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5.7

Mixed or average reviews- based on 2703 Ratings

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  1. Apr 12, 2023
    6
    The combat is too dull. The skill system is too simple, only some handful skills that is usuable. To kill a monster, just keep spamming the same skills over and over again. This makes the combat aged fast. It only lasts for 2 hours long of actual fun, then I have to repeat the same way to kill something because there's not enough skill diversity in the game.

    Feeling bored after playing
    The combat is too dull. The skill system is too simple, only some handful skills that is usuable. To kill a monster, just keep spamming the same skills over and over again. This makes the combat aged fast. It only lasts for 2 hours long of actual fun, then I have to repeat the same way to kill something because there's not enough skill diversity in the game.

    Feeling bored after playing it for few hours because what I can do in the game is that doing some fetch quests and get the xp to level up. Killing monster gives me nothing useful, the xp is also neglectable when I am at a higher level. The item drop on the boss is laughable for getting all white and green items in a 15 minutes boss fight. Suprisingly the xp from the boss is also the same as I kill some weaker monsters.

    When I level up, I just don't understand why the attribute point can only increase the base stat instead of increasing the attack power, attack speed and such. There's so much potential content in the game, but everything seems so shallow without any depth to attract me to keep playing.
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  2. Sep 2, 2022
    6
    La entrada de la franquicia a los mmorpg no fue la mejor pero empezó a sentar las bases de lo que hoy es uno e los mejores del mercado
  3. Aug 13, 2021
    6
    Ну короче ММОРПГ. Гринд и квесты. Квестов много, большинство из них какой-то шлак. Гринд вроде не ядерный, но это я наверное просто недалеко со стартовых лок ушел. В принципе игра ничетак, но как-то не цепляет. Нудно как-то. Пвп не чекал. Пинг бесит, мобы дохнут с задержкой. Локаций много, но как они там заселены - не знаю. В общем, брать или нет решайте сами, на любителя.Ну короче ММОРПГ. Гринд и квесты. Квестов много, большинство из них какой-то шлак. Гринд вроде не ядерный, но это я наверное просто недалеко со стартовых лок ушел. В принципе игра ничетак, но как-то не цепляет. Нудно как-то. Пвп не чекал. Пинг бесит, мобы дохнут с задержкой. Локаций много, но как они там заселены - не знаю. В общем, брать или нет решайте сами, на любителя.
  4. Jan 12, 2021
    7
    not as good as skyrim but still a fun game to play its also quite cheap could play for a while withot getting bored
  5. Aug 1, 2020
    7
    A lot of content definitely improved since release , crown store crates and that with rng can be annoying and basically having to purchase eso plus to experience things better isn’t great but I still enjoy the dungeons etc can be challenging and fun
  6. May 26, 2020
    5
    Had the game two weeks.
    Overall impression: good game hidden beneath a coating of bugs glitches time gates and unrealistic requirements for all content types. NOTE: extremely poor server quality. The bugs: being sent into the floor by enemy attacks, dungeon bugs where I cannot enter, enemies bugging into walls/ the floor preventing progress in dungeons, skills failing to cast due to server
    Had the game two weeks.
    Overall impression: good game hidden beneath a coating of bugs glitches time gates and unrealistic requirements for all content types. NOTE: extremely poor server quality. The bugs: being sent into the floor by enemy attacks, dungeon bugs where I cannot enter, enemies bugging into walls/ the floor preventing progress in dungeons, skills failing to cast due to server lag.

    Time gates: one of the main parts of the game is PVP or BG(battlegrounds) both require to be fully geared, and PVP requires either 810cp or a maxed out horse speed, which takes 60 days minimum to get. Other time gates on ridiculous things also exist, for example a werewolf bite can be only given once a week, I guess their jaw aches or somthing? Nooo, you’d be wrong, it’s because ESO wants to sell werewolf bites on the store for money, aswell as horse speed scrolls.

    Not only all this. But having had the game two weeks and paying for ESO only monthly subscription I’ve now encountered a day where I cannot log in at all due to an endless ‘requesting character load’ due to poor server quality and size, this has occurred on a day where a new expansion has been released. TERRIBLE for new players like me who immediately regret their purchase and feel ripped off. If you can ignore justa. Few of the issues mentioned above the PVP is fun and the questing is all fully voice acted and fun. Just a shame the dev team seems like they don’t give a shi* about the player base.
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  7. May 1, 2020
    7
    Though this game had a rough start in 2014, I can safely say in 2020 that the game is playable, stable, and actually quite fun.

