the end, is very different, and the Sigmund Corporation is paid to by the dying people to grant these mental wishes. We immediately see that Dr. Neil Watts is the funny, goofy, eccentric guy, while Eva Rosalene is the competent, no-nonsense character; even still, both have their moments of seriousness and comedy, and Dr. Neil Watts is definitely a Jerk with a Heart of Gold type character, who tries to cover up his soft spots whenever he does not absolutely have to do so.

    In the end, the story took a fairly long time to get through, and I got the feeling that it would have made more sense as a movie than it did as a “video game” – moving around in the environment was mostly unnecessary tedium, and the game at times went into cutscenes which showed that it could have simply been a movie the whole way through. It would have gone by a lot more quickly, and likely been several hours shorter as more of a visual novel or movie-like experience, and I think I would have enjoyed it more as such. The pacing was a bit of a problem in places, particularly towards the end when Eva sets everything up for the grand finale off-screen without explaining it to Neil (and thus, the player), creating some unnecessary tension between the two for no good in-character reason. The sequence could have been greatly shortened, made much more visually interesting, and it still would have worked; instead, it felt weird and unnecessarily drawn-out.

    There were also a few moments of extreme strangeness. Perhaps the greatest is when the characters at the start of the second act of the story, unable to figure out how to get Johnny to want to go to the Moon, start bursting into Johnny’s memories at random to pitch the idea of going to the Moon to him. While the characters at this point are very sleep deprived, the mood whiplash in this section of the story is severe, as went from some fairly serious memories with humor thrown in to lighten the mood to frenetic comedic action on the part of both of the protagonists. While the humor which was interspersed into the rest of the game actually worked pretty well, the humor in that particular section felt off and too extreme; it is never mentioned again afterwards.

    All that aside, the core of the story worked well enough, and while it wasn’t as good of a story as the one I made up in my mind about halfway through the game, I can’t say that I disliked it or felt like the game cheated me, and am interested in seeing if they do something else interesting with the characters in the future.
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  8. Dec 12, 2013
    5
    I really didn't like the dialogue in this game. A good example that summarises the problem is this; there is a character who has clocks in his house that never tick. Later on, you witness an earlier memory in which he asks to have a clock switched off because the ticking sound is annoying his girlfriend. Then, other characters, witnessing the memory, say "Oh, so that's why the clocks don'tI really didn't like the dialogue in this game. A good example that summarises the problem is this; there is a character who has clocks in his house that never tick. Later on, you witness an earlier memory in which he asks to have a clock switched off because the ticking sound is annoying his girlfriend. Then, other characters, witnessing the memory, say "Oh, so that's why the clocks don't tick!"

    We didn't need that last bit of dialogue. I wish the game in general had been a lot more "show, don't tell" as the characters comment on literally everything. It could have been a more interesting game if it was more like something akin to Gone Home where the player is able to interpret and explore the objects, rather than having everything over-narrated by the player characters. It made the writing feel amateurish, and lacking in confidence. Also, the timeline of the game is confusing; all the clothes and objects seem to be intended to have this timeless quality, but then the dialogue is referencing things like Animorphs and Street Fighter. This in particular doesn't make any sense; the present era of the game is meant to be 60-70 years after Animorphs books were popular, but characters still reference things like Dragon Ball Z. Is anyone really going to care about DBZ and Street Fighter that long from now? It just feels like the writer inserted things from their own pop cultural frame of reference than really putting effort into the dialogue. It should have either stuck with that timeless quality and not have any pop culture references, or be more consistent about it.

