Metascore
68

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 17
  2. Negative: 2 out of 17
  1. Apr 27, 2015
    100
    Exploring themes of horror, personal relationships, and personal agency, The Charnel House Trilogy weaves a fantastic tale that is well-written, and relatively well-acted.
  2. Pelit (Finland)
    Sep 9, 2015
    85
    Charnel builds an intensive horror story about a single train trip. [Sept 2015]
  3. May 17, 2015
    80
    While the game employs well-established and well-worn tropes from the adventure genre, it successfully creates an eerie, compelling atmosphere, and the writing conveys a strong story. The Charnel House Trilogy is a short, but worthwhile trip.
  4. Apr 16, 2015
    80
    A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.
  5. Apr 21, 2015
    78
    Short but very much worth the time and price of admission, The Charnel House Trilogy should be on any adventure gamer's playlist.
  6. Nov 1, 2015
    76
    If you like to ruminate and piece together the details of a story, this one's for you.
  7. Apr 21, 2015
    75
    The Charnel House Trilogy is a great rainy afternoon pulp horror game, with just enough creepy imagery and top-notch atmosphere to mull over in the days after. It ends up feeling like a short, albeit exciting, prologue to a great adventure game.
  8. May 28, 2015
    70
    For fans of horror, what you find in The Charnel House Trilogy may not be enough. It’s creepy and atmospheric, but the lack of answers may be frustrating—there’s no real conclusion, just a promise of more to come. That being said, this point and click game does instill a great sense of dread.
  9. Apr 28, 2015
    70
    The Charnel House Trilogy sets up an intriguing mystery but doesn’t quite complete it. While some issues hold the game back somewhat, there is no question this was an enjoyable five to six hour diversion akin to reading a good story.
  10. Apr 21, 2015
    70
    At the end of it all, The Charnel House Trilogy does a lot of things right. I enjoyed my overall journey through it as the suspenseful, yet easily accessible adventure it was. That said, there was a definite lack of challenge that made it feel more like a visual novel than an actual game at times.
  11. May 19, 2015
    60
    Charnel House is too eager to scare its audience and in its rush to do so, it leaves some of its plot behind.
  12. Apr 29, 2015
    60
    Asking players to delve deeply into its philosophical underpinnings but too easy to make the actual gameplay particularly fun, The Charnel House Trilogy is an uneven yet oddly compelling ride.
  13. Apr 23, 2015
    60
    That’s kind of the crux of the problem: everything in The Charnel House Trilogy is too obvious. You see most of the scares coming a mile away, it’s super easy to see through the psychological tricks that it tries to employ and once you understand what’s going on with the train it doesn’t feel particularly ominous anymore, no matter what tone the graphics and music might otherwise set. Horror benefits from ambiguity.
  14. Apr 22, 2015
    60
    It is, perhaps, not a very good adventure game, but – and this is despite the first act – it’s a compelling bit of interactive fiction.
  15. Apr 20, 2015
    50
    I am left puzzled by The Charnel House Trilogy, not because I don't understand it, but because its mishmash of themes and tones can't find a way to coexist.
  16. 40
    As a paid product, The Charnel House Trilogy fails to deliver on its promised horror.
  17. Apr 21, 2015
    40
    The Charnel House Trilogy takes too long to get going and doesn't go very far when it does. Most of it is a dead bore.
User Score
5.8

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 3 out of 13
  2. Negative: 2 out of 13
  1. Jul 27, 2015
    6
    I purchased The Charnel House Trilogy after digging around Steam for something relatively cheap in the "horror" and "adventure" tags. I wasI purchased The Charnel House Trilogy after digging around Steam for something relatively cheap in the "horror" and "adventure" tags. I was intrigued by the beautiful pixel art used by this retro point-and-click adventure game, and while I wasn't exactly disappointed, I didn't get quite what I was hoping to either.

    The title is, as some reviewers have pointed out, misleading: The game isn't a trilogy so much as three chapters of a single story.

