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May 27, 2011As a world-building exercise, The Witcher 2 succeeds masterfully but there are deep flaws in its game design.
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May 25, 2011We expected a deep RPG experience and The Witcher 2: Assassins of King doesn't quite deliver on that front as much as its predecessor. I think the alteration of the combat system receives most of the blame for that...In short, frequent hack'n'slash style action puts less emphasis on tactics, character development or anything else that constitutes a really good role-playing game.
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Jun 3, 2011Rather than creating a character, you're stuck as the brooding, white-haired monster slayer Geralt. Anyone who enjoyed the role last time will be happy to bear with him while the game meanders to its point. Anyone else will need an extraordinary level of patience.
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May 24, 2011An ambitious and morally complex role-player, but one still limited by a poor script and half-broken game mechanics.
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May 23, 2011It starts off as a deeply unsatisfying game which wants to punish players who try to enjoy it, then becomes rather endearing, with the acquisition of power and loot at least providing a traditional sense of accomplishment. When all's said and done, however, the game's high points arrive too late and provide too little. While hardcore fans will likely dive into the game and have fun, those who don't feel that they should be made for pay for a game with their patience will be put off.
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Jul 7, 2011While it does indeed take a few steps in the right direction, The Witcher 2: Assassins of Kings doesn't live up to its own ambition.
Awards & Rankings
User score distribution:
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Positive: 5,355 out of 6464
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Mixed: 634 out of 6464
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Negative: 475 out of 6464
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May 17, 2011
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May 17, 2011
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May 17, 2011