User Score
7.9

Generally favorable reviews- based on 854 Ratings

User score distribution:
  1. Negative: 70 out of 854

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  1. Dec 26, 2014
    5
    While this game was beautiful visually and had some unique game play aspects I felt like it was all a bit flat. The story of the family who doesn't understand their talented boy was kind of cliche, and I feel like if you're going to do a story centered on childhood neglect you need to have a bit more to it.

    The puzzle solving was all quite easy - especially some of the murder scene
    While this game was beautiful visually and had some unique game play aspects I felt like it was all a bit flat. The story of the family who doesn't understand their talented boy was kind of cliche, and I feel like if you're going to do a story centered on childhood neglect you need to have a bit more to it.

    The puzzle solving was all quite easy - especially some of the murder scene orders - literally in order in a straight line. The majority of time I spent in the game was wandering around trying to figure out which bloody direction to go it, it's great when they say "this game doesn't hold your hand" except that the actual game play parts don't need hand holding, it's the random, run into the woods in this direction until you find x, which really took some of the enjoyment out of the game. Would it be so bad to put a sign in the trap area which encourages exploration?

    I think that gets to the crux of it - for me. This game doesn't encourage exploration, it' forces exploration. It tells you that you can't finish the game until you've completed some side quests forcing you to backtrack. which would be fine except even when you do backtrack, there's no clues to say "there might be something in this area" which is a minor thing which would be really easy to do.
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  2. Dec 22, 2014
    10
    OK so if you look around you might see some general truths about this game - its a resource hog, it stutters when you try and run, it looks beautiful, it is better with subtitles off, it has a very annoying feature towards the end where if you have not discovered all the bits, you have to wander off all over again and find them which is tedious in the extreme. Also, it makes you finishOK so if you look around you might see some general truths about this game - its a resource hog, it stutters when you try and run, it looks beautiful, it is better with subtitles off, it has a very annoying feature towards the end where if you have not discovered all the bits, you have to wander off all over again and find them which is tedious in the extreme. Also, it makes you finish scenes before you can save. It is really hard initially to work out what to do, and annoyingly I had to google it, so lost out on the experience a bit
    BUT aside from this, the reason I will suggest this should be a 10, is that the puzzles so to speak are not really difficult, as in unlike many adventure games they don't need weird illogical connections to be made. In other words, anyone can figure out what to do to win. The other great thing is that the puzzles dont get harder or weirder as you go along, they are fairly consistent. So unless you are really really mentally off your game, you won't get stuck, and you can immerse yourself and just really enjoy a great game.
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  3. Dec 16, 2014
    9
    If the overall graphics don't grab you the interesting story line will. Enjoyed watching the scenery and listening to the in depth sounds of the environment. With no interaction you felt connected to the game. even 3 days after the game I was thinking about the story I had uncovered.
  4. Xon
    Dec 15, 2014
    8
    The game is brilliant on many levels, but I would not have been able to play it without using IGN's guide. For me it is definitely one of the top 10 games of the year; it experiments with storytelling and creates a realistic location (though empty).
  5. Dec 13, 2014
    10
    The game itself might not have been perfect at release, especially the save system, but the patches released shortly afterwards took care of that and several other glitches.

    The game experience is unique and rewarding for those who pay attention. There is a handful of key locations and scenes in the open world that give away tidbids of the story. Some are associated with a puzzle, some
    The game itself might not have been perfect at release, especially the save system, but the patches released shortly afterwards took care of that and several other glitches.

    The game experience is unique and rewarding for those who pay attention. There is a handful of key locations and scenes in the open world that give away tidbids of the story. Some are associated with a puzzle, some are not. The game is quite minimalistic in game mechanics but the gorgeous environment and music make up for that aplenty.

    On the other hand, you might get stuck a couple of times as it is not always apparent what to do next. I take that as a positive though. I knew in advance the game is of the short variety so I didn't take the speedrun approach and explored the heck out of the beautiful photogrammetrized world. When I finally got stuck towards the end, I had already spent over 5 hours in the game.

    The originality of the authors to take the FP engine, normally associated with mindless action, and merge it with adventure elements and a genuine mystery plot, must be commended. I agree with the authors that this is the future of gaming, or at least one of them.

    Bottomline, with the patches available now, I recommend The Vanishing of Ethan Carter to any player willing to try something new.
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  6. Dec 9, 2014
    9
    Wonderful game. Not very hard, but the true fans of adventure games will love it.
    Story is excellent, graphic is impressive (old U3 engine is amazing). Puzzles are well made, maybe should have been harder.
    I gave it 9/10, a very nice gaming experience !
  7. Dec 8, 2014
    8
    The Vanishing of Ethan Carter. I've been looking at and waiting for that game since it was first announced, almost two years ago. No real news spawned the net, nothing on the story but a glimpse of the very premise of the game itself: a detective with paranormal abilities receives a letter from a boy, E. C., asking for Paul's (Prospero, the detective) help. Feeling the boy's in graveThe Vanishing of Ethan Carter. I've been looking at and waiting for that game since it was first announced, almost two years ago. No real news spawned the net, nothing on the story but a glimpse of the very premise of the game itself: a detective with paranormal abilities receives a letter from a boy, E. C., asking for Paul's (Prospero, the detective) help. Feeling the boy's in grave danger, Prospero starts his journey at Red Creek Valley.

    After that introduction, I gotta say that TVoEC is one of the best FPExperience (FPE/X) ever. Gone Home is tremendous; Dear Esther is surreal.. each one in a very good way.. but TVoEC is both. The Astronauts have made what no-one else have tried and that is recreating the real-world in a game: using Photogrammetry, a recent "photosynth-technique", they applied to 3d models scanned and processed images taken from real-world places. Everything. Grass, trees, roads, rocks, facials, buildings' textures.. and the result is an organic, living world. You literally walk through the places and almost feel like being there for real. There's something so natural to everything.. the amount of details is impressive also; with all settings maxed out, you could take a screenshot and send it to someone telling it that that is a place you visited last summer.. and it will surely ask you: where's that? I'd like to go there too. All of that is built upon a ten years old engine, that is UE3, of course. Artistically, the game is unique in that no fantasy/sci-fi overused theme are exposed but an ultra-realistic, almost surreal in some segments, one.

    The audio compartment is above the standard. Not much for quality, rather for the integration with the world itself: no excessive sound effects, just as nature would sound like; the music is phenomenal, I mean, it really captures the essence of the game and gives even more ambience.

    Gameplay-wise, you have the whole place(s) to explore, without following any particular order; some sections require you to gather clues to solve murders; others are a bit more puzzling but not excessively, at all. No weapons to be used nor monsters to fight.

    If FPE/X (Gone Home, Dear Esther) are your type and you don't mind a journey/experience (also) of the mind with gorgeous visuals, captivating story with mystery and solving cases, than The Vanishing of Ethan Carter is for you.

    Overall:

    Graphic: 9
    Art: 9
    Sound: 7
    Music: 9
    Gameplay: 8
    Replay value: 7
    Uniqueness: 9

    Partial: 8.3
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  8. Dec 5, 2014
    8
    What a great moment to be a gamer. When among the ruins and the fires of AAA publishers new grounds simultaneously give space to new forms of video-game expression. More so when you see smaller developers to finally be able to technically compete with the bigger ones. And on this department I must say that not only “The Vanishing of Ethan Carter” (TVoEC) is on par, but in some ways itWhat a great moment to be a gamer. When among the ruins and the fires of AAA publishers new grounds simultaneously give space to new forms of video-game expression. More so when you see smaller developers to finally be able to technically compete with the bigger ones. And on this department I must say that not only “The Vanishing of Ethan Carter” (TVoEC) is on par, but in some ways it surpasses the vast majority when it comes to visual fidelity. The world of TvoEC is staggering. But as close to perfection as the graphics look, unfortunately nothing else in the game quite reaches the same level.

    The game states right from the beginning that it won't “hold your hand” and this works both ways. On one side it gives you the ability to free roam through its jaw dropping landscapes without ever feeling like you are being played. But on the other hand it can brake the story flow if you are unlucky enough to miss something fundamental to the story progression. Also the game does “hold your hand”, sometimes in a discrete way, others in a dumb way that feels less than natural, considering what the game aims to be. This is specially obvious in the main murder story bits, where you are asked to chronologically piece the moments that led to a crime. You won't feel specially challenged, and worst, its puzzles nature are so simple, that you can just randomly connect the sequences without putting any thought to it. But nothing of this is too serious, just some growing pains from a medium that tries to explore new grounds.

    TvoEC is indeed a very good game. And does a wonderful job on delivering a story. The writing is in fact good and much helped by a great voice acting on all parts involved. It excels in creating a mood and a consistent world. Most importantly, it managed to keep me on wanting to know the whole story. It just needs some polishing of its mechanics to truly be a superb game. Lets just hope that “The Astronauts” are willing to do so on future games.
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  9. Dec 4, 2014
    9
    Game is very short but delivers a whole lot of emotions. Graphically it is insane how they managed to offer this level of detail and immersion with the Unreal Engine 3.

    The story is amazing and narration is more than perfect. A little bit longer maybe, but I don't regret having bought it full price. 95/100
  10. Nov 29, 2014
    6
    The landscapes are the best I ever seen in games. Characters and animations - some of the worst. I loved the story presentation and mechanics.
    But when a veteran developers like the Astronauts releasing a game without proper auto-save feature - it's just stupid. I just can't get it.
  11. Nov 17, 2014
    6
    On one hand, this is a very beautiful and I love the fact that you expore the world on your own without having the usual guidance/map/whatever to let you blaze through the game without noticing any details or thinking for yourself. On the other hand, it's - as many have said before - just a walking simulator with the element of exploration being limited to just finding the murderOn one hand, this is a very beautiful and I love the fact that you expore the world on your own without having the usual guidance/map/whatever to let you blaze through the game without noticing any details or thinking for yourself. On the other hand, it's - as many have said before - just a walking simulator with the element of exploration being limited to just finding the murder sceneries/story-pieces.

    In the best case, this is a stunning, immersive adventure that encourages you to think.
    In the worst case, it's an immensly blown-out-of-proportions Myst-game where the entire game consists of 6 (or 7?) easy 5-minute-puzzles and an ungodly amount of just... walking around.

    That said, 20 bucks is an okay price. I'd give it a 7 if it wasn't for the awful ending that seems to ride the ever so popular train of 'how can we explain everthing that happened while doging that we have to explain everything". Which is just not a thing that should happen in a game like this.
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  12. Nov 10, 2014
    6
    Okay absolutely stunning visuals. By far the best outdoor visuals I've ever seen in a game.

    Looks a bit like ID's "id Tech 5" engine. They probably do some of the same stuff streaming textures and what not. Here there is a lot more realistic flora, water, atmospheric effects et al too. Also I don't think I've ever seen a game where you could look so far off in the horizon. It made
    Okay absolutely stunning visuals. By far the best outdoor visuals I've ever seen in a game.

