- Publisher: Sierra Entertainment
- Release Date: Oct 30, 2007
- Also On: PlayStation 3, Xbox 360
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A little Crysis here, a little Half-Life 2 there, TimeShift's patchwork construction definitely shows. What you wind up with is a standard shooter where you blast away until things go sideways, and then it's time to mash the "easy" button.
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AceGamezTimeShift offers FPS fans an often fun but sometimes unchallenging romp through a dystopic alternate past. The time powers are integrated well and make for some entertaining and sometimes funny gaming experiences.
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With fair potential, all TimeShift has become is another generic FPS, with a mediocre setting, underwhelming gameplay and absolutely no story, let alone any character depth. Its features are barely enough to keep you occupied for a few hours until something better shows up.
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The time manipulation gimmick makes TimeShift an enjoyable if forgettable experience.
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Had it been released in mid-summer at a lower price, TimeShift would have done very well. Do not misunderstand me; it’s a decent game, which unfortunately does not have too strong points, especially when compared to the likes of Crysis, Gears of War, Call of Duty 4 or Unreal Tournament 3.
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While it may not approach the craftsmanship or innovation of a "Half-Life 2," TimeShift introduces enough interesting elements to its derivative gameplay to make this game worth a look.
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TimeShift is perfectly adequate for killing a few hours, as a rental perhaps, it never elevates itself from merely okay, and if you only buy one shooter for the holidays you can do much better than this.
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Hopscotching its way from borrowed concept to borrowed concept, TimeShift is substantially less than the sum of its all-too-obvious parts.
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With a convoluted plot that's difficult to follow and no motivation to achieve objectives apart from "because the random guy told me to," TimeShift doesn't leave a very strong impression.
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TimeShift doesn't do a lot of innovative things, but it's still fun.
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An interesting time-shifting mechanic and fun-to-shoot weapons can't make up for the rest of TimeShift's run-of-the-mill first-person shooter gameplay.
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If it had been released in 2004, TimeShift probably would've been the bee's knees. In 2007, though, it's merely a one-hit wonder in a sea of timeless gaming anthems.
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After two hours of playing time, the thin story becomes obvious. A bit more depth would have helped regarding long-term motivation, but it's still a very good first-person shooter.
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The time-stopping fun is handled really well, too. It’s especially fun to see individual raindrops freeze as you slow time down and run about disarming a whole group of enemies. In general, the game is as interesting to look at as it is to play.
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This game really deserves a better single-player campaign but sadly is only given a mediocre makeover from last year's version. The single saving factor of this game is being able to shoot and blow things up with complete control over time. It is just plain fun.
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TimeShift isn't a perfect game, but it certainly offers up some unusual first-person fragfest fun.
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Timeshift starts off with a bang, with impressive visuals and God-like powers at your fingertips. The bang, however, fails to last throughout the game, and you’ll constantly find it harder and harder to keep going.
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I just wish it had been a little less polished and a little more ambitious, focusing more on the story and developing additional abilities for the player to gain as the action progresses. It'll never be game of the year, but it's a solid experience no FPS fan should overlook.
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A great deal of work was done to bring the look and feel of TimeShift up to date, though an equal amount of time should have been spent on the design and presentation.
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The greatest shame is that developer Saber Interactive wasn’t bold or ambitious enough to really capitalise on the one or two good ideas they actually had, and that’s ultimately the difference between a game that is just good and a game that is great.
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PC FormatA big, dumb shooter that will no doubt become a guilty pleasure for plenty of FPS fans who don't hve the rig to play "Crysis." [Christmas 2007, p.64]
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PC GamerAs far as cool new shooter innovations go, playing with time ranks up their with portal guns. It just hasn't quite reached its full potential. [Jan 2008, p.78]
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It's yesterday's testosterone nonsense clad in today's slickness, and savvy about the nature of fun. [Christmas 2007, p.84]
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PC PowerPlayIt was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
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PC Zone UKThere's no doubt TimeShift is a master of the brand of shootery that cartwheels enemies high, high in the air; but without character, humour or a sustained tone throught the game it never leaps into your affections as much as it should. [Jan 2008, p.66]
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Play MagazineIt's a decent game that feels ultimately out of its league. [Dec 2007, p.62]
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Far from being a bad game, it turns out as a slightly above average FPS, with a weak storyline, and mostly unbalanced overall.
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Half-Life 2 has a better story, F.E.A.R. has better combat (complete with bullet time) and Gears of War looks better.
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An excellent example of how a talented crew can break with the tired trend of modern urban combat in the Middle East and still produce an intense and memorable FPS experience. This is "worth playing," indeed.
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TimeShift is a bag of old tricks that won't surprise the audience but will entertain them. It's also an encouraging example to game developers (or anyone else for that matter) struggling with a delayed, seemingly hopeless project.
Awards & Rankings
User score distribution:
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Positive: 117 out of 200
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Mixed: 70 out of 200
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Negative: 13 out of 200
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Oct 3, 2010
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Oct 5, 2013
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Oct 6, 2012