User Score
5.5

Mixed or average reviews- based on 247 Ratings

User score distribution:
  1. Negative: 99 out of 247

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  1. Jul 17, 2021
    0
    Wayyy too overpriced based on how mediocre it is ... but people seem to buy it mostly because there is no p2w (yet) ... which is a very low standard. The rest is just mediocrity and some aspects are so bad that it looks like a joke.
  2. Jun 28, 2020
    8
    Honestly, this game is an underrated gem that got devastated by critics and fanboys who were expecting the game to play exactly like Baldur's Gate. On release the DM mode was kind of underpowered and wonky, but the core story and gameplay have always been frankly excellent. This game deserved a much better fate than it got and hopefully one day the fanboys will actually give it a chanceHonestly, this game is an underrated gem that got devastated by critics and fanboys who were expecting the game to play exactly like Baldur's Gate. On release the DM mode was kind of underpowered and wonky, but the core story and gameplay have always been frankly excellent. This game deserved a much better fate than it got and hopefully one day the fanboys will actually give it a chance and realize what they missed out on. Expand
  3. Dec 25, 2017
    7
    [7.1] Sword Coast Legends - игра предвосхищённых ожиданий. Типичный представитель жанра партийных ARPG, где от игрока требуется следовать линейному повествованию и выполнять несложные задачи, к таковым играм относятся Temple of Elemental Evil и Icewind Dale, при этом сам Sword Coast Legends старается быть похожим на Neverwinter Nights и Dragon Age: Origins. В основе игры знаменитый сеттинг[7.1] Sword Coast Legends - игра предвосхищённых ожиданий. Типичный представитель жанра партийных ARPG, где от игрока требуется следовать линейному повествованию и выполнять несложные задачи, к таковым играм относятся Temple of Elemental Evil и Icewind Dale, при этом сам Sword Coast Legends старается быть похожим на Neverwinter Nights и Dragon Age: Origins. В основе игры знаменитый сеттинг Forgotten Realms и пламенный мотор Dungeons & Dragons 5, прекрасное визуальное наполнение, редактор карт и мультиплеер, музыку написал именитый композитор Inon Zur, впервые сюжет затрагивает города Лускан и Граклстаг. В наличие все необходимые ингредиенты для создания качественной самодостаточной CRPG, но вопреки достоинствам игра получилась на удивление неоднозначной. Expand
  4. Jan 3, 2017
    7
    Very nice, pretty little rpg. I must say it has delicious atmosphere and absolutely brilliant characters (mostly due to professional voice acting). In some terms it stands out over the Pillars of eternity. Only thing is it gets boring here and there, and is quite short. But for the price is a good quality. Very unfair score, its a true 7.5/10
  5. Dec 13, 2016
    0
    So disappointed. I waited for two years to play this game after I heard about it coming out. The release date kept getting delayed. Which was a bad sign I know. It finally comes out and I download it for the $19.99 standard game. I am sad to say it is a huge disappointment. First of all, I couldn't even play it because there was pink box filling up the middle of the screen. Even if I couldSo disappointed. I waited for two years to play this game after I heard about it coming out. The release date kept getting delayed. Which was a bad sign I know. It finally comes out and I download it for the $19.99 standard game. I am sad to say it is a huge disappointment. First of all, I couldn't even play it because there was pink box filling up the middle of the screen. Even if I could play it the game is still terrible. The problem isn't with the graphics, I understood this was an old school game, that's why I wanted to play it in the first place, but it takes forever to load, the font is small, the playability is bad. It clunky and unimaginative. I guess the old style, Baldur's Gate, RPG action games are gone forever... Expand
  6. Nov 13, 2016
    10
    This games is honestly more like a 7.8/10 but it has received so much unjustified hate that I had to put a 10 to help balance it. This game really is quite good, the story is enjoyable, the combat good, and the atmosphere and lore is almost gold standard. Did I mention their is a lot of voice acting, that's right you don't have to read a large novel in small font of your screen, insteadThis games is honestly more like a 7.8/10 but it has received so much unjustified hate that I had to put a 10 to help balance it. This game really is quite good, the story is enjoyable, the combat good, and the atmosphere and lore is almost gold standard. Did I mention their is a lot of voice acting, that's right you don't have to read a large novel in small font of your screen, instead you can enjoy the game. Some people don't like how the rules are not strict and archaic as the board game. But honestly this is much much much better because it IS a computer game and not a board game. Best of all the story is linear, not some garbage gimmick where you have to pick choices you don't like and miss out on story you need to replay to see. A good story is linear, just like any book or movie. Expand
  7. Oct 5, 2016
    10
    Most of the negative reviews for this game come from fanboys of the old games. I'm not saying there is anything wrong with them but this is a entirely different game and shouldnt be slammed just because it is different than other D&D titles. I for one loved the story, player development, and while the graphics aren't great the are definitely on the higher end for this genre in general.Most of the negative reviews for this game come from fanboys of the old games. I'm not saying there is anything wrong with them but this is a entirely different game and shouldnt be slammed just because it is different than other D&D titles. I for one loved the story, player development, and while the graphics aren't great the are definitely on the higher end for this genre in general.

