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7.3

Mixed or average reviews- based on 2213 Ratings

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  1. Nov 3, 2019
    4
    Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Well, lots of things did.

    Let's begin with the STORY: The idea and the theme have a lot of potential on paper, however they feel so badly carried out. All the missions feel so
    Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Well, lots of things did.

    Let's begin with the STORY: The idea and the theme have a lot of potential on paper, however they feel so badly carried out. All the missions feel so simple, like they're straight corridors for you to follow without any difficulty, with a great lack of originality in the quest designing, and this applies both to the Main and Secondary Quests. Your decisions are mostly A or B all the time, and they never have a noticeable impact in the world. The amount of NPCs that feel unique and interesting can be counted with one hand. ADA seems so interesting at first but then it's just like the writers forgot about her...

    The DIALOGUE is extense, yes, but to me it was made with more quantity than quality in mind. Every mission, no matter how pointless, features one or two NPCs with endless dialogue which, would be good if they ever told you anything interesting, original or unique. Mission after mission I kept exhausting every dialogue option hoping to stomp on something special. Eventually I ended up thinking that perhaps the good stuff was in the Main Quests, but no, they are barely any distinguishable from the Secondary ones.

    It's not just the lack of attractiveness of what you're told to do, it's the low levels of greatness in what happens in the missions. There's no action beyond combat in the game. Nothing blows up, no cinematics, nothing. Hell, it's a game set in a wild colony lost in space, I can't understand why they just didn't throw some more spectacle in it. Also, it seems like the game forgets about the existance of feelings in the players. It will never make you feel sad, happy, furious, nostalgic. You get the point.

    The COMBAT is quite poor, there's a certain variety of weapons, yes, but very few feel any unique, and even fewer feel fun to use. The kind of enemies you face is very repetitive and limited. Human enemies barely use covers, and everyone just ends up running head-on against each other, your companions included.

    The PERKS feel so little original and useless, they don't change or unlock anything. The character skills aren't that bad, but they feel badly balanced. You can always easily convince every NPC of whatever you want, no matter how early in the game.

    As POSITIVE THINGS, there's the art design, which in fact does feel special. Loading screens, clothes, interiors, neons, etc. The voice acting is quite good. The enviroments in the planets are quite original too, but that doesn't mean they are beautiful or attractive.

    To me, the game just lives of copying New Vegas, clearly a powerful marketing tactic, but it does so wrong trying to imitate its structure. In fact, as far as I know the important minds that designed New Vegas left Obsidian long ago. We all know how dissapointing Fallout 4 was compared to the previous Fallout games but... I would choose it over The Outer Worlds any day of the week.

    After finishing the game and having completed every single bit of content it offers (in 32 hours), I can't think of anything remarkable enough to remember the game for it. Honestly, it felt like I wasted my time trying to like something I could not.
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  2. Nov 8, 2019
    2
    I had to come give my review since so many people are raving about how good it is, they all say "the writing is good" yeah it has well written dialogue in a boring short story. Also the combat is boring, the skills dont matter the perks are bland, many of the characters are forgettable and the game is very easy even on hard mode. I enjoyed parts of it but its not a "10/10" game.
  3. Oct 29, 2020
    4
    RPG must have an interesting plot, characters, variability and desirable an interesting gameplay - The Outer Worlds not about that. Plus lags.

    If The Outer Worlds 2 will be, so Obsidian a lot of work to make from The Outer Worlds - a true rpg.

    Many gamers want alternative for Mass Effect, but not this time.

    1/10 for trying make space rpg.
  4. Oct 26, 2019
    5
    I would say decidedly average. I came into this game excited based on the initial 20min gameplay video thinking this would be on par with fallout writing. Coming from a respectful company who wouldn't be excited?

    I gotta say though. That I got disillusioned pretty quick. There is a lack of overall art direction, interiors which could have had a more vivid inspired art style went with
    I would say decidedly average. I came into this game excited based on the initial 20min gameplay video thinking this would be on par with fallout writing. Coming from a respectful company who wouldn't be excited?

    I gotta say though. That I got disillusioned pretty quick. There is a lack of overall art direction, interiors which could have had a more vivid inspired art style went with safe and functoinal. There's this weird mish-mash of different lifts from different video games.

    Floating damage numbers from Borderlands? Check
    Robots/machines extolling virtues of a product in a Bioshock kind of way? Check
    Text selection almost exactly like Fallout (including the awful role-play tunnels of 1. Yea that sounds great 2. aw you shouldn't have! 3. Well, gee I dunno, I guess?

    There's no option to be mean in some of the interactions! When you play the old fallout/crpg games, you could get in a whole lot of trouble over the things you said... in this one? You can almost spam any option and get to the end with no worries. It's too cookie cutter.

    I gotta say the level pacing is too off kilter too. Getting a level isn't really a reward, it's more of a 'alright, more points time'.

    I will say that I appreciated the setting and the premise for the story seemed promising, but I am having an awful time liking my companions and am not really feeling 'wowed' by the landscapes/graphics so far. It's a hard sell to continue! Makes me wish some of the good old crpgs came back but those were a product of their time/makers. Back when computer games were made mostly by the same demographic that played them. There's too much candy crap in this. I don't feel tough when I'm trying to defend someone's feelings in a video game and there's no real meat and potatoes to this.

    I'd hate to give it a 5/10, I'd say 8/10 for overall premise but 5/10 for how I felt after a good amount of time in it. Meh.

    In a 2019 game characters speaking with the visual quality of oblivion, or the weird janky art style that exists between
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  5. Nov 13, 2019
    3
    The Outer Worlds is sadly one of the most disappointing games I have played in recent years based on my expectations and the disconnect between the review score and my own experience.

    First starting off with the positives: + The world is quite beautiful and aesthetically pleasing. + The game runs smoothly and has relatively low system requirements despite the good looking graphics
    The Outer Worlds is sadly one of the most disappointing games I have played in recent years based on my expectations and the disconnect between the review score and my own experience.