    Looks a bit like ID's "id Tech 5" engine. They probably do some of the same stuff streaming textures and what not.
    Here there is a lot more realistic flora, water, atmospheric effects et al too.
    Also I don't think I've ever seen a game where you could look so far off in the horizon.
    It made for a pretty immersive experience.

    But then after that the game falls flat for me. It's more like a graphics demo without much content.

    The idea of running around in a pretty yet mostly barren landscape is not very appealing to me.
    It does tells you somewhat insultingly at the begging that it "won't hold your hand"; understood
    but that still doesn't cut for me.
    I searched for and found a walk-though online so I could get an idea what to look for in some kind of sequence and still looked boring.

    This graphics engine will be great for perhaps an RPG or somethinge, but my few hours wandering around was enough for me..
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  13. Nov 10, 2014
    8
    A short but intense narrative experience. As the game says it doesn't take your hand like most of nowadays games so you'll have to search everything with a vigilant eye to be sure not to miss something. The graphics are great, better than 80% of AAA games and so are the musics, really immersive.
  14. Nov 5, 2014
    5
    This review contains spoilers, click expand to view. I finished The Vanishing of Ethan Carter. It’s a noble failure. Best graphics I have ever seen. They perfected a new technique that translates photographs of environments into game art. They call it revolutionary and I can’t argue.

    The problem is not with the story. It’s well written and solidly delivered, with reasonable voice acting.

    The flaw is the game itself. At the start they state that the game doesn’t hold your hand, which is just a disclaimer for bad game design. They wanted to have an open-world, but they failed to explain what to do. You will almost certainly have to backtrack to the start of the game once you realise the right approach. Small spoiler: at the start of the game there are several man traps if you go off the path. Do not do the natural, intuitive thing and stay on the path. Find every man trap, even though the game doesn’t give you any explanation why you would want to. It’s typical of the opaque game design and it’s not the worst example. I had to resort to a walkthrough to finish, in other words the game failed me.

    It seems a game with a linear story requires a linear structure to frame it. I’d rather play Dear Esther, even though it’s not quite as pretty and the story is far less sophisticated.

    Having said that, if you can get the game cheaply, it is still worth buying simply to experience the environment. I kept stabbing F12 to take screenshots.
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  15. Nov 5, 2014
    9
    The only reason this doesn't get a 10 is because I want MORE of it. It was a superbly beautiful game (thank you Unreal Engine!) that left me wanting so much more. Great gameplay, great puzzle solving, and great exploring. I must have taken over 100 screenshots, any one of the postcard worthy.
  16. Nov 2, 2014
    9
    "first-person story-driven mystery game" Is an accurate description of what kind of game this is. This game tells a great story while also having a stunning graphics and beautiful music. This game also has some puzzle solving. Some are pretty, some are a bit difficult. Either way the puzzles add game play to a story driven game.

    Overall is a game that I would recommend to all my
    "first-person story-driven mystery game" Is an accurate description of what kind of game this is. This game tells a great story while also having a stunning graphics and beautiful music. This game also has some puzzle solving. Some are pretty, some are a bit difficult. Either way the puzzles add game play to a story driven game.

    Overall is a game that I would recommend to all my friends, even the ones who are not so much gamers because I know they will enjoy the story.
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  17. Oct 31, 2014
    10
    The first thing you notice is that this game is stunning. The scenery is absolutely beautiful in every respect, especially the lighting. I took so many screenshots while I walked around, every area is just so picturesque. The controls feel smooth as well, although that's not really a big deal since it's basic fps style movement.

    This story is amazing. It's not predictable at all, but
    The first thing you notice is that this game is stunning. The scenery is absolutely beautiful in every respect, especially the lighting. I took so many screenshots while I walked around, every area is just so picturesque. The controls feel smooth as well, although that's not really a big deal since it's basic fps style movement.

    This story is amazing. It's not predictable at all, but every puzzle is interesting and challenging, and adds to the story as you go. The ending to this game is one I did not see coming, and was a shock(in a good way). I couldn't really find anything wrong with this game, I would recommend to anyone who loves a good story and puzzle solving.
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  18. Oct 31, 2014
    9
    This review contains spoilers, click expand to view. "This game is a narrative experience which does not hold your hand."

    Presentation
    The Vanishing of Ethan Carter looks gorgeous. Even on my fairly out of date rig, I could still max out all settings and get an average 29-32fps on a Nvidia GTX 650. Red Creek Valley looks amazing, and it certainly makes you, as a player, feel the atmosphere. This level of polish from a, albeit, independent studio is admirable. This clear-crisp quality which visualizes the world also extends to the game's narrative. The game's narrative is well-crafted and nuanced. If you enjoy mysteries, thrillers, detective games and are a fan/inspired by H.P. Lovecraft and Stephen King, and you are inspired by the weird fiction stories and other tales of macabre of the early 20th century; then this game is for you. The majority of the voicing acting is satisfactory, nothing special. However, this is not necessary a bad aspect; the mundane and 'ordinary' voices of Ethan's family add to the weird, yet realistic structure of typical valley life. It must be noted that Paul Prospero, the character you play is well voice acted, and certainly adds suspense to the story and keeps you on your toes with regards to the plot.
    Game play
    Referring back to the quote at the beginning, I want to focus on two parts: "narrative experience." and "does not hold your hand." In relation to the former, this game is primarily just that: a narrative experience; it is not an action game, and for anyone who craves combat, fighting or action of any 'meta-physical' kind, then this game is not for you! The game is one about story, atmosphere, mood, etc - and these are the foundations that make this game great. Now, to the keep in line with the story and to offer the player meaningful interaction, the game-play takes shape in the form(s) of investigative work whilst utilising Paul Prospero's ability to connect with the dead; players will have to search for clues, find objects, solve (some) puzzles and piece together crime scenes. (In terms of mechanics it is similar to Murdered Soul Suspect, L.A. Noire, Sherlock Crime and Punishments; and to some extent the detective mode in Batman Arkham Origins.) The developers focus upon exploration, and this where I want to talk about the second part of the qoute: "does not hold your hand." As a player, you are given the freedom to continue the game's narrative at your own pace; it does not penalise you for going off the beaten track, and you can even miss parts of the main story - and the beauty is: the game does not penalise you. It actually encourages you to go off and explore. In this respect, and taking into consideration the lack of guidance, this game makes you think, question and ultimately discern the eerie elements of the game's narrative.
    Criticism
    Nothing really major, however, I would have liked some sort of story tracker, or note logger, where the player could keep track of things he/she has found.
    Honestly, the game world sometime felt a bit empty at times; I would have liked to have seen some wildlife at times.
    A bit on the short side. Nonetheless sweet.

    Overall
    If you're looking for a drop-in/drop-out game where you'll find plenty of action (combat) and a pretty predictable narrative, then this game is NOT FOR YOU. The Vanishing of Ethan Carter, whilst it might be on the short side, offers a great narrative experience; one that makes you think and question situations. From an independent studio this is worthy of a very high score!

    P.S. if you're like me, and you actually might stop playing because you may be scared you will complete the game because you don't want the journey to end - then this game is for you!
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  19. Oct 29, 2014
    10
    The first PC game I played was Myst, and boy did this bring back memories. Graphically it's beautiful, the music is just fantastic, and the story was amazing. This game plops you into a world and tells you nothing else, you have to solve the mystery yourself just like in Myst. I highly recommend it.
  20. Oct 29, 2014
    7
    Environment looks amazing, water and rocks on some places photo realistic, but humans are really bad.
    This kind of puzzles puzzles are not for my taste, I prefer Resident Evil style. Story is so-so. Too bad there is no single animal in this nature. Atmosphere is big plus.
  21. Oct 26, 2014
    10
    This is simply one of the best games I have ever played. The excellent visuals, haunting score coupled with an amazing and intimate story are enough to take you to another world. Red Creek valley is a beautiful place that you will never want to leave....... I was left longing for more. Kudos to the development team and hope they keep making amazing stuff like this.
  22. Oct 23, 2014
    6
    No doubt it's one of the best game in this year
    Players will enjoy the audio & visual beauty of this game,but for how long???
    Still it's a worthy game to play...
  23. Oct 22, 2014
    4
    I don't know what I expected from this game. Something like an art piece with puzzles maybe? I expected it to push my graphics card - as I'd heard it was really pretty. It has some great background flats which are seamlessly animated together to create a gorgeous exterior environment. Apart from those flats the visuals were simply modern. More important than the underwhelming (after theI don't know what I expected from this game. Something like an art piece with puzzles maybe? I expected it to push my graphics card - as I'd heard it was really pretty. It has some great background flats which are seamlessly animated together to create a gorgeous exterior environment. Apart from those flats the visuals were simply modern. More important than the underwhelming (after the hype mind you) visuals was the lack of anything to do. There is nothing to interact with apart from the bits of murder mystery you're putting together. After the third corpse you find you know that anything you can interact with will be part of a murder scene. This is even more boring than it may sound to you reading this. If this is all the game is going to be (messing with murder scenes) it should at least be well done. In my opinion though, it isn't. In one instance (the point at which I stopped playing) I determined that a pick-axe was part of a murder because only three out of four pick-axes were present in a rack of pick-axes. . . in an abandoned mine. . . that's not crazy - it's stupid. I decided that I was done playing the game and would warn against putting your time in if you're into murder mysteries. Was the story any good? Don't care. . . so. . . no? Expand
  24. Oct 20, 2014
    8
    Really great game, beautiful, relaxing and atmospheric BUT I wish the developers where brave enough to locate the story where the landscape is taken from...
    When I wander the woods, I have the feeling that these are european woods, also the buildings and all the other things.
  25. Oct 20, 2014
    4
    This game is actually very interesting to play at first, but the ending is SO absurdly cliché and just downright lazy, that I can't in good conscience recommend it to anyone. There is NO resolution to anything... NONE... I get that it's Lovecraft inspired and questions will go unanswered, but this was an ending so incredibly lazy that it reduces an otherwise engrossing experience intoThis game is actually very interesting to play at first, but the ending is SO absurdly cliché and just downright lazy, that I can't in good conscience recommend it to anyone. There is NO resolution to anything... NONE... I get that it's Lovecraft inspired and questions will go unanswered, but this was an ending so incredibly lazy that it reduces an otherwise engrossing experience into complete drivel. Expand
  26. Oct 19, 2014
    8
    This game does a few things fantastically well, but leaves a little to be desired in other aspects. 10 out of 10 for atmosphere, immersion and imagery. The interactivity and story are engaging but are ultimately a little thin overall. The puzzles elements were not particularly challenging, which in some way helps to keep the game moving at a decent pace. I thoroughly enjoyed exploring thisThis game does a few things fantastically well, but leaves a little to be desired in other aspects. 10 out of 10 for atmosphere, immersion and imagery. The interactivity and story are engaging but are ultimately a little thin overall. The puzzles elements were not particularly challenging, which in some way helps to keep the game moving at a decent pace. I thoroughly enjoyed exploring this richly detailed world, but the nature of this type of game provides zero re-playability which is unfortunate. Expand
  27. Oct 19, 2014
    4
    Great graphics, interesting tale and less than 2 hours of gameplay?!?!!? Basically, search for few traps at beginning, solve few nice puzzles, search through labyrinth while playing hide and seek with zombie and than couple more puzzles.
  28. Oct 19, 2014
    10
    Great atmosphere, music and graphics. Very interesting story, unfortunately really short. Definitely worth to play, although it should be longer (it's about 5 hours of game-play).
  29. Oct 18, 2014
    8
    It's a nicely put together game. Very beautiful and with an interesting story that pays off by the end.
    It really doesn't hold your hand though, so you might find it frustrating if you happen to not look at the right places and find the right puzzles along the way. Other than that the puzzle solving is quite easy compared to what you'd see in a game like Myst. I know because I usually
    It's a nicely put together game. Very beautiful and with an interesting story that pays off by the end.
    It really doesn't hold your hand though, so you might find it frustrating if you happen to not look at the right places and find the right puzzles along the way. Other than that the puzzle solving is quite easy compared to what you'd see in a game like Myst. I know because I usually don't have patience or notion of logic for that sort of game, but I played this one through.
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  30. Oct 18, 2014
    9
    This is, as the game announces upon launch, a NON HAND HOLDING NARRATIVE EXPERIENCE. As such, it is best categorized as an adventure game. Although short, clocking in at 6 hours to completion, it is, never the less, worth every penny.

