Metascore
70

Mixed or average reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 75
  2. Negative: 2 out of 75
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  1. Sep 3, 2014
    90
    Everything feels like a step forward, even though there are some aspects (like random tutorials or some situations in which we felt completely out of control) that we would like to see more polished. Still, a great choice for The Sims fans.
  2. Sep 8, 2014
    88
    Even with the missing content, The Sims 4 delivers a gameplay experience that is highly-entertaining and addictive for both series veterans and newcomers.
  3. Sep 10, 2014
    85
    The Sims 4 moves away from its predecessors, but the result is cool and fun.
  4. Sep 10, 2014
    85
    Besides the hugely improved Build Mode and Create-A-Sim and the fact that the game runs very smoothly this time around, this is the weakest base-game in the Sims-series. But luckily not by a great distance. Burrowing deeper than the first, somewhat disappointing hours, players will find that a lot of the missing features (basements, toddlers, pools and a ‘open world’ village) are compensated by lots of animations, objects, collectibles and other fun stuff that only Sims-lovers can truly appreciate.
  5. Sep 7, 2014
    85
    And yes, it is another Sims iteration, but at the same time this one feels clean and fresh. The emotional interactions are really interesting, and the combination of these with different Sims' personality traits and aspirations can make for some great unpredictability. Despite what’s been left out, The Sims 4 feels like it’s heading in the right direction.
  6. Pelit (Finland)
    Oct 25, 2014
    80
    The Sims 4 is once again a new beginning. Needs more content and soon, please. [Oct 2014]
  7. Oct 15, 2014
    80
    If you are a Sims veteran that hasn’t picked up Sims 4 straight away, do it. There is an improvement in a lot of areas to the game, mainly the build modes and the introduction of the moodlets, and it is only going to get better as they patch and add more content to the game.
  8. Sep 22, 2014
    80
    The Sims 4 is a weird encounter, it feels upgraded but at the same time it feels chopped down in favor of future DLCs. No doubt the loyal fans will enjoy the new member in the Sim family but some more hardcore players will feel that they are moving a step back and not a step back to prepare for a leap.
  9. Sep 18, 2014
    80
    The Sims 4 has lost some appeal as a total life simulator, but on the other hand it has won much as a role playing game.
  10. Sep 12, 2014
    80
    The way they interact with each other, the way they can eat, watch TV and chat about underpants or spaceships at the same time is a marvellous technical achievement that puts the rest of the game, with its missing pools and open worlds, into context. I wish we could have it all in the same package – perhaps The Sims 5 will – but for now, I’m happily and frankly unexpectedly willing to trade those bells and whistles for characters that feel, well, real.
  11. Sep 10, 2014
    80
    How does The Sims 4 measure in the grand scheme of things? It’s an excellent stepping stone for what could be moving forward, although this comes at the cost of numerous add-ons and expansions raiding our pockets.
  12. The Sims 4 provides an intimate and varied experience; being as a god over sprites, to then adopt the perspective within creation, and to, with empathy, become another person, to observe a whole family, or any number of people, as frequent and as seriously as one chooses. For what it is, a simulation game of life, relationships and interior design, I give it an [80].
  13. The Sims 4 simply has core-features. No pools, no garages and other important stuff... Expansion Packs are coming. The Sims 4 has weak content, AI is problematic and it's definitely the worst The Sims game ever.
  14. Sep 5, 2014
    80
    The Sims 4 has solid foundations, but it feels like it isn't finished yet. Having said that, new gameplay qualities open fresh possibilities for the player.
  15. Sep 4, 2014
    80