    First starting off with the positives:

    + The world is quite beautiful and aesthetically pleasing.
    + The game runs smoothly and has relatively low system requirements despite the good looking graphics
    + The game grants you a good amount of freedom in how you play the game and complete the story

    Sadly these few positives don't make up for the glaring amount of negatives that haunt this game:

    - The story is a bad joke. You have a nice intro that peaks your interest and then for the next 20 hours you're basically doing fetch quests and go from A to B to C until the story is picked up again a few hours prior to the end when everything is hurriedly wrapped up.
    - Sadly the world you walk through is completely sterile. Even Fallout 3 had more surprising NPC interactions in the "open world" than this game. It's just a bunch of robot npcs that stand on their assigned spot for the entirety of the game and do nothing at all.
    - The entire game is basically based on the 15 year old KOTOR game design. You have cities seperated by loading screens and giant doors. You have "open worldy" zones which are a bit bigger and no longer separated by loading screens thanks to the advancements in technology. But there is no real discovering going on and there's still invisible walls limiting your movement to a core area.
    - If you know Obsidian's old work like KOTOR 2 , the "Captain + Crew + Spaceship" template makes you expect interesting characters, unexpected interactions as the story progresses and intruiging character side quests. There is exactly one interesting party member (Parvati) in your crew, the rest is devoid of intruige and just a gigiantic waste of space and time. Well, let's be generous and say 1.5 characters, because the cleaning robot Max was a nice companion to have, but he has no side quest.
    - The balancing of all aspects of this game is terrible: The Game is too easy, even on "Hard". You constantly feel overpowered like walking through the game in God Mode.
    - With the exception of the opening hour you always have too much money, ammo, lockpicking, medkits and hacking tools.
    - You receive so many attribute points that you won't miss a single dialogue skill check until late into the game which makes the entire system meaningless as you don't have to take any hard decisions. Even then a single quickload, a change of items with different stats and you'll be able to pass the check on the 2nd try in 9/10 cases
    - The skill tree is devoid of any interesting pieces. It's consists almost entirely of things like 10 points added on this attribute, 50Kg more weight carry, 20% more dmg here, cooldown reduction on that or a few more seconds in Bullettime. Basically its sole purpose is to make an already easy game even easier.
    - The item variety is poor, unimaginative and has been done better in games that are 15 years old.
    - Melee combat feels terrible and ranged is average at best.
    - Controls feel floaty and unrealistic. Not state of the art at all.
    - The highly acclaimed dialogue is not outstanding at all. After a dozen hours when I realised nothing of interest is being said in 95% of text I found myself pressing space bar to skip the voice acting and just skim over the text. The one exception was Parvati who is the only amazingly voiceacted character and therefore enjoyable to listen to.
    - The text snippets are unimaginative and boring. I played "Control" a couple of months ago in which I read every piece of information. In The Outer Worlds I gave up on trying to find anything of interest after 10-12 hours of game time

    There's probably more that I could list, but I can't bring myself to write anymore about my terrible experience. What a waste of time it was. For 10 hours this game makes you believe that there is another level of depth to it, which simply doesn't exist. In my case I didn't want to believe that an Obsidian RPG could be as bad and boring as this one, so I fell victim to the sunk cost fallacy and carried on. Sadly there is no pay-off, no magical turn-around, no new exciting gameplay mechanic. Just more of the same bad game.
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  6. Oct 27, 2019
    5
    This is a strange one. It's different, not original, just different cause it's derivative of numerous other intellectual properties. It's clearly a Fallout 3/NV type of game, except instead of open world it's got hubs on various planets like in Jet Force Gemini, uh, I mean Mass Effect. The visual design takes some inspiration from Bioshock and No Man's Sky. A lookalike of Rick from Rick &This is a strange one. It's different, not original, just different cause it's derivative of numerous other intellectual properties. It's clearly a Fallout 3/NV type of game, except instead of open world it's got hubs on various planets like in Jet Force Gemini, uh, I mean Mass Effect. The visual design takes some inspiration from Bioshock and No Man's Sky. A lookalike of Rick from Rick & Morty is the first character we meet, and HAL 9000 is chilling in your ship. Obsidian makes it all come together due to a high level of polish and a determination not to take itself seriously.

    This is a silly game. The story is about a cartoonishly evil yet wacky corporate dystopia in space where all the women look like boys. You can do basically anything with no consequences, which somewhat makes up for everything being very ugly and cluttered, so I don't even know what to say right now. It seems to have a shockingly adequate amount of stuff in it. It's barely an RPG yet there's lots of factions and dialogue. It hurt my eyes the first time I played but I'm ok now.
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  7. Oct 28, 2019
    4
    It's okay, not great. By piggybacking off the coattails of previous games of a similar genre, The Outer Worlds is able to gain a hyper hype following by unsuspecting fans but is only an incomplete ersatz FO4 style adventure. While the user interface and gameplay mimics familiarity, it is unexciting, to say the least.

    TOW is a shell of previously successful games from 5 to 10 years
    It's okay, not great. By piggybacking off the coattails of previous games of a similar genre, The Outer Worlds is able to gain a hyper hype following by unsuspecting fans but is only an incomplete ersatz FO4 style adventure. While the user interface and gameplay mimics familiarity, it is unexciting, to say the least.

    TOW is a shell of previously successful games from 5 to 10 years ago. It might be worth a discounted price on Steam next year, or 1 dollar promotion at Microsoft's store for a month to try; however, it's not worth 60 bucks.
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  8. Nov 3, 2019
    1
    The Outer Worlds is NOT Fallout: New Vegas in space.

    The comparisons I keep seeing and hearing about this are just unfounded. There is no sense of exploration in this game, no wonder or awe. The bounds of each area are so claustrophobically close to one another. The combat is drab, and more reminiscent of an MMO than anything else. NPC factions don't clash with one another (unless
    The Outer Worlds is NOT Fallout: New Vegas in space.

    The comparisons I keep seeing and hearing about this are just unfounded. There is no sense of exploration in this game, no wonder or awe. The bounds of each area are so claustrophobically close to one another.

    The combat is drab, and more reminiscent of an MMO than anything else. NPC factions don't clash with one another (unless scripted to do so), and it feels hollow. Monsters have LEASH ranges (as in MMOs) which allows you to cheese fights, trivializing content. The actual pool of enemy types is dreadfully small (Sprats, Primals, Raptidons, Mantisaurs, Mechanicals, and Humans - woo. :/) Fighting these things is never interesting or exciting. The "difficult" encounters can all be trivialized in the same manner - kill/leash everything you need to, then TTD blind, maim, and cripple your "hard" target and then finish it off. Rinse repeat.

    The items are uninteresting - there are 3-4 different variations of items that do the same thing, but last for a few seconds longer. This bloat feels intentional, to try and mask the shallowness of the system. Furthermore, using these items doesn't actually increase the value of skills you've already got maxed out so you can't, for example, have maxed out Mind/Intelligence and use the "MIND+1" item to further boost the related skills.

