- Publisher: Fox Interactive
- Release Date: Jun 22, 1998
- Critic score
- Publication
- By date
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The X-Files Game will delight fans of the series by placing them wholly inside a world of lies and conspiracy, complete with a torrent of in-jokes and interaction with their favourite series regulars. Even non-fans will enjoy this spooky sci-fi romp, due to its slick interface, gripping plot-line and highly immersive quality.
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The X-Files repeatedly bellies up to near-greatness but always slips back to mere above-adequacy.
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Considering the relatively inexpensive price of "The X-Files: Unrestricted Access" (at the time of review the program was only half the price of most new games), this is an X-Files souvenir well worth the money to the casual watchers and a must-have for the die-hard fan.
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Not as good as "Blade Runner," but about on the same level as "Spycraft." In other words, its better than most adventure games on the market today.
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Imagine, a game that played like Gabriel Knight, but set in the world of "The X-Files."
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The gameplay is a cross between Police Quest and Spycraft and is quite entertaining for a while even taking into account those long searches for a black cat in a cellar at midnight.
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It's like an X-Files primer, filled with cute references to events from the show and following a plot that the devout will be able to predict within the first 15 minutes of the game.
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Unfortunately, the game falls victim to standard full-motion video problems, namely, linear game play. Since there are a limited number of filmed sequences, you must adhere to a specific path in order to progress through the game.
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Half the time you're playing you find yourself staring into the screen at the same old scrap of evidence, no music, no sound, no action. If you like the X-Files, you're better off watching reruns on the television program or going out and seeing the movie.
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PC GamerLess unpleasant than having an alien probe stuck up your butt - but not by much. [Sept 1998, p.129a]
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One good aspect for people who tend to get stuck on these detective game (and I mean myself here) is 'artificial intuition', ie help. When you seem to have hit a wall, this swirling symbol will suggest areas to concentrate on in that location - and the more you use it, the less subtle the hints get! It's a good way of offering a helping hand without spoonfeeding players.
Awards & Rankings
User score distribution:
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Positive: 15 out of 22
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Mixed: 5 out of 22
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Negative: 2 out of 22
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Nov 3, 2021
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Jun 20, 2020
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Jun 8, 2013