An unexpected gem in the array of very much anticipated games coming out this year. Buying this game will mean immersing yourself in one of the most imaginative, fantastical, majestic and magnificent realms of fantasy ever created. With full license to all of Tolkien's books, from The Silmarillion to The Lord of the Rings novel-turned-trilogy, as well as the movies, Snowblind Studios doesAn unexpected gem in the array of very much anticipated games coming out this year. Buying this game will mean immersing yourself in one of the most imaginative, fantastical, majestic and magnificent realms of fantasy ever created. With full license to all of Tolkien's books, from The Silmarillion to The Lord of the Rings novel-turned-trilogy, as well as the movies, Snowblind Studios does an excellent job of providing you with a deep narrative that runs simultaneous to Frodo's near impossible quest. In the process of doing so, the people at Snowblind also enrich your experience with Tolkien's world by providing deep lore and believable characters that the player may interact with (favorite among them for me is Radagast the Brown). Combat itself, the meat of any action game, is well done and provides enough entertainment that you will be more than happy to do multiple playthroughs (as I am doing now). While they could have added more variety in attack animations, such as left click (LC), LC, right click (RC) or LC, RC, RC, LC, the ways of customizing your characters from being a staff wielder or staff + sword wielder (Lore-master), 2-hander, duel wielder and/or bow + arrow shooter (Ranger) and 2-hander or sword + board and crossbowman (Champion), along with the loot system/reward system for quests, all provide enough interest to prevent the monotony that occurs with common action games. Indeed, the idea of integrating action with that RPG looting system is ingenious. But that is not the only RPG elements you may expect in this action-RPG. Character development is also a key component, and every class has different talent paths, assuring no one will be the same. For instance, on my first playthrough, I played the Elf Lore-master, a sort of semi-mage and/or support character. Generally I would have been expected to take the support route, but since at first I was soloing it, I instead chose to transform this "glass cannon" into a melee heavy, spell heavy killing machine. The result is that, while I could have had a skinny Elf throwing up "bubbles" to shield from ranged attacks and healing, or a puny Elf who flashes bolts of energy (?) from behind the roars of a Dwarf Champion, I instead became a knight-like Gandalf rolling and blasting her way into combat whilst hacking and smashing and severing limbs off with my sword and staff. The result in multiplayer was that my damage could compete with that of a Dwarf or Ranger.
Of course, despite all the great things, a game can always be better. For War in the North, improvements could be in the looting system, where more magical items are more common. One disappointment is that even after spending five minutes fighting those massive trolls, the rewards were often mediocre and non-magical on normal difficulty. Instead, most of your equipment is white and has little effects on them. Additionally, in single player, the game is a one-person show, as the A.I. is useless outside of annoying the enemy and reviving you. As mentioned, more animations and variety could have been put into the melee, because the constant use of skills without drowning yourself in power potions does not open up until much later--and then only for those who have invested in the Will stat. But don't let these minor nuisances take away from this otherwise brilliant game. Instead, I recommend you find a buddy or two, each buy the game, and go have some great fun in arguably the greatest fantasy products of the imagination to exist.… Expand