    There campaign is decent, I usually don't pay attention to the story but I did for this. Along with the free expansion that comes with it. There are also a handful of good mods made by the player community you can access and play together with friends. I also likes solo campaign where I got to develop AND use all the characters classes instead of having to play through multiple times.

    Sadly the dev company went under about a year ago but the remaining bugs are pretty minimal, none that I've found are gamebreaking anyway. For the price you can now get it at it's worth picking up for sure if you are an group rpg fan!
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  8. Sep 25, 2016
    10
    This is Neverwinter Nights 3.

    Its a tragedy this game got **** on in official reviews. The core game is solid. Great environments, voice acting, character models. AAA quality and storytelling.

    The editor was an addition, not the game.
  9. Jul 2, 2016
    8
    First of all I have to tell that it is not a bad game, but it is not what it should have been, and it does not live up to some other forgotten realms games.
    It has an average gameplay, but it would have been a way better if they made it as it should have been, like Neverwinter Nights 2, still someone somewhere thought it would be a good idea to implement a new gameplay, and its not bad,
    First of all I have to tell that it is not a bad game, but it is not what it should have been, and it does not live up to some other forgotten realms games.
    It has an average gameplay, but it would have been a way better if they made it as it should have been, like Neverwinter Nights 2, still someone somewhere thought it would be a good idea to implement a new gameplay, and its not bad, but its not good.
    World looks good, but characters are . . . ugly . . . you cant make a pretty character, you cant even make a descant looking character, and whatever you make, it looks like its related to every other character in the game.
    Game is not working all that well... but its far from unplayable.
    Official storylines are good, and there is the multiplayer part.

    The worst problem with this game for me is that it DOES NOT have a soul, nor that attention to detail, no npc in the game will comment on your race or class, its like All of my party, including myself are saying a bad things about a drow as a race to a drow npc . . . and I am playing a Drow . . . rly . . . no1 notices . . . black skinned evil elf . . .
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  10. Jun 4, 2016
    3
    I had such high hopes for this game thinking it would be an updated version of Neverwinter Nights 1 & 2. But, unfortunately it is a dumbed down version that seems like it was almost built to run on consoles than a PC. Why, oh why does your inventory get thrown into a giant pile that you have to sift through and can only select one of a handful of inventory types to help sort it. WhatI had such high hopes for this game thinking it would be an updated version of Neverwinter Nights 1 & 2. But, unfortunately it is a dumbed down version that seems like it was almost built to run on consoles than a PC. Why, oh why does your inventory get thrown into a giant pile that you have to sift through and can only select one of a handful of inventory types to help sort it. What was wrong with a click and drag inventory that you can sort yourself so you know where everything is? Ya now, like any decent RPG or MMO has had for the past 15 years!!! The graphics on this are pretty decent at a distance but you are so limited in the range you can zoom in on the action or zoom out from the map to get the big picture. Another issue is the confusing quest system. I had a very hard time trying to figure out where to go next for many quests. Actually, I'm stuck in the main campaign in ACT II because I'm going where I think I'm supposed to go to continue the main story after completing side quests and I'm not finding the NPCs to continue. No pathfinder or compass to point me where to go. One quest I walked all around 3 areas a few times looking for an NPC to complete the quest and never found him and have up after wasting a good hour or 2. In a nutshell, the interface and controls are kind of a mess, like they learned nothing from any of the popular games of the past few years.
    On a positive note. The AI is pretty good. Your party is pretty smart in using their abilities to stay alive once you get past the first couple levels. Searching for traps and hidden rooms is also a blast which you rarely see done right in RPG games. At normal setting the fights are just the right difficulty.. not too hard and not too easy.
    The main thing I'm disappointed about is the module creator. I was hoping for something like NW1&2 where you could break down to the nitty gritty and script the hell out of the game. I spent years doing that with Neverwinter Nights. This version is just way too simple and vanilla for my test. A very small selection of creatures and characters to use and you can't even create your own areas. They are created at random for you. Too bad. I would have paid big bucks for a NW with updated graphics and an improved editor.
    Oh, one other sad note. The combat system is nothing like D&D. There are abilities I've never heard of. No skill system. You can't specialize in specific weapons with Feats like Weapon Focus etc. Why did they throw away the core D&D rules for an average run of the mill system you would see on any game today? I was going to give this game a 5 but the more I write the more I've decided this game has let me down.
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  11. May 19, 2016
    9
    Good graphics, good history, good toolset. Definitively is a very good game.
    Bad reviews from people that does not understand what is a D&D computer game did the development of this game to go to the trash. They never promised go fast and launch a perfect D&D ruleset computer game, but to improve it with the critics and community suggestions, and they did.
    Now they left the development
    Good graphics, good history, good toolset. Definitively is a very good game.
    Bad reviews from people that does not understand what is a D&D computer game did the development of this game to go to the trash. They never promised go fast and launch a perfect D&D ruleset computer game, but to improve it with the critics and community suggestions, and they did.
    Now they left the development of the game, but at least they launch the free DLC Rage of demons.
    If you want to do a D&D adventure online to play with your friends, this is your game. You can achieve very good results and fun with an easy toolset.
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  12. Apr 25, 2016
    5
    I think a lot of my sense of blah comes from the 5e ruleset. I hated Neverwinter because character building was so dumbed down with 4e. Dragon Age lost it's magic for me in Inquisition because Bioware went down that same path...super dumbed down and kind of pointless. I love 3.5 because of the choices and the ability to create something somewhat new every time. I get that it's unique.I think a lot of my sense of blah comes from the 5e ruleset. I hated Neverwinter because character building was so dumbed down with 4e. Dragon Age lost it's magic for me in Inquisition because Bioware went down that same path...super dumbed down and kind of pointless. I love 3.5 because of the choices and the ability to create something somewhat new every time. I get that it's unique. New devs think everyone coming into gaming is too stupid to make choices regarding their characters which seems self-defeating, but I digress.

