Metascore
53

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 7
  2. Negative: 3 out of 7
  1. Apr 5, 2023
    75
    The Last Worker could have created some complex problems and interesting situations using its gravity gun and extensive player mobility options. And there are a few game sections that are both immersive and tense. But most of the experience involves following other characters in tight spaces, with more focus on their conversations than on gameplay. The constant attempt to create real-world parallels feels forced. The experience has little space for the companions to have a relationship with the protagonist and there’s very little sense that this adventure has massive stakes. Maybe the narrative and gameplay mix works better in virtual reality. But The Last Worker has an intriguing premise and some decent mechanics and never makes either actually interesting to interact with.
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  1. The satisfaction of The Last Worker, then, comes from roleplaying the sabotage of an exploitative major corporation, and if you crave the sense of catharsis that comes from sticking a finger up to the man, it may well fill a hole. But that’s not quite the same as marshalling the human capacity to serve up real food for thought, or prompt us to imagine a better future.
User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Apr 1, 2023
    7
    6,8/10
    The stylization from Borderlands, the plot from the Portal, the gameplay from "Papers, Please", but somehow.. not one of the aspects
    6,8/10
    The stylization from Borderlands, the plot from the Portal, the gameplay from "Papers, Please", but somehow.. not one of the aspects of the game can be called "core", the game does not stand out in any way, I won't remember any from it in the future, but I can`t turn a finger down on it.
    The plot here is very bad, banal, does not cause any emotions, based on 2 flying micro-robots with terrible designs, with a bunch of "penis-ass" mediocre humor, there is no lore, just.. we are the last person in the robotic futuristic "Amazon", there is a warehouse, there are secret ventilations, that's the whole universe of the game.
    The gameplay is divided into 2 types: the main work of transferring boxes, marking damaged/inappropriate, this type is quite small, and you may not even get all types of goods in 1 walktrough, and the second: this is the simplest stealth/puzzle in ventilation, and runner-sections. On the gamepad, the controls are more or less convenient, all the mechanics seem to be done well, it has variety, they don’t have time to get bored, there are only a couple of annoying places, a mission with throwing rats into robots, and a mini-game like "Flappy bird",

    In general, I can only recommend if you like the concept of a future warehouse worker on a flying chair, but don't expect depth in story and mechanics. I don’t know what about VR, maybe there are more impressions in it, by the way, there will be nice on Steam Deck.
    p.s. A very similar situation with the recent game - "Backfirewall_" , there was also a good concept, but very simple mechanics, which for some reason were very stretched for more than 4 hours of timing, although there were obviously fewer ideas, I'm starting to lose faith in indie games (

    Subscribe on my Steam`s Curator`s page: https://store.steampowered.com/curator/41977550/
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