    Chapter One, "Inhale", is essentially a prologue. It gives us some insight into one of the two protagonists, Alex. It becomes clear nearly instantly that she's recently had a rough break-up, the details of which are not expounded on until much later. As "Inhale" is supposed to be setting the stage for "Sepulchre" and especially the far meatier "Exhale", there are a few moments designed to be unsettling. Unfortunately, the first of these moments, which should have stood alone and left the player feeling on edge for the rest of the game, is repeated several times in rapid succession just a minute later. The final image in "Inhale", however, is extremely well handled, just in time to re-engage possibly waning interest in the game.

    Chapter two, "Sepulchre", was originally a stand-alone game, before "Inhale" and "Exhale" were later written and added to it. In it, we play a man who informs us -- or, rather, himself -- that he is Doctor Harold Lang, and he is on the train on the way to... something. Sepulchre shows its age - by the time Inhale and Exhale were written, Ashton Raze had clearly gotten his feet better under him as a writer, but Sepulchre's dialogue is often stilted and awkward. Lang's dialogue, spoken to himself, about who he is and what he's doing, brought to mind someone attempting to remember a hastily-conceived cover story, not someone struggling with memory issues.

    Later in the chapter, however, as things aboard the train begin to fall apart, Lang's problems become clearer. Sadly, Sepulchre overplays its hand early and drops entirely too many hints about where, exactly, the story is headed. When Sepulchre reaches its conclusion, the player has been there, waiting for it, for some time.

    Gameplay in this chapter is also uncomfortably stilted - a good deal of time is spent awkwardly traipsing back and forth between doors and the friendly conductor, Don, than the situation merits. One is left with the feeling that Lang cannot possibly do anything without first consulting with someone else first. Towards the end of the chapter, the chain of events is much smoother.

    Chapter Three, "Exhale", is where this game finally gets its feet under it and starts running. We resume control of Alex, prior to the events of Chapter Two (and, later, overlapping them) and have our suspicions about the nature of the train eventually confirmed as Alex confronts shadows of past events hinted at by "Inhale". The facts about the train and its destination are quickly overshadowed by Alex's past and the people around her, and it is in these relationships and the bizarre way they are filtered by the environment of the train itself that the game genuinely becomes surprising and unnerving.

    "Exhale" is definitely the main course on this platter, and it can be played on its own -- each chapter is accessible from the main menu separately -- but the game is best played with all three chapters in order.

    The very end of Exhale, after answering many (but not all) of the questions raised by the game itself, adds two more very big questions at the worst possible time: too late to be expanded on, let alone answered.

    There are, however, a few glaring problems with the game as is:
    - One of the major twists in Exhale is, while extremely effective, also extremely unrealistic in terms of character motivation. It builds towards a highly disturbing conclusion, tosses that conclusion aside in favor of a much less believable one, then adds some admittedly effective visceral horror on top of that. The build up and the sudden shift to more personal horror were fantastic. The character motivation... not so much.
    - Voice acting is spotty. Some characters are exceptionally well acted. Others are flat and lifeless. One character's voice was clearly recorded with lower-end equipment and the difference yanks you right out of immersion.
    - Clues about the "mystery" of the train are too frequent, clues about the characters' backstories (equally vital to the plot, if not more so than the train) are too sparse.
    - Pacing of "Sepulchre" was abysmally slow, with the conclusion being apparent barely halfway through and the remainder of the chapter feeling like a slog.

    One can but hope that the sequel (slated for 2016, according to the ending of Exhale) will have more substance to it. As it is, The Charnel House trilogy is worth the price tag, but not much more than that.
    Full Review »
  2. Apr 17, 2015
    8
    The Charnel House Trilogy is an atmospheric and stylish point and click adventure set on a beautiful retro 2D backdrop. The simple mechanicsThe Charnel House Trilogy is an atmospheric and stylish point and click adventure set on a beautiful retro 2D backdrop. The simple mechanics and powerful narrative make this a truly enjoyable title with a very attractive price. It is also supported by a fantastic musical score and full character dialogue audio.