    The Create-A-Sim and Build Mode systems are much more accessible yet offer a lot of depth for those that desire it. Sims are smart, can multitask, and interact in lots of nifty ways. However, there are still plenty of missing core items while the existing set of options are limited, to say the least, no doubt to ensure that the upcoming expansions bring lots of highly desirable things.
  16. Sep 4, 2014
    80
    The Sims 4 has solid foundations. We love the new focus on the Sims but we can't understand why there's a loading for every damn house, when The Sims 3 was a little open world.
  17. Sep 4, 2014
    80
    The Sims 4 certainly doesn't reinvent the wheel and is not as comprehensive as its predecessors, but at the same is an accurate revision of almost every unbalanced gameplay aspect of the series.
  18. Sep 4, 2014
    80
    The Sims 4 is unique in its genre and this new release is perfect for both fans of the series and beginners. The new features such as emotions are exciting and completely renovate the gameplay, but the game suffers from a brutal lack of content. It's a great game that needs more content as soon as possible.
  19. Sep 12, 2014
    79
    Series veterans are also going to realise that despite the various improvements, The Sims 4 is not in any way as robust as The Sims 3. The core game is magnificent and well designed for the most part, but there are a ton of missing extras, which will presumably be filled out with various DLC packs.
  20. Sep 9, 2014
    79
    Once more with feeling: this is a fine if familiar base game with great creative tools.
  21. Sep 4, 2014
    78
    The Sims 4 is a fresh new start for the franchise. This means that we have to accept some deprivations and sacrifice a few gameplay elements. Maybe we won't have the same amount of content as the previous games (there will be add-on and DLCs), but the new CAS, the Interface and social interactions are greatly improved.
  22. GameStar
    Sep 8, 2014
    77
    On its own it's an entertaining game, but compared to The Sims 3 it's a step back and a lesser game.
  23. Sep 7, 2014
    76
    Without its open world and many beloved features from its predecessor, Sims 4 loses some of the series’ charm. Fortunately, the concept of Sims works so well that none of this dulls the fun in a significant way. The new emotion system is a little superficial, however, and could use work in the future.
  24. Oct 20, 2014
    75
    Sims 4 would've been a really good game if it'd had another six months of production time, and I thinkit has the potential to be great after a few expansions fill in the holes.
  25. Sep 29, 2014
    75
    The Sims 4 is a fantastic game at its core, but with its tiny neighborhoods and many features simply missing, it holds itself back from Sims greatness.
  26. Sep 22, 2014
    75
    I think it is a better foundation to build on than The Sims 3 had at launch.
  27. Sep 16, 2014
    75
    The game is empty and expensive, unable to evolve in such a way as to let us speak of "new generation". We are faced with a technically valid, incredibly pleasant product, that is at the same time inexplicably unable to bring those elements that, after fourteen years, all the players would have taken for granted.
  28. Sep 10, 2014
    75
    It’s a good start to what may eventually be expanded into a great Sims game, but it’s not there yet.
  29. Sep 9, 2014
    75
    The Sims 4 is a game taking a big step forward and then two steps back. A new emotions system is a breath of fresh air, creating your sim and your home have been improved, and it's all good. Unfortunately: frequent loading screens, a not-so-open city, a dull neighborhood, few careers and lack of many things known from previous games create an overall muddy image of the game. It's good, but not that good - fans could be disappointed.
  30. Sep 8, 2014
    75
    The Sims 4 is a good game marred by a dire lack of content, the - albeit solid - foundation for a never ending stream of DLCs.
  31. Sep 5, 2014
    75
    For me, the experience was like taking your car to the shop. When you get it back, it’s shining, detailed, and purring: They’ve traded your Ford Focus for a Ford GT. Hooray! But then you get in and notice it’s a stick shift, with manual brakes and steering, no stereo, no A/C, and wait, where are the doors?
User Score
4.2

