User Score
6.5

Mixed or average reviews- based on 689 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 20, 2013
    6
    Console. Port. And not a great one at that. Graphics are fine. Settings and story telling is fine. Mouse and keyboard controls are horrible on the verge to unplayable. Especially for a cover to cover shooter. If it would have had the same controls as Ghost Recon Future Soldier it would be fine. Loading stutter interrupts flow as well. Might be fixed with patching but I don't really feelConsole. Port. And not a great one at that. Graphics are fine. Settings and story telling is fine. Mouse and keyboard controls are horrible on the verge to unplayable. Especially for a cover to cover shooter. If it would have had the same controls as Ghost Recon Future Soldier it would be fine. Loading stutter interrupts flow as well. Might be fixed with patching but I don't really feel compelled to pick it up again. Expand
  2. Aug 24, 2013
    5
    Okay if you have never played an XCOM before then this game will be interesting and possibly fun, The game has a decent story and even though the firefights are repetitive they are still a little fun.....But if you have played XCOM before then this game is not what you want. It has ABSOLUTELY no relation to the events of the other games, the gameplay is different the story is completelyOkay if you have never played an XCOM before then this game will be interesting and possibly fun, The game has a decent story and even though the firefights are repetitive they are still a little fun.....But if you have played XCOM before then this game is not what you want. It has ABSOLUTELY no relation to the events of the other games, the gameplay is different the story is completely different and the only thing that this game and the others share is the XCOM Expand
  3. May 25, 2014
    6
    The Bureau is a prime example of how complaining fanboys can ruin a game. The original FPS version of this game looked like it would be filled with story and immersion while taking a lighter take on the strategy. Everyone whined about it and they changed it to be a tactical TPS instead. The story itself had all the makings of being good, but the terrible animations and voice acting killedThe Bureau is a prime example of how complaining fanboys can ruin a game. The original FPS version of this game looked like it would be filled with story and immersion while taking a lighter take on the strategy. Everyone whined about it and they changed it to be a tactical TPS instead. The story itself had all the makings of being good, but the terrible animations and voice acting killed any opportunity for the player to get involved with it. Being a TPS, it was very difficult to get immersed in the world because i never really felt like I was there. The tactics themselves are crap. Even on the hardest difficulty, there is absolutely no reason for you to try to flank enemies because of how awful the AI is. If you try to move you squad around, they'll just jump out of cover and immediately get downed. So you're stuck with straight firefights and skill spam. There is little depth in your character. The high point of Enemy Unknown was that you could completely customize every aspect of your character. In The Bureau, you can change their cosmetic appearance, but the weapons and backpacks are all unlocked at set times throughout the story and the later you acquire them, the better the gun is. There is nothing interesting about it. The skill trees are boring, you'll either have 1 or 2 options each time you level. The game is just very shallow. You can see that there are good ideas, But due to public outcry against a game they've never played, the developers had to constantly change their vision of the game until it has become the unfinished, sloppy mess that it is today. It's still an enjoyable game at times. If you're a fan of tactical shooters, it's well worth a single playthrough. Just don't expect to be wowed. Expand
  4. Sep 20, 2015
    6
    Set in the XCOM universe, it's not a typical XCOM game. As a fan of typical XCOM games, you will notice:
    - lack of freedom in choosing missions, the game is pretty railroaded;
    - lack of freedom in researching upgrades and training your team from the start, very constrained; - lack of overview in battles, third person perspective is interesting but very unlike other XCOM games and more
    Set in the XCOM universe, it's not a typical XCOM game. As a fan of typical XCOM games, you will notice:
    - lack of freedom in choosing missions, the game is pretty railroaded;
    - lack of freedom in researching upgrades and training your team from the start, very constrained;
    - lack of overview in battles, third person perspective is interesting but very unlike other XCOM games and more akin to (for example) Mass Effect.

    Depending on your preference, the above is a bad thing or a good thing if you want to feel a little more immersed and don't care about the base and team micro management of the previous titles.

    I liked:
    - the setting and period look and feel, like a less tongue in cheek Fallout or LA Noire with aliens;
    - the combat system basics, although the novelty wears off well before the game is over.

    I did not like:
    - the artificial feel of the set pieces, with ammo and weapons piled on every street corner, just to balance out the ridiculous amount of aliens sent at you at fixed locations, or the toughness of the bigger aliens - a weak bid to make an overly easy game a bit harder;
    - the wooden direction and dialogue; the voice acting is ok and the dialogue options are fine, but it all feels too formulaic.