    I'm a long-time WoW player unfortunately, and this MMO is one of the only ones that differentiates itself from being a WoW-like experience. It does so through a number of innovative features, either borrowed from Elder Scrolls' past or completely new,
    Though this game had a rough start in 2014, I can safely say in 2020 that the game is playable, stable, and actually quite fun.

    I'm a long-time WoW player unfortunately, and this MMO is one of the only ones that differentiates itself from being a WoW-like experience. It does so through a number of innovative features, either borrowed from Elder Scrolls' past or completely new, including:

    + interactive combat (blocking, block bashing, dodging, being required to actually hit enemies with your attacks)
    + semi-deep quest and world lore that, while interesting, is entirely skip-able if you are not interested, and doesn't get in the way of gameplay if you are interested
    + a reduced number of abilities and active ability hotkeys, with swappable weapon / ability sets, making each individual ability more central to your core strategy, and allowance for swapping between combat "roles" (tank, healer, dps, etc.) quickly and fluidly.

    In addition, with a large world that can be explored at your pace (no level-specific requirements), no questing hubs, quick access between continents, and fast travel to and from cities, exploration and adventure are given incentive. The player is not railroaded into the main quest, specific cities, or anything else for that matter.

    Playing with friends is fun and easy, as players' stats scale to the current content, meaning that all players (except max level players) compete on an even playing field. This ensures that players can maintain cooperative play, even if leveling separately, and reduces queue times for PvP and dungeon content. At the same time, however, players of higher level are still rewarded in these situations, as better gear tiers and new active and passive abilities still provide an edge, and make you feel more powerful than those around you.

    Server and performances issues are at an all-time low. I play on a high-performance gaming PC, while one of my friends plays on a crappy Mac, and another plays on a mid-range Windows laptop. None of us have experienced issues with connectivity or performance beyond singular outliers, separated by hours of stable gameplay.

    Now, on to the negatives.

    ESO used to have a subscription model. However, following a subpar launch and declining subscriptions, they switched to a free model with an in-game store and an optional, perk-based subscription. This can be mostly avoided, but the biggest "incentive" to purchase an ESO+ subscription is the inventory management. Dear lord, is your inventory the most difficult part of the game. Inventory fills up basically immediately, then the bank goes too, and upgrades for both are rare and expensive. Due to the sheer number of crafting materials, daily rewards (which can't be stacked), and gear you're holding onto in order to research it when a slot opens up, you'll constantly be destroying less valuable items (to the point that you're destroying things of value) in order to make room. You'll have to break between almost every dungeon in order to do inventory management. You can't explore for more than 15 minutes without running out of room. It's INSANE. ESO+ gives you unlimited room for crafting supplies. They know how bad the inventory management is, and they're keeping it that way to pressure you into a subscription. A crafty but also extremely low blow.

    Crafting is NOT INTUITIVE. You will most certainly require an outside guide or a friend's explanation in order to understand it. However, when you DO get it, it's extremely deep, unique, and fun (when you're not shifting your inventory around).

    Enemy AI sucks, and attempting to challenge yourself more by pulling more enemies in a dungeon or otherwise often results in some enemies just waiting for other enemies to die in order to reduce server load. It sucks to watch your group pull 30 enemies just to see about 5 of them wait in the back for others to die like the bad guys in an action movie that attack the protagonist one at a time.

    Everything is so easy to access that the community mindset has become, like most other MMO's, grind grind grind. One reason people love WoW Classic is that you can't just grind; you need the involvement of the community to play. This is NOT true in ESO; player communication is shallow, and it's not much of an MMO in reality unless you are playing with irl friends. Players often don't wait for tanks to pull in dungeons because they're trying to grind quickly, and since nobody waits for the lore, if you're interested, you'll be holding up others regularly.

