Metascore
68

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 25
  2. Negative: 1 out of 25
  1. May 29, 2017
    40
    The Long Journey Home had so much promise but Daedalic forgot to make it playable. They focused on the big picture, on the huge epic universe, without realizing that it’s the small stuff that’s important.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. There’s not quite enough here to win me over completely, but there’s more than enough to make the numerous trips I’ve made worthwhile, and part of the charm is in never knowing if there’s anything left to discover. The stars are strange and home to many mysteries and it’s tempting to stick around until I’ve seen them all. But keep in mind that there’s lots of work to do along the way.
User Score
7.2

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 19 out of 31
  2. Negative: 7 out of 31
  1. May 30, 2017
    10
    Great beautiful game almost like my favorite Prison Simulator VR. i Would highly recommend playing it. Polygon who put 55 are just too dumb toGreat beautiful game almost like my favorite Prison Simulator VR. i Would highly recommend playing it. Polygon who put 55 are just too dumb to be able to play it so they just could finish it. Full Review »
  2. May 30, 2017
    9
    (disclaimer: received game for free)

    TLJH is a space game that bucks the trend. Never have I played a game which so perfectly captures my
    (disclaimer: received game for free)

    TLJH is a space game that bucks the trend. Never have I played a game which so perfectly captures my understanding of the reality of a human crew space mission. Most games want to give you a tough avatar, so your ship can take a pounding, fly anywhere, refuel for nothing and protect you. TLJH spins that on its head by making your spacecraft a precious and fragile resource.

    The early part of the game is punishing. There is no hand-held tutorial or lengthy explanation of survival strategy. Learning all the mistakes which will kill your crew and destroy your ship can be frustrating. The game forces you to consider your first few forays as the training the Daedalus' crew would have undoubtedly undertaken. Even down to simple tasks such as lining up the drill head or staying stable on a planet with high winds have to be learned on the hoof.

    But there is a point during The Long Journey Home when you realise that you have been steadily trained with an impressive array of skills and judgement. You feel like an EXPERT. Asteroid fields, which once represented certain calamity, now offer a safe and manageable way to gather resources. You become adept at judging whether a system or planet is worth visiting for its resources, which crew member to send, on which on-board issues to spend your precious and limited resources. Is the Lander drill only collecting Hydrogen at 70%? I might live with that. I'd rather fix the Fuel Efficiency. The Long Journey Home is, in keeping with its name, a marathon rather than a sprint.

    Brimming beneath this voyaging simulation is a universe of surprising personality and content. Numerous alien races, with a multitude of named NPCs come your way and offer detailed quests. Ancient and recent ruins litter nearby planets. Brothels, tournaments and obscure games played with stones all randomly colour your journey through the black. 15 hours in I have seen very little content twice.

    Lastly, despite essentially being a grown-up Thrust clone, The Long Journey Home is incredibly beautiful. It's the treatment Thrust might get if a major movie studio decided to adapt it. I'm an Elite Dangerous veteran, but TLJH still surprised me with its light-mottled wreckage drifts, vast planetary horizons and forests of tall crystal. The sound is minimalist, but perfectly captures the bleak loneliness of the journey, occasionally interspersed with life-threatening drama.

    Perhaps the only sticking point I can see is the price. The simple play style and interface does not seem at first like the sort of game to command $40. The vast alien cultures and depth are hidden away, perhaps unfortunately, behind a text-comms interface. Having played it, I would pay that price. It certainly has the depth to warrant it, but perhaps it will put players off by looking too indie for a full price tag? My advice would be: don't hold back. Don't miss out on one of the years most truly unique and beautiful titles.
    Full Review »
  3. Jun 4, 2017
    7
    There are much to love and much to hate about this game. The bad things sometime overshadow the good: UI that favours the use of controllers,There are much to love and much to hate about this game. The bad things sometime overshadow the good: UI that favours the use of controllers, movements that favour the use of controllers, artificial difficulty from implementation of randomness due to some sub-optimal design decision. The good thing is that the devs are actively polishing it up so that the greatness of this game can show through: great narrative, the great feeling you get when your plans worked and the great hilarity when they don't because of some silliness of your part, the truly wonderful music and many more. Give this game a chance, or many chances and you might end up loving it. Full Review »