This is a casual management game with nice aesthetics. The management is extremely light and I found the difficulty to be non-existent. It felt like no matter what I did revenue just increased and all the game's goals and progression was handed to me with zero challenge.
The management is severely lacking, as an example if you have a kitchen with 2 cooks, 1 of which has a bonus forThis is a casual management game with nice aesthetics. The management is extremely light and I found the difficulty to be non-existent. It felt like no matter what I did revenue just increased and all the game's goals and progression was handed to me with zero challenge.
The management is severely lacking, as an example if you have a kitchen with 2 cooks, 1 of which has a bonus for soups and another a bonus for main dishes, the soup guy will make main dishes while the main dish cook will make soups. I thought, oh well stupid AI I guess I'll manually tell the cooks what to do: You cannot. There are no options to tell a cook what to cook. Such a basic thing. Waitresses do have a priority filter, but I found it to not work correctly. I have a waitress who gains extra money when delivering foods and so I put her food priority to maximum and everything else to minimum and followed her. There are 3+ dishes waiting in the kitchen and she continues to deliver drinks and clean tables. There is also no customization of staff, they all look the same to me with slightly altered skin tone. Over all, I was severely craving anything to be able to manage something, so that I can see my actions have an impact of efficiency or ratings. But there is nothing like that, it's close to no management with very easy-going profit. It's so simplistic, I felt like this was made for mobile or something.
The building and furniture placement is basic but functional. However, again severely lacking in the management department because there are no customer satisfaction systems in place. E.g. there are no mechanics for dirt, noise, cramping, etc. So all you do is spam every tile with seating without any brain and it will work out. Carefully planning perfect open paths for waitresses etc. are not only not needed but useless. Decorations all scale with their cost, meaning it's pointless to place anything but the most expensive wall hangings (since floor space is needed for seating). You can of course make a visually pleasing tavern, but the gameplay punishes it because there are no mechanics to reward doing so.
The customers are very simple, they come in the morning and stay until midnight. I don't think I have seen them leave ever. You cannot click on them or see their needs etc. because they have none. They seem to have a waiting patience timer based on some tooltip of musicians, but I have never once managed to see that in action. There are no toilets or any other needs, unfortunately. Which again makes the game super simple.
Even though I stated so many negatives, I actually feel like the game is mediocre, it wasn't unfun playing through the game. However, it was mindbogglingly easy with close to no management. If you are looking for a super casual experience, this might even be worth a look. If you are looking for a business sim with management, this game will sadly disappoint heavily in that regard.… Expand