    With a world a little more free form like Left 4 Dead or a less clinical separation between battles and combat and story, the Bureau could have been a modern classic - even though it would still have split the XCOM fanbase in lovers and haters.
    Expand
  5. Jan 25, 2014
    6
    A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe.

    The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up
    A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe.

    The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up exactly the same. However, it's missing the RPG-elements and side-quests that made Mass Effect so great. It seems like a game made by Mass Effect fans, who didn't quite 'get' what made the game so great. Thus, if you haven't played Mass Effect before, you should be playing that instead: you'll have basically the same experience but 100x better. And if you have played it, you'll probably be disappointed by this poor clone.
    Expand
  6. Dec 21, 2013
    5
    Not a FPS as I know it, Not a XCOM as I know it, strange, completed once, feeling tricked. Glad that I got it discounted. Not my favorite game, bit dissapointed. Love first XCOM and OK with Firaxis's XCOM.
  7. Jul 7, 2014
    6
    "X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system.

    But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though.

    The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title.

    Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.
    Expand
  8. Oct 30, 2013
    7
    Well the gameplay is amazing and it's the very main interest in that game. It's speed, hard and you pay your errors cash.

    The main cons are the franchise and the story telling. This game is between two worlds: Action/aventure and RPG. I wish they had make a clearer choice. FOr now we feel stuck between fake freedom and a clumsy rithm. Second, the franchise. All the x-com fans must be
    Well the gameplay is amazing and it's the very main interest in that game. It's speed, hard and you pay your errors cash.

    The main cons are the franchise and the story telling. This game is between two worlds: Action/aventure and RPG. I wish they had make a clearer choice. FOr now we feel stuck between fake freedom and a clumsy rithm. Second, the franchise. All the x-com fans must be pissed of. I understand that. Forget about the franchise and the game is even better.
    Expand
  9. Apr 15, 2017
    7
    Forget the title. XCOM Declassified is a story driven RPG very similar to let's say Mass Effect 3. You and 2 of your squadmates go around shooting enemies and doing some missions. The story is nice and overall the gameplay is solid.

    The biggest shortcoming is that it is very short game. I did all the missions, talked with people etc. and clocked less than 20 hours before it was
    Forget the title. XCOM Declassified is a story driven RPG very similar to let's say Mass Effect 3. You and 2 of your squadmates go around shooting enemies and doing some missions. The story is nice and overall the gameplay is solid.

    The biggest shortcoming is that it is very short game. I did all the missions, talked with people etc. and clocked less than 20 hours before it was finished. Given that it is very story dependent game it is very unlikely that you will want to play it twice.

    TL;DR if you manage to buy it with a discount you can get solid 20 hours of gameplay similar to Mass Effect.
    Expand
  10. Oct 21, 2013
    7
    My first review on Metacritic, but I just had to comment on this game as I find its score a bit unfair. The Bureau is not a perfect game, but the score of 6.4 is very unfair to it.
    Had they NOT used the name XCOM then I think the score would be even higher, but fans of XCOM got angry because it is a different kind of game then the original et al. BUT BUT BUT you guys need to embrace
    My first review on Metacritic, but I just had to comment on this game as I find its score a bit unfair. The Bureau is not a perfect game, but the score of 6.4 is very unfair to it.
    Had they NOT used the name XCOM then I think the score would be even higher, but fans of XCOM got angry because it is a different kind of game then the original et al. BUT BUT BUT you guys need to embrace ideas like this, as they try something new with a beautiful franscise.
    We fans should embrace these attempts and allow games like this to develop and not slate and destroy them just because "it is not XCOM boohoo".

    The Bureau is a fresh take and copies the Mass Effect combat system in many ways and IMPROVING it greatly. The combat system is actually unique and I personally don't know ANY game that is so good in its team AI tactics and gameplay. You have alot of choices and it would be nice if more games had these ideas.

    The graphics are actually really pretty and the world is interesting. Yes it is linear. Yes it has hidden walls. These things are a negative, but the idea of what they tried should be embraced.