    Graphics are incredible in this game. The scenery and sets are gorgeous and immersive. The sound is well done and creates an atmosphere that is
    This is, as the game announces upon launch, a NON HAND HOLDING NARRATIVE EXPERIENCE. As such, it is best categorized as an adventure game. Although short, clocking in at 6 hours to completion, it is, never the less, worth every penny.

    Graphics are incredible in this game. The scenery and sets are gorgeous and immersive.

    The sound is well done and creates an atmosphere that is spooky in the best possible sense. Not frightening, but rather occult, curious, Gothic and even a bit intimidating.

    The soundtrack is marvelous and is a great thing to have. As a pre-order I received it for free, but it alone is worth the $9.99 asking price addition for the Collector's Edition add-on. The making of PDF is also very worthwhile.

    The story is well written and feels like old Steven King combined with David Lynch and even a bit of the Twilight Zone.

    Controls are simple and well thought out.

    The puzzles are not overly obtuse nor overly simple, and the game play that each scene creates is unique and well done.

    My only wish was that the game were longer. A more full experience is something I would have preferred. The Vanishing of Ethan Carter will appeal to people who really enjoy story. While less action oriented than Alan Wake, its narrative is of the same caliber.

    I hope that The Astronauts will again let us walk through an investigation with Paul Prospero - the detective with occult powers who was on this one last case.

    A great game.
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  31. Oct 16, 2014
    4
    There are a couple things I do want to praise. Firstly, the level design is superb. It really felt like I was walking into an enclosed valley surrounded by water and such. Walking into the world, I was able to gaze upon it entirely. That will also be commented on in the negatives.
    Second, the atmosphere is very well done. While never giving a sense of foreboding (except one sequence), I
    There are a couple things I do want to praise. Firstly, the level design is superb. It really felt like I was walking into an enclosed valley surrounded by water and such. Walking into the world, I was able to gaze upon it entirely. That will also be commented on in the negatives.
    Second, the atmosphere is very well done. While never giving a sense of foreboding (except one sequence), I was very much drawn in by what was going on in the game.

    Now, to the negatives. While the game says it will not hold your hand, never even gives you a chance to explain what you must do. In my first playthrough, I found a couple set pieces and didn't even realize they were a part of a greater set piece. Namely, when I discovered the first trap, I did not know that I had to scour the area for ALL of the traps, and then be rewarded with a piece of story. This is inexcusable, as the endgame does not allow the player to COMPLETE the game without accomplishing EVERYTHING in the game. While it is considerate to teleport you to areas where you may have missed something, the fact that you, the player, must SCOUR EVERY INCH OF THE WORLD TO ENSURE YOU MISSED NOTHING is, quite frankly, absurd. I understand a developer wanting you to explore their world inch by inch, but in doing so don't make it MANDATORY.
    My other gripe is that the story, with a nice twist, is anything but satisfying. I will not spoil it, but I am pretty sure many people here will agree that it ends rather... untastefully. I was actually groaning at the screen when the credits began to roll, and actually threw up my arms when there was nothing after them either. The game builds up to some terrific conclusion, and swaps it out for a meager cop-out.

    All in all, while I appreciate the work that has been put into the game's visuals and sound, I find that the developers simply lack a compelling story conclusion, and gameplay itself. This is definitely a walking simulator, with minor puzzles. Don't be fooled.
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  32. Oct 16, 2014
    7
    The most compelling component is the games story, which is interesting, builds well and ends nicely, but don't expect a lengthy or complex plot. The visuals are excellent and the game runs great with no bugs or performance problems.

    However the puzzle and encounter designs never really develop in complexity or mechanics beyond the first set piece and the quality of the gameplay and
    The most compelling component is the games story, which is interesting, builds well and ends nicely, but don't expect a lengthy or complex plot. The visuals are excellent and the game runs great with no bugs or performance problems.

    However the puzzle and encounter designs never really develop in complexity or mechanics beyond the first set piece and the quality of the gameplay and puzzles even seems to taper off as you progress towards the end of the game.

    Overall the game is somewhat light on content and perhaps a little to light to really be engaging for its admittedly brief run time. However the game is an interesting mix of detective mechanics with walk around story exposition that would make for a more compelling game if it only it were filled with more puzzles, more complex puzzles and more story to explore.

    Looking forward to this teams next endeavor.
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  33. Oct 14, 2014
    9
    One of the most beautiful games I've ever played. The graphics are absolutely stunning! There were times when I just paused and just stared at the awe inspiring world that was surrounding me. Loved the narrative style gameplay reminded me of the awesomeness of Gone Home and Dear Esther. And I really like that the game doesn't hold your hand even when it comes down to the explanation ofOne of the most beautiful games I've ever played. The graphics are absolutely stunning! There were times when I just paused and just stared at the awe inspiring world that was surrounding me. Loved the narrative style gameplay reminded me of the awesomeness of Gone Home and Dear Esther. And I really like that the game doesn't hold your hand even when it comes down to the explanation of the plot. In the time when action/adventure AAA games surround us, this was a breath of fresh air. Here's to games that doesn't hold your hands... Expand
  34. 138
    Oct 12, 2014
    6
    I would rate this an interesting experience. Gorgeous graphics, great music and sounds, very atmospheric with a good enough story. The problem is that it's just not much of a game. The puzzles are fairly simple and if you can't figure them out, you'll still have them beaten within minutes using trial and error. There is a lot of just walking around trying to figure out where to go next.I would rate this an interesting experience. Gorgeous graphics, great music and sounds, very atmospheric with a good enough story. The problem is that it's just not much of a game. The puzzles are fairly simple and if you can't figure them out, you'll still have them beaten within minutes using trial and error. There is a lot of just walking around trying to figure out where to go next. The game says it won't hold your hand and while I like the sound of that, there were times I wished there was some clue as to where to go next. Oh, there is that beautiful view from the bridge. Again.

    So much about this experience is just great. I want to be in this world, but I want a game too!
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  35. Oct 12, 2014
    7
    Going into this game, I didn't know much about it, except that it was a mystery/exploration type game with stunning graphics. As most other people, I was pretty much blown away by the visual presentation, which is one of the best (if not the best) I've ever experienced. The atmosphere in this game is simply amazing. As for the gameplay, I have to admit I ended up being somewhatGoing into this game, I didn't know much about it, except that it was a mystery/exploration type game with stunning graphics. As most other people, I was pretty much blown away by the visual presentation, which is one of the best (if not the best) I've ever experienced. The atmosphere in this game is simply amazing. As for the gameplay, I have to admit I ended up being somewhat disappointed. Although some of the mystery-solving mechanics are pretty well thought out, the feeling of spontaneity is soon gone and you realise that the puzzles are actually quite contrived. Instead of having to explore this large world and slowly unravel the mystery at your own pace, you basically walk from one scene to the next and solve incredibly simple crime scenes with your supernatural powers. The game is short (took me about 4-5 hours), and almost half of the total length is walking, which isn't bad in itself, but given that the environment is completely empty in between the "scenes", I couldn't help to think this stunning map could have been better used. The story is mature and interesting, although confusing at times, and while the ending left me baffled at first, it is though-provoking and satisfying. Overall, I enjoyed the game, but I do feel it could have been even better given its potential. Expand
  36. Oct 11, 2014
    9
    Masalsı ,merak uyandırıcı hikaye ,inanılmaz görseller ve mukemmel muzıkler oyunu ıcınızde hıssetmek bu oyunda tam karsılıgını bulmus bır tanımolsa gerek.Oynarken bazen oyunu unutup manzarayı izlemeye dalabiliyorsunuz.Bulmacalarıyla ana hıkayeyı renklendıren The Vanishing of Ethan Carter oyun severlerin huzuruna 4 4lük bir şekilde sunulmuş demek doğru olur..Dear Esther oyununu bilen veMasalsı ,merak uyandırıcı hikaye ,inanılmaz görseller ve mukemmel muzıkler oyunu ıcınızde hıssetmek bu oyunda tam karsılıgını bulmus bır tanımolsa gerek.Oynarken bazen oyunu unutup manzarayı izlemeye dalabiliyorsunuz.Bulmacalarıyla ana hıkayeyı renklendıren The Vanishing of Ethan Carter oyun severlerin huzuruna 4 4lük bir şekilde sunulmuş demek doğru olur..Dear Esther oyununu bilen ve seven arkadaşlar bu oyun sizin için biçilmiş kaftan kesinlikle oynamalısnız. Ayrıca Unreal Engine 3 motorunun belkide en güzel kullanıldığı oyun olmasıda büyüleyici havanın yakalanmasındakı temel unsur.90 ve üzeri bir puanı kesinlikle hak ediyor.oynayacak arkadaşlara şimdiden iyi eğlenceler :) Expand
  37. Oct 11, 2014
    4
    The good:
    This is almost certainly the most beautiful game I've ever played (or seen). The vista's and the trees are absolutely amazing. Not only the scenery, but also the flashbacks and the floating words are just such a treat to behold. 10/10
    There isn't much voice acting, but what is there is generally quite pleasant. 8/10 The bad: It's barely a game. You basically just walk
    The good:
    This is almost certainly the most beautiful game I've ever played (or seen). The vista's and the trees are absolutely amazing. Not only the scenery, but also the flashbacks and the floating words are just such a treat to behold. 10/10

    There isn't much voice acting, but what is there is generally quite pleasant. 8/10

    The bad:
    It's barely a game. You basically just walk around and sometimes a word pops up. Then you click the left mouse button. That's it... that's more or less the whole game. It's more of a movie with limited interaction. If you thought the Walking Dead game by Telltale was an interactive movie, then avoid this game because it's much worse. 2/10