    Ignoring Bethesda/Zenimax as money-grubbing companies who have proven themselves to be nothing but slaves to their corporate overlords, and ignoring the absolute departure from the Elder Scrolls as a whole, ESO is a really fun, standout MMO with unique systems and a beautiful, realized world. The biggest shame is how long it took to get here; I can only imagine the reception this game would've received if it was released as it is now.
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  8. Apr 27, 2020
    5
    Куча невидимых стен и постоянные ошибки на сервере 3 раза за месяц это перебор.А решать эти проблемы не торопятся
  9. Mar 29, 2020
    5
    To many dlc/expansions. which imo. Doesn't add enough gameplay. I liked the base game, but overall think its lacking in many ways
  10. Feb 2, 2020
    7
    I've played this game since 2015 and enjoyed dozends of hours playing it. When i was new, i liked the fact that you could do this as a single player, focus on the stories and avoid other players. Later I came to enjoy the group content, the then "new" pvp battlegrounds and so on.
    So actually I'd say this is a game for almost everyone or at least it used to be.
    But and now comes the big
    I've played this game since 2015 and enjoyed dozends of hours playing it. When i was new, i liked the fact that you could do this as a single player, focus on the stories and avoid other players. Later I came to enjoy the group content, the then "new" pvp battlegrounds and so on.
    So actually I'd say this is a game for almost everyone or at least it used to be.

    But and now comes the big but.: the longer you play the more bugs you will notice, bugs that block progress, make group content sometimes impossible to complete. And by now unfortunately in stead of focusing on fixing those issues and helping their current player base, Zenimax and Bethesda flood us with more DLCs bugged from day 1 and ridiculous micro-transactions, aiming for more players but without taking care of the ones actually playing the game. Or they come up with "class balancing" - ideas that do everything to simply move the "problems" of so called "OP classes" to other classes and races. In 2019 they changed abilities, races, passives, so often it was barely worth it to react to the changes, knowing in 3 weeks time they would have come up with more.... (Which gave me the final reason to stop playing and take a prolonged break from ESO)

    And then there is the lack of depth in their storytelling (honestly, every "decision" you can make will have exactly no impact on the world (which I can understand if you run a massive MMORPG but then again... I am still frustrated if i am offered a "choice" for example:
    *******SPOILER********
    In one quest you are given the option to "sacrifice" one of the main characters of a particular story arc: Razum-Dar . However, if you save him, well surprise: he lives, if you leave him in the collapsing cave, after a dramatic "leave me _ go on without me"- scene, he manages to escape on his own.

    This game simply offers you constantly 2 ways to achieve exatcly the same, which is kind of sad in my opinion.

    All in all, it is an ok game, which has suffered from a ton of bad dicisions lately. I can only hope for the best in 2020. However, if you are an easy-going, single player- person, you will most likely not notice any of those issues.
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  11. Sep 27, 2019
    6
    its kinda between morrowind and oblivion quality if it can be played like alone. enemies like every poinless mmo just sit there you can carfully and after while always run or going around the corners. ı feel like star wars old repbulic mmo in this game not more than 7 ı think if you play alone.
  12. May 13, 2019
    6
    Seems like Bethesda is incapable of developing a game which has a high technical polish and good designs. As always we need to install a tone of add-ons to give game proper functionality and make it a bearable experience. Sure there are good things about ESO like the story, questing, world exploration or character development but then everything is ruined by utterly difunctional UI, crappySeems like Bethesda is incapable of developing a game which has a high technical polish and good designs. As always we need to install a tone of add-ons to give game proper functionality and make it a bearable experience. Sure there are good things about ESO like the story, questing, world exploration or character development but then everything is ruined by utterly difunctional UI, crappy character gear implementation and failure to properly design materials like metal so gear won't look like plastic rubber. Bethesda is doing halfassed job with expectation that we players will fix their game. Expand
  13. Nov 28, 2018
    5
    So very, very average when compared to something like Guild Wars 2. What a massive disappointment.
  14. Oct 3, 2018
    7
    The game focuses more on story rather then gameplay, the combat system feels abit dated and restrictive, oh and the graphics remind me of 2000's era games.

    Outside of that, the story and voice acting is top-notch plus the amount of content to do is remarkable. Each 'zone' is unique in both story and scenery, also the community is actually rather tame for mmo standards. The developers
    The game focuses more on story rather then gameplay, the combat system feels abit dated and restrictive, oh and the graphics remind me of 2000's era games.

    Outside of that, the story and voice acting is top-notch plus the amount of content to do is remarkable. Each 'zone' is unique in both story and scenery, also the community is actually rather tame for mmo standards.

    The developers of the game take player feedback seriously, unlike some companies, and they take great strides in pleasing the player-base for the game. But the company lacks in knowing what's more important to focus on fixing and they tend to lean heavily in releasing more stuff like mounts, costumes, and dlc's in the cash-shop rather then the opposite.