    There are other things I didn't like, but I do want to admit that I did find some aspects of this game quite poignant and sweet, and it is only 4 hours long so you can burn through it in an afternoon. That's why I'm nitpicking it so much; I wanted to like it more than I did.
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  9. Apr 13, 2012
    5
    More of a Visual novel than a game really. The only reason I think it deserves to be called a game is the really bad puzzles between each "level". The game uses RPG maker or something of sorts, which really makes you think badly about the quality of the game. The music on the other hand is good, the makers made good choices and used a very touching tune that follows you during the gameMore of a Visual novel than a game really. The only reason I think it deserves to be called a game is the really bad puzzles between each "level". The game uses RPG maker or something of sorts, which really makes you think badly about the quality of the game. The music on the other hand is good, the makers made good choices and used a very touching tune that follows you during the game with alterations depending on the place. The one thing that makes the game redeemable is the story, if it wasn't for the story I'm sure no one would even bother playing the game, let alone buy it.
    I'm really not sure how to rate this game, as a game it lacks everything that makes a game good, but as an interactive movie it does so well I cried 3 times in one session. If I would rate it as a game I'd rate it 4.0, but as a movie I'd rate it 10.0. Since it is a game I have to give it a low score, sorry.
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  10. Jan 9, 2014
    7
    To be honest, I am a bit disappointed by To The Moon. I have heard only the highest praise for its story, but when I actually got the game it seemed to be only an above average story. The game is meant to be a sad story about a dying mans last wish, but they put it way too much cheesy humor that ruins the flow of the story. The gameplay is very basic, and there really isn't much of it. YouTo be honest, I am a bit disappointed by To The Moon. I have heard only the highest praise for its story, but when I actually got the game it seemed to be only an above average story. The game is meant to be a sad story about a dying mans last wish, but they put it way too much cheesy humor that ruins the flow of the story. The gameplay is very basic, and there really isn't much of it. You go around finding items in a level and solving simple flip puzzles. The controls are a bit awkward and you often don't go to where you click. However, I do appreciate a game that focuses on a good story and To The Moon does that well. the addition of an excellent soundtrack is a great bonus as well. If you're a fan of story based games, then you'll want to give To The Moon a look, if you're looking for stellar gameplay, then look elsewhere. Expand
  11. Nov 28, 2012
    5
    The graphics (of basic Zelda Link to the Past) style are fine, though moving around is not great, not clear what you can walk through and what not. The music is nice, in a background music whilst reading a book type way, similar to the quieter piano pieces from the movie Spirited Away et al (nice touch on 50% of music sales to charity). The story is fine overall, but after hour 2 youThe graphics (of basic Zelda Link to the Past) style are fine, though moving around is not great, not clear what you can walk through and what not. The music is nice, in a background music whilst reading a book type way, similar to the quieter piano pieces from the movie Spirited Away et al (nice touch on 50% of music sales to charity). The story is fine overall, but after hour 2 you begin to wonder when it will actually end. Some parts are tedious and an editor would probably have dropped them. And the lack of a back story of the 2 main scientist protagonists dialogue means we care little about them. Unfortunately the sum if its parts does not add up to anything extra for me. Each element is weak to a degree, and combined does nothing to suggest otherwise. In particular, with such poor basic graphics, we need to focus on the story (substance some may call it), but when the story weakens from halfway, the poor graphics begin to irritate and you wonder why they didn't choose a better engine (and looking at the credits, what they all worked on anyway!). Fortunately, I got for for something like $2 on sale, so at least it was a cheap four hours. It's a fine game to pick up and if you have really nothing else to do. I wouldn't go as far to say as I was annoyed to give this game 4 hours, that's harsh, but it's borderline. Expand
  12. Nov 19, 2013
    7
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (0/2) Visuals/Story (2/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (0/2)

    Visuals/Story (2/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (2/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (2/2)

    Wildcard (0)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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  13. Jun 10, 2014
    7
    Interesante narrativa e historia, pero no es un videojuego, no hay estructura de jugabilidad pero la idea es muy interesante. Si te lo tomas como una historia interactiva disfrutas mucho de este programa.
  14. May 12, 2014
    6
    Dr. Wyatt and Dr. Rosaleane are scientists that can recreate memories in order to enable dying people a chance to live out their final request through their dreams. As the game starts the pair arrives at the house of a dying, elderly man whose last wish is to visit the moon. In order to grant this wish they must travel back through his memories to discover the roots of his desire.Dr. Wyatt and Dr. Rosaleane are scientists that can recreate memories in order to enable dying people a chance to live out their final request through their dreams. As the game starts the pair arrives at the house of a dying, elderly man whose last wish is to visit the moon. In order to grant this wish they must travel back through his memories to discover the roots of his desire.