    It is extremely short. I finished it in about 3.5 hours (in a single sitting).
    There is no replayability whatsoever once you have finished it. 1/10

    Even though the game is very short, it's not very intense to boot. It's all rather glacial. There is a run button that I kept pressed during the whole game. In fact, I put something on the run key modifier (the shift key) just to not have to hold down the damn button constantly. 2/10

    There is barely any music in there. It's a pretty quiet game all told. That doesn't help break the monotony of the walking. If you make a walking simulator, at least sooth us with constant music. 2/10

    Conclusion:
    Get this game when there is a Steam sale. Do NOT buy this game if the price is over €5,- or $5,-
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  38. Oct 10, 2014
    10
    Absolutely awesome stuff! If you like weird fiction, Lovecraft, Poe and - in some way - True Detective, you'll be happy playing this marvelous title. But remember - this isn't shooter! It's FPP, not FPS! If you'll understand this, you'll fall in love with this game!
  39. Oct 9, 2014
    8
    If there's one thing that will keep you playing this game, it's the graphics. I'm the type of gamer that usually stops on certain location just to see the view. Zoom in the rocks, trees, grass, & water quality. I am really impressed on games like this providing stunning graphics while the engine is not requiring too much hardware specs. Very optimized. I really wish other game developersIf there's one thing that will keep you playing this game, it's the graphics. I'm the type of gamer that usually stops on certain location just to see the view. Zoom in the rocks, trees, grass, & water quality. I am really impressed on games like this providing stunning graphics while the engine is not requiring too much hardware specs. Very optimized. I really wish other game developers should follow this. Yes,they create good graphics, but the requirements is too much. Check crysis 3, the witcher 2, etc.

    Over all, the gameplay is good.
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  40. Oct 9, 2014
    6
    Before I played this game, I had heard it was beautiful, original and short.

    The graphics are indeed great. Unreal Engine at it's best, especially the outside locations. You almost feel the wind and smell the early autumn leaves. A lot of the textures however were either unfinished or forgotten. Finding blurry, pixelated surfaces among the mostly sharp and realistic objects is very
    Before I played this game, I had heard it was beautiful, original and short.

    The graphics are indeed great. Unreal Engine at it's best, especially the outside locations. You almost feel the wind and smell the early autumn leaves. A lot of the textures however were either unfinished or forgotten. Finding blurry, pixelated surfaces among the mostly sharp and realistic objects is very off-putting. It is a minor flaw though.

    For originality, as far as games are concerned, I agree; I cannot think of a similar game. In other media however, this has been done many times. The game feels like an extract from a H. P. Lovecraft story, a few pages of quickly unraveling mystery.

    This brings me to the last main characteristic of this game: it's short. So short I could not believe I was done in just over two hours. I guess it could take a little more if people spend more time on puzzles, but those aren't hard at all. The whole story is told in five or six scenes, each lasting about a minute. The rest of the time is spent walking (which I admit is quite pleasant due to the graphics) or solving puzzles.

    I will not say I did not enjoy this game. I did. However it's length is the same as an average film and honestly, most films offer more substance. The idea is great so I hope these guys continue to make more, however I would say this was more a preview than an actual game.
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  41. Oct 7, 2014
    9
    It is an adventure game that anyone interested in mystery, beautiful graphics, fantastic story, nice details. Great game.
    could be the GOTY of adventure!
  42. Oct 7, 2014
    7
    This review contains spoilers, click expand to view. The Vanishing Of Ethan Carter is one of the most interesting and unusual games I have played this year, it was a genuine surprise.
    The first thing you will notice when playing is that the graphics are amazing, some of the best I have ever seen in fact.
    The recreation of the forest and valley that the game takes place in has been made with such fine detail that it becomes easy to believe it is an actual place you are walking through. This, along with a beautifully atmospheric soundtrack gives an air of authenticity that you rarely find in a video game.

    It is driven by a story that is open to a lot of interpretation, right up to the ending and it will leave you in though for some time after the end credits.
    Gameplay takes the form of various environment-based puzzles that usually involve recreating a series of events, finding all the required components of the event and then organizing it in chronological order to reveal story but there is variety as not everything sticks to this one formula. The fun part for me was that the game leaves it up to the player to figure out that this is what you need to do - you can easily spend the first couple of hours playing the game without realizing what exactly the game mechanics are, yet it never becomes frustrating - it feels more like you are discovering something when you finally figure it out.

    On a technical level the game is of good quality, there are no performance concerns and graphical options are plentiful - including an FoV slider. 60fps was achievable easily at 1440p on a single GTX 780 and an i5 2500k without the need to lower any settings other than anti-aliasing, which gave 15+ fps dips at 4x and above.

    I do have several gameplay concerns however.
    The first of which becomes apparent very early on - there are invisible walls everywhere that funnel you in a specific direction and break the immersion of an otherwise perfectly recreated landscape. This contributes directly to the second issue, game length. You are free to explore the entire area at your leisure and it is a pleasure to do so for the entire time, however you are clearly intended to take one specific and quite short path through the game, the whole thing is over just as it starts to get going. I feel a more open environment that focused a little more on exploration would have made a huge improvement to both gameplay and game length. I would have loved to be able to search out additional information on the valley and the people who lived there, although doing so may not have been consistent with how the game ends.
    The final issue I have that contributes a lot to me not giving the game a much higher score relates to the puzzles themselves. They are simply too few in number, literally just 6 or 7 of them in the whole game - the mechanics used are solid but hugely under-utilized. After a great start, only giving you vague hints of what you need to do, some of the later puzzles are overly simple. I feel they could have expanded on this area a lot more to produce a more well rounded game.

    However, do not let the faults put you off as this is still an experienced not to be missed, if not to everybody's tastes.
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  43. Oct 6, 2014
    10
    "A narrative experience that does not hold your hand". Completely lives up to the sentence mentioned in the very beginning of the game. An immersive, open world-ish adventure game that'll really fascinate players who don't mind investigating and walking around a lot. As an adventure veteran, I expected the game to be a lot more challenging than how it turned out to be, nevertheless,"A narrative experience that does not hold your hand". Completely lives up to the sentence mentioned in the very beginning of the game. An immersive, open world-ish adventure game that'll really fascinate players who don't mind investigating and walking around a lot. As an adventure veteran, I expected the game to be a lot more challenging than how it turned out to be, nevertheless, enjoyed the story and the graphics a lot. Expand
  44. Oct 6, 2014
    5
    The Vanishing of Ethan Carter is 2deep4u. That sentence alone could either make run out to buy it or mentally dump it into the "do not touch" hypothetical trashcan. Whether you'll fall into the former category or the later depends purely on your ability to tolerate - or appreciate - pretentiousness in a video game. Yes, it's one of THOSE games. It's a walking simulator with narrationThe Vanishing of Ethan Carter is 2deep4u. That sentence alone could either make run out to buy it or mentally dump it into the "do not touch" hypothetical trashcan. Whether you'll fall into the former category or the later depends purely on your ability to tolerate - or appreciate - pretentiousness in a video game. Yes, it's one of THOSE games. It's a walking simulator with narration occasionally being dumped into your ears. But I'll give credit where credit is due, and TVoEC is probably one of the best walking simulators to date. Visually, it's gorgeous, as you can see from the many screenshots and videos of the game you can find online. The game's amazing graphics and aesthetics is what lured me into it in the first place. In gameplay terms, the game scores higher than most since it actually lets you DO things. A considerable portion of your time is devoted to solving murder mysteries. This essentially amounts to searching for objects to fit into the right slots in the game world. It's not perfect, and a bit tedious, but any form of engagement with the player is better than nothing (I'm looking at you, Dear Esther). But ultimately, what sets this game apart from its many pretentious peers, is the fact that The Vanishing of Ethan HAS A POINT. It actually has a story (which it chooses to tell non-chronologically) with a real honest-to-god ending. And a twist ending at that! Too bad the twist turned out to be a stale old cliche, and that I already starting predicting it about halfway through the game. Expand
  45. Oct 6, 2014
    8
    Ethan Carter is more of a well done short immersive and atmospheric experience than a full fledged game. It features some of the best texture work I have ever seen and some of the best realized outdoor environments in video game history. The story is ok, well enough executed but not fully fleshed out especially in the realm of characterization. Also, there is not much in the way of actualEthan Carter is more of a well done short immersive and atmospheric experience than a full fledged game. It features some of the best texture work I have ever seen and some of the best realized outdoor environments in video game history. The story is ok, well enough executed but not fully fleshed out especially in the realm of characterization. Also, there is not much in the way of actual game play other than walking through the beautiful environments and finding enough clues to move on. But this is a worthy effort, lovingly created by a small team of independent developers and is well worth its bargain price ($19.99 USD on Steam). Hopefully The Astronauts will return in the future with a full length title having learned some lessons from their first release. Expand
  46. Oct 5, 2014
    6
    This game has as much "game play" and "depth" as a a typical graphics benchmark, such as "Heaven Benchmark". It looks pretty. It has awesome environment rendering, nice to show off your new graphics card...but I am afraid that it is as far as it goes from what I've seen in about three hours playing.

    The game world is literally dead. There are no NPCs, animals, or anything to interact
    This game has as much "game play" and "depth" as a a typical graphics benchmark, such as "Heaven Benchmark". It looks pretty. It has awesome environment rendering, nice to show off your new graphics card...but I am afraid that it is as far as it goes from what I've seen in about three hours playing.

    The game world is literally dead. There are no NPCs, animals, or anything to interact with. Nothing lives in that word. But you'll get lots of trees. Wonderful trees. Beautiful trees. And water. Trees and gorgeous scenery. If that's your thing...

    And you run around for hours and literally nothing happens. In fact, nothing really "happened" in those three hours I played the game now.

    The story/plot is cringe-worthy, it seems to be a very stereotypical ghost/paranormal story. All that would be acceptable if the game would actually be motivating, if something, ANYTHING would happen. But it doesn't. Instead you wander around and encounter relatively mindless and "forced" seeming puzzles interwoven with that stereotypical ghost story. Like that door puzzle in that house.

    It may well be the case I change my opinion in case I am motivated enough to continue playing, and something would actually happen in the game. Interaction, WHATEVER "action". Who knows. Maybe this comes later. I don't know.

    So far I got incredible bored with the game and the beautiful scenery cannot change this. As said, I can have as much "game play" running Heaven Benchmark. There too I can wander around between awesome trees and water. Except that no sane person would spend hours wandering about in a graphics demo/benchmark.

    This is my honest impression so far.
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  47. Oct 4, 2014
    1
    It's a beautiful game but that's about all the praise it's going to get here. Wandering through a ghost town with no objective marker (yes, I realize it was in the disclaimer), is just not fun, it's downright frustrating. Maybe for some of you who have a LOT of time on your hands and patience to spare, this will be engaging, but I found myself frolicking about, without a freaking clue asIt's a beautiful game but that's about all the praise it's going to get here. Wandering through a ghost town with no objective marker (yes, I realize it was in the disclaimer), is just not fun, it's downright frustrating. Maybe for some of you who have a LOT of time on your hands and patience to spare, this will be engaging, but I found myself frolicking about, without a freaking clue as to what to do next, passing the same bloody patch of land numerous times wondering where to go.

