- Publisher: Looking Glass Studios
- Release Date: Aug 11, 1999
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A gaming triumph...More astonishingly, they've created a system of classes and abilities that are so varied that there's a compelling reason to actually play through the game more than once.
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A frightening game to the point that I found myself having to take breaks from playing just to ease the tension in my shoulders.
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Like RPGs? Like to be scared? System Shock 2 shows that a game can please you on a multitude of levels: visual, auditory, and emotional.
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The first game was an undeniable classic that could easily be ruined in the wrong hands. We're here to tell you to pack those fears away in a box because this is the dream sequel.
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A hybrid game that effectively blends elements from a variety of genres into a thoroughly enjoyable and accessible package.
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Bar none, the best FPS game to come down the pipe in quite awhile...By successfully blending the RPG and action elements, System Shock 2 has assured its place in gaming history.
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Despite my grumbling about the artificial intelligence,...what I enjoy about System Shock 2 is the high degree of freedom you have in deciding what directions to develop your character.
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The creators of the game must have had an affinity for the art of suspense because this game was a thriller all the way through. Top it all off with absolutely wonderful gameplay, be it puzzles or action, and you have the masterpiece that is System Shock 2.
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There is only one major criterion System Shock 2 fails to hit. Graphically, it isn't so special.
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PC GamerOne of the most immersive, emotive, addictive, and just plain fun computer games we've ever played. [Oct 1999, p.122]
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Utterly immersive in its use of character attachment and amnesiac story-telling, it is a game that will honestly give you the sweats...It's all about replacing your shorts every half-hour or so.
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Boy, did System Shock 2 suck me in and not let me go. It’s been two weeks since I got this game and I look forward to playing it every day.
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While not as incredibly rich and engrossing as "Half Life" (though, frankly, I got bored of that faster than I got bored with SS2), it is nonetheless a very solid game.
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If playing games is more of a religion than a hobby to you, meet your new bible...System Shock 2 will scare the hell right out of you -- and you'll like it for that reason.
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Even with the amazing achievements in other areas of the game, one of the most under-appreciated, but ultimately useful, components of SS2 is its interface.
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Irrational Games and Looking Glass have produced one of the best games I've ever played. System Shock 2 is truly scary, smart, challenging, fascinating, and disturbing. I recommend it to any adventurous adventure player.
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Never has a game gripped my attention so completely, it was able to throw me from my chair while trying to dodge an attack, lean forward to be one inch from the screen, or throw my mouse off the table in an effort to get away from an enemy.
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It's scary, it's atmospheric, it has a great plot, and it rewards the thinking player more than the fragaholic.
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An amazingly well crafted example of the genre that combines raw action with horror and suspense to deliver a gameplay experience that is very different from anything else on the shelves.
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Simply put, the creepy atmosphere is incredible. Forget those survival horror games full of cheap scares and dark alleys. System Shock 2 manages to frighten without succumbing to horror contrivances. Considering this game is six years old, it truly is an achievement. [Aug 2005]
Awards & Rankings
User score distribution:
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Positive: 647 out of 715
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Mixed: 41 out of 715
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Negative: 27 out of 715
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Feb 9, 2011
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CynewulfNov 18, 2008
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Feb 20, 2013