    Overall though:
    If you like a game with rich story and a game that is filled with stuff to do and has pretty vista's, this is for you.
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  15. Jan 14, 2018
    5
    This game is run by a free to play model when you have to pay for everything, I shouldn't have to pay for mounts, pets, cosmetics and furniture when I paid full price for the game, full price for the DLC, and pay a monthly subscription. There's very little to work toward in terms of rewards other than gear and a few in game goodies, and most of those "goodies" require a lot of grinding,This game is run by a free to play model when you have to pay for everything, I shouldn't have to pay for mounts, pets, cosmetics and furniture when I paid full price for the game, full price for the DLC, and pay a monthly subscription. There's very little to work toward in terms of rewards other than gear and a few in game goodies, and most of those "goodies" require a lot of grinding, for example, the new Clockwork City DLC drop rates for furniture is ridiculous I logged on every day for a week to try to get some clockwork diagrams, and I found one for a tiny bush. 20 hours of stealing, killing, and dailies for nothing. I am not renewing my subscription until Zenimax stops being so greedy. Expand
  16. Dec 30, 2016
    5
    When it was first released, it had some potential for becoming a good mmo. Ultimately, after a couple months I quit due to bugs ruining the experience. I recently tried to reinstall and see how it's come along, but it's still a buggy mess. Not worth the time.
  17. Aug 31, 2016
    6
    Originally many negative reviews came from players who wanted another ES game and not a MMO. I was very excited at the start and played for a couple months, but the game failed to deliver the gameplay in quests, dungeons, pvp and exploring that other games have offered.
  18. May 30, 2016
    7
    Very good game for the first play through.
    Looks amazing, game play is at good level, story is engaging and good sound design.
    But as soon as you finish main story you are pushed to do the same thing again for another faction and you are separated from players of opposite factions.
    PvP is only allowed in designated areas.
  19. Mar 13, 2016
    7
    Long story short: if you're looking for an MMO look somewhere else, especially if you're a pvper. If you're looking for an Elder Scrolls with MMO components then it's fun enough. Not the best, but I didn't get bored.
  20. Nov 16, 2015
    5
    Executive Summary (TL;DR)
    I played the beta. It seems like some key features often found in MMOs or fantasy games are missing or poorly implemented, even still. This includes things such as basic UI stuff, lcking auction houses, a chat interface that's largely a nuisance, and the understandable for an MMO neutering of sniping with a bow, effectively alienating people who favor that style.
    Executive Summary (TL;DR)
    I played the beta. It seems like some key features often found in MMOs or fantasy games are missing or poorly implemented, even still. This includes things such as basic UI stuff, lcking auction houses, a chat interface that's largely a nuisance, and the understandable for an MMO neutering of sniping with a bow, effectively alienating people who favor that style. Also, outside of where a new character was created the writing seemed very dull and derivative. It was a mediocre experience for me.

    ------------------------
    Background:
    I was part of the late beta on ESO. I stopped playing the beta about 3 weeks in for a variety of reasons, most related to the game experience presented in a late beta product, but also others that were unrelated to the game.

    So why am I writing this NOW? On reading many of the RECENT reviews, positive and negative, viewing videos, and talking with friends who play the game, it is apparent to me that some of my major concerns persist to this day. (Not all, however)

    So yes, assessing if a problem STILL exists is second hand, so take it with a grain of salt. The information conveyed comes from my recollection of playing late in the beta cycle.
    ---------------------------------
    a) UI: If there is only one thing to tackle correctly, first, in an MMO, it's facilitating players interactions with each other in a meaningful, manageable way. The core of this is chat/mail. ESO Chat was a cluttered mess in beta. It sounds like the addition of multiple guilds has cluttered it even more.

    b) FEATURE: Similarly, no auction house existed. This makes trade VERY difficult. Long lived MMOs tend to have auction houses or other similar features because they are needed to enable lots of people to buy and sell competitively. It would seem there still isn't a suitable equivalent at this time.

    c) FEATURE: Sneaking and sniping, my all time favorite way to play any Elder Scrolls game, was neutered beyond usability. While sort of understandable in the context of an MMO, and the possible limitations on servers, don't play this game expecting to do any meaningful sniping with a bow, or spell. You will be very close to your opponent when engaging in this manner. This seems to obsolesce sneak-and-snipe builds.