    Murdered Soul Suspect did a much better job pulling you into the story...it threw you a bone at least, giving you a full encyclopedia-worthy history on the background of Salem as you slowly unraveled the mystery. Sure, it had it's drawbacks but at least you were surrounded by a world that was eerie and teeming with liveliness with characters that you cared about....while here, there are no characters except the walking ghoul which is the protagonist detective.

    This is not my type of game, and I will never ever be revisiting Red Creek Valley again. On the plus side, at least this game is **** free (Gone Home).
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  48. Oct 4, 2014
    6
    This game is a beautiful one, with excellent scenery that runs pretty well on an Nvidia Gforce M series card.
    I liked the game with it's haunting music and as already stated, it's excellent scenery, scenery good enough to put Skyrim to shame, however and it is a BIG however - if you buy this expecting to not be hindered by 'artificial blockers' (see the video the devs put up on Steam
    This game is a beautiful one, with excellent scenery that runs pretty well on an Nvidia Gforce M series card.
    I liked the game with it's haunting music and as already stated, it's excellent scenery, scenery good enough to put Skyrim to shame, however and it is a BIG however - if you buy this expecting to not be hindered by 'artificial blockers' (see the video the devs put up on Steam regarding this) then you will be disappointed. You CANNOT take short cuts, you CANNOT cut corners on winding forest paths (which was really annoying), and you CANNOT - as far as I'm aware - swim anywhere, despite there being a lot of water. The dev's claim to there being no restrictions regarding movement in that video is very vague and smacks just a little of dishonesty - SO DON'T BE CONNED into thinking this game is going to be so good that you'll be able to walk freely amongst tightly planted trees or something because that **** simply ain't gonna happen. IF you overlook that little porky, it's actually not a bad attempt at an exploratory game with haunting music that isn't remotely cheesy or off-putting, a generally engaging game played best in the dark, and it's a good waste of money despite the dev perhaps lying just a smidge. If it wasn't for that little fib, I'd have given it 8, but instead it gets 6 for falling short of implied expectations....see the video here:

    http://store.steampowered.com/app/258520/

    Second video. 1:29.
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  49. Oct 4, 2014
    5
    I just found it annoying to run around in a vast space looking for sometimes tiny things. I almost missed a whole scene in the beginning because I didn't get yet how the game works. And without a walkthrough, I may have never found out.
    But personally, I'm not too keen on games that basically require you to either use a walkthrough or have way too much time on one's hands. I have more
    I just found it annoying to run around in a vast space looking for sometimes tiny things. I almost missed a whole scene in the beginning because I didn't get yet how the game works. And without a walkthrough, I may have never found out.
    But personally, I'm not too keen on games that basically require you to either use a walkthrough or have way too much time on one's hands. I have more important things to do than run around a CG world for an hour looking for some item.
    Especially since it also doesn't look as great as people claim. The visuals are good but nothing groundbreaking. Then again, I've worked on digital art myself, so just like one of the creators of the games said as well - I am hard to impress in the art department.
    Also, I was hoping for it to be about a crime story that could be real but instead, it's just another fantasy thing.
    So I stopped playing after the fifth scene or so and switched on a movie ("New World") instead. And took a stroll in an actual forest and continued playing Puzzle Quest 2. Because with all of that, I get dense, high quality story, beautiful sceneries and gameplay that doesn't make me look for **** all night long.
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  50. Oct 3, 2014
    3
    + Absolutely gorgeous environment/world/level, great job done by the artists.

    + Interesting story, events and characters + the event/murder order solving and watching the events unfold was good. + Good jump scare in the maze, needed many more of it. + Good Voice acting, decent animations. - Gave us a beautiful environment but that’s all there was to it, very static, very
    + Absolutely gorgeous environment/world/level, great job done by the artists.

    + Interesting story, events and characters

    + the event/murder order solving and watching the events unfold was good.

    + Good jump scare in the maze, needed many more of it.

    + Good Voice acting, decent animations.

    - Gave us a beautiful environment but that’s all there was to it, very static, very dull and boring, dead environment with few objects to interactive with, how many programmers did this game need, just 1?

    -Lack of fear, creepiness or generally anything, music alone doesn’t affect me, I’m walking in day light environment here, felt like a walk in an abandon village and woods, seemed like a normal day.

    - I don’t expect a game done by professionals to throw an early excuse of “this game that won’t hold your hand” that was like saying “this is going to suck in this way but it’s meant to be like that”.

    - Thanks for not holding my hand or leading any sort of good trail of events to be done, I did the death maze and Axe murder first before anything else. Didn’t help my immersion.

    - Some random ass object placements (Crow statue, Spaceman buttons, Hidden cave, and water bridge) maybe leave some more evidence leading to these objects, I’d rather play a straight forward story game for 1 hour then “find all the hidden” objects game for 10 hours.

    -Best part of the game was the maze and the jump scare, it’s a shame it only worked once, and the AI was stupid and predictable and easily avoided rest of the time.

    -Huge mistake on the no quick/manual save. No I don’t want to walk even more in a static dull environment that needs a lot of walking around in the first place, just let me ****ing save and quit, lost a lot of points for this.

    -The Portal house, No, just no, too much effort, didn’t need the rooms inside of the rooms, didn’t need to force me to a pen & paper to work out something that otherwise would have been the same outcome.
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  51. Oct 3, 2014
    8
    Immersion. One word describes it all. For those happy to sit down and soak it all up, it is a very rewarding game. The HD Photo realism of the graphics is brilliant and is a step in the right direction for this type of game allowing devs to focus on elements other than sculpting graphics. Puzzles are deep enough to reward and not irritating at all. There are times when you will need toImmersion. One word describes it all. For those happy to sit down and soak it all up, it is a very rewarding game. The HD Photo realism of the graphics is brilliant and is a step in the right direction for this type of game allowing devs to focus on elements other than sculpting graphics. Puzzles are deep enough to reward and not irritating at all. There are times when you will need to retrace steps as it does not guide you through the game. Even the opening intro is well done. Story is dark and the jumps are real. Stick some headphones on light-up and have a blast. Just make sure the hallway light is on before you start so when you go to the toilet you don't fear for your life. Enjoy. Expand
  52. Oct 2, 2014
    5
    I don't understand. How can you rate this 10. I would rate the environment and the graphics 9. But the game is too short, very simple and full of nothing. For me, it's just a waste of time and money.
  53. Oct 2, 2014
    10
    very nice graphic, working perfect, no glitches and more. have nice story. when your look a good game go and buy this here.

    its fantastic game, and have realy nice image
  54. Oct 2, 2014
    10
    This is probably the prettiest game I've ever played. I'm constantly stopping and simply enjoying the views around me. It's worth to get it just for the sightseeing nevermind the gameplay...
  55. Oct 2, 2014
    9
    If you liked "Gone Home" or "Dear Esther" this game is an absolute must play for you. The Vanishing of Ethan Carter is a supernatural detective story and by exploring the world and figuring out the chronology of events you are then able to solve ridles in the game world. But not all is what it perhaps first seems to be.... is there really evil afoot? Where did it come from? And who are youIf you liked "Gone Home" or "Dear Esther" this game is an absolute must play for you. The Vanishing of Ethan Carter is a supernatural detective story and by exploring the world and figuring out the chronology of events you are then able to solve ridles in the game world. But not all is what it perhaps first seems to be.... is there really evil afoot? Where did it come from? And who are you anyway?

    The story progression is great and mixes both subtile clues with more up front events. It also helps that the scenery is drop-dead gorgeous, I have Skyrim with about 100 mods installed and this looks better! That is no small feat! I wonder if I've ever played a more beutiful game? Probaby not. For such a small developer it is very impressive indeed.

    The only thing that was perhaps a bit cumbersome was the save system, the progress is only saved upon the completion of certain detective cases. So if you've half-solved one case and then fully solved another and exit the game the half-solved one will be reset to zero progress. This can certainly be a bit frustrating and it's not very clear when the game has saved your progress or not. I solved this by simply not closing the game and alt+tab-ing out of the game to take breaks instead. This method worked great since the game is very alt+tab friendly.

    I also experienced a bit of micro-stuttering in the game, despite having a very powerful rig. I think it has to do with texture loading and might be something that could have been fixed before launch.

    Overall though these are minor niggles I have to say. Experiences like The Vanishing of Ethan Carter don't come along very often and I highly recommend it!
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  56. Oct 1, 2014
    5
    While the game world is very beautiful, but it is also very empty with a lot of walking between only a few interesting places. There is no real story, rather a loose connection of scenes, which is how the game calls them as well, and the ending destroys whatever connection one hoped for. There is not much investigation or puzzle solving either, the whole thing is played rather more like aWhile the game world is very beautiful, but it is also very empty with a lot of walking between only a few interesting places. There is no real story, rather a loose connection of scenes, which is how the game calls them as well, and the ending destroys whatever connection one hoped for. There is not much investigation or puzzle solving either, the whole thing is played rather more like a 3D version of a hidden object game. Expand
  57. Sep 30, 2014
    9
    It's great to see developers trying to show the strength of a good profound narrative. Absolutely brilliant. If you are not patient maybe you won't really like what the game offers, but, trust me, at the very end everything gets a logical and perfectly understandable meaning, so you should definitely give it a try. It's not as weird as other games more into realistic. It's just like anyIt's great to see developers trying to show the strength of a good profound narrative. Absolutely brilliant. If you are not patient maybe you won't really like what the game offers, but, trust me, at the very end everything gets a logical and perfectly understandable meaning, so you should definitely give it a try. It's not as weird as other games more into realistic. It's just like any Lovecraft's story; just playable and slightly clearer at the end. Expand
  58. Sep 30, 2014
    6
    I do not understand the reviews this game gets.
    This is absurd. The game clearly lacks any structure and is ridden with backtracking. And because IT SAYS that it doesn'd hold your hand with a message at the beginning, we praise it for its "originality"?
    To get clear, the game is beautiful without much variety. Some great texture work and beautiful lighting, but beyond that, the models
    I do not understand the reviews this game gets.
    This is absurd. The game clearly lacks any structure and is ridden with backtracking. And because IT SAYS that it doesn'd hold your hand with a message at the beginning, we praise it for its "originality"?

    To get clear, the game is beautiful without much variety. Some great texture work and beautiful lighting, but beyond that, the models look kinda dated and the effects (e.g. fire) too. The sound effects are solid and the music is great. Technically is above average. As it was made by a small group, this is quite an accomplishment.

    Also, the story is great, as is the ending. The atmosphere is heavy, both eerie and fairytale-ish, but it doesn't have a pace. You are supposed to make your own pace but it can easily go to **** We do not learn much about the side-characters and sometimes their behaviour is lifted from an '80s movie; too silly. Since this is the most important aspect of the game, I'd say it handles pretty well, hence the above average score. Beyond that...

