- Publisher: Lighthouse Interactive
- Release Date: Aug 17, 2006
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This is perhaps the only game in the genre to actually make each race feel unique and balanced... However, it isn't enough to compensate for the flawed tactical combat that lies at the game's core; nothing save a complete overhaul can redeem SotS from its current mediocrity.
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It's a snap to learn and a breeze to play, whether tackling one of its half-dozen goal-driven scenarios or wrangling with a few friends online.
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While a bit of a lopsided contender in the 4X market, those with a propensity for responding violently to problems - like me - will have little trouble stepping right into the shoes Sword of the Stars offer.
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Despite some flaws with the combat, Sword of the Stars distills the complex space strategy formula to a slick, streamlined, and enjoyable package.
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If you're coming to Sword of the Stars from titles like "Galactic Civilizations," things may seem stripped down... but "focused" is a more accurate way to look at it.
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Combat is a breeze and the four playable races create some intriguing situations. Yet, for a game of this type, the interface issues are almost inexcusable and the relative simplicity of the game only makes these problems all the more frustrating.
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Sword of the Stars is full of solid ideas and offers interesting strategic challenges and fun multiplayer action to those willing to weather its quirks, frustrations and obscurities.
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PC FormatSolid, but hampered mostly by a terrible lack of depth. [Oct 2006, p.95]
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An involving game, with interesting varied strategic options and challenges thrown at the player.
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Get over the interface and the steep learning curve (even beyond the tutorial, which is a bit light) and this is a stylish strategy game that, while hardly threatening to take over your life, will certainly provide a lot of challenge and reward for the time you invest in it.
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The races behave in unique, meaningful ways and we really appreciate the attempt to minimize the strategic tedium. That’s why it’s so strange to see a game that is clearly trying hard to attract new players to the genre come up with an interface that is at time incredibly hostile.
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Pelit (Finland)The battles look and sound nice, but do not offer much in terms of tactics and are often frustrating because of the ship captains' low IQ. [Oct 2006]
Awards & Rankings
User score distribution:
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Positive: 50 out of 73
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Mixed: 8 out of 73
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Negative: 15 out of 73
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Oct 31, 2011
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OrdvaagMcSizzleJan 12, 2009
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Nov 17, 2011