    The story is amazing. Some may disagree, but I find myself enjoying the strange atmosphere and the alien base mission was just.....good. The main missions are good. Good. Good is enough. In the older XCOM games the story was....basic. Even in the newest version the story wasn't that great. IN the Bureau they try and flesh it out more and it is a nice attempt

    I will stop here and conclude that this game is worth a go for 20 euros (on kinguin). It has so much potential and I think a sequel or a spin off of these ideas would be fantastic if they took this game and made it better, cutting out all the flaws. This is a gold mine for fresh ideas and it deserves at least some minor praise for attempting something new.
    Expand
  11. Oct 17, 2014
    6
    A Mass Effect like tactical shooter based on the XCOM story background, this game inherited the "cover system" from XCOM and some similarities in skill trees, though I found it enjoyable at first few hours there's nothing particularly outstanding in this mediocre game.
    It's a mission-orientated FPS with the feature to control your squad (with two more soldiers) by pressing Space during
    A Mass Effect like tactical shooter based on the XCOM story background, this game inherited the "cover system" from XCOM and some similarities in skill trees, though I found it enjoyable at first few hours there's nothing particularly outstanding in this mediocre game.
    It's a mission-orientated FPS with the feature to control your squad (with two more soldiers) by pressing Space during combat, you can feel the peculiar tempo this game delivered which I think is the reason why lots of people hate this game, but honestly it's quite novel and it requires more than aim and shoot to keep your squad alive.
    In conclusion I'd say the combat itself is too long and repetitive, and the story isn't compelling or even a bit boring, you can actually take down every tough aliens with heal (from lv1) and with the lengthy main quest scenarios there's no incentive to do those side quests which is a requirement of this game from time to time.
    Expand
  12. Feb 26, 2015
    6
    The game is not bad, somehow it feels like it had the potential to be an unique breath taking game that set it apart from other games in the current market, it feels like just bone and skin no flesh between.

    Im simply disappointed, the game didn´t deliver as I thought it would do. The creators wanted to show a possibility how the Xcom organization was formed, I doesn´t really think
    The game is not bad, somehow it feels like it had the potential to be an unique breath taking game that set it apart from other games in the current market, it feels like just bone and skin no flesh between.

    Im simply disappointed, the game didn´t deliver as I thought it would do.

    The creators wanted to show a possibility how the Xcom organization was formed, I doesn´t really think they said it was a prequel to the main remastered Xcom game that came out a while ago.

    Good features

    Nice strategy layout with awesome functionality
    interesting characters
    The game follow the red line
    The abilities for each class
    Dynamic field of battle ( victory seems close then the mutons suddenly show ups)

    Bad Features
    Very interesting characters but no depth to know them better ( the notes are not enough)
    Few missions (can be finished within 5 hours if you guys know what to do)
    Repetitive enemies (in the early game make the game dull)
    Dull interactions sometimes (finish a badass mission no mention of it later in conversations)
    No iconic stuff ( no base management, no economy, no gut mentioned decision( until late game), no research, no production)

    Final verdict

    An awsome third pirson strategy game hybrid, waste of potential and with Xcom theme on it like a label on the game, still worth buying if you are an Xcom fan but if not then let this game pass.