    There is minimum gameplay. Very few puzzles (one or two are nice, the others uninspired) covered with A LOT of uninteresting exploration. Why are you giving me an entire field to walk if there is nothing there to do? The games lasts about 4 hours and about 3 of them are either backtracking to the places where you didn't discover what you were supposed to or slow strolls through the fields. I get it. The free exploration is nice, as is the idea to go wherever you want, right from the beginning. It just doesn't work. If it works for some people, that doesn't mean that it works. For success in games where you are given freedom, EVERY path must work, or at least some of them.

    Let me explain myself. I passed the first sections mostly as they were supposed to be passed. When I got to the middle, I solved the final puzzle. How can there be a final puzzle, you say, since that is the whole point? I passed the puzzle, then went on further, then reached a dead end, which was the "finally final place". To activate the ending sequence, the game had me go back to solve the same letter puzzle again, just to show me a slightly different outcome, so I can arrive at the last place and show me the ending. This was absurd.

    And that happened, while I had a bug where the last door, which I had opened previously, was closed. I finally tried to reload the checkpoint for it to work properly.

    All of the above showed me that obviously there meant to be a final puzzlebut for some reason, you can solve it midways. If you do that, then you mess with the "open and free" structure of the game. And since that is the premise of the "originality" of the game, I cannot accept it as a win.

    It does have some good parts, but this is obviously a case of people over-reacting because of the "we won't hold your hand" thing. Unfortunately, a game sums more parts than just story.

    If you like the "not so much gameplay" titles, there's Dear Esther and Gone Home and if you want a similar game, you can try Eleusis or Penumbra/Amnesia. I could recommend this game, but since I only see positive reviews and no-one speaking about its problems, I just can't.
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  59. Sep 30, 2014
    9
    One of the best games of it's kind I've ever played, graphics are amazing because of photogrammetry and optimalization is great as well. Immersive story which is long just enough to keep you entertained. I've finished in one go because the story kept me going until the end. Only reason it is not 10 is because of its length, but as an entertainment for one evening it's just enough. I'mOne of the best games of it's kind I've ever played, graphics are amazing because of photogrammetry and optimalization is great as well. Immersive story which is long just enough to keep you entertained. I've finished in one go because the story kept me going until the end. Only reason it is not 10 is because of its length, but as an entertainment for one evening it's just enough. I'm really looking forward to see some more games from "The Astronauts" Expand
  60. Sep 30, 2014
    9
    A very nice looking, easy to play game. Well optimised and runs almost completely smooth, which is a nice change in a world full of unoptimised console ports.

    Relaxing albeit slightly spooky. Very clever and very enjoyable. The only real negative I can think of is the ridiculous autosave, which doesn't let you know when it was last saved. So you may end up quitting and going back to
    A very nice looking, easy to play game. Well optimised and runs almost completely smooth, which is a nice change in a world full of unoptimised console ports.

    Relaxing albeit slightly spooky. Very clever and very enjoyable.

    The only real negative I can think of is the ridiculous autosave, which doesn't let you know when it was last saved. So you may end up quitting and going back to it the next day realising you've got to replay the same chunk of game you've already completed.

    Refreshing game.
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  61. Sep 29, 2014
    8
    The Vanishing of Ethan Carter is an excellently written, technical achievement and will surely set the benchmark for World design in years to come. If you yearn for a good story that you can really immerse yourself in then look no further, but if narrative isn’t your thing then you won’t find much else here.
  62. Sep 29, 2014
    5
    Beautiful graphics and atmosphere for sure, but the story is really weak. As a detective, you would expect an acutal detective work, like trying to nail things together in your head and finally come up with a solution. You dont do that here. You basically walk across like..I dont know.. 6 locations, which have their own "puzzles" (now dont get me wrong but they are just silly easy) andBeautiful graphics and atmosphere for sure, but the story is really weak. As a detective, you would expect an acutal detective work, like trying to nail things together in your head and finally come up with a solution. You dont do that here. You basically walk across like..I dont know.. 6 locations, which have their own "puzzles" (now dont get me wrong but they are just silly easy) and when you solve them you get a part of a story. But then you realise, it has almost zero context and literlly zero effect on the course of the search for Ethan, as well as on the story itself.

    +Atmosphere
    +Graphics

    - Gameplay (you can actually jump from a cliff, or down and elevator shaft and nothing happens) And btw jumping down the elevator shaft is the only way I found to get to another part of the little town

    - ZOMBIES (I was like omg lol wtf they put those zombies here, totally ruins the atmosphere)

    -there is generally no point to what you do, in context of the whole story. dont want to spoil it here so Ill restrain from explaining further..
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  63. Sep 29, 2014
    10
    deep, immersive story only for someone who can dive into it. comparable to lynch's movies.
    lack of narration and lack of story logic (on first glance) forces you into rethinking the whole story everytime you encounter new hints - hints that are subtle and easy to be unnoticed.
    you can rush through the game in 2 hours and understand nothing, or you can give it 4-5 hours of wandering
    deep, immersive story only for someone who can dive into it. comparable to lynch's movies.
    lack of narration and lack of story logic (on first glance) forces you into rethinking the whole story everytime you encounter new hints - hints that are subtle and easy to be unnoticed.

    you can rush through the game in 2 hours and understand nothing, or you can give it 4-5 hours of wandering around and solve the main mystery. the choice is yours, but my advice is stay away from this game if youre casual CoD-like gamer :).

    p.s best played during the night, with lights off and headphones on
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  64. Sep 29, 2014
    7
    The Vanishing of Ethan Carter

    7/10 It's a must purchase at the price, and everyone should experience it. There are going to be a lot of spoilers ahead. First, Let's just get this out of the way: The game is gorgeous. I mean, it's astounding. Now, this comes with a lot of caveats, and as much as the game suggests you try and do whatever you would like and investigate this
    The Vanishing of Ethan Carter

    7/10

    It's a must purchase at the price, and everyone should experience it. There are going to be a lot of spoilers ahead.

    First, Let's just get this out of the way: The game is gorgeous. I mean, it's astounding. Now, this comes with a lot of caveats, and as much as the game suggests you try and do whatever you would like and investigate this reality...it's not really possible. Such an expansive and intricately detailed world of course, has lots of boundaries to it. You are essentially on a rail. I DID try and go off the beaten path at the beginning and stumbled into a 'trap'. Not knowing what to do with this element I decided to follow the rails. After railing the first segment, I once again decided to investigate the woods and came across the palm-pillar. I quickly figured out the sequence (it's a trial and error puzzle and takes about 10 seconds) and was wtf'ed and amazed at what happened next. This was the real pinnacle of the game for me.

    Now let's get to the bad. You will quickly discern that the narrator is unreliable and that we are groaning through some Alan Wake style narrative of a child. Let's face facts: The story in Alan Wake was beyond stupid, the gameplay and structure was topnotch. This game is trying to ride that same weak narrative without the gameplay and structure? Well...yes and no.

    Here's what 'happened' and herein my problems: Ethan Carter is a young boy. He loves his comics and pulps. He's very creative and finds an outlet in writing stories. He lives in a really forced backwater town where 'reading'/'writing' = **** See, this is a problem for me, because I'm supposed to sympathize with the fantasies of a child in the structure of a really forced and flat adult fantasy about 'ya'll some yokels.' Like, Ethan's fantastical elements exist in an even more fantastically cardboard thing. Ethan Carter does not live in a real world, which is what detracts from the story. There is literally no expansion on his family aside from they are country morons and act retardedly.

    His father is apologetic about this. His uncle and brother verbally abuse his **** His grandfather is inured and likes Ethan simply because Ethan likes him and does not remember that his grandfather accidentally killed his wife. His mother is dismissive of these problems and finds his actions frustrating. One day Ethan Carter tucks himself away in the old “Place name here” place and starts writing a story. One of many he has written previously. It's a really dark tale. It's about himself and his family. It's about the dark evil force that has overtaken them. The evil things they do to one another. It's a Prospero feature. He's written them before, and Prospero comes and gleans the happenings and trys to put to rest what he can. This is kinda where the player comes in...

    THIS is what the game was. Prospero , the player, is a force, a narrative tool, for Ethan to investigate his own issues. You get to experience this in a way, which is kinda cool, from the outside looking in. But there really isn't any investigation or depth to these characters or this maudlin tale. There is no choice, there is no expanding story. Only the illusion of choice and we're simply part of a narrative Ethan Carter was writing about a fictionalized horror story about himself. This does kinda hang a lamp on the illusion of never feeling like you can do anything at all! The reward is thus, after playing through the primary narrative and Ethan's side stories (8? pretty slight) you get to see the ending.

    Now, I know this confuses people, but it's not that confusing. Everything you've seen previously is fake. It's part of a story based on the places Ethan knows and the people he knows. His brother finds him at the end of this conception in the cellar of “place name here” house. Everyone is frustrated and commences to rant and call him a **** For some reason his mom carries a flaming lantern so carelessly that other characters are forced to note it. Flashlights do not exist. You already see where this melodrama is going while it painfully plays itself out. The place is set ablaze, Ethan retreats back to the cellar room and falls unconcious. So the fiction of the tale informs the reality of the tale. Or is it the other way around? You know what? It really doesn't matter, because it's all the same fiction to begin with. I guess that's my real problem with this reveal and why it's not quite as awesome as the producers believe it to be.

    This was not a real-time rendition of those events. It is Ethan remembering those events. We are now in darkness. Ethan has been unconcious for less than 5 minutes, while he played a Prospero tale he had just written, back in his head. There is a clock at a rail station at the beginning. One face says 7:00, the other face is not quite 7:04.

    In the darkness, Prospero talks to Ethan, who insists he believes he never created Prospero at all. Prospero has no comment, despite Ethan already revealed this information to us. He does what Prospero does, what the player that Ethan wrote does, and convinces Ethan to let go. It is a pretty nice little cap on this tale, but there are far too many issues with the narrative to make this work. The little cap on the end both sucks the magic out of the tale, both literally and mechanically, and then spins it on it's head for a little hint of some magic in the far left-field. It still feels like a poorly conceived and derivative story, but they executed the finale alright. The narrative really needed some more polish to it, and this beautiful world needed some more interaction than the 8/9 elements to it.

