I believe in reviewing a game for what it is, in and of itself. You have to throw expectations out the window and not try to force a square peg into a round hole. That being said, I was not prepared for Forever Entertainment SA's latest offering. Known more for benign fare (Teddy Bear Ear) and hack and slash of Iesabel, Sparkle2 Evo seems to take a page from Hemisphere's Osmos: theI believe in reviewing a game for what it is, in and of itself. You have to throw expectations out the window and not try to force a square peg into a round hole. That being said, I was not prepared for Forever Entertainment SA's latest offering. Known more for benign fare (Teddy Bear Ear) and hack and slash of Iesabel, Sparkle2 Evo seems to take a page from Hemisphere's Osmos: the classic become the biggest formula set to an ambient soundtrack. Set in an aquatic biosphere, your goal is as you would imagine: become the biggest organism on the block by eating your way to the top, guided by colored beacons like so many dinner bells.
Sparkle's primary draw is its immersion. Graphically it is a simple but gorgeous aquatic landscape, accompanied by a lush ambient electronica track, which changes as the levels change. It offers some incentive to finish the level quickly as the tracks, as ambient music is apt to do, can become somewhat repetitive and tedious. Movement and speed controls via mouse/keyboard are basic and intuitive, though game controller support would have been appreciated. Gameplay itself is very much a rinse and repeat, but the boss levels are fun, and species customization is fun. Not a true RPG style via a menu, but there are unique strengths and weaknesses based on your chosen diet. And there is so much potential from a multi-player standpoint. To my knowledge the only multi-player option is race-based, but imagine a co-op vs computer opponents or the time-tested deathmatch. If Forever Entertainment chose to, they could pump in a few more updates and expand the look and feel of biomes, additional music tracks, and co-op options which could really add to the shelf life of a game like this.
Overall, I was very pleased. Fun game to chill out to (dark room, headphones, you get the picture), minimal learning curve, immersive environment, and a solid value at $5 (I got mine from Steam).… Expand