    Review is made by Zorg/Booliot
    The best player in the eternal silence game, sadly no one plays it any more ;_;
    Expand
  13. Nov 22, 2017
    5
    ENG
    I guess this is the part of the series, which are suitable for those who have not tried or disliked the previous games. Because in this part all the games you will play in the usual shooting and hide behind cover all game. Despite the fact that shooting is not felt and is not interesting to shoot, no tactical raisins, and two morons teammates that all games will be setting you up.
    ENG
    I guess this is the part of the series, which are suitable for those who have not tried or disliked the previous games. Because in this part all the games you will play in the usual shooting and hide behind cover all game. Despite the fact that shooting is not felt and is not interesting to shoot, no tactical raisins, and two morons teammates that all games will be setting you up. Don't know what inspired me to play on the highest difficulty level, but it was a mistake that cost not only nerves, but also a couple of extra hours to complete the passage. Fans of the series will surely pass by this game, but newcomers I can say that if was not playing in one part XCOM and would like to try and like the setting (1960, alien invasion, etc), you can try, but don't repeat my mistakes, I play on medium difficulty and do not bother at the expense of tactics - it's not here.
    RU
    Наверное эта та часть серии, которая подойдет для тех кто не пробовал или не недолюбливал прежние игры. Так как в этой части вы всю игры будете "играть" в обычный тир и прятаться за укрытиями и так всю игру. При том что стрельба здесь не чувствуется и стрелять не интересно, никакой тактической изюминки, так еще и двое дебилов напарников, которые все игру будут вас подставлять. Не знаю, что меня сподвигло играть на максимальном уровне сложности, но это было ошибкой, которая стоила не только нервов, но и пары лишних часов на полное прохождение. Фанаты серии наверняка пройдут мимо этой игры, а вот новичкам могу сказать, что если не играли не в одну часть XCOM и хотели бы попробовать и нравится подобный сеттинг (1960 года, вторжение инопланетян и т.д), то можете попробовать, но не повторяйте моей ошибки, играете на средней сложности и не заморачивайтесь на счет тактики - ее здесь нет.
    Expand
  14. Jun 3, 2018
    7
    This review contains spoilers, click expand to view. Uninspired aliens, a decent script and decisions that are of little use, except for those of the choice of carrier, practically in the last part of the game.
    The characters and the world of The Bureau are interesting, the Sleepwalkers stand out, the 60s are a success and simple but well executed secondary missions.
    Expand
  15. Aug 25, 2013
    5
    When I first launched this game, I expected an xcom game reimagined as a third person shooter and also somewhat of a prequel.
    What I got was a horribly designed Mass Effect 3 combat game with cheesy but somewhat interesting storyline, horrible AI and even more horrible UI.
    The game clearly lacks polish as a lot of sounds appear to be missing. You can see that during some of the
    When I first launched this game, I expected an xcom game reimagined as a third person shooter and also somewhat of a prequel.
    What I got was a horribly designed Mass Effect 3 combat game with cheesy but somewhat interesting storyline, horrible AI and even more horrible UI.
    The game clearly lacks polish as a lot of sounds appear to be missing. You can see that during some of the cutscenes. Sloppy sound design.
    Controls are horrible and unresponsive. This game is a horrible, half-assed console port. At least there are some graphics options to be had. Sadly, the game still looks really horrible, graphically.
    You can't configure it SHIFT is used to sprint, take cover and run out of cover. Not to mention that shooting from cover is a pain in the ass in certain positions.
    The UI is unresponsive and horribly designed. You can clearly experience the 'amazing' loading times when customizing your agents. When in-game in combat, you can see the console port. There are no use of hotkeys during combat.
    Luckily, the combat in this game is somewhat pleasant. The guns feel powerful enough and the enemies feel real and dangerous enough for a thrill while fighting.
    I have to admit, the plot twist caught me off guard. It's certainly interesting and makes your brain twist at times. Although the characters felt very shallow and boring, the story was solid enough to keep me going until the end.
    Don't drop the game if you get bored at the start play for a few hours. The story gets more interesting midway in the game. There are even some choices towards the end of the game that will give you an extra hour or two if you replay the game.
    The fact that the character animations and lipsync were half-assed made the whole experience worse.
    Overall, I honestly think the game would have been a lot better with more development time. The story was definitely unique and original, to say the least. However, the game lacks polish.
    This game is probably one of the main of examples of sloppy, underdone and mediocre developer work.
    Under the horrible graphics, AI, UI, design choices and character development lies an interesting, compelling and thought provoking story. Sadly, that 'interesting' part (the plot twist) is by the end of the game.
    Expand
  16. Aug 23, 2013
    5
    Very nice! Traced connection with XCOM Enemy Unknown. And explain WHAT happened on Earth from the beginning. Cool! Graphics, styling, interface overall outstanding! Thank you SO MUCH, 2K Marin and 2K Games! Well DONE! Just keep going!
  17. Aug 23, 2013
    7
    Considering the Bureau's long and painful production cycle (wonderfully explained on polygon.com), it turned out to be a surprisingly good game. Certainly it has its flaws, like the inconsistent plot (for a while it seems like the game is a parody on B-movies, but it's not, stuff's presented seriously) with cliche characters, out-of-place moral decisions, the dialogues, sometimes reachingConsidering the Bureau's long and painful production cycle (wonderfully explained on polygon.com), it turned out to be a surprisingly good game. Certainly it has its flaws, like the inconsistent plot (for a while it seems like the game is a parody on B-movies, but it's not, stuff's presented seriously) with cliche characters, out-of-place moral decisions, the dialogues, sometimes reaching unprecedented degrees of stupidity (Alien interrogation. It's VERY dumb.), the cheesy voice acting and moderately clunky controls. But it's the gameplay that still manages to pull the game out of depths of awfulness. While using Mass Effect's combat system as a foundation, The Bureau expands on it, providing some interesting tactical situations. Here, especially on the harder difficulties, the Rambo style won't work, you'll have to manage your squad's actions. (The squadmates on their own are pretty dumb, can't use their powers and tend to run out into the open and get incapacitated.) The Bureau's path to being released was long and winding, but the developers managed to make the game quite enjoyable. It's one of the games I clearly see a sequel to: so many mistakes await to be fixed and with that done, we'll get a great game instead of a good one. Expand
  18. Aug 20, 2013
    6
    Well the game's story is somewhat weak... They borrowed ideas from 'Mass Effect' to 'Dead Space', and of course from the original 'XCOM'. The characters are all two-dimensional, cardboard clichés at best. The dialogues are cheesy and not too developed. The gameplay is somewhat clunchy (also a lot of Mass Effect influence here), but it is the best part of the game. I liked the idea thatWell the game's story is somewhat weak... They borrowed ideas from 'Mass Effect' to 'Dead Space', and of course from the original 'XCOM'. The characters are all two-dimensional, cardboard clichés at best. The dialogues are cheesy and not too developed. The gameplay is somewhat clunchy (also a lot of Mass Effect influence here), but it is the best part of the game. I liked the idea that experience points, perks, traits and team and character customization were implemented. The side missions are repetitive and the whole game could be a billion times better with more care for the details. It would have been better with implemented world map strategy elements, base building, research and micro-management. I would rate this 57%... Not very bad, but could have been much better Expand
  19. Aug 31, 2013
    5
    This is probably one of the most generic games I've ever played.

