User Score
8.3

Generally favorable reviews- based on 209 Ratings

User score distribution:
  1. Negative: 13 out of 209

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  1. May 29, 2016
    7
    Same as the first game in all regards but with a few minor tweaks like cinematics and enemy types. To get a challenge you will need to put the game on difficult as normal presents very little challenge. Making tough decisions that have no clear cut "right" answer is still in the game and still great. What really makes this game just average for me whereas the original was great is theSame as the first game in all regards but with a few minor tweaks like cinematics and enemy types. To get a challenge you will need to put the game on difficult as normal presents very little challenge. Making tough decisions that have no clear cut "right" answer is still in the game and still great. What really makes this game just average for me whereas the original was great is the underwhelming story. Little is explained in the overarching storyline of the trilogy and with the exception of the beginning nothing grand really plays out. It is worth playing if you are invested in the trilogy as I am. Expand
  2. May 17, 2016
    7
    From the point of view of someone who loved the original The Banner Saga, I'm sad to say I didn't find the sequel as good as the first game, and, at times, even frustrating. Let me tell you why.

    The art, animations, visual style and music all keep in the same style, which is great because these were excellent in the original game. In terms of gameplay, the game is very similar to the
    From the point of view of someone who loved the original The Banner Saga, I'm sad to say I didn't find the sequel as good as the first game, and, at times, even frustrating. Let me tell you why.

    The art, animations, visual style and music all keep in the same style, which is great because these were excellent in the original game.

    In terms of gameplay, the game is very similar to the original, the turn-based combat, RPG elements, dialogue choices, all is pretty much exactly the same, there's a few new units and abilities. The real only new thing added here is a set of optional "training" scenarios that you can do for a reward of renown points. The training master gives you a limited number of characters at up to 4 individual objectives that you need to accomplish, like using specific abilities or otherwise doing things in a specific way. In principle, this is cool, it allows you to "learn" new units and synergies, and the renown points sure are very important, but the problem is that often times the things you're asked to do are rather contrived, risky, not very efficient, and, worst of all, sometimes depend STRONGLY on what the AI does with its units. Because of this, sometimes you end up in frustration as you retry the "challenge" over and over again, even if they're optional...

    The story starts well where it left off, you're immediately commanding your favourite characters from the previous game, with whom you most likely connected so much with, and there's even an epic moment quite early on that's very emotional.
    After that, the game splits into a "new" main character, going back and forth between them, much like in the first game. This would be fine, good even, except that this "new" character is SOOO antagonistically different from Rook/Alette that the I felt the change intensely jarring. In the first game, the tone was always that of wanting to protect your caravan and clan through every hardship, and in the face of the approaching End of the World, as best you could, but this new character seemingly doesn't care about any of that. I didn't care at all for the "new" character and felt completely lost: was I supposed to get "in character" and be cruel and selfish in the face of so much suffering everywhere? Actually, you can turn into a good guy via your actions and dialogues, which I did, but that always felt very off character throughout the entire game and considering how everyone reacts to you.

    Other than that, I felt like there was a maybe too much of playable characters around, with little "screen time" for each, which left very little room for character development, of course, which was disappointing. The mini events that pop up during your travels and demand some choices felt more difficult to understand the consequences of and more punishing this time around, not as satisfying in "building your own story" as in the first game. There was even one key moment almost at the end where I had to load from a previous save point when I was shocked that I had apparently agreed to betray a significant section of my "clan"/caravan and leave them behind... And I was sure I was selecting a "reasonable" answer and trying to get everyone to get along...

    The main plot was rather mysterious and cryptic to me, what you learn of what is happening from Eyvind and Juno leaves you with more questions than answers, and, sure enough, the game ends in a cliffhanger in a very short last scene where you don't even understand what 3 main characters were trying to accomplish.
    I don't mind mystery, the world and lore in this game is full of it, and it's good, but when you're feeling almost constantly lost during the whole game, it's not very satisfying in the end.

    Because of all this, the game wasn't as enjoyable as the first one, even a little frustrating at times. The love I had towards some characters from the first game was what really kept me hanging on to it.
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  3. Jun 20, 2016
    7
    Banner Saga 2 is gorgeous. The caravan mechanic and choices improved. Also the addition of new tactical options is nice.

    But ... The combat system is bad, having more units is an disadvantage, and the new skills are way to few. The game also feels short, which is ok by its price range but because it's very linear it doesn't really have a replay value. There's definitely tons of
    Banner Saga 2 is gorgeous. The caravan mechanic and choices improved. Also the addition of new tactical options is nice.

    But ... The combat system is bad, having more units is an disadvantage, and the new skills are way to few. The game also feels short, which is ok by its price range but because it's very linear it doesn't really have a replay value. There's definitely tons of potential here and that's what makes it frustrating
    Expand
  4. Jul 29, 2020
    6
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  5. Feb 26, 2020
    7
    Not as good as the first one, the story was ok, but not great, combat is limited but ok
  6. Dec 30, 2021
    6
    You expect from this game the scope of the Lord of the Rings level, but you get a local, boring story, with the same boring action.
Metascore
82

Generally favorable reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 51 out of 60
  2. Negative: 0 out of 60
  1. Dec 1, 2016
    80
    The Banner Saga 2 fuels momentum towards the next chapter with rich new territories and captivating mysteries. Gameplay is less frustrating without losing its sense of challenge, pushing you and your people on through tough scenarios at the height of desperation.
  2. Aug 30, 2016
    72
    It’s the decisions that bind the experience; enabling The Banner Saga 2 to transcend its videogame construct. You’re left with an experience that feels not only alive, but alive with the complexities of the real world.
  3. Games Master UK
    Jul 5, 2016
    78
    A strong middle chapter full of engaging strategy. [June 2016, p.76]