    The dialog system, while admittedly populated with some well-performed content, is very hollow. Some save-scumming reveals that MANY "choices" are outright lies - leading to the same conclusion regardless of the route the player takes.

    The art direction feels... lacking cohesion.

    The scores above 7 sincerely make me wonder if these people have actually played this game for more than a few hours.

    At 2 hours in, I was smitten.

    At 3 hours in, I started to see the cracks, seams, and boundaries

    At 5 hours in, I noticed that "choices" really often didn't actually matter.

    At 10 hours in, I stopped reading terminals (realizing that the game tracked everything that mattered anyway)

    At 20 hours in, I just wanted to be done

    At 35 hours in, I abandoned everything but main quests and started killing everyone who looked funny at me.

    On beating the game I just feel like I wasted a bunch of time on a sub-par, overhyped and derivative game that has done nothing to push the genre further - nor has it adequately paid homage to the games that came before it.

    1/10. Hollow experience. Don't waste your time or money on this.
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  9. Oct 27, 2019
    5
    This is no where on par with New Vegas. It starts off setting up this detailed and immersive world, then just never delivers. I really wanted to love this game, but I couldn’t. World is bland and empty. You get the illusion of depth and content, but once you actually start exploring you realize there isn’t actually much there. Choices don’t actually matter. Companions are automaticallyThis is no where on par with New Vegas. It starts off setting up this detailed and immersive world, then just never delivers. I really wanted to love this game, but I couldn’t. World is bland and empty. You get the illusion of depth and content, but once you actually start exploring you realize there isn’t actually much there. Choices don’t actually matter. Companions are automatically loyal with little to no effort; this feels a bit forced. Armor and weapons look exactly the same except for the science weapons, which are a fun novelty for a few kills then get boring. The navigation map is a bit misleading. It looks like you have a slew of planets to explore but you don’t. They’re inaccessible. The “beating heart” of the colonies, Byzantine, feels empty and small. The story is way too short. I did almost every side quest, all of the companion quests, and am pretty sure I explored every building. I still got less than 25 hours play time. I don’t feel like I got something worth of 60$ at all. I’m still a bit shocked at how short it was. Suddenly I was on the last mission and I was so baffled. Graphics are okay to me. Decent. Voice acting is very good. Bugs are minimum. Very little technical problems, but the content is just completely lacking. Dialogue and in game messages can be pretty funny. Expand
  10. Oct 29, 2019
    5
    This game is overrated. The main problem is the fact that it is extremely shallow. The world in which the game is set actually has a lot of potential but sadly most of that potential isn't realized very well. In the aspect of depth it doesn't match up well with games like Fallout NV. You can still have fun, especially if you like the overall setting, which I think is executed fairly well.This game is overrated. The main problem is the fact that it is extremely shallow. The world in which the game is set actually has a lot of potential but sadly most of that potential isn't realized very well. In the aspect of depth it doesn't match up well with games like Fallout NV. You can still have fun, especially if you like the overall setting, which I think is executed fairly well.

    The people calling this a good RPG are in my honest opinion - delusional. As a game I can get away with calling it average, as an RPG however I have to say it is complete garbage. People who praise this as a good RPG must have never actually played RPGs beside heaps of burning trash like Fallout 76.
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  11. Oct 27, 2019
    7
    It is an interesting game. Starts out a bit clumsy but the middle parts were quite enjoyable. I felt at the end that I barely accomplished anything.

    The writing and dialogs were great. Not too chatty, sometimes whaky and there was an option to my liking almost always. The companions were fun. Adding a face to the ship's computer was a great idea. The gunplay was okay, never felt
    It is an interesting game. Starts out a bit clumsy but the middle parts were quite enjoyable. I felt at the end that I barely accomplished anything.

    The writing and dialogs were great. Not too chatty, sometimes whaky and there was an option to my liking almost always. The companions were fun. Adding a face to the ship's computer was a great idea.

    The gunplay was okay, never felt underpowered or overpowered as I played on the lowest difficulty for the story.

    The game seems to generate a lot of guns, armor and helmets but I never cared for them much. One can "upgrade" existing items for a price. Also I never cared for the food and stim items (could be nice for a food build though).

    There are choices, skill-based options but other than arranging an alliance between two settlements, one has to decide for one or the other side. I decided to talk most my way through.

    The graphics was okay, but running with very high on my system frequently caused FPS drops at the bigger locations. Nothing devastating. The NPC faces were odd and felt very New Vegasy, even though the engines are completely different.

    One disappointing thing was the price, €60 (which is quite steep considering exchange rates to my local currency) for a AA game from the Epic store with 20-25 hours of playtime. Were it like €45, no complaints.
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  12. Oct 26, 2019
    5
    Very, very average.
    The combat is mediocre and becomes very boring quite quickly. It's not really much of an RPG, it leans more heavily on being a shooter which is not good as the gun play is lackluster. All of the perks just give a percentage bonus and all of the non-combat skills just buff combat for some reason. The story is not very engaging. I wouldn't call this game bad, I just
    Very, very average.
    The combat is mediocre and becomes very boring quite quickly. It's not really much of an RPG, it leans more heavily on being a shooter which is not good as the gun play is lackluster. All of the perks just give a percentage bonus and all of the non-combat skills just buff combat for some reason. The story is not very engaging. I wouldn't call this game bad, I just can't find anything to say about this game that stands out as good or great. It feels very dated and like something that would have come out early on for the PS4/XBONE, Wait for a sale if you really want to try it.
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  13. Oct 26, 2019
    5
    The Outer Worlds. I was expecting to live out my dreams pretending to be in Firefly. I ended up in SparkNat. I understand the appeal of this game for someone who is new to RPG's; but for the hardcore fan in will fall very short. Your skills are quick to develop, with little sense of achievement for hitting a Level goal (that you constantly seem to be ahead of anyway.) Combat that isThe Outer Worlds. I was expecting to live out my dreams pretending to be in Firefly. I ended up in SparkNat. I understand the appeal of this game for someone who is new to RPG's; but for the hardcore fan in will fall very short. Your skills are quick to develop, with little sense of achievement for hitting a Level goal (that you constantly seem to be ahead of anyway.) Combat that is painfUlly shallow, uncomfortable, and icelike, and a bloat of uninteresting dialogue. As well as dated graphics, and gameplay in general. There is definitely a good story in there. But it's buried under so much fluff, and out if place comedy. To the Skyrim fans out there, you'll love this. To people who are more partial to something like XCOM, or Kingdom Come Deliverance. You'll likely be very unimpressed with TOW Expand
  14. Oct 28, 2019
    5
    Sorry but the people shouting "perfect rpg" from the rooftops are honestly deluded or have never experienced a good RPG before.

