- Publisher: EA Games
- Release Date: Oct 28, 2003
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GameNowThe best Sims expansion and a must-have for any Sims fan. [Jan 2004, p.66]
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And the Sims wouldnt be the Sims without great music, given an appropriately magical theme in Makin Magic, and the now-famous Simlish language spoken amongst Sims populating your PC.
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The addition of spells is just what the franchise ordered. It's a fitting tribute to the simulated reality that The Sims has become famous for -- and a great way for the original game to bow out.
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Whether youre trying to find rare ingredients to try that next spell on your list, testing out new recipes or just making sure your Sims crap when they need to this game is still very capable of stealing large portions of your life from you.
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A chore-saving final addition to the original Sims. Its whimsical nature is a nice change of pace from the previous expansions.
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PC GamerJam-packed with cool content, quirky humor, and the most polished gameplay of the entire series. [Holiday 2003, p.108]
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The latest -- and probably last -- expansion pack for The Sims, Makin' Magic, is easily the most fun of the seven.
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This is the way The Sims ends, not with a whimper but with a bang.
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It adds a lot of fun and magic, as well as some interesting new items and jobs to partake in.
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While some of Makin' Magic's more-colorful additions seem a bit out of place, this final expansion pack adds plenty of new things for you and your sims to do.
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Personally, I find the magical nature of the expansion charming but incompatible with the basic concept of the series.
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One great addition in Makin Magic is the creation of a character inventory, which allows you to keep MagiCoins and ingredients for spells and charms.
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Computer Games MagazineIt's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]
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Given the open-ended nature of the series, most hard-core fans will enjoy investing their time here acquiring elusive ingredients and perfecting their hocus pocus, while casual fans will get a kick out of the chaos they can cause spending a few hours playing around with it.
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Brings more than 175 new enchanted items, which alone justifies the purchase. These special objects can take care of the less-pleasant chores in your life, leaving you free to pursue personal happiness.
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The new Magic Town, host of object additions, and backward compatibility with previous expansion packs ensures that fans will stay busy until The Sims 2 is released in a few months.
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Game InformerIt's a ghoulishly good time for existing Sims fans. [Dec 2003, p.183]
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While it still has the old Sims Time problems it is fun to play and offers gamers enough new objects and game variety to keep the title fresh up until next year when the whole thing will start over again with "The Sims 2."
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The new additions are fun and fairly innovative, but I doubt they'll be enough to hold the attention of even slightly jaded Sims players for long.
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While certainly not the most inspired of concepts, its still quite fun to explore, experiment and integrate the games additions into your Sims world even after the novelty of its spells wears off.
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If you have time and patience to balance Sim-caring and magic, this expansion is a keeper.
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If you expect that you'll live in a magical world, casting spells left and right and hanging out with vampires and undead comics within ten hours, then think again.
Awards & Rankings
User score distribution:
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Positive: 29 out of 45
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Mixed: 10 out of 45
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Negative: 6 out of 45
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AndreaMar 12, 2005The game is ok. not the greatest!! i liked it when it was more realistic.
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MariusS.Jul 16, 2004This game is the coollleeesssstttt :))) but i am waiting for the sims 2 than one wil be more greater.
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JulianaL.May 19, 2004Its AWESOME.