    +Guns work +60's style is somewhat realized here. +When you shoot at enemies from the side or from behind, it does bonus damage. -Graphics are really outdated, plastic looking faces, hair, and washed out textures. Except for the 2 main characters. -It has audiologs... in giant movie reels... kind of retarded way to
    This is probably one of the most generic games I've ever played.

    +Guns work
    +60's style is somewhat realized here.
    +When you shoot at enemies from the side or from behind, it does bonus damage.

    -Graphics are really outdated, plastic looking faces, hair, and washed out textures. Except for the 2 main characters.
    -It has audiologs... in giant movie reels... kind of retarded way to add audio. How do common people record their thoughts with giant movie reels? It makes no sense. They threw it in because most FPS/TPS have it now. Suffice to say it's really boring dialogue. Nobody has anything interesting to say.
    -Characters are almost non-existent.
    -Story is the same story as every single sci-fi movie out there. Aliens attack, they have a hive mind and must attack this central point.
    -Reclaiming a nuclear missile silo is overtaken by aliens and it's listed as a "minor mission"?
    -AI is downright lazy, not just bad, they run into walls, move right into incoming fire, they will ignore you if you shoot at them from the side/behind,

    When ordering your squad mates to move to an area they either
    A. stay there whatever happens.. even if they are ambushed, they don't tell you that they are and they die.
    Or B. They move away from the position you told them to stay in for no apparent reason... even if that position is a good one.

    Theres no hold position command, so when a squad mate gets shot down and cries for help.. all your men will run into enemy fire and die to try and save the man.. regardless of how insane that is.
    Expand
  20. Aug 25, 2013
    5
    As for me, I expected XCOM-like tactical shooter, where you can take part in action like one of your soldier in Enemy Unknown. Well, it is tactical and it is shooter. But not XCOM-like. There is no more feeling, like the whole Earth unites and rises against aliens. Now it's just another story where american soldiers save the world. Only weapon and aliens's names remind about original XCOM.As for me, I expected XCOM-like tactical shooter, where you can take part in action like one of your soldier in Enemy Unknown. Well, it is tactical and it is shooter. But not XCOM-like. There is no more feeling, like the whole Earth unites and rises against aliens. Now it's just another story where american soldiers save the world. Only weapon and aliens's names remind about original XCOM. What about gameplay? Well, nothing special. It is ordinary tactical TPS, where in most cases you will fight against AI of your stupid allies. All missions are the same. Also, there are problems with optimization.
    So, I will not repeat what was written before me many times, but the game is quite poor for such a big project. It is okay for a couple evenings, but no more. It'is not that bad, but do not expect much of it.
    P.S. There is a little hope, that developers will fix bugs and optimization problems with patches.
    Expand
  21. Aug 26, 2013
    5
    To be fair, I think if The Bureau was the first XCOM game out there it would be perceived very differently.
    Graphics were pretty decent and the gameplay wasn't all that bad for a port. By the end of it I was actually enjoying the command menu. Even the story, while a bit shallow and not very original, could be forgiven had it not been an almost exact copy of previous XCOM titles.
    If
    To be fair, I think if The Bureau was the first XCOM game out there it would be perceived very differently.
    Graphics were pretty decent and the gameplay wasn't all that bad for a port. By the end of it I was actually enjoying the command menu. Even the story, while a bit shallow and not very original, could be forgiven had it not been an almost exact copy of previous XCOM titles.