    Good things: -Quests and dialogue were varied and had choices, the humour was spot on there were times I literally burst out laughing. -Story was also competent, not the best but not bad. I won't spoil here. -Graphics and art style were really stunning, I
    Sorry but the people shouting "perfect rpg" from the rooftops are honestly deluded or have never experienced a good RPG before.

    Good things:
    -Quests and dialogue were varied and had choices, the humour was spot on there were times I literally burst out laughing.
    -Story was also competent, not the best but not bad. I won't spoil here.
    -Graphics and art style were really stunning, I could really look around and admire these planets. (only bad part is characters show little emotion).
    -Bug free, didn't experience a single bug in my whole playthrough.

    Bad things:
    -You never see your character besides in the menu. You might roll your eyes at this or whatever but seriously, you spent a good 30mins making that perfect looking character. Guess what? You only ever see your character in your menu. Not a single time ingame, even at the end credits it shows a random default character. Not yours.
    -Day and night/waiting/sleeping is pointless without ingame time and NPC routines.
    -The world feels static, the towns don't feel alive. NPCs don't have schedules or routines, they literally stand in the same spot day and night. (besides the odd patrolling guard).
    -Skills/perks are boring, no innovation or fun. Mostly it's just boring percentage increases.
    -Loot and gear is boring. So many reskins. Even the "unique" items are rarely unique. There are a handful of fun items but nowhere near enough. Most items are not even worth picking up, you might be thinking, "can't I sell them though?" and yes you can. However bits.. you get way too many bits and nothing useful to spend them on. I broke down most items instead of selling and still finished the game with 40k bits with nothing to spend it on. Complete waste of time since the game ends at the credits.
    -No minigames/fun side games. I don't mean crap like lockpicking/hacking minigames. I mean fun side games like gambling/brawling and other minigames that are in most other rpgs.
    -No Crafting/professions, how can you have an RPG without these core features? And no, I don't consider the very basic modding system to be crafting.
    -You can't interact with the world. Besides opening/closing doors you can't even sit down in a chair and drink a beer at the bar. Isn't this meant to be an RPG? How can you roleplay in a world you can't interact with.
    -Exploring is often pointless and unrewarding, mainly because the loot is so bad and there being so few hidden quests.
    -The game is just too short, you can't play on after the credits. Yes you can start a new game and play differently but everything you've done up to that point is gone. No free roaming or NG+.

    END:
    I really wanted to love this game. I've played RPGs for so many years and was looking forward to this. But honestly I felt so disapointed. Besides the dialogue choices, the RPG elements are non existent.
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  15. Oct 28, 2019
    4
    First I must ask. Are the people giving this a perfect 10/10 playing the same game? This game is far from perfect. In fact it is far from even being a good game. Nowadays all it takes is for a game to be good is to not have too many bugs and micro transactions. The Outer World doesn't have micro transactions and there are very few bugs (one game breaking bug on the last mission) but thatFirst I must ask. Are the people giving this a perfect 10/10 playing the same game? This game is far from perfect. In fact it is far from even being a good game. Nowadays all it takes is for a game to be good is to not have too many bugs and micro transactions. The Outer World doesn't have micro transactions and there are very few bugs (one game breaking bug on the last mission) but that does not make this a good game.

    It starts out somewhat interesting when you are a fresh adventurer and don't know where the story is taking you. You start imagining an amazing world and hoping that it keeps getting better. As you progress you suddenly realize that it isn't going to get better and never will. I won't put spoilers but lets just say that there is no payoff for anything you do. You can complete a main quest and your reward is just more of the same boring things you already have. There is never anything amazing that happens in this story either like the first time seeing Liberty Prime in action in Fallout 3. Nothing that will "wow" you.

    My biggest gripe is the writing. I found myself physically cringing at some of it. If you are a certain type of person you may enjoy the cutsie playful dialogue and the constant sarcastic statements that your main character makes, along with pretty much every character in the game but I couldn't stand it. If you are looking for a serious story that will intrigue and immerse you then this is NOT the game for you. You may think "oh its finally getting serious" then the next set of lines have you wise crack like something an immature grade school. Its downright awful.

    The gameplay is nothing to write home about and barely worth mentioning. There are only a handful of guns and they are all unsatisfying to use. I went the entire game with the assault rifle just spraying bullets at everything because sniping and the charged weapons just didn't feel fun in my opinion. Melee is a joke I didn't even bother with it. You have heavy weapons which I didn't bother with either as I didnt see any point. The game is so easy it doesn't matter what you decide to use or how you spend you skill points and perks. Speaking of which pretty much amount to a bunch or percentage increases. There is nothing fun about any of it. You will mostly fight the same type of enemy because there is no variety. I can count the number of different enemy types on my hands.Armor feels like an afterthought and the skills seem like they were placed on pieces at random. There doesn't seem to be any thought process that went into designing armor so I just used the set with the highest armor rating. There are only 2 pieces of armor by the way chest and helmet.

    You have companions and companion abilities but they are pretty much meat bags used to distract the enemy. The companion abilities force you into an un-skippable 10 second cut scene every time you use an one so I abandoned them quickly and just shot everything to death. The whole thing is a boring unorganized mess. By the last missions I was disinterested to the point where I didn't bother killing anything and just ran past the enemy. At that point there was no reason to loot anything or explore because the game is so linear that there is nothing to explore.

    I wasn't a fan of the artstyle, the characters, story or gameplay. The only reason I finished the game is because I felt obligated to having been swindled into thinking this would actually be good. The trailer said "from the original creators of Fallout and the developers of Fallout: New Vegas" is also false advertising. They are only the same in name. The original people who made those amazing games no longer work for the company. Overall this game is barely a 4/10 below average.
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  16. Oct 31, 2019
    0
    Another game pandering to SJW and infested with political correctness, and i think you know what i mean.
    The story is an absolute snorefest, while the gameplay is very similar to Fallout, it has nothing to do with it and it doesn't even come close to the epicness of that game.
    The graphic art style is just downright horrible, and don't even get me started on the pathetic reddit/casual
    Another game pandering to SJW and infested with political correctness, and i think you know what i mean.
    The story is an absolute snorefest, while the gameplay is very similar to Fallout, it has nothing to do with it and it doesn't even come close to the epicness of that game.
    The graphic art style is just downright horrible, and don't even get me started on the pathetic reddit/casual tier sense of humour.

