Strangely likable little game. A brief, RPGish story of heroism and courage with battles based on a team of up to four heroes against wave after wave of enemy grunts or, occasionally, boss enemies.
The graphics are good, if very simple. At least, I like the overall design and most characters (apart from the female mage, whose visage is involuntarily more deformed than the evil, monstrousStrangely likable little game. A brief, RPGish story of heroism and courage with battles based on a team of up to four heroes against wave after wave of enemy grunts or, occasionally, boss enemies.
The graphics are good, if very simple. At least, I like the overall design and most characters (apart from the female mage, whose visage is involuntarily more deformed than the evil, monstrous opponent's).
The story is ok, if not breathtaking and the game is pretty short, but that's also fine because I never found the gameplay very satisfying, I would have probably abandoned it if it had been much longer. Different characters have different special moves and here we already have a negative note. A lot of abilities seem to do very little, not to mention that the charging time often means they miss on frantic, fast-moving battlefields. On the other hand, two-handed weapon wielding characters have an attack that sweeps enemy away and makes them fall, ripe for a one shot kill. Place one such character on a chokepoint, and the battle is won.
Worse than this is the camera. You cannot pan over the battlefield, the camera is centered on the character you have currently selected. Unfortunately, if he's next to a wall, this means you can only see the floor around him/her, as the camera rises up and looks directly down. There are a lot of other situations where you are fighting it more than you are the enemy, and that's a shame.
Then characters bump into each other when moving, so it's really a complete pain controlling them in narrow spaces, of which there's a lot. It would even make sense, but they still seem unable to move in large, open spaces without trying to move their companions instead of just avoiding them.
Finally, some characters have wide attacks that also hit allies standing nearby. The lack of a "Hold position" command means that you spend half the time positioning the other heroes away from the wide-hitting ones, since they obey your order and then immediately move back to the place they were before. It's maddening. Add to this that inventory is ultra-super simplified and there is very little actual variety in battles.
I was actually happy to see the end titles appear, after a dragged-on final sequence of battles, and that's not a good sign. You could have some fun on this cute game, but it's difficult to recommend spending more than a handful of euros or dollars, when there are games out there that are much better refined, easily offer 50 times the material and by now also cost very little.
Oh, I really really liked the end song by Blind Guardian, "Children Of The Smith".… Expand