    In this 3 chapter game; you begin by playing the role of Alex Davenport - a young woman who has to embark on a personal journey to Augur Peak by train after receiving some bad news. En route, you meet Dr. Harold Lang and this is where a routine train trip becomes an incredibly eerie experience. I wont elaborate on this because it will spoil the chilling and absorbing events that follow, but it will leave you deeeply engrossed throughout.

    The game mechanics are fairly basic which makes this a title that you can pick up and play straight away. Each chapter is fairly short though and solving the occasional 'puzzle' or what to do next to progress isn't all that challenging. These aren't criticisms though - the way the narrative champions itself outweighs any depth or difficulty concerns.

    The only real disappointment surrounding the game is the length - it will take you about two and a half to 3 hours to complete and the first two chapters are fairly limited although everything you accomplish has some bearing as the game flows nicely. You aren't walking around or searching aimlessly at any time so you feel you are always engaged in the product and everything has some merit. Despite the completion time; you will certainly get your money's worth for what is on offer and the intriguing writing.

    Overall, The Charnel House Triolgy is a terrific game that delivers a powerful and absorbing story supported with a truly unique art style. If you're a fan of the genre or are just looking for a great story; it's highly recommended.
    Full Review »
  3. Feb 21, 2021
    8
    The Charnel House Trilogy is one of my favourite point and click games to date. It is not my preferred genre but this game did what I preferThe Charnel House Trilogy is one of my favourite point and click games to date. It is not my preferred genre but this game did what I prefer which is have a strong narrative and not have convoluted puzzles. Not once did I feel like having to randomly combine items to progress. The story was creepy and full of lore and great characters. The voice acting was superb aside from the voices of Carli and Sofia whose voices felt like they were not recorded properly. Everyone else was fantastic. There were a few points that lacked a detailed explanation but I have my own theories and sometimes that is just as good. The first episode was fairly good and served to set things up. The second episode felt a bit weak but wasn’t bad. It had a lot of backtracking and the less interesting of the stories. It was still better than some point and click games I have played. The third episode was the best and really ended on a high note with some big reveals.

    I played The Charnel House Trilogy on Linux using Valve’s Proton. It crashed if I used version 5.13-6 but when I switched to the experimental branch it worked. I did have to choose “Setup” and then “save and run” even with the experimental branch though. If I just chose to run it without setup it would never launch. There are three settings to tinker with. Overall it is pixel graphics so don’t expect to be amazed. You can manually save whenever you want. Alt-Tab works.

    Game Engine: Adventure Game Studio Version 3.3.3.0
    Disk Space Used: 587 MB

    Settings Used: Direct Draw 5; 8x Nearest Neighbour Filter; 100MB Sprite Cache
    GPU Usage: 1-18 %
    VRAM Usage: 434-550 MB
    CPU Usage: 27-36 %
    RAM Usage: 2.4-2.8 GB

    I got vibes of Event Horizon and Cthulhu from this game and I say that with a compliment. The story and voice acting make the game and the game play was an enjoyable experience that avoided common pitfalls of the genre. I paid $0.87 for this and Richard and Alice as a bundle so I guess you could say I paid $0.44 CAD for it. It is worth the full current price of $6.49 CAD in my eyes. I finished all three episodes in a total of two hours and forty minutes. It felt like a good length although a bit more time to add some detail in would have been nice as well.

    My Score: 8.5/10

    My System:

    AMD FX-6100 | 16GB DDR3-1600 CL9 | MSI RX 580 8GB Gaming X | Mesa 20.3.4 | Samsung 870 QVO 1TB | Manjaro 20.2.1 | Mate 1.24.1 | Kernel 5.10.15-1-MANJARO
    Full Review »