User Score
7.3

Mixed or average reviews- based on 55 Ratings

User score distribution:
  1. Positive: 31 out of 55
  2. Negative: 8 out of 55

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  1. Dec 5, 2022
    6
    Listen. It takes a lot for me to review a game. And it is very, VERY difficult to get me to DISLIKE a music-based combat game. So when you mess up #2 enough to make me #1, we have a problem.

    The game is SO CLOSE to awesome. The beats are bumpin', the premise is lost in the acid trip, and your little space beetle beats up voodoo faces to the thumpin' sounds of the cosmos. There's only one
    Listen. It takes a lot for me to review a game. And it is very, VERY difficult to get me to DISLIKE a music-based combat game. So when you mess up #2 enough to make me #1, we have a problem.

    The game is SO CLOSE to awesome. The beats are bumpin', the premise is lost in the acid trip, and your little space beetle beats up voodoo faces to the thumpin' sounds of the cosmos.

    There's only one problem: there is one master volume control and that's it. So this super fast-paced reflex-heavy DDR for your fingers has no way to tune the sound effects, music, and specific sound queues that alert you to what's coming up. Like, the music is supposed to be like call-and-response: you hear *thump thump clap clap* and you know that you've got two jumps and two turns coming up. But the sounds effects of your jumping and smacking your hull off the walls mixed with the little DING you get for doing it perfectly in sync with the beat PLUS the sounds of you racking up points drowns out the NEXT set of queues. Before you know it, you've got nothing but a maddening cacophony in your ears and your beetle is moving far too fast for you to play by sight alone.

    Obviously plenty of other people played this game and can hear just fine. Maybe I'm in the minority of those whose auditory senses get overwhelmed to the point where all the noise just blends together. But this would have been easy enough to remedy if I could have turned the music and sound effects down while turning the sound queues up. Instead I just have tinnitus and a blood pressure problem.
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  2. Feb 9, 2018
    5
    Five Word Review: Neat rhythm game, rather repetitive.
    Favorite Thing: The combination of music and super fast gameplay make it pretty intense.
    Least Favorite Thing: It gets repetitive fast. I have no desire to continue playing. Date Stopped: 2018-01-12 Playtime: 4h Enjoyment: 5/10 (I enjoyed it more for the first few hours) Recommendation: It's a decent experience to start with
    Five Word Review: Neat rhythm game, rather repetitive.
    Favorite Thing: The combination of music and super fast gameplay make it pretty intense.
    Least Favorite Thing: It gets repetitive fast. I have no desire to continue playing.

    Date Stopped: 2018-01-12
    Playtime: 4h
    Enjoyment: 5/10 (I enjoyed it more for the first few hours)
    Recommendation: It's a decent experience to start with so, tentatively, I recommend playing it.
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  3. Dec 22, 2016
    7
    Rhythm with a violence is a nice description for this game.
    Frustrating sometimes, but nothing you can't handle.
    I love the aggressive nature of the game. Best played with with earphones.
  4. Dec 1, 2019
    7
    Cool                                                                                      

Awards & Rankings

Metascore
86

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. May 29, 2019
    90
    On a flat screen Thumper already seems like a near perfect video game experience but in VR it becomes its own reality, one that’s thrilling and unnerving in equal measure.
  2. Jan 28, 2017
    70
    Thumper manages to offer quite a fresh gameplay experience for the rhythm games genre, something that is no small feat. On the other hand its electronic music is an acquired taste in our opinion, and the repetition of tracks in its 9 levels doesn’t help.
  3. Dec 18, 2016
    90
    An all but perfect condensation of what makes rhythm action good. [Issue#257, p.56]