    d) UI: There were few, if any, ways to tell, visually, which items could be interacted with, and which ones could not, thus saving time for players. It would seem from recent reviews that this is still the case.

    e) WRITING: The story intro/premise - Everyone was basically a "chosen one" after a fancy. The in game explanation given (at least at that time) was thin and superficial. After returning from the afterlife I had a waining interest in pursuing the main story as a result. That's not to say that all of the intro zone was poorly written/directed. It was actually quite fun to play through once. The rationale for all the "chosen ones" was unappealing to me.

    f) WRITING: Other quests were comprised of largely thin, cliche writing. Apart from the afterlife / start zone, the writing was frequently failing to living up to "Took an arrow to the knee" for quality, in my view.

    g) BUSINESS PRACTICE: The marketing and pricing seemed a bit like a cash-grab (DLC microtransaction). My impression here has not changed, even though the pricing model has, slightly with them effectively eliminating the subscription with ESO Plus.

    h) FEATURE: This MMO seemed a little light on the RPG elements in late beta. This is not a good thing or a bad thing, it's just something to be aware of. If you have strong opinions on which way you like it, factor this in.

    i) SUBJECTIVE EXPERIENCE: And I know this is highly subjective, but it didn't "feel" like Tamriel to me. It felt like a hollow empty ghost of Tamriel. It felt like a sterile coopting of the Elder Scrolls brand, not an addition to it.

    You'll notice I didn't address graphics, dungeons, the fact that it didn't feel like Skyrim among other subjects. Graphics won't completely make or break a game, but they do certainly add to or subtract from a game. For dungeons, I could never get enough casual players together to try them. As for not feeling like Skyrim, well... Yep there's that. But Oblivion doesn't, nor does Morrowind. . . I love those games even still, even Skyrim. Most importantly, comparing single player games to MMOs misses important defining differences between kinds of games.

    You'll also note that I didn't say it was a bad game. ESO was mediocre as a beta product. As time seems to bear out, it's still a mediocre product. (So are other games that I adore. So if you love the game, keep loving it and playing it!)
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  21. Jun 29, 2015
    6
    I'm writing this review pretty late in the game, but I am glad I waited. (sort of) Debated on getting this for the PC or PS4. I regret getting it for the PC due to the patches. I will cover more of that later. Besides the lore, the combat of this game is it's main appeal. I have played multiple MMOs and consider myself a casual player. I was tired of the clicking and watching...andI'm writing this review pretty late in the game, but I am glad I waited. (sort of) Debated on getting this for the PC or PS4. I regret getting it for the PC due to the patches. I will cover more of that later. Besides the lore, the combat of this game is it's main appeal. I have played multiple MMOs and consider myself a casual player. I was tired of the clicking and watching...and watching... mechanic so many MMOs choose to have. ESO is great because it requires active attention and skill in order to defeat certain enemies. Fighting sequences do not just involve pressing skills in specific orders to dish out damage or buff yourself. Timing attacks, dodges, and skills make every battle more fulfilling in the end. This is what drew me into ESO. Also, the fact that there is no longer a subscription.

    The quests are varied. Many involve being a large carrier pigeon. Others involve battling a boss at the end of a long dungeon. Although some are not that engaging, I find there are enough to keep me interested. However, if I were someone who plays MMOs on a more regular basis, I would see how the quests lack creativity. ESO takes the easy route and does not try to experiment with quest progression. Whether you are level 3 or 30, expect gathering quests.

    Similar to the quests, the world is a mixed bag. There are times when I am absolutely intrigued by a town or dungeon I have entered. Many locations have stories of their own. However, those stories are rather varied. Some areas are riddled with clues incorporating the story behind the location. Wandering the area provides more detail into what happened or is currently happing. On the other hand, some places have linear quests which outright tell you what is going on. Wandering can be a waste of time if all you find is flour and rice in a basket. It is as if some area designers were just more into their job than others. The one's who created intricate dungeons which skillfully weave a story together know the importance of explorations. Those who laid out a storyline outright with little more than a brief explanation probably just said "Eh. That's good enough".