    Whether or not you enjoy To the Moon will depend entirely on whether you become invested in the story of a dying man and his last wish of going to the moon. There is virtually no 'gameplay' to speak off and, aside from a few simple puzzles that bookend each memory, players will spend most of their time just clicking on objects in the game world in order to progress whilst listening (well reading) the conversations of the NPCs. There aren't even any decisions to be made like there are in games such as The Walking Dead.

    Fortunately however the story, while in some ways clichéd, is heartfelt and a real step above what you'll find in most video games. At around four hours long it is also just the right length to ensure it doesn't out stay its welcome.

    To the Moon won't be for everyone, I can certainly understand some of the negative reviews, but those after a more sedate and thoughtful experience should give it a try.
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  15. Jan 31, 2016
    6
    The game is very inconsistent interactive story. Some parts of the storytelling are wonderfully-emotional. Other parts are random and heavy-handed. Most of it is either confusing or illogical. In the end, except for a few brief moments, there isn't much of an emotional impact. Even if it the story were 10 times better, it still wouldn't live up to a Telltale Game or earlier Final Fantasy games.
  16. Feb 17, 2020
    5
    I have seen a lot of praise for the story for To The Moon. This is one time where the praise was due. What I saw of the story was very well done. The problem I had was that most everything else, aside from an awesome soundtrack, was not. Had this been a kinetic visual novel I would have enjoyed it much more. Had it had better thought out puzzles, such as Rakuen, I would have enjoyed itI have seen a lot of praise for the story for To The Moon. This is one time where the praise was due. What I saw of the story was very well done. The problem I had was that most everything else, aside from an awesome soundtrack, was not. Had this been a kinetic visual novel I would have enjoyed it much more. Had it had better thought out puzzles, such as Rakuen, I would have enjoyed it much more. Sadly what I was left with was a quality story that to enjoy I had to wade through input issues; low frame rates; and poor puzzles. The input issues were such that when I clicked on a location for my character to move they sometimes would go there. Other times they would go part way and stop. The same would happen when I clicked on objects to investigate, sometimes they would go right to it and others only a bit and stop. The puzzles mostly consisted of mini games of “preparing” mementos to go further back in Johnny’s memories. To do this you had to clear away white blocks on a picture by pressing buttons that correspond to columns and rows. In doing so you would creat white blocks elsewhere. You had to anticipate where they would form (there is a pattern) and you could them clear them all. I found this pretty annoying. Even the basic puzzles of finding keys had issues at times. I was supposed to read this passage of a book to find a key hidden there but it wasn’t until the third time I read the passage that my character found the key.

    I played To The Moon on Linux. It never crashed on me once. There are no graphics options at all. Alt-Tab doesn’t work. It uses a total of 223MB of disk space. It uses the RPG Maker XP engine. The game allows you to manually save at any time outside of dialogue and has 3 save slots. There is also an auto save feature for those who prefer that. During play my GPU usage was 3-7%; my VRAM usage was 537-594MB; my CPU usage was 0-3%; my RAM usage was 2.6-3GB and my frame rate was a constant 40 FPS. Why it was stuck at 40 I have no idea.

    I got through 79 minutes of To The Moon before the I came to the conclusion that the story wasn’t worth putting up with the gameplay. I paid $2.52 for the game and would say that is very much a steal for the story but way overpriced for what I put up with for it. Your enjoyment of the game will hinge on whether you value story and whether you have similar pet peaves as me with gameplay.

    My Score: 5.5/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4 | Samsung 850 Evo 250GB | Manjaro 19.0.0 | Mate 1.24 | Kernel 5.5.2-1-MANJARO
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  17. Jan 14, 2023
    5
    Meni je bilo samo meh iskreno. Nista novo u prici malo i cheesy, sporo do bola za mene licno i to je to. Nije za mene.
  18. Mar 14, 2017
    6
    Una gran historia, una gran banda sonora, un aspecto artístico brutal, un muy buen acabado...
    Lo único que se le puede echar en cara es su jugabilidad, que es casi nula (es decir, lo único que hay que hacer es mover al personaje, y resolver algún "rompecabezas"), pero dado el motor gráfico con el que esta creado, no se puede pedir mas.
    En definitiva, una maravilla que nadie se debe
    Una gran historia, una gran banda sonora, un aspecto artístico brutal, un muy buen acabado...
    Lo único que se le puede echar en cara es su jugabilidad, que es casi nula (es decir, lo único que hay que hacer es mover al personaje, y resolver algún "rompecabezas"), pero dado el motor gráfico con el que esta creado, no se puede pedir mas.

