- Publisher: Tale of Tales
- Release Date: Mar 18, 2009
User Score
Mixed or average reviews- based on 124 Ratings
User score distribution:
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Positive: 70 out of 124
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Mixed: 22 out of 124
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Negative: 32 out of 124
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- Most helpful
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Nov 15, 2015
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Feb 17, 2013
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[Anonymous]May 5, 2009
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MartijnSlagmanMay 6, 2009Poor game.
It doesnt keep you into the game, after walking for half hour you will get extremely bored. There is nothing artistic about this game. With weird sound(Chains etc.) they try to create a horror scene with some macabre scenery.
Yes it's only -
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CentipedeJan 30, 2010
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Jun 29, 2014
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MadIboughtThisTJul 31, 2009This seems like a bad game and the reviews I have read are using its artsy to cover up for it. This is NOT a game. If you like running around a forrest pretending you are looking at Art and want to run around aimlessly imagining all of the emotions its causing you, then you may like this game but there seems to be no point or even good story to the game. I wish I never bought it.
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IsaacVJun 10, 2009
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MarcoTorelliMay 7, 2009I vividly remember "American McGee's Alice" which coupled storytelling, design and gameplay into something that might be called "art" without forcefully shoving it into your face.
The designers behind "The Path" did just that and ended up with a pseudo-intellectual crapfest that along the way sells its design deficencies as part of the supposed "art". -
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Apr 8, 2013This is pretty much an unintentional parody of indie games.
If you're the most pretentious person at your Hop Topic and want to experience the most convoluted adventure game logic this side of Sierra and also hate yourself I strongly recommend this game. -
Dec 30, 2015Clunky, unintuitive controls with poor animations and sounds make this a drawn out chore rather than an enjoyable experience. Its trying to be different and for innovation i give it 2 points but its just so tedious and poorly executed to be given any more.
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May 29, 2013
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Apr 26, 2013
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Oct 31, 2013Pretentiousness: The Movie: The Game
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Aug 18, 2018The whole point of the game is to not follow the path (which is the only instruction the game gives you) which is an interesting concept. However there never feels like there is any reward for exploring the world and instead becomes a frustrating experience of being lost.
Awards & Rankings
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It will be years before a game made by the big budget software houses like Ubisoft or EA is brave enough to attempt anything remotely similar, but The Path shows promising signs that gaming is starting to grow up.
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The Path is not a game, it's art. And damn good art too. If you're open to it, try it and draw your own conclusion.
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One thing's for sure, regardless of whether you love or hate The Path, you won't forget it.