User Score
5.5

Mixed or average reviews- based on 112 Ratings

User score distribution:
  1. Positive: 45 out of 112
  2. Negative: 43 out of 112

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  1. Nov 17, 2017
    7
    Very fun and solid card game, and cheap. pros: A game, with few useless cards and a large number of strategies the prophecies system is good against aggro. cons: Agro is very powerful, the prophecies system increases the rng.
  2. Apr 11, 2017
    7
    I scored it a 7 because the strategy has alot of depth to it, way more than you initially think. That subtlety really starts to hit home the more you play it. The story mode is equal parts hamfisted chicanery and strangely compelling in its simplicity. It sort of reminds you of playing through Oblivion or Morrowind to some extent. And that simplicity is completely gone from rest of theI scored it a 7 because the strategy has alot of depth to it, way more than you initially think. That subtlety really starts to hit home the more you play it. The story mode is equal parts hamfisted chicanery and strangely compelling in its simplicity. It sort of reminds you of playing through Oblivion or Morrowind to some extent. And that simplicity is completely gone from rest of the game. The cards and deck building might titillate the hardcore card player, of which I am not. Juxtapose this to Gwent for a moment; Gwent is intuitive and naturally easy to pick up and devise stratagem. Somewhere in the complexity it loses a sense of fun and purpose. The mana system is restrictive and can easily put you in a bad situation; i feel the only reason to use this is to force players to play weaker cards and give it a bit of randomness at the outset. I think it's a poor substitution for a much more simple system. The UI is horrible, but that's a beth standard. In Sum, i feel like it initially gets your attention but after the first story mode act it dawns on you that this is it. and the crawl to the real gem of strategy and reflex is far more than it should be. I think it lacks the sense of being in control and limits your options to the point that you may as well be rolling dice or playing poker. Expand
  3. Mar 28, 2017
    7
    After playing the game even more over the pass week I see this game has a lot more potential. However there still are a few things plaguing the game. To start off the game needs a lot of balancing and tweaking to allow more diverse card combos. Example the intelligence cards are used nearly by everyone because of the utility of the cards, that many other types do not have. Also theAfter playing the game even more over the pass week I see this game has a lot more potential. However there still are a few things plaguing the game. To start off the game needs a lot of balancing and tweaking to allow more diverse card combos. Example the intelligence cards are used nearly by everyone because of the utility of the cards, that many other types do not have. Also the animations of the cards are pretty lacking. However it makes it up in the tactical game-play of placing which cards on which side, and thinking of when to break the seals of the enemy. Yet at times RNG seems to not favor you especially when you draw poorly and your seals don't draw the good cards. However, that to can be fixed by getting between 2-3 of the same cards, which reduces the bad draws drastically. This part I don't truly like because there are so many options for deck build, yet usually if you do not have 2-3 of the same card the chance of getting that single card is very low within the 50 card deck. Which brings up to another bad part of the game and that is the cost of crafting cards takes a lot of soul shards. After playing the story I ended up with around 400 shards and all of that went into one simple card. However you only get an average of 5-50 shards for most of your cards you deconstruct. This makes it feel like there is a bigger intensive to buying card packs, especially if you do not like the solo arena mode. Overall this is a good card game is good but not amazing, yet, and just needs more attention from the devs and players for it to become an amazing game. Despite that I'm still enjoying the 2 lane system and the magic the gathering like card combo system Collapse Expand
  4. Jul 29, 2017
    5
    tl;dr Not really that fun or free, quite the opposite.

    Here I talk a lot There is significant PvE built into the game. For the versus stuff, you will probably be competing against people with a lot more free time and/or cash to spend. The "casual" mode is anything but casual as you will get stomped by tier 1 decks played by the most experienced gamers quite frequently. If you are a
    tl;dr Not really that fun or free, quite the opposite.

    Here I talk a lot
    There is significant PvE built into the game. For the versus stuff, you will probably be competing against people with a lot more free time and/or cash to spend. The "casual" mode is anything but casual as you will get stomped by tier 1 decks played by the most experienced gamers quite frequently. If you are a highly competitive person with a lot of time and money to spend, you may enjoy this. If not, stay away!

