User Score
5.1

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 5 out of 15
  2. Negative: 5 out of 15

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 24, 2013
    5
    This isn't a bad buy for a long time Battlefront fan like myself, and the added features such as helicopters is more than welcome, but honestly how did they manage to introduce bugs that weren't even in Theatre of War 2, considering this game is basically just Theatre of War 2? Sometimes the units would curl up against each other in a corner when you tell them to move, and you have toThis isn't a bad buy for a long time Battlefront fan like myself, and the added features such as helicopters is more than welcome, but honestly how did they manage to introduce bugs that weren't even in Theatre of War 2, considering this game is basically just Theatre of War 2? Sometimes the units would curl up against each other in a corner when you tell them to move, and you have to figure out how to get them moving again by trial and error, while other times the path finding works exactly like it should. Why the wonkiness? I can understand if you guys can't be bothered to make TOW2 better, but how did you manage to make it worse?
    The lack of documentation has been a problem in the series, but this is a new low. What in hell is "Historical units set"? What are the numbers on the top left hand side corner of the campaign screen?

    Oh, another thing: now when you click a solder, you automatically select the whole squad, and you have to double click the solder to select him only. This little change makes infantry movement so much harder. I could name other annoying little changes from TOW2 that make no sense, but I'd rather not.

    And mortars. Player controlled mortars are wildly inaccurate. It's not uncommon for a mortar to empty all 84 rounds without killing anything. Enemy mortars, however, can wipe out entire platoons with a few rounds. This makes infantry squads useless whenever the enemy has a mortar position. Either make enemy mortars as inaccurate as player controlled ones, or get rid of these pieces of junk altogether.

    Infantry behaviour is exactly the same as in TOW2. They still throw grenades at friendly units, take minutes to figure out how to shoot an enemy 5 metres away. Good thing enemy soldiers can now surrender, making trench warfare slightly less frustrating.
    Expand
Metascore
49

Generally unfavorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 9
  2. Negative: 3 out of 9
  1. LEVEL (Czech Republic)
    May 22, 2011
    40
    Uff, this is so too damn much. Asking for such a high price for something that is playable only with the greatest efforts only needs courage. [Issue#203]
  2. PC Gamer
    May 18, 2011
    35
    After Theatre of War 3: Korea crashed for the last time, I realized it'd only succeeded in whetting my appetite for a good Korean War real-time strategy game. [July 2011, p.69]
  3. May 5, 2011
    25
    Dedication to an overlooked conflict cannot make up for being a bad game. Suitable only for those who have a deep interest in Korean War-era small squad combat. Anybody else should dig up an old copy of "Close Combat" or "Combat Mission" or "Firefight" or something.