    If I had to describe with one word what was wrong with this game is that it felt Recycled.

    And that goes for pretty much every aspect of the game. Storyline, environments, enemies, NPC's and even the gameplay. There was really nothing original about this game and unfortunately that realization comes pretty early in the game. Also what bothered me is that there seemed to be no logical connection from one even to another, which is most evident with the sleepwalkers.

    So to sum it up:
    - not enough story
    - not enough action missions
    - not enough unique mission objectives
    - not enough unique environments and/or enemies
    - too much pointless running around the base

    Again, not a terrible game in it's own, but definitely not worth full price.
    Expand
  22. Aug 21, 2013
    5
    This review contains spoilers, click expand to view. This game feels so rushed and I really, really wanted to enjoy it. Issuing orders to your team is cumbersome, the feel of the controls and gameplay needs a bunch of polish, a number of the gameplay elements do not flow correctly. For Example:
    - Characters talking but their lips are not moving.
    - You are in cut scene but yet your team in the middle of it start trying to engage enemies as if you were in an actual fight
    - The people you talk to know things they should not know yet (such as your situation and who you are with)
    - One part I was ask to pick up a radio "Over there" implying that where the NPC was looking when he said over there is were the radio was.... Nope it was literately beside him and not where he was implying it was.

    Any one of these issues (and there are many many more) are not a big deal, but when you have back to back quirks it really can ruin the flow of the game.

    In a nutshell the game needs work and it should have had another 6-12 months of development and polish.

    Save your money and wait for it to be on sale. The game as is is worth about $19 dollars.
    Expand
  23. Aug 23, 2013
    7
    I believe this game is a lot better than people give it credit for. Fans may be angry at the change from turn based strategy to an 3rd person shooter, but it definitely is not just run and gun, it requires careful positioning and strategy. looking at this game as a separate entity from the other games in the series is important. yes it is different but a solid game.
  24. Aug 21, 2013
    6
    When I first got my hands on Xcom: Enemy Unknown I found it was a fun and interesting game. Since then I have always been interested in getting to know the other titles from the older series. Time passed and lets plays were watched but, I never bought the games (due to the lack of income...)
    Noticing the bundle that came with the new XCOM game The Bureau; I found this would be the perfect
    When I first got my hands on Xcom: Enemy Unknown I found it was a fun and interesting game. Since then I have always been interested in getting to know the other titles from the older series. Time passed and lets plays were watched but, I never bought the games (due to the lack of income...)
    Noticing the bundle that came with the new XCOM game The Bureau; I found this would be the perfect time to get some games I really wanted( and spec ops too, cool!). So, I like to lie to myself and think I spent most of my $44 on those games.
    With that guff out of the way The Bureau's good, bad, and ugly.

    Good:
    I'm a sucker for the noir All the retro tech. and fedoras make me smile. The ability to rename and repaint my squaddies helps immerse me in the a world where every one is named Dick Swissknife.
    The guns are fun and diverse but, nothing new to xcom. Punching is hilarious, especially when your squaddies never see it coming.
    This game also implements Mass Effect style talking sequences. They don't bother me and help expand the lore. As well as the scattered notes and recordings that you will find along the linear levels. The story is something I'm not really good at judging so I won't be talking about it.

    Bad:
    For a tactical 3rd person shooter The Bureau's UI is really poor. Switching from teammate and ability to teammate and ability is simple and easy unless, your mouse is anywhere on the screen. The game will then proceed to see the mouse as priority control. Which will then lead you to select the wrong command. Yes, you can then press backspace to cancel but, I shouldn't have to. Plus, for those of us who do like to squint at the game and pretend I'm doing something tactical, the mistake can set me back and often get my men killed. If my intention was to move them but attack is accidentally selected. For a tactical UI please use either keyboard shortcuts OR mouse control, not both.
    Small side note. The options menu is fairly restricted but at least the option to play in DX9 or DX11 is presented right as you load up. Then you are just a fingers-crossed moment away from playing Xcom.

    Oh, and only two weapons, come on.

    Ugly:
    I truly believe all of my teammates would much rather be dead than stay under my command. They consantly move out of cover and into the fray, despite my insistance that they stay in the one, and there is only one, full cover area. The team AI is thick as bricks. Moving them from one point to another is a gamble to whether they will remain safe and go along cover to there destination. Or they run straight through to there inevitable deaths.
    Also, no coop! I know Xcom has long been a singleplayer adventure but this would have been a perfect way to fix the AI; by getting rid of it.

