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The Witcher could have been a much better roleplaying game if it wasn't for it's long loading times, unnecessary traveling, uncomfortable handling and bugs.
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One for those who value story and character over technical innovation then, but definitely a game worth trying if the concept has tickled your fancy.
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Graphical foibles aside, The Witcher demonstrates the growing creative energy of European game designers, who continue to take chances with ever more innovative games, even as American developers obsess over the next "Halo."
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Newcomers to the genre may be put off, but the ethically ambiguous questions faced do present a certain kind of draw.
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games(TM)It’s important that The Witcher doesn’t take itself too seriously, because that’s what helps it stand apart from the rest of the pack. [Chrismas 2007, p.134]
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BoomtownThe one aspect that does feel out of place though is the game’s approach to sex. Geralt can basically one-night-stand his way through many of the world’s female NPCs, with the game issuing incredibly tacky “sex cards” of the women in each encounter.
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PC Gamer UKAn RPG in poor action-game disguise. [Christmas 2007, p.90]
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The game provides a decent alternative to average hack'n-slash role-playing games, but it doesn't take long before it becomes tiresome and boring.
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PC FormatAn amiable enough RPG, once you escape the first two hours, but it's let down by an appalling translation and glitchy combat. [Christmas 2007, p.58]
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Edge MagazineThe game fumbles its potential with unanticipated incompetence. [Christmas 2007, p.94]
Awards & Rankings
User score distribution:
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Positive: 1,366 out of 1615
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Mixed: 145 out of 1615
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Negative: 104 out of 1615
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MarkO.Jan 29, 2010
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Jan 26, 2012
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Apr 4, 2014