    Is it all bad? No. I find the card mechanics and art to be very appealing. Unfortunately, the game isn't design to be "fun". The game is designed to appeal to gambling weaknesses and "hamster wheel" mechanics. You play thinking you will have fun, grind, never go anywhere, and never get to the fun part. You think. "Maybe if you spend a little more time and money things will change. It is so shiny, I should keep going."

    Even if the game isn't as bad as the ftp models for other ftp games, it is still terrible.

    Welcome to the New Age
    This game and it's ilk are the bane of gamers. The "free to play" model is not free if you want to compete. Yes, if you want to grind 6 hours a day and leave your computer on 24X7 while attached to twitch, you may be able to limit the amount of money you want to spend. Obviously, The power and the bandwidth required for the twitch stuff isn't really free and you are giving the game free advertising. You time grinding, while not having as much fun as you could play a game designed to be fun, isn't free either.

    These ftp games have one upped the mmo model as far as the grinding hamster wheel goes while spending a fraction of the upfront and maintenance costs of an mmo. This stuff is insidious.

    Are you angry about dlc bullstuff in AAA games? Ironically, the extra dlc will usually cost you less than a ftp game's in app purchases. Assuming you will actually enjoy the AAA game from start to finish -- I recommend paying for that AAA game with dlc and being happy about the deal you are getting.

    /rant done
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  5. Aug 25, 2017
    7
    While initially very fun (and mostly free) spending money becomes a necessity to be competitive and get the cards you need to rank advance. yes you can grind them out (at the cost of having no social life or ever leaving your room again). Versus arena is probably the most frustrating element - random card draw and coin cost, equals major chance to bust with not much to show for it. InWhile initially very fun (and mostly free) spending money becomes a necessity to be competitive and get the cards you need to rank advance. yes you can grind them out (at the cost of having no social life or ever leaving your room again). Versus arena is probably the most frustrating element - random card draw and coin cost, equals major chance to bust with not much to show for it. In passing its fun, but you'll soon find yourself over it and onto the next thing... Expand
  6. Feb 26, 2023
    7
    A lovely card game with amazing concepts and artwork that can keep a player engaged for quite a long time with various gimmicks and archetypes to try out. What keeps the game down is slow start into the game with a new account, the abandonment by it's developers and the overpowered invade decks which where introduced at the end of this game's life-cycle. Worth a try for a fun campaign.
  7. May 17, 2020
    7
    Very good game mechanics, especially the 2 lane/shadow lane system that adds a little more depth to decision making. The various game modes are all compelling, with Solo and Versus Arena being highlights of the game. However Solo Arena becomes quite frustrating the higher up the ladder you climb, as your AI opponents have the somewhat unfair advantage of using preconstructed decks withVery good game mechanics, especially the 2 lane/shadow lane system that adds a little more depth to decision making. The various game modes are all compelling, with Solo and Versus Arena being highlights of the game. However Solo Arena becomes quite frustrating the higher up the ladder you climb, as your AI opponents have the somewhat unfair advantage of using preconstructed decks with synergy vs your drafted deck of random cards. Note: As of May 2020 the game is kinda dead and Bethesda has announced that they do not plan on adding more expansions to the game. Expand
Metascore
80

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
  1. CD-Action
    Jun 7, 2017
    85
    It’s not as pretty as Hearthstone and its lack of responsiveness is sometimes annoying, but Dire Wolf Digital tackled gameplay mechanics expertly, making The Elder Scrolls Legends Hearthstone’s main rival. [06/2017, p.73]
  2. Apr 28, 2017
    80
    The Elder Scrolls: Legends does not invent the card, but adds its particular point of view with small innovations that result in interesting and fresh multiplayer matches.
  3. Apr 24, 2017
    70
    The Elder Scrolls: Legends offers lots of bells and whistles - a story-driven campaign, lots of ways to build your deck, and pretty graphics. But it lacks character; the game feels too mundane. After all the emotions of every combat there is almost nothing left that makes you want to play the game again.