    Summary
    Good: Style, combat and lore.
    Bad: Tactical UI and options menu.
    Ugly: AI and lack of Coop.

    Do I recommend this. Yes! but on sale. $20 at most. Not full price release.
    Expand
  25. Aug 22, 2013
    5
    I was looking forward to this and after a few hours of playing I really can't be bothered.
    Its not terrible but I've played a few 3rd person squad based shooters and this doesn't really deliver anything new or exciting.
    It feels like a console port (probably is) and it jsut doesn't feel as tight as previous xcom games. Which is a shame as I really wanted to enjoy this game. I think
    I was looking forward to this and after a few hours of playing I really can't be bothered.
    Its not terrible but I've played a few 3rd person squad based shooters and this doesn't really deliver anything new or exciting.
    It feels like a console port (probably is) and it jsut doesn't feel as tight as previous xcom games.
    Which is a shame as I really wanted to enjoy this game.

    I think that a game should be entertaining, if it isn't surely its in breach of trade description act.
    I'm not saying this is the worst game in the wolrd but I think if you've got £29.99 to spend, you'd probably be better spending it on something else.

    Buyer beware :D
    Expand
  26. Aug 25, 2013
    5
    The plot of the story is not as bad as the reviews shows. What is annoying and boring is the management of the headquarters. I am not an expert on X-com games but I am quite experienced in shooters. I did not quite get the combat, and you should care for your partners every second before they need to be revived. I think the IA of the partner isn't enough for a game meant to be partiallyThe plot of the story is not as bad as the reviews shows. What is annoying and boring is the management of the headquarters. I am not an expert on X-com games but I am quite experienced in shooters. I did not quite get the combat, and you should care for your partners every second before they need to be revived. I think the IA of the partner isn't enough for a game meant to be partially played as a shooter. Expand
  27. Aug 26, 2013
    7
    This game isn't a carbon copy of X-COM as most seemed to be expecting, but it does have elements of X-COM. This game is enjoyable, although a little frustrating at times... The squad AI is atrocious, and the fact that you have to babysit them every step of the way takes away from the overall feel of the game. With that being said, there's an immense amount of satisfaction when youThis game isn't a carbon copy of X-COM as most seemed to be expecting, but it does have elements of X-COM. This game is enjoyable, although a little frustrating at times... The squad AI is atrocious, and the fact that you have to babysit them every step of the way takes away from the overall feel of the game. With that being said, there's an immense amount of satisfaction when you complete a mission. I still enjoy the game, even with its short-comings. Expand
  28. Aug 29, 2013
    7
    I have just finished the Game. There is no absolute need to replay it.
    I enjoyed it, not lets make some critics.
    I'm a great fan of many games that 'The Bureau' borrowed concepts: Mass Effect 3: Combat, Dialog Wheel, Base navigation, tactical pause to issue commands, ... Batman Arkham Museum/City: Tactical View with 'detective mode'. Assassin's Creed: Brotherhood: Dispatch Missions.
    I have just finished the Game. There is no absolute need to replay it.
    I enjoyed it, not lets make some critics.

    I'm a great fan of many games that 'The Bureau' borrowed concepts:
    Mass Effect 3: Combat, Dialog Wheel, Base navigation, tactical pause to issue commands, ...
    Batman Arkham Museum/City: Tactical View with 'detective mode'.
    Assassin's Creed: Brotherhood: Dispatch Missions.

    The Graphics Style is nice and detailed, very few flaws. Noir RetroFuturism. Maybe.
    Sound is very good, and so is Voice Acting (regardless of the script).

    History: The drama is present, but not really there. The characters are easy to forget. Your agents are very common and uninteresting.
    Perhaps the most disturbing thing is that for the 90% of the Game, your dialogues and CHOICES are meaningless.

    Dispatching Agents in missions only serves for leveling them. The rewards are not really useful.
    There are many unexplained abilities of the characters, technology, how do they magically appear?

    I found very disappointing in the fact that in the epilogue you see how they are trying to Cover Up everything (like was so widely advertised). The cover-up effort is barely visible in game.

    It is sincerely not possible to cover up something like that.
    You see the US map later in game full of RED (aliens, not commies).
    No connection with the US Central Command? Possible, but not realistic in that time, when a crippling attack of Soviet forces was feared.

