- Publisher: Edmund McMillen
- Release Date: Sep 28, 2011
User Score
Generally favorable reviews- based on 1122 Ratings
User score distribution:
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Positive: 898 out of 1122
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Mixed: 148 out of 1122
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Negative: 76 out of 1122
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- Most helpful
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Dec 19, 2012If you are hoping to find a 21-century version of nethack, simply move on, there is nothing to see here. Nothing, that is, but ugly, uninspired graphics and badly designed mechanics. Some games are *good* because you are at the mercy of a Random Number God, but it takes good design and atmosphere to make that work.
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Jul 14, 2012
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Jul 15, 2012
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May 4, 2013
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Oct 1, 2012Very-very disappointed. Controls are bad. Shooting sucks with Joytokey either. The visuals are nice, but overall it's an unfair, almost completely luck based, cheap flash game. (Today I learned what "rouge like elements" mean.)
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Aug 25, 2012
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Apr 26, 2013
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Nov 5, 2012
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Dec 15, 2012
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Jan 3, 2013
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Jan 20, 2013As ColombiaGames said this game should be for a cell phone, the story makes no sense.
for me 0 because you need to pay to 10 dollars for this game.0 -
Jun 18, 2013
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Jun 26, 2013Everything in this game is random, everything in this game is bad.
Wasted potential everywhere, and way too much references to "funny" memes from the internet. -
Sep 30, 2013
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Jul 30, 2013
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Aug 4, 2014
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Nov 5, 2013
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Jan 23, 2015This "Game" made me seriously consider quitting video games from its very dark thems and its barbaric depictions of mutilated babies. I'll give it a one because uninstalling it made me feel better. Lets try out the sequel!
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Dec 29, 2012
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Mar 16, 2013A cheap ,dark zelda styled dungeon crawler mixed with rogue elements with very disturbing themes. Challenging with lots to discover. It can feel a bit unfair in the beginning but you will learn to love it. Lots of replay value, especially with the addon "Wrath of the Lamb"
For fans of very dark humor and who look for a challenge. Not recommended for pious religious people. :p -
May 7, 2012A surprisingly deep game, once you battle the initial fear of its difficulty. Multiple plays reward you with improved skills and greater variability (including new challenges), and the procedurally designed levels give it randomness that will always make all attempts to succeed interesting. An expansion due May 2012 is expected to give greater depth still. Well worth picking up!
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Nov 8, 2011
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Oct 23, 2012
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Nov 7, 2015
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Feb 23, 2012I'm not entirely sure why, but I find myself wanting to play this game more often than any other in my Steam library. Perhaps it's its fairly short playtime that doesn't require a ton of free time, or maybe it's its cute design and layout, with a different setup each playthrough. It's a deceptively long game that never seems tedious, though it may cause you to "ragequit" occasionally.
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Aug 12, 2013
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Sep 6, 2012bought the game steam sale. The original "Binding" and the DLC "Wrath of the Lamb" for something about 3 bucks. Wow, what a game! I played more then 40 hours. There are still new sides to discover in that game. It's very highly re-playable. It's worth every penny, really.
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Nov 14, 2013Essentially a game that lasts forever. For $5 dollars, you get countless hours of fun. The game has you rely a lot on luck, which can be frustrating, but it works for the most part. A few slowdowns, even on powerful machines, due to flash. Still great worth the low, low price!
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Oct 17, 2013Nails, great little shooter that both infuriates and delights at an equal level, the dark psychology behind the setting is just superb and as old school 2D semi RPG shooters go, you're onto a winner.
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Nov 9, 2011
Awards & Rankings
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Mar 19, 2012The Binding of Isaac looks like an old school game like the original Zeldas, but with a dark scenario and dark humor. It has the typical difficulty of a McMillen game, which is not found anywhere else these days. This game will motivate you to try and try again in such a simple way – just brilliant. If you like the style and the old school gameplay of The Binding of Isaac, you'll have a lot of fun with it.
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Mar 10, 2012One may play for an hour or two, but they're constantly tempted to go back in and uncover the scads of remaining secrets. It's a style of game that really intrigues me, and one I want to see more of
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Feb 28, 2012Zelda meets Robotron: Isaac celebrates old school topdown action in randomly generated dungeons.