    I really don't understand the high score, this people is just cashing on the fame of Fallout New Vegas. Absolutely pathetic.
    Glad i got to try it for free with the free month Xbox (PC) Gamepass.

    If you have trouble sleeping, this is the kind of game that will cure insomnia
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  17. Oct 29, 2019
    3
    What is wrong with you people? Have you become so jaded you wouldnt see 'exeptional' or ' greatness' when it hits you in the face? This game is as bland as sucking on pasta. No depth. No characters that steal the show or make you want to become emotionally involved. Its a 'shooter' or bash and slash (if you want). Virtually no puzzles, nothing complicated to figure out, and just AI thatWhat is wrong with you people? Have you become so jaded you wouldnt see 'exeptional' or ' greatness' when it hits you in the face? This game is as bland as sucking on pasta. No depth. No characters that steal the show or make you want to become emotionally involved. Its a 'shooter' or bash and slash (if you want). Virtually no puzzles, nothing complicated to figure out, and just AI that have pretty decent aim so you better learn to dodge/ take cover.

    Honestly haven't been this disappointed in a Cain production in a while. Oh how the mighty hath fallen.

    TL;DR: You dont have to bring your brain or heart along for this bland ride.
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  18. Oct 29, 2019
    5
    Feels like a good Fallout 3d game. But it is too linear and just too short. Feels like you get rushed through the game halfway through.

    Flow of the story feels like Dragon Age 2. Very linear but your companions regularly want you to revisit old places.

    Paying 60$ for this game is too much. For the 1$ game pass it was a nice weekend distraction. But not the glorious comeback I expected
  19. Jul 5, 2020
    8
    I didn't take to this game, at first. I started playing at launch and, about eight hours in, simply lost interest. The review I wrote at that time is below.

    Nine months later, I've given the game another chance, playing it through from beginning to end. It's more engaging and more satisfying than I had thought. I've come to appreciate that the story is modest in its scope and ambition,
    I didn't take to this game, at first. I started playing at launch and, about eight hours in, simply lost interest. The review I wrote at that time is below.

    Nine months later, I've given the game another chance, playing it through from beginning to end. It's more engaging and more satisfying than I had thought. I've come to appreciate that the story is modest in its scope and ambition, entirely self-contained (no sequel-bait here), and reasonably well crafted. I'm just not sure it will linger long in my memory.

    The game mechanics, visual style, and exploration potential of the game are serviceable.

    With this revision, I'm also changing my rating from 5/10 to 8/10. It's a good game, though I don't think it's a great one.
    _____________
    Previous review:

    The best thing I can say about The Outer Worlds is that it is no less than a competently constructed RPG. The very worst I can say is that it is no more than a competently constructed RPG.

    It looks okay, all the various mechanics work as well as they need to, but it somehow fails to engage the imagination. Eight hours in, I'm having trouble finding the motivation to continue.

    There isn't one big reason for this, as far as I can tell, but a number of little things that are pushing me away, preventing any kind of immersion or emotional engagement:

    - the overall look of the game is flat and dull; it's not actually ugly, in that brownish-greenish New Vegas kind of way, just not very interesting;
    - related to this, the landscapes and buildings are small and spare, almost to the point of being simplistic; there's nothing here that calls me to explore, nothing to inspire wonder;
    - the style of the architecture, clothing, and technological devices is cute, but entirely derivative; it comes across as a strange mix of Bioshock Infinite and Firefly; the dining area on the Unreliable is a ringer for the dining area on Serenity, and - with all due respect to the voice-acting talents of Ashly Burch - the character of Parvati is essentially a discount Kaylee;
    - possibly major characters are introduced in off-hand and perfunctory ways, and we're given no reason to really care about them at all;
    - the story is a paint-by-the-numbers corporate-dystopia affair, even more broad and ham-handed in its satire than the Fallout franchise - or even the Borderlands franchise; again, there's little here that's novel or compelling or revelatory;
    - choices do seem to shape the story, but the writing is such that I never feel the weight of them, perhaps again because I'm given so little reason to care what happens to any of these people.

    To weigh in on the inescapable comparison, I found Fallout 4 to be in many ways less competent in its execution than The Outer Worlds, but far, far more engaging. I happily poured hundreds of hours into romping around the Commonwealth, bugs and wonky mechanics and all, but I'll have to grit my teeth to get through 30 hours in the Halcyon Colony.
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  20. Oct 26, 2019
    6
    Disappointed. I will not be replaying this game, unlike similar games which I continue to go back to every so often.

    The bads Its a good game but nowhere near what I thought it could have been. They have a beautiful world, they put lots of plants and other onjects into the game but dont do anything with them. 90% of the buildings you cant enter. Enemies are dumber than dirt, I have
    Disappointed. I will not be replaying this game, unlike similar games which I continue to go back to every so often.

    The bads

    Its a good game but nowhere near what I thought it could have been. They have a beautiful world, they put lots of plants and other onjects into the game but dont do anything with them. 90% of the buildings you cant enter. Enemies are dumber than dirt, I have this on the hardest setting and it was rough before I got my companion and a decent weapon but after that I stopped even using the slowmo abilty. Along with that when you are snipping enemies they will run after you and then stop halfway and run back, even when I am still shotting them they will run back to where they started. Was hoping this game was more Open World, once you realize that you are pretty much on a track its hard to get over. I have no problem with them park games, I actually use to prefer them but when you give the illusion that your game is Open World I want the game to be open world. Also the game is completely instanced which is just a slight disappointment ontop of everything.

    The goods.

    Now just because there is a lot of bads doesnt mean I dont enjoy the game. There are many things that I do enjoy. I enjoy that you can level up a single piece of gear the entire game to keep up with you, this is a great aspect of the game. I really enjoy this, I just dont understand the reason it cost bits and not armor and weapon parts, which you are breaking apart all the time if you care about that aspect anyway, but whatever. I love all the witty banter and team cohesiveness, companions actually seem to be decent in my opinion compared to other games I have played. I like the stat allocation part of the game which then go into just skills. Its an interesting way of doing things and it makes it easy, after you get skills to 50 it makes it kinda worse but its still not bad. The quests are short and fun, you dont even have to be on a quest to complete it which is nice, many games require being on a quest to pick up quest type items or information.

    Honestly, I thought the good list was going to be much longer but I cant think of anything else I liked. The game had so much potential. Maybe with a few updates and DLCs it will be a complete game.
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  21. Oct 27, 2019
    5
    Amazing writing and story, plagued by a lack of game. It has to be said.

