Metascore
68

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 0 out of 12
  1. Dec 21, 2017
    80
    Tiny Metal doesn’t copy the Advance Wars formula — it improves it. The third dimension brings with it a better way to do battle and tell where your enemies are. This change allows the tactical side of combat to flourish in a new way and one anyone who enjoys the Wars games will find it fun. It controls easily with a base controller, and while PC users can get a bit of an edge using a mouse to traverse maps, it isn’t a game-breaking issue for those prefer a pad. It’s a gorgeous-looking game with a cartoony art style that adds a touch of slapstick to battles, which remain funny thanks to voice clips that entertain until they get a bit too long in the tooth due to repetition. Minor quibbles aside, though, Tiny Metal is an excellent tactical RPG at the end of the day and one that longtime fans of the genre should check out.
User Score
4.3

Generally unfavorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 5 out of 15
  2. Negative: 9 out of 15
  1. Jul 27, 2018
    4
    Tiny Metal is a love letter to the Advance Wars series, a turn-based tactical game centered around building units and gaining map controlTiny Metal is a love letter to the Advance Wars series, a turn-based tactical game centered around building units and gaining map control against the opponent. The game features colorful characters and a lot of balanced units, different terrains, cities creating money when you capture them…

    Tiny Metal proposes all of this, and not much more. It doesn’t seem the developer ever tried to hide the affiliation to their mentor, the units and mechanics are so close I took more pleasure finding the differences between the two than playing the actual game. It even took the “bad” things Advance Wars has. The story parts take forever, the characters are caricatural and kinda dumb. When units fight each other, the camera zooms in to show the units firing, and in Advance Wars, that’s something I disable after 1 or 2 hours of game. It’s cool to have, but I’d have preferred them to not implement this and improve the game in other ways instead.

    The camera is shifted a bit on the Y axis, which is really disturbing for a top-down tactical game. The unit designs are too similar, it’s hard to recognize a recon jeep from a tank at a glance, which is bad when you have a lot of units on the battlefield. And when moving your cursor to move a unit, which is something you do most of the time, the tiles highlighted to see where you can go are not visible enough, so sometimes I’m not sure where my unit can go, and there is a sound -- a buzz sound like when you are doing something wrong -- but it’s playing every time you move the cursor to move a unit. Obnoxious.

    The game’s not bad, but it’s so close to Advance Wars that I’d just recommend playing the latter instead of this indie title. This game hasn’t enough for itself to justify playing it.
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