    Anyway, you have to purchase this game for the space-man segment and the sea-thing segment alone. Not to mention it's gorgeous to walk around this work. There are 2 fun puzzles in this game: House Portal Match can seem frustrating, but is really really good once you solve it. It IS easy, because this world, IS that good.
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  65. Sep 29, 2014
    9
    well, I think my first impressions were the same for everyone. A game with DX9 do everything you do?
    There goes an hour of play, and everything looks kinda stopped, hard to understand, tiring, but always intriguing and beautiful. It took me a few minutes to understand the whole thing of houses, decorate the doors and such .. but after all this, especially after the first animation in the
    well, I think my first impressions were the same for everyone. A game with DX9 do everything you do?
    There goes an hour of play, and everything looks kinda stopped, hard to understand, tiring, but always intriguing and beautiful. It took me a few minutes to understand the whole thing of houses, decorate the doors and such .. but after all this, especially after the first animation in the church, it starts to get really interesting! Action, horror, suspense, and above all, that desire to see what will happen in the end .. more or less as a series ... GREAT GAME! LOVED !! ps: report of a Brazilian player rs ..
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  66. Sep 28, 2014
    10
    This game is an unbelievable experience, a merge between Lynch's Twin Peaks and the universe of H. P. Lovecraft. I've never seen such a beautiful game, a new kind of storytelling.
  67. Sep 28, 2014
    9
    The Vanishing of Ethan Carter is a very well done game. It is creepy in a good way without being overly scary. The visuals are better than 90% of AAA releases. The music is equally as good. The only knocks I have is the game is short ~4 hours long, but I'd rather it be shot and meaningful than add a lot of fluff that detracts from the experience. There is also some occasional stuttering,The Vanishing of Ethan Carter is a very well done game. It is creepy in a good way without being overly scary. The visuals are better than 90% of AAA releases. The music is equally as good. The only knocks I have is the game is short ~4 hours long, but I'd rather it be shot and meaningful than add a lot of fluff that detracts from the experience. There is also some occasional stuttering, but not too bad. I can't wait to see what The Astronauts do next! Expand
  68. Sep 28, 2014
    9
    From what i can see from the first 2 hours of gameplay - this is a mature storyline and a very stylish gamedesign. Superb visuals and sound design create an ghostly atmosphere while at the same time being tranquil and very soothing.

    The downside of the game is that it requires time. - It takes a few minutes to get into the game - and is not meant for the casual gamer that just wants to
    From what i can see from the first 2 hours of gameplay - this is a mature storyline and a very stylish gamedesign. Superb visuals and sound design create an ghostly atmosphere while at the same time being tranquil and very soothing.

    The downside of the game is that it requires time. - It takes a few minutes to get into the game - and is not meant for the casual gamer that just wants to jump into a little puzzle for half an hour. The game does not hold your hands - and a player without too much focus will probably get lost and bored quickly. This is not a fast game - at all.

    The story is progressed by the player putting together the clues without a helper or a NPC that assists him.

    So it is a game to get lost in - for the good or bad.
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  69. Sep 28, 2014
    10
    Ethan Carter is a super creepy immersive game. I enjoyed the complete absence of any player directions, having to feel your way through every puzzle. It was like trying to play the game in the dark. it's very spooky, for the amount of time I have been playing it I am always waiting for something super scary to happy and then it finally did. Watch out!
  70. Sep 27, 2014
    9
    i wanna live in red creek valley,every single object in this game is really wonderful. and some people says this game as walking simulator,what's wrong with that? Vanishing of Ethan Carter is slow paced,admit it. you must feel a atmosphere,walking to discover something,and finally find a story little by little. what can i say for this game is underrated beautiful.one of the most beautifuli wanna live in red creek valley,every single object in this game is really wonderful. and some people says this game as walking simulator,what's wrong with that? Vanishing of Ethan Carter is slow paced,admit it. you must feel a atmosphere,walking to discover something,and finally find a story little by little. what can i say for this game is underrated beautiful.one of the most beautiful games i ever played. thanks astronauts Expand
  71. Sep 27, 2014
    10
    Simplesmente cativante. Poderia ficar jogando por horas apenas observando a paisagem. Esse é certamente o sentido de que os jogos de aventura devem ir. Esta é a nova narrativa e técnica que jogos como Dreamfall deve seguir. Incrível! cenário, música / som, imersão e narrativa de histórias. Brilhante!
  72. Sep 27, 2014
    8
    Pro:

    -Graphics. This is probably the best looking game ever made until now (and I played a lot). Plus, it runs smooth everything maxed out on medium-range hardware (560 Ti). It is absolutely breathtaking. -Nice atmosphere, nice animations, nice puzzle logic (reproducing scene crimes and objects combinations). Game feels exactly like Ether One, without the impossible puzzles.
    Pro:

    -Graphics. This is probably the best looking game ever made until now (and I played a lot). Plus, it runs smooth everything maxed out on medium-range hardware (560 Ti). It is absolutely breathtaking.

    -Nice atmosphere, nice animations, nice puzzle logic (reproducing scene crimes and objects combinations). Game feels exactly like Ether One, without the impossible puzzles.

    -Story: It takes a while, but when you actually manage to do something, the story is very well presented.

    Cons:

    -Total lack of instructions and player help. "This game is a narrative experience that does not hold your hand." I know some people might dig it, but it's really missing some hand holding. You can easily get lost and turn around in the forest for over 30minutes without encountering anything. The walking sections from one scene to another are wayy too long and there's no interactivity to be had. I would have loved to have some waypoint markers of just an objective telling me what the hell I'm supposed to be looking for. Same principle when you "touch" a body. It spawn a blue circle around it but it took me hours to understand you need to reproduce the crime scene before it does something. It really requires some kind of progress tracking of some sort. Too often you wonder if you found everything in this place and just need to go on or keep looking. The game is missing some sort of indication on what you completed and what you did not.

    -Savegame checkpoints are too spaced out. I completed a crime scene and quit the game only to reload and having lost about 1h of gameplay.
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  73. Sep 27, 2014
    10
    Simplesmente fantástico, o melhor gráfico que já vi no PC, ambiente envolvente, você se sente um verdadeiro detetive, e um apreciador de paisagens vendo o visual lindo o jogo te proporciona, e ainda roda em Directx 9, então é o melhor jogo já produzido nessa API ! recomendadíssimo !
  74. Sep 27, 2014
    10
    This game is one of the best I have played in ages the atmosphere is amazing and a really beautiful game. I payed 15 pounds for it from GOG and it's the best 15 pound I have spent in years. Great game 10/10
  75. Sep 27, 2014
    10
    An immersive, spell-binding experience from beginning to end; The Vanishing of Ethan Carter is an interactive story similar to the Amnesia games, using intrigue and melancholy in the place of constant tension. The voice acting is well done, and the score is simply superb. The game does not give you hints, direction, or (as it says in the beginning) "hold your hand." You'll need to use theAn immersive, spell-binding experience from beginning to end; The Vanishing of Ethan Carter is an interactive story similar to the Amnesia games, using intrigue and melancholy in the place of constant tension. The voice acting is well done, and the score is simply superb. The game does not give you hints, direction, or (as it says in the beginning) "hold your hand." You'll need to use the clues provided to draw conclusions and solve relatively elementary puzzles to piece together what happened in the small Wisconsin town.

    If you enjoyed Amnesia, Dear Esther, or any of the Myst games, do not let this one slip by.
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  76. Sep 27, 2014
    5
    This review contains spoilers, click expand to view. That was supposed to be a brilliant game. Brilliant by setting, story, sound and graphics. Don't get me wrong they are brilliant, very moody and scary in a good way at times but... Why in the holly hell put a bloody zombie in a game like that? Was it supposed to be funny? Was that supposed to be an area lock down thing? Why not use I don't know door, bridge, lava pool whatever. WHY THE BLOODY ZOMBIE? This single scene broke the entire experience to me. Astronauts f***ed up what could be a one of the nicest games in this years lineup. I am sorry, bout I'm not sure if I'll be able to finish this game now. It has lost its charm to me. Expand
  77. Sep 27, 2014
    10
    Interesting story, unexpected ending , stunning graphics , great sound and really nice atmosphere. After finishing this game I don't want to leave the Red Creek Valley. What else can I say?. Perfect work of a small group of developers.
  78. Sep 27, 2014
    2
    Nice premise, nice visuals, but the game completely lacks direction or logic. You are supposed to be a living breathing human detective, who sets out to find a missing boy named Ethan (as explained in prequel comic); but:
    1. you arrive to the middle of nowhere ON FOOT, through long abandoned train tunnel, which of you go through backwards leads you to the same area as you entered it in
    Nice premise, nice visuals, but the game completely lacks direction or logic. You are supposed to be a living breathing human detective, who sets out to find a missing boy named Ethan (as explained in prequel comic); but:
    1. you arrive to the middle of nowhere ON FOOT, through long abandoned train tunnel, which of you go through backwards leads you to the same area as you entered it in
    2. you can survive fall from a cliff

    I went in expecting strictly atmospheric investigation game with some paranormal, and even if game somewhat started as that, it was rather quickly broken by jump scare undead (zombie?) attack in the mine.

    Another fault of the game is that it is essentially walking simulator, with trying to find object you can interact with.

    The Vanishing of Ethan Carter had potential, but it went down the drain
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  79. Sep 27, 2014
    9
    A beautiful, poignant, yet somber game wrapped up in a short but bitterly sweet story.

    The first thing that will jump out at you for this game is the visuals. Thanks to photogrammtery (photographing real world objects and then using tools to translate them into 3d objects) the game has some of the most beautiful and detailed textures in any game to date. The game at heart is about
    A beautiful, poignant, yet somber game wrapped up in a short but bitterly sweet story.

    The first thing that will jump out at you for this game is the visuals. Thanks to photogrammtery (photographing real world objects and then using tools to translate them into 3d objects) the game has some of the most beautiful and detailed textures in any game to date.

    The game at heart is about exploration, puzzle solving, and a short but memorable storyline. You are free to explore the world however you wish from the start. The goal of finding stories or solving murders as you come across them. How and in what order you do this is entirely up to you as you roam around the landscape. There is absolutely no hand holding in this game and that makes it all the better as you figure it out on your own accord.

    The few minor drawbacks for me were:

    1. Invisible walls and lack of a jump button. The world, although "open" is a bit limited in scope and with the lack of a jump button you feel glued to the landscape and can't jump over short objects which you might be used to doing in many exploration games.

    2. Voice acting was a mixed bag. Some characters sounded great and fit their part, others seemed out of place and a bit hammy with the line delivery/emotions.

    However neither of those took away from what to me was a very enjoyable game. The storyline was short but sweet, the graphics are some of the best in a game to date, and the overall game, although short, was well worth the price tag.