    The good: -The story is incredible, the lore is fun to listen to and follow, I would have really loved to see more of it which is a big shame. -Mostly bug free, only had a few hiccups but nothing that caused me to CTD -Fun weapons, in my opinion the weapons are fun to use, sometimes feels a tad underpowered even
    Amazing writing and story, plagued by a lack of game. It has to be said.

    The good:
    -The story is incredible, the lore is fun to listen to and follow, I would have really loved to see more of it which is a big shame.
    -Mostly bug free, only had a few hiccups but nothing that caused me to CTD
    -Fun weapons, in my opinion the weapons are fun to use, sometimes feels a tad underpowered even with upgrades.
    -Graphics are pretty good, turned to ultra, the environments feel "alive" and the towns feel detailed.

    The Bad:
    -Role Play is meh, elaborating, it's too easy. You can just lie, persuade, and intimidate your way through the entire game. It feels like the game pushes you to be a "jack of all trades" and there's no pros, only cons, for building your character a specific way.
    -The perks are all boring, not to mention, when I completed the final quest, I was only level 29. Huge shame. I was incredibly disappointed to see that it was the final quest, and I felt like I wanted so much more to do. Compared to games that this is competing with, you are level 70 when you are nearing end game in the others. Level 20ish is supposed to be early game. Such a shame.
    -Armor is terrible, unmemorable. Nothing cool about them at all, some of them can't even take mods which is dumb.
    -Speaking of which, mods are also not that great, you can't stack them and the difference they make on guns is negligible.
    -The questing falls flat on it's face. If you pay attention, the main story line TECHNICALLY only has 4 long standing objectives. That's it. There's a few side quests I enjoyed, but some of them were also just basic fetch quests.
    -The game is just all around too short. The worlds feel way too small. There's no reason to return to them. Honestly if you really think about it. The main "meat" of the game is on Monarch. Terra 2 feels like a tutorial town. And was incredibly disappointed to find out that Monarch was "pretty much it". My advice, if you had about 5 or 6 Monarch sized planets, this game probably would have got bumped into 8/10. The length of this game is it's largest glaring problem and why it gets so many points taken off.

    Overall: 5/10
    It pains me to say it, because I did in fact like the lore, I loved the characters, and I wish there were more adventures to go on, many more planets to visit, more towns to visit, and etc. If this game gives Obsidian the money to make a Outer Worlds 2, I hope they take what I, and many other "constructive critics" have been saying. Needs to be longer. Needs to be bigger. More things to do. Take this lore and expand upon it ten fold. But then again....kinda feels like a one off game. Storyline has a wrap up and everything, didn't really leave it very open ended at all. It's a big disappointment because you can see the potential in front of you, you can see that the game could have been something spectacular that would have shaken up the RPG realm. Unfortunately, we ended up with a miniature sized world, lack of leveling and RPG aspects, and some lackluster quest lines, but, with impeccable story telling and a lore that I just so dearly wish could have been more. :(
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  22. Nov 6, 2019
    4
    Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors,Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors, items) are very limited by design - Rage 2 beats this game two or three times in this case. This is a bad year for Game-biz, and TOW is a confirmation of that.
    Someone wrote here, and I quote: "try to make a bad looking game with Unreal Engine, that's some real talent here" - exactly!!!
    - People are hyping it abit more than what it deserve.

    EDIT: After finishing the game, I lower my rating from 6 to 4.The story is shallow, linear, boring and i had to force myself to push through to the end.
    - Also, I just realized (looking through user scores and reviews), we have here a serious chinese BOT storm!
    You don't have to take my word for it, check it out yourself, 80% of 10/10 ratings are bots with weird names, always with weird avatar pictures and with review for 2-3 weird sentences - with a rating of THIS ONE GAME ONLY! Accounts created, just to give 10/10 on TOW!
    I think this is an Epic job - they have good motivation.
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  23. Oct 25, 2019
    7
    There's a lot of hype on here which is mostly hysterical excitement by the fact a game of this genre is actually trying to be an RPG again, which hasn't really happened since Obsidian's last effort in Fallout New Vegas. I am also excited by this but not so much that it'll blind me to the reality that it is a very mediocre game.

    The pros: - Actual skills and perks that actually make a
    There's a lot of hype on here which is mostly hysterical excitement by the fact a game of this genre is actually trying to be an RPG again, which hasn't really happened since Obsidian's last effort in Fallout New Vegas. I am also excited by this but not so much that it'll blind me to the reality that it is a very mediocre game.

    The pros:
    - Actual skills and perks that actually make a difference to your conversations
    - Having charisma checks in conversation
    - Broad variety of weapons, armours, companions, enemies, and biomes.
    - Entertaining characters, with entertaining dialogue.
    - Doesn't take itself too seriously.
    - Is a complete game, not parts of a game gutted for DLC's sake.
    - Opening hour of the game is fantastic.

    Cons:
    - Combat is uninspired, and weak. Gunplay is poor.
    - Choices don't actually matter, because you'll always end up in the same place everytime.
    - It tries a bit hard to be funny at times and misses the mark. Tries to be quirky for quirkiness' sake, rather than actually being legitimately quirky.
    - Not so much a con for me, but I can see people finding issue with it - it doesn't look like a game released in 2019. It'd have fared better in the early days of the PS4/Xbone generation.
    - It doesn't really do anything original, or standout.

    I've rated it 7/10. It's still amusing but I expected more from Obsidian. Definitely worth a play at least.
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  24. Oct 26, 2019
    7
    Was hyped about this game, but... It's just not that engaging...
    Many are saying it's what new Fallout should be - no it shouldn't. I got a lot of fun with Fallout 4 right from the start. And with this game I have very mixed feelings.
    Graphics quality is tolerable for a AA game, but it's priced as a AAA, so I expect it to at least not stutter... Worth a try with an Xbox Game Pass, but
    Was hyped about this game, but... It's just not that engaging...
    Many are saying it's what new Fallout should be - no it shouldn't. I got a lot of fun with Fallout 4 right from the start. And with this game I have very mixed feelings.
    Graphics quality is tolerable for a AA game, but it's priced as a AAA, so I expect it to at least not stutter...
    Worth a try with an Xbox Game Pass, but definitely not for a full price.
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  25. Oct 29, 2019
    0
    Mediocre game focused on story telling, lacking a lot on the gameplay department.
    Trying to be humorous too hard, quite delibetate. Pity, could be much better.
  26. Oct 27, 2019
    6
    A good writing and voice acting, not so good everything else.