    Customization: Is there, but is not enough. And when later in game they took my Fedora Hat, I cursed. Details, details.

    Difficulty: For a setting of 'Veteran' (easy, normal, veteran, commander), I found it very easy and with a lot of ammunition. For an X-COM title, it had to be Harder.

    Likes:
    Besides some usability, the tactical commands, combos and combat in general is good.
    Some surprises on the history late game, a few decisions with some impact, well crafted scenarios.
    The main character is likeable.

    Dissapointments:
    No real bridge (in history) with X-COM: Enemy Unknown. It was the perfect opportunity to explain how the Council was formed years ago.
    More drama expected.
    SideQuests with no real Impact or rewards, just more extra mini-history.
    No weapon customization.
    No connection with some of the secondary characters and my recruited agents.
    No randomness.
    Fedora Hat removed.

    I do Recommend this game, you will have fun, but is only for one playthrough.
    Expand
  29. Aug 26, 2013
    7
    I was apprehensive about buying XCOM, but I just had to in the end because well... it's XCOM.

    The strongest aspect about the game is the combat itself even with the annoying controls (mouse keyboard). You quickly get past this (learn to adapt people). The downfall of the game itself is two things: 1. Running about the base is boring as hell. 2 .It's far too short. Considering
    I was apprehensive about buying XCOM, but I just had to in the end because well... it's XCOM.

    The strongest aspect about the game is the combat itself even with the annoying controls (mouse keyboard). You quickly get past this (learn to adapt people).

    The downfall of the game itself is two things:

    1. Running about the base is boring as hell.
    2 .It's far too short.

    Considering you are in story dialogue and running around the base for a large part of time (about a 3rd) and combat the rest it took under 12 hours total to complete on veteran. This is reading every item, listening to every recording and doing all side missions. I actually thought, "nah, this can't be it..." and was really disappointed when it ended. I feel i HAVE to go back and complete on Commander difficulty to make this purchase worth it.

    If this is another attempt at developers to cash in on DLC for more content at a later date I'll be quite pissed. It does feel like half a game.

    Overall it kept me playing to the end in a short space of time and that says a lot, as I rarely complete games these days.

    n.b. A note on character perma-death. It's a meaningless mechanic as I lost troops twice, but quickly died myself and just re spawned with them.
    Expand
  30. Aug 26, 2013
    7
    The Bureau: XCOM Declassified is one of those games that oozes with potential but fails to quite get the most out of it. It's far from great but still has managed to hook me enough to keep me coming back to it

    The setting will feel instantly familiar to XCOM veterans with opponents are terrain features that appaer in earlier XCOM titles as well. As far as 3rd person shooters go it's
    The Bureau: XCOM Declassified is one of those games that oozes with potential but fails to quite get the most out of it. It's far from great but still has managed to hook me enough to keep me coming back to it

    The setting will feel instantly familiar to XCOM veterans with opponents are terrain features that appaer in earlier XCOM titles as well. As far as 3rd person shooters go it's fairly ok. The game feels somewhat sluggish but offers enough tactical options to make combat interesting. It never evolves past interesting though since the AI leaves much to be desired making combat feel slowpaced and kinda dumbed down. Opponents are hardhitting and tough making combat challenging enough, although perhaps not in the way I would've hoped.

    The 1950's backdrop is cool, not something you see a whole lot, but as with the gameplay (and pretty much everything else in The Bureau) the full potential hasn't been unlocked. The towns and vehicles are 50's but never does the game feel convincingly set in the USA of the 50's. Walking around on linear maps from combat area to combat area there's the occasional vista which manages to impress but it's too little really.

    I could go on and on but the gist is clear. This game could've been great, instead it's just ok. Barely.
    Expand
Metascore
66

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 45
  2. Negative: 2 out of 45
  1. Nov 6, 2013
    60
    For all that The Bureau get’s wrong, it is at least a passable tactical shooter with a novel, well-realised setting. If you love the golden age of science-fiction, there’s something here for you. Just don’t expect it to ever get truly interesting, because XCOM Declassified never captures what XCOM is all about.
  2. Pelit (Finland)
    Oct 5, 2013
    73
    The Bureau: XCOM Declassified does not deliver. It is not bad, but rather depressingly average. [Sept 2013]
  3. PC PowerPlay
    Sep 25, 2013
    70
    A competent tactical shooter that doesn't push any boundaries and is only peripherally related to XCOM. [Oct 2013, p.96]