    Most importantly, the main problem of this game is the need for greed. I have spent an equivalent amount of time patching this game as I have playing it. Every week there is an extensive patch that takes hours to download. My download speeds average to about 35-40 Mbps and I am still forced to skip a day playing to patch. This would not be an issue if the patches involved actual content. I am fine with waiting for new content. However, they only incorporate new in game purchase items. It is absurd to have such extensive patches for a new mount and pet.

    It seems ESO is trying to compensate for its new free to play (with purchase) system. This game would be far better if it was not hindered by the unnecessary updates. ESO is lucky the console version did so well.
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  22. Jun 17, 2015
    7
    I wasn't really sure what to expect with ESO at launch. I enjoyed Skyrim but I wasn't a huge Elder Scrolls fan as I tend to prefer games that focus on storytelling over open world play. I'm also not generally a huge fan of MMOs although I've played and enjoyed some. Still, much of the game looked fun and I went in with an open mind. What I found was a mostly enjoyable if flawed experience.I wasn't really sure what to expect with ESO at launch. I enjoyed Skyrim but I wasn't a huge Elder Scrolls fan as I tend to prefer games that focus on storytelling over open world play. I'm also not generally a huge fan of MMOs although I've played and enjoyed some. Still, much of the game looked fun and I went in with an open mind. What I found was a mostly enjoyable if flawed experience. I loved the character creation and the way that character development worked in the game. I played through the Ebonheart pact plotline with a Nightblade character and enjoyed the experience.I found the story shallow in comparison to an MMO like Star Wars the Old Republic but significantly better than something like Guild Wars 2 which absolutely failed at storytelling in my opinion. What ultimately prevented me from staying with the game was the grind of acquiring Veteran Ranks after level 60, which just proved interminable for me. I have heard that the grind of that has been lessened, and perhaps some day I'll go back to check it out now that the game is free to play. Expand
  23. Jun 10, 2015
    7
    ESO has gone 'free to play' which of course doesn't mean it's free. It means that rather than having a monthly payment, you pay to purchase items to make playing more reasonable when you decide to do so. This in turn compromises the competitive nature of the game. Rather than increasing skills and abilities in comparison to other players, by pracitising those skills in the game, someESO has gone 'free to play' which of course doesn't mean it's free. It means that rather than having a monthly payment, you pay to purchase items to make playing more reasonable when you decide to do so. This in turn compromises the competitive nature of the game. Rather than increasing skills and abilities in comparison to other players, by pracitising those skills in the game, some things can simply be bought with real money, stamina, a nice horse, etc. with literal cash you use to buy these things - not in game cash you earn by playing the game. For me this reduces ESO significantly. Though it is still enjoyable and open world, another Skyrim but with a larger world.

    I have never understood why 'free to play' or as it is more accurately called 'free to pay' is so popular. A subscription based game enables a true even playing field whereas allowing people to buy elements that affect gameplay compromises the core of what makes an RPG enjoyable.
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  24. Jun 4, 2015
    5
    It looks pretty but ultimately it just doesn't do anything that another MMO doesn't do better. If you like the idea of solo and occasional group play with cool exploration, pick up GW2, for example.
  25. Apr 21, 2015
    5
    I just cannot bring myself to like this game and I'm a huge fan of everything elder scrolls. I love the lore associated with the game and being able to explore lands you can't go to in the regular games. But even after a year this game is just unpolished.

    The combat system is all over the place because the human body only has two hands. The abilities require pressing the number keys.
    I just cannot bring myself to like this game and I'm a huge fan of everything elder scrolls. I love the lore associated with the game and being able to explore lands you can't go to in the regular games. But even after a year this game is just unpolished.

    The combat system is all over the place because the human body only has two hands. The abilities require pressing the number keys. Attacking is done by using the mouse. And navigation is done by using letter keys. Why anyone would thing mixing three spots on a keyboard is a good idea is beyond me.