    Lets start by stating, that good writing doesn't make it a good game on its own for me, because game has so many more elements to it that add up to overall experience. I will also note, that there will be lots of references to Fallout games since these games have a lot on common and are very alike in many areas. Oh, and it's
    A good writing and voice acting, not so good everything else.

    Lets start by stating, that good writing doesn't make it a good game on its own for me, because game has so many more elements to it that add up to overall experience. I will also note, that there will be lots of references to Fallout games since these games have a lot on common and are very alike in many areas. Oh, and it's relatively bug free. I've had to reload only one quest.

    Having that out of the way, lets start from good stuff, which is as I already said is just writing and its expression thru voice acting. It is very well done for the story as well for the character and voice acting is extremely good. The dialogues are well put together and there are so many options within them and ton of them are not quest related - you can talk about opinions, you can talk characters past, etc. It's just solid in every way and I don't think many people will be disappointed with the writing.

    Now sadly, it's where the good thing end. I will start from least bad things and progress as different game aspects get worse and worse.

    Role play is really bland for me. Sure you can shoot everyone you please and be done with that character, however - if you're solving matters in more civil ways - it all kinda falls apart because how easy is to pass all checks if you smartly place skill points and balance companions. You literally become god of all trades: lie - no problem, persuade - no problem, charm - no problem, use medical expertise - no problem, etc.. You pass the check for every single character trait and because of it, it doesn't feel like you are building a unique character and what's worse - with how the game and everything play out - game puts strong incentive to be all around character. For example, if you rush persuasion to 100, all you'll do is wasting skill points, because such high persuasion won't come into use until last parts of the game.

    Then we have combat and gear. Armors and weapons are quite dull and boring for the most part. There is no excitement in finding basically anything. Then the gunplay is just barely okayish, shooting feedback and how guns sound are just mediocre at best and while time slow feels better and more interesting than VATS, rest of the gunplay is really worse than Fallout, especially worse than Fallout 4 - which is like 3 years old game by now. It's not the worst I've seen but definitely one of the worst in a game with 60€ price tag (I know you can get it on MS game pass, but the retail price is still 60€).

    Now a bit about the quests. Some are great, most are good, but there are also typical fetch quests that lack any substance and any feeling of importance whatsoever and this is very disappointing honestly. It really does fill like filler content at times - it's like "oh, this area feels a bit empty in activities, lets throw in some generic quest to fill this gap" and this really distracts from otherwise great writing and good story progression.

    Finally we a arrive at graphics and overall - it looks dated, very on budget and rather bland in general. Now the best in all of it are settlements, some look pretty good and the building interiors look alright. But boy, when you go outside into wilds (or how do I call it) - it's nearly dreadful. It literally feels like No Man's Sky - from terrain, thru vegetation to animals. Especially animals are so ridiculously bad, almost like those toys you people buy to swimming pool (funny looking purple reptile and similar nonsense). It's just bad and it gets even worse with the extreme color palettes - on one side it's very tiresome on your eyes because of extreme levels of saturation and on the other side it blends everything - especially humanoid enemies. And if that's not enough - with how mediocre and dated it looks from graphics perspective - it also has some severe performance issues - from certain areas heavily tanking your average fps by significant margins to occasional stutters on any hardware (even top end PCs) and in some rarer cases persistent micro-stutter.

    Summing up - if you can ignore most of the game aspects quality and are able to focus purely on writing - go and buy it, but if you value all game aspects being on pretty good level - you may be very disappointed, because it's just not that good as some praise it to be. Also, I feel like this game lacks unique identity, because too many times it just feels way "too Fallout". 6/10 is top I can give and even that is pretty generous with all the critique I've put up.
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  27. Nov 2, 2019
    0
    I can't help the sense when playing this game that I was playing a fundamentally outdated product....Like this exact game could've been made ten years ago, and it might've been a decent game back then.

    But in today's world, this game has been done, and it's been done way too much. It is the same game you've played a bunch of times if you've played Fallout 3 or Fallout 4 or Fallout: New
    I can't help the sense when playing this game that I was playing a fundamentally outdated product....Like this exact game could've been made ten years ago, and it might've been a decent game back then.

    But in today's world, this game has been done, and it's been done way too much. It is the same game you've played a bunch of times if you've played Fallout 3 or Fallout 4 or Fallout: New Vegas or Bioshock or Deus Ex or System Shock.....and it is in many ways inferior to all of those titles. The combat is vastly inferior to Bioshock and most of the rest of those games. The story is inferior to Deus Ex and Fallout 3 and System Shock and New Vegas. The dialogue options are linear and unchallenging. There is always a way out of consequences through a dialogue option. The moral choices in the game are frustratingly superficial and don't feel emotionally weighty. The tone of the game doesn't work with the serious subject matter. The environments and terrain do not produce wonder at an alien world and are surprisingly bland.....There are no weather effects.....The characters are lifeless and boring and don't have very interesting personalities. This is not a very good game and it is totally bizarre how people can give it a 10 or even an 8. A 10 is a perfect score people!

    It wouldn't be a problem if the game just borrowed from elements of other games as all games do that..... But it doesn't borrow them particularly well or really add anything new. It just doesn't improve on anything it is using which makes me wonder why I'm shelling out money to play a game I've definitely played before. Personally I've gotten completely bored with the whole model of this type of FPS RPG that has been used by Bethesda/BioWare/Obsidian for years. It is badly in need of a sea change reboot to make the experience less stale, but they won't do that so long as people keep buying the same basic game..... This game is the opposite of that needed change; it feels like several steps backwards in fact.

    This is a mediocre game obviously done on the cheap....The world's you "explore" are very small. This is not an open rpg as advertised it is very much on rails and there is very little actual exploration to be done beyond a few quests that send you to fetch things on worlds you've already fully explored in an hour or so....Which just leads to a boring sprint or fast travel to pick something up pointlessly. You aren't really travelling to "planets" here as your area of operations is so confined you're basically confined to maybe a few acres on each planet with less than a dozen things to do there before you've completely exhausted any point in going back. Combat is laughably easy even on the hardest settings because the AI is so dumb. I finished the whole game including every quest in under ten hours and felt no need to replay it.

    It's definitely not worth $60, so don't pay that. Thankfully I played it through the xbox app otherwise I would've felt totally cheated by these reviews. What game did these other reviewers play?