    If you like adventure games with puzzles and story focused games that don't hold your hand then this game is for you.
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  80. Sep 26, 2014
    3
    Yes this game has stunning graphics, however, the game play is not well thought out. Depending on which direction you go you solve murders only to find that when you return to that area the murder is unsolved again. There were some glitches with the elevator in the mine. after you have visited all the buildings except one where I have not found the door key, there really is not anywhereYes this game has stunning graphics, however, the game play is not well thought out. Depending on which direction you go you solve murders only to find that when you return to that area the murder is unsolved again. There were some glitches with the elevator in the mine. after you have visited all the buildings except one where I have not found the door key, there really is not anywhere else to explore. There is one mine entrance in the rocks. I am a bit flustered as where to go next. I guess I am not a great detective eh? Expand
  81. Sep 26, 2014
    9
    Ignore those that call this a walking simulator, without any gameplay. They clearly missed the warning at the start. This is a game along the lines of Myst, with puzzles often so hidden that you can miss them, despite the abundance of clues. It's graphically incredible. I stood at various places, slowly panning around the environment just to take it all in. This is how detective games should be.
  82. Sep 26, 2014
    10
    Lovely story, lovely ending, amazing visuals, sound and environments. Took me about 6 hours to complete while taking my time exploring. The reconstruction of crime scenes can seem a bit weird at first until you realize the game's logic (could have been better explained), but after that it all flows nicely. As I said, the game looks phenomenal, but it is quite demanding. With everythingLovely story, lovely ending, amazing visuals, sound and environments. Took me about 6 hours to complete while taking my time exploring. The reconstruction of crime scenes can seem a bit weird at first until you realize the game's logic (could have been better explained), but after that it all flows nicely. As I said, the game looks phenomenal, but it is quite demanding. With everything maxed including 16xQCSAA, it fluctuated between 50 and 80 fps on my system (4790k, 16g ram, OC 780 Ti), with only 2 exceptions in small areas where it plummeted to below 20 fps for some reason. But at least it looks the part, so it's forgiveable, unlike many recent AAA terrible ports that chug for no visible reason. In general, it's one of the most enjoyable short, focused, reasonably priced indie games I've played. I suggest you buy this and support small studios that produce such small gems. Don't even wait for a sale, the price is fine for what you get, go for it. Expand
  83. Sep 26, 2014
    10
    What I can say for The Vanishing of Ethan Carter?
    I do not want to leave the Red Creek Valley.

    How such a small group of developers can do a good job?

    The sound is excellent, the graphics not to mention, beautiful work done in Unreal, say by the way, I'm not sure, nor is the Unreal 4.

    But beware, it may seem like a short game, but for me it was worth the experience !!
  84. Sep 26, 2014
    10
    Loved it. Stunningly beautiful, visual fidelity easily holds its own against any recent AAA title. Combined with the diverse atmospheric soundtrack, this game is the most immersive gaming experience of the decade.

    Gameplay is similar to something like 'Gone Home', only more creative in its challenges. Some really unique mind bending puzzles here and voice acting is top notch all round.
    Loved it. Stunningly beautiful, visual fidelity easily holds its own against any recent AAA title. Combined with the diverse atmospheric soundtrack, this game is the most immersive gaming experience of the decade.

    Gameplay is similar to something like 'Gone Home', only more creative in its challenges. Some really unique mind bending puzzles here and voice acting is top notch all round.

    A few complaints: I did find myself wising there was a little more to discover, even if only a written piece or some dialog. Also, when there is any narration, accidentally clicking the mouse will skip it with no way of replaying, so a future update to fix this would be great.

    Keep in mind it's only about 4 hours long, but at 20 dollars it's more than reasonable.

    I really hope this game does well, this is exactly the kind of interactive story the gaming industry needs.
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  85. Sep 26, 2014
    10
    I knew little of this game, but had seen a preview for it the other day and thought I'd give it a shot. I am nearly finished with the game, and I think it is worth creating an account and giving a positive score for. Yes, it is that impressive. The game is gorgeous, it has incredible sound design, the gameplay elements are fun and intuitive, and the atmosphere throughout has beenI knew little of this game, but had seen a preview for it the other day and thought I'd give it a shot. I am nearly finished with the game, and I think it is worth creating an account and giving a positive score for. Yes, it is that impressive. The game is gorgeous, it has incredible sound design, the gameplay elements are fun and intuitive, and the atmosphere throughout has been refreshing, especially in a mystery type game. I won't give any spoilers, but the story needed to be good in my opinion being it is a mystery, and it delivers. It can be intensive on your computer at times, but only if you are running at max settings. Mine stuttered a few times, and my PC is mid range. Nothing I'd consider immersion breaking or annoying even, but it should be noted. If you are on the fence about this one, I say for the twenty dollar price range, you can't go wrong. I only stopped playing long enough to write this review I was that impressed. Expand
  86. Sep 26, 2014
    6
    I've just finished the game, and while generally I think people should allow some time to decompress before reviewing the game given the dearth of reviews out there from any trustworthy sources I thought it may be of some help to those who are on the fence whether to buy or not. Before I get into it, I also just want to note I'm impressed with how communicative the dev team has been bothI've just finished the game, and while generally I think people should allow some time to decompress before reviewing the game given the dearth of reviews out there from any trustworthy sources I thought it may be of some help to those who are on the fence whether to buy or not. Before I get into it, I also just want to note I'm impressed with how communicative the dev team has been both throughout the day on Twitter and on these forums answering peoples questions and helping them get going on the game, it's far too unusual in this day and age. I will try to keep this relatively succinct.

    Graphics: The game is beautiful, right up there with the best of the AAA titles (if not better than them). I have a hard time thinking of a game that has done environments at this level. (5/5)
    Sound: The music and sound effects are spot-on, moody and atmospheric without ever bashing you over the head in that regard. (5/5)
    Gameplay: The gameplay felt, unfortunately, a little more straightforward than I might have otherwise liked in a game of this nature. To wit, the only time I was really "stuck" was because I couldn't find a fifth environmental item - it had nothing to do with being stumped by a puzzle, rather I just hadn't stepped in the right area to cause something to pop up. That is to say that I would have liked the puzzles to require more ingenuity on behalf of the player and a bit more creativity. Everything was very straightforward. While that avoids frustration, it also limits the sense of achievement when you "solve" the puzzles as it never felt like you were really acting as a detective or solving puzzles in the way that games like Myst did. This is puzzle-lite. Some people will like that, but it definitely felt very casual friendly in that regard despite the warning at the start of the game that it does not hold your hand. (3/5)
    Story: That being said, the story was original and lovely. It wasn't momentous in the sense that games like Walking Dead and Last of Us made you care so much about the protagonists that you were brought to tears during the climax, but it was thoughtful and engrossing enough to keep you want to keep going to unravel the mystery surrounding the eponymous character. Intelligently things that seem cliche at one point make sense as you grow an understanding of what it is that's going on. (4/5)
    Value: The game is on the shorter side. I just beat it in less than 4 hours - solving every puzzle along the way. It's up to you to decide whether a four hour game warrants the price - for me I equate it to going to see a movie, so in my mind this is money better spent. But for those looking for a game where you are getting dozens of hours of playtime, this isn't it - especially considering there is really no reason for replayability (as it wouldn't change on multiple playthroughs).

    Overall
    + Graphics are superlative
    + Sound and music is terrific
    + Story is original and engaging
    - Gameplay is simple
    - Puzzles are very easy
    - Game is quite short
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  87. Sep 26, 2014
    9
    So far I don't believe I've done much of the actual storyline as I've just been exploring and admiring the views. The scenery is simply stunning. I've taken over a dozen screen shots so far in my first couple of hours of play.

    The story is very engaging and macabre and the atmosphere is immersive. I've even had the hair on the back of my neck stand up. Pros: Beautiful graphics and
    So far I don't believe I've done much of the actual storyline as I've just been exploring and admiring the views. The scenery is simply stunning. I've taken over a dozen screen shots so far in my first couple of hours of play.

    The story is very engaging and macabre and the atmosphere is immersive. I've even had the hair on the back of my neck stand up.

    Pros: Beautiful graphics and scenery. Superb soundtrack. Interesting storyline.

    Cons: Some immersion breaking red/white light pixels that flash in the distant tree line. No indication as to when you've triggered the autosave (no option to save where you want to), so it's a gamble when you stop as to how much you might need to repeat. Can't invert the mouse (option is there, but it's broken). Fell over 100ft down an elevator shaft and didn't die (which I guess is a good thing).

    Final thought: All in all a great game so far and definitely one I would recommend experiencing. I'm so impressed, I gifted a copy to a friend on Steam.
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  88. Sep 26, 2014
    5
    Yay, another walking simulator. On the plus side, it looks good at places. On the down side, it's a walking simulator. Not a video game. I played for about 2 hours. You don't get to make any choices, just walking and listening to the narrative. Save your money until it's on bundle or something, until that, read a book or play some video games.
  89. Sep 25, 2014
    9
    Mine downloaded from Steam in less than half an hour. Fantastic graphics at 1440p, also evidenced by it being slightly choppy in areas on my relatively strong system (4770k, GTX 770 4 GB, SSD, 16 GB Ram at 1866). Overall just unparalleled atmosphere and narration so far, a bit spooky as well. I am one to be graphics focused sometimes since I think it adds to the immersion. This oneMine downloaded from Steam in less than half an hour. Fantastic graphics at 1440p, also evidenced by it being slightly choppy in areas on my relatively strong system (4770k, GTX 770 4 GB, SSD, 16 GB Ram at 1866). Overall just unparalleled atmosphere and narration so far, a bit spooky as well. I am one to be graphics focused sometimes since I think it adds to the immersion. This one doesn't disappoint in that regard either: Namely fantastic scenery and ultra high resolution textures (which are apparently spliced together by scanning photographs, don't quote me on that look up the developer's explanation). All in all a very good game, I may end up downgrading slightly to an 8, but with many reviewing this without playing it yet, at least I have slightly more to support my opinion. Expand
  90. Sep 25, 2014
    10
    Earphones and a dark room with a measly Core2Duo@3.2 4GB on SSD and Nvidia 570 card plays maxed with a bit of stutter if I spin quickly while cacking my pants at a creak on the stairs.

    I MUST make one suggestion, turn the subtitles off. At least try it: They break it for me. The rest is spot on. Its atmospheric, spooky, cool, interesting, visually stunning and after 2hrs solid play
    Earphones and a dark room with a measly Core2Duo@3.2 4GB on SSD and Nvidia 570 card plays maxed with a bit of stutter if I spin quickly while cacking my pants at a creak on the stairs.

    I MUST make one suggestion, turn the subtitles off. At least try it: They break it for me. The rest is spot on.

    Its atmospheric, spooky, cool, interesting, visually stunning and after 2hrs solid play intriguing but too darn scary after the day I've had. It's not run around jump scary, imagine it's an entire world to match the feeling of playing either of the original two classic cakpants Thief levels back in the day.

    It draws you in through sights and sounds. Within 30 minutes you'll have had a WTF??! moment. Anyone who's played it will know. It's fantastic storytelling.

    I'm betting its 8 or 9 easily on an average after a few reviews. If not, my 15 spondoolies have paid for themselves already. Exceptional except.....

    sort out the Spiderwebs though.
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Metascore
82

Generally favorable reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 66
  2. Negative: 0 out of 66
  1. Oct 28, 2015
    85
    The Vanishing of Ethan Carter it's a lovely experience that enchants the player with its narrative, and landscapes. Even the sound is fitting in this smart game whose only real problem is the duration.
  2. Games Master UK
    Dec 21, 2014
    78
    A gorgeously crafted experience that's cramped by the occasionally obtuse signposting. [Christmas 2014, p.68]
  3. CD-Action
    Dec 13, 2014
    80
    Some minor disappointments did not prevent me from soaking in the atmosphere worthy of Lovecraft’s horror stories. [Dec 2014, p.46]