    En definitiva, una maravilla que nadie se debe perder (sobre todo, si quieres llorar como si no hubiera un mañana).
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  19. Jan 5, 2019
    7
    This review contains spoilers, click expand to view. To be honest, I think it is hard to sympathize with the story of this game. However, the memory distortion was quite impressive. I think it's a game worth trying once you get a chance. Expand
  20. Mar 12, 2020
    7
    The good story combined with the good soundtrack. I liked the game itself. Also, I played two minisodes. I liked the things between Neil and Eva too. 6hrs on record.
  21. Mar 26, 2020
    7
    Good story,a game that proves rpg maker has a lot of potential.
    Not a must-play though.
  22. Jun 29, 2022
    7
    Beautiful story, presentation, art style, and soundtrack. Made me cry and laugh within a 5 minute period. However, the gameplay adds nothing to the product. If the story was below average the game would be unplayable.
    The controls were clunky; moving the characters around was frustrating. I might have even enjoyed the game more if it was on auto-pilot and I didn't have to touch the
    Beautiful story, presentation, art style, and soundtrack. Made me cry and laugh within a 5 minute period. However, the gameplay adds nothing to the product. If the story was below average the game would be unplayable.
    The controls were clunky; moving the characters around was frustrating. I might have even enjoyed the game more if it was on auto-pilot and I didn't have to touch the keyboard and mouse.
    Still, awesome story. Will definitely give the sequel a try.
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  23. Oct 18, 2021
    6
    As others say story is nice and touching but seriously game mechanics and design is just atrocious. Among worst offenders are:
    - loading times between very small levels, levels so small could be easily loaded in memory
    - invisible doors - sometimes it is not possible to tell door from the wall - worst offender are one particular doors made in place that everywhere else in game is
    As others say story is nice and touching but seriously game mechanics and design is just atrocious. Among worst offenders are:
    - loading times between very small levels, levels so small could be easily loaded in memory
    - invisible doors - sometimes it is not possible to tell door from the wall
    - worst offender are one particular doors made in place that everywhere else in game is impassable wall (ragged memory edge)
    - clunky movement, easy to get stuck on the edge of something
    - dialogs can't be fast forwarded

    However, despite those issues game can really enthrall player into it's melancholic magic circle. I'd recommend this game only for people who like this kind of sob stories.
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  24. Nov 17, 2021
    7
    I liked the bittersweet emotional story. The artstyle and music is decent and fitting. The game mechanics was a little dull and the goofy personality of the protagonists didn't really match the seriousness of the story.
  25. Aug 10, 2022
    7
    Great story. Many, many tears were had. I ugly cried. Movement and gameplay is a bit clunky in parts, and in parts I wished it would hurry the story along. Otherwise, great game.
  26. Aug 6, 2023
    7
    Erfordert starke Nerven und Geduld, die Geschichte ist nämlich sehr "besonders" aber doch schön.
    P.S. Achievement gibts nur, wenn es spätestens am Ende auf der Brücke auf Englisch gestellt wurde.
Metascore
81

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 0 out of 26
  1. Oct 27, 2012
    100
    To The Moon is one of those games you instantly fall in love with. With it's simple, but elegant design, incredible writing, and thrilling, heartfelt tale, To The Moon is more story than game, but what a story it is.
  2. Oct 23, 2012
    80
    To The Moon's charming sense of humor and unabashed ease with tossing around pop culture references (from Dr. Who and Animorphs down to Dragon Ball Z) kept the serious, and at times quite gloomy overtones from feeling too self-serious. And so, with John and River's tale being told, restructured and sent to the moon in a heartfelt and memorable way; I am able to walk away from To The Moon satisfied, and looking forward to the next installment in this world.
  3. Sep 3, 2012
    60
    If you're into having your tears tugged at, this will definitely be a change from nights spent curling up on the couch spectating those romance flicks that no one else gets. If you're someone who winds up stuck with the aforementioned individual, originally promised beer and tricked into the awkward Kleenex duty, no guilt will be harbored from missing out.