    I just get the sense reviews are being manipulated and inflated by bots at this juncture to make people buy games that aren't very good. People are going to figure that out and stop buying your products soon, good and bad, because you keep misrepresenting the product to them. I'm giving this a 0 not because I think it deserves a 0, I think it deserves a 5 or 6 objectively but there are so many people giving this a 10 who are just so obviously inflating the reviews I feel compelled to balance it out.
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  28. Oct 26, 2019
    5
    This game isn't that good, and in terms of an RPG, it's rather lazy in it's delivery. Hacking just requires you to hold down a button, same as lock picking. If you juice up dialog skills you always get what you want. If you get caught stealing, you just say F off and the characters just accept that. Xray vision is always on and the A.I is average to bad.

    The game is not bad, its just
    This game isn't that good, and in terms of an RPG, it's rather lazy in it's delivery. Hacking just requires you to hold down a button, same as lock picking. If you juice up dialog skills you always get what you want. If you get caught stealing, you just say F off and the characters just accept that. Xray vision is always on and the A.I is average to bad.

    The game is not bad, its just mediocre/average in every element. The fact that people are praising this game as great, says more about the current state of the games industry than the actual quality of this game. Gun play is average, A.I is average, the worlds are way to small (more like levels) and there is very little to explore, zero innovation, you can max out your character to be good at everything which defeats the purpose of it being an RPG, and the quests are boring generic fetch quest after fetch quests. It's 2019, can no one come up with any ideas to make missions in games more than go here, pick this up, bring back to me I am glad I only paid $1 for a one month xbox pass, as it's not worth $90.

    Fallout New Vegas kills this by a long way, which is odd as New Vegas is over 9 years old. Get it on a cheap xbox sub, but don't pay AAA prices, it's not worth it.
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  29. Oct 27, 2019
    4
    I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product, please consider trying it with a Microsoft Game Pass for $1 this month before you buy.

    Don't get me wrong, we need more games like The Outer Worlds. We need a champion in a time where game developers are bound by
    I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product, please consider trying it with a Microsoft Game Pass for $1 this month before you buy.

    Don't get me wrong, we need more games like The Outer Worlds. We need a champion in a time where game developers are bound by producers interested in nothing more than the shortest path to profit. For the past 5 or so years we've been abused by early access titles and micro-transaction laden games to the point where anything other than that is seen as a diamond in the rough.

    However, this game cannot be my champion. The Outer Worlds is one of the most simplified RPG experiences I have ever had. Beyond the extra dialogue options you get for pushing the correct arrows on the 8 or so starting stats, what does this game offer? I can certainly say it doesn't do anything cutting edge... but that's not always necessary. We can't expect to revolutionize features for a genre every year. However, can we at least expect the game to not take steps backwards in features and depth?

    Here's a quick list of what I see as the biggest problems with the game.

    1. Too many static items in the game environment that should be lootable. I'm doing a melee playthrough, I walk into a hospital bay and see a giant surgical saw.... and it's a static item. I'm not asking to be able to make a spoon collection, but I think a happy medium can exist between everything being lootable, and almost nothing being lootable. Right now it seems like way too much stuff is bolted to the ground.

    2. Player equipment limited to two slots - Head, Body. Puts a huge damper on customization. Where are my legendary rings? Where's my bracers that allow me to block attacks with my fists? Where are my gloves of stability for long range weapons?

    3. "Instance" style mapping excuse for lazy game world. Simply put, the planetary exploration teleportation is awful for an RPG. No world has been built for players to explore. What you get is a bunch of map fragments to teleport back and forth to chasing down quests. Legendary enemies are not discovered, they are encountered on the linear beaten path every one of us will be forced to take. This is very much the "Dark Souls 2" bonfire teleporting system that was a downgrade from the previous version of the game.

    4. Perks tree is a **** of flat % upgrades. Move % faster, gain % health... I could have designed the perks trees in one afternoon in a boardroom with 3 people. Where's my blood mess? Where are my unique perks that make my build differ from everyone else?

    5. Simplified hacking, simplified lockpicking, simplified terminal interactions. Simplified weapon types, simplified ammunition types. All of the mini-games have been turned into "Press the action button"

    All of these concerns yell at me "shortucts" forced on developers by production. I don't see the depth we have come to expect from the traditional RPG genre. I don't see character development that's going to differ or be unique, the perks that are worth taking are obvious. In the coming weeks, I think you are all going to discover this experience is lacking significantly in uniqueness. We are all going to end up with the same perks because a very limited set are actually good. We are all going to have the exact same enemy experiences, because the maps are linear.

    With all that said, if you are enjoying the game please don't let me rain on your parade. I don't plan on hanging around this community for X weeks after launch to tell everyone to stop enjoying the game. Hell maybe it's just me. I see ZERO other posts on the front page criticizing the game... maybe I'm crazy.
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  30. Oct 26, 2019
    7
    Lackluster.

    A good word to describe this game. It creates an amazing atmosphere and world but completely ruins it but using weak characters and not fully fleshing out other aspects of the game. Your choices dont really matter, and dont really effect much in reality. Theres only like 10-12 different guns you can actually use and only 3 different ammo types. The characters are
    Lackluster.

    A good word to describe this game.

    It creates an amazing atmosphere and world but completely ruins it but using weak characters and not fully fleshing out other aspects of the game.

    Your choices dont really matter, and dont really effect much in reality. Theres only like 10-12 different guns you can actually use and only 3 different ammo types.

    The characters are very uninteresting and i didn't care for a single one of them.

    The atmosphere and the world building is great but its worthless if i dont like the people in it, or atleast find them interesting.

    If you want a poorly executed Mass Effect / Fallout clone, this is it.

    So much missed potential, its a shame.
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Metascore
82

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. Nov 16, 2020
    70
    The problem with this isn't that it is a bad game (far from it), but the fact that it failed to reach its true potential… or maybe the expectations were simply too high, because there's nothing here that anyone can point to and say that it is terrible. Sadly, there's almost nothing that's great either, apart from the role-playing element and the quality of writing. The gunplay? Ok. The exploration? Decent. The plot? Fine. The dominant feeling here is of a game that is good enough so that you won't hate it, but also not as good for it to be the flawless classic that it could definitely be - but again, that's probably those darn high expectations speaking, because flaws or no flaws, The Outer Worlds shouldn't be missing from any RPG collection.
  2. Dec 9, 2019
    85
    An excellent effort from Obsidian, and though The Outer Worlds doesn’t surpass its predecessors by offering a world worth visiting over and over, the adventure it presents is more than worth the time spent.
  3. Game World Navigator Magazine
    Dec 6, 2019
    84
    Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]