    Then questing is terrible because due to a lack of polish you often do not even know what quest you are doing or what you should be doing. This game still has hopes of being fixed but needs to handed off to another company.
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  26. Apr 1, 2015
    7
    With the launch of Tamriel Unlimited, I can finally say that TESO is at least worth trying out. The lack of a subscription fee, the ability to steal, kill NPCs and some other minor things make it an alright game. Don't get me wrong, TESO is still the worst modern ES game to date. Without full modability, ie making costume armors, weapons and maps, we are in fact stuck with whatever theWith the launch of Tamriel Unlimited, I can finally say that TESO is at least worth trying out. The lack of a subscription fee, the ability to steal, kill NPCs and some other minor things make it an alright game. Don't get me wrong, TESO is still the worst modern ES game to date. Without full modability, ie making costume armors, weapons and maps, we are in fact stuck with whatever the Devs want us to have. This usually results in very drab weapons, armor and mounts. In addition, the combat is still dull at best. There isn't a whole lot to say here exept that a lot of the game is, in fact, governed by the server and your ping. The cash shop isn't too overbearing. So far, you can purchase mounts, pets, and a few potions, if your so inclined. The whole stealing mechanic dosent seem worth it just yet, though. The skill bar for that still progresses incredibly slowly, and the rewards for pilfering someone's pocket normally don't add up to some food and a Barbie that you can sell for 30 gold. Killing is, much like stealing, pointless, because you will be at a loss for gold soon after your first kill. That, and guards are overpowered as hell. But I'm digessing, quite a bit. The point is that at the very least. TESO is worth picking up for $30 on sale. Don't expect too much, but don't set your expectations too low, either, Expand
  27. Mar 27, 2015
    7
    It would be a 5 or 6 if wasn't buy to play now. They have made a lot of changes since beta/launch so I'd give it a try for the $40-60 you can find the game for. If anything wait for a steam sale!
  28. Mar 26, 2015
    7
    My old review in September 2014 gave this a 6/10 because making money was very hard and playing with friends was harder. However, the came has come a long way and I feel that I need to update the review. I give it a 7/10 now because the money making and friend playing is still more difficult than it needs to be, but with them dropping the subscription fee as well as fixing many of theMy old review in September 2014 gave this a 6/10 because making money was very hard and playing with friends was harder. However, the came has come a long way and I feel that I need to update the review. I give it a 7/10 now because the money making and friend playing is still more difficult than it needs to be, but with them dropping the subscription fee as well as fixing many of the issues at launch, it is definitely a fun game to play with your friends and worthy of your time. Expand
  29. Mar 19, 2015
    7
    This was a fun game for me till I hit level cap. But after that, the PVP was hard to find. I would spend days trying to find someone to kill, and it was rare to get into a fun siege group. I quit the game out of boredom for that reason. It was very fun leveling and questing.. but the end game mechanics weren't working for me. I play video games for my personal entertainment... not toThis was a fun game for me till I hit level cap. But after that, the PVP was hard to find. I would spend days trying to find someone to kill, and it was rare to get into a fun siege group. I quit the game out of boredom for that reason. It was very fun leveling and questing.. but the end game mechanics weren't working for me. I play video games for my personal entertainment... not to wait days for something to do. Too bad the PVP didn't work... because it was fun for a bit Expand
  30. Mar 16, 2015
    7
    This game requires a high end graphics card and processor. If you like PvP, it's as good as it gets, but be prepared for groups that exploit game mechanics to create lag. This makes for "lag battles" that are won by the group that spams the greatest amount of lag creating skills. This is a regular event on the most populated pvp "campaign," but can be avoided by staying away from the lagThis game requires a high end graphics card and processor. If you like PvP, it's as good as it gets, but be prepared for groups that exploit game mechanics to create lag. This makes for "lag battles" that are won by the group that spams the greatest amount of lag creating skills. This is a regular event on the most populated pvp "campaign," but can be avoided by staying away from the lag groups. There are smaller campaigns, but the times of day that they are active are limited (few US AM and late night players).

    For PvE, it's the best graphics of any MMORPG, but the progression is extremely linear, and the end game content limited. Overall, I'd say it's a great game, but the lag in PvP and linear questing leave much to be desired. I also hate the world of Tamriel.
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Metascore
71

Mixed or average reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 64
  2. Negative: 1 out of 64
  1. CD-Action
    Jul 23, 2014
    60
    Eight years of development, a team consisting of even 250 people at some points, budget reaching hundreds of millions of dollars. It’s a pity that this ‘Skyrim Online’ disappoints both fans of previous Bethesda games and MMORPG veterans who expected some fresh air in the stale genre. [06/2014, p.44]
  2. LEVEL (Czech Republic)
    Jul 8, 2014
    60
    A well done MMO that can lure players not familiar with the genre. But if you've played MMOs before, this one doesn't offer anything new, nor anything exciting.
  3. Jun 16, 2014
    50
    60 days was more then enough time for me to determine that I would rather spend my time elsewhere.