Generally unfavorable reviews- based on 2630 Ratings

User score distribution:
  1. Sep 2, 2014
    0
    When I first fired it up, I thought, 'wow, this looks promising!' The music was nice, the interface was improved and it was much faster thanWhen I first fired it up, I thought, 'wow, this looks promising!' The music was nice, the interface was improved and it was much faster than the previous games. Create-a-Sim looked good, too (at first). Then, I started to realize that this game just isn't that good. Create-a-Sim is a disappointment compared to previous games. There's no color wheel and there aren't even many colors to choose from. There just aren't a lot of options and I had significantly more trouble getting my Sims to not look the same, even with the adjustments of facial features (which actually aren't that great because they are very limited).

    The game feels like a Sims game but it's missing a LOT. Not just content such as pools, outfits, colors, etc. but gameplay and options. The options are practically nonexistent. The camera doesn't work that well and there are zero options to adjust it! Have they never heard of options in video games?

    Overall, I'm just not a fan of this. It's a Sims game with better coding but 1/4 the amount of options and it brings very little to the table in terms of new or original content, just multitasking and emotions. Not worth the money.
    Full Review »
  2. Sep 2, 2014
    1
    I played with the Create A Sim demo and felt I had a good understanding of it, but once I started in the actual game the create a sim setupI played with the Create A Sim demo and felt I had a good understanding of it, but once I started in the actual game the create a sim setup has no natural path. Despite having the tutorial, (which if you click off of it goes away until you randomly do whatever it asked you to do.) It assumes you know what to do, and it tries to empower the user with "freedom" and flexibility, but instead you end up missing parts like changing body parts. You see the dials for muscles & fat, but clicking on the body parts and adjusting them at different angles? Well I hope you intuitively know where they are and what their abilities are b/c there is nothing to queue you to their functionality. Again I've been playing with the CAS demo extensively, but in the production version of the game there is no natural flow.

    My biggest complaint is that there is far less control in general. You have only the pre-determined styles and there's no room to custom or alter ANYTHING.

    Like that shirt or counter top but want to make it a shade lighter? Too bad! You get these 5 options we've created.
    Want to make that metal object, wood? #SorryNotSorry
    What a design on that lampshade? So long as it's white, sure!

    There are 1/20th selection of anything, except random crap you don't care about. There are 6 counter/island styles, but 19 stove hood styles. Seriously?

    Standard things are missing. Like? Dishwashers. Under counter, trash compactors. Classic double kitchen sink. Not-hanging ceiling lights (i.e. standard flush mounted can lights)

    The new mouse/camera controls are weird. You can change them back to Sims 3 style but since you're missing pitch/tilt it doesn't make much sense.

    I am so frustrated by the complete lack of *everything* I rage-quit while setting up my house. Something that I could do for hours in all previous versions.

    I spent nearly all of last weekend in The Sims 3, making a really cool new house. Making sure that the wood of the bedroom furniture was the same style and color. Pulling tones from bed fabrics and using them in curtains and wall colors. Making sure the metal of the kitchen counter knobs was the same metal and hue as the light fixtures and the appliances.

    All of the subtle details that made The Sims 3 a fantastic customizable world are COMPLETELY lacking in The Sims 4.

    They completely screwed up the worlds too. Instead of having a cohesive world, you have the vague notion of a world with out of scale venues in neighborhoods. In order to go anywhere or see your world you have to use your phone. Instead of getting in your car or summoning a taxi you go to a load screen and appear at the venue. You cannot seamlessly travel within the world only in the neighborhood. I feel like I am using an internal alpha and not a released game.

    With the Sims 3 I loved trading patterns in the Exchange and getting new buildings or furniture that would have new patterns that I could customize and apply in existing buildings or clothing. I loved being able to choose that SPECIAL shade of green for my Sims eyes, deep green but vibrant. I missing selecting hair color and adding subtle highlights and low-lights.

    I've spent hundreds upon hundreds of dollars, buying every expansion pack, every new world, every stuff pack and new set and venue in The Sims 3 store.

    The entire reason I loved playing this game, the customizing of houses, and furniture and clothes and the people ... all of that has been decimated to what can only be described as bare bones, poor-mans replica.

    I want to throw money at EA like I did with The Sims 3, but until I can change the shade of purple in a shirt, or matchy-match my furniture, I have no reason or desire to. I am heart broken that the newest version of my favorite game is only a shell of it's former glory.

    All of that is gone, and until it's back, I am too.

    Damn, so disappointing.
    Full Review »
  3. Sep 2, 2014
    0
    What the hell? I bought this being really excited about getting the next generation of Sims games, but it really just seems like a fancied upWhat the hell? I bought this being really excited about getting the next generation of Sims games, but it really just seems like a fancied up version of the Sims 2 with LESS features. Where is all the additions Sims 3 brought? Why is so much gone now while there are still some objects and movement that are the exact same as in previous games? I feel really scammed for getting such an incomplete product.

    I thought after Sim City, EA would be more eager to regain their trust with the customers, but I guess I was dead wrong. Unless you like paying more than 50 bucks for a Sims game that has less features than the freemium app on mobile, I would recommend you to throw your wallet at something else. EA does not deserve any money for this.
    Full Review »