    Sword Coast character creation feels like Dragon Age: Origins character creation with one significant change: every stat is capped at 20. That's right, you'll be working for a 20/20/20/20/20/20 toon...making the entire leveling up thing feel more than a little pointless. I enjoyed the hell out DA:O and part of it was the fact that they offered just enough choice to make the characters not feel pointless.

    Now if they want to base it on 5e but take some liberties for the sake of the game, perhaps the entire game would feel less blah and the next level my character takes would feel worthwhile instead of...blah.

    As is, it's playable, but quickly becomes blah once you start hitting that 20 stat cap wall.
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  13. Feb 19, 2016
    3
    I didnt go into this game expecting a PnP simulator or D&D clone. I appreciated any features that went in that direction however, and was excited about the possibility of even limited DM capability.
    There appeared to be too many bugs in the game to make it viable. The third party log-in never allowed me to access online features (though sometimes informing me that I was logged-in so
    I didnt go into this game expecting a PnP simulator or D&D clone. I appreciated any features that went in that direction however, and was excited about the possibility of even limited DM capability.
    There appeared to be too many bugs in the game to make it viable. The third party log-in never allowed me to access online features (though sometimes informing me that I was logged-in so couldnt log-in again). I often got booted out of the game when trying to build modules... or even at the end of the first single-player quest (3 times this happened). In all, it made the game unplayable. Even at $20, it doesnt seem worthwhile to have a game that I can play one short mission (but not complete), and create simple modules (that my friends can never access).
    With all that angst being put out there, the game has done some neat things. I'm satisfied with the quality of the sound, graphics and music. I understand some corners have to be cut, particularly when you allow player customization. I think simplified combat is appropriate for the same reasons. The character builder is good, though they neglected to have gnomes.
    In the end I have to rate the game poorly because of its instability, but I wish more games would go in this direction, and with the right patches they might be able to make considerable improvements.
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  14. Feb 13, 2016
    10
    just it is chef des oeuvres actually. even if its too plain tos ee that graphic part of game is pretty obsolete the rest remains intraditionalspirit of DnD (slightly modified due to 5th edition of rules and former DaO crew to create the game code)
  15. Jan 22, 2016
    7
    immersion: The game offers combat,plot, and player agency for immersion. Combat is either real time or pause and command. Both of these work well and are full of options. This brings up the topic of player agency, one of the game's plusses and minuses. There are plenty of options for the player to create a character which looks like they want and has the stats and abilities they'd like.immersion: The game offers combat,plot, and player agency for immersion. Combat is either real time or pause and command. Both of these work well and are full of options. This brings up the topic of player agency, one of the game's plusses and minuses. There are plenty of options for the player to create a character which looks like they want and has the stats and abilities they'd like. The issue is so few of these actually seem to matter after the game starts (7.5/15).
    Difficulty: Difficulty is not adjustable. Control setup should be familiar and does not contribute overly to difficulty. The game does not however explain some important concepts very well, like Armour class (AC)(6/15).
    Lasting Appeal: multiple classes do provide some replay value. different spells or weapons can offer some as well. The value is limited though as repetition brings to the fore the repetitive nature of the conversation options which repeat conversation options. The game may be meant to be played with a mouse and keyboard, but playing with a controller improves the replay value and is easy to set-up(7/15).
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  16. Jan 10, 2016
    10
    This game gets a bad shake. Solid throwback RPG. Only gonna get better with time.
    Unlimited Story telling,
    Endless Emersion, Modding, Co-op Campaign Story a 5 player Co-op Experience. with features like auto-pause, dice /rolling Campaign creation, Character creation and more. This is a solid RPG / Dungeon Crawl adventuring kind. Don't let the haters fool you. This game has unlimited
    This game gets a bad shake. Solid throwback RPG. Only gonna get better with time.
    Unlimited Story telling,
    Endless Emersion,
    Modding,
    Co-op Campaign Story a 5 player Co-op Experience. with features like auto-pause, dice /rolling Campaign creation, Character creation and more. This is a solid RPG / Dungeon Crawl adventuring kind. Don't let the haters fool you. This game has unlimited amount playable hours share your adventure.
    9/10 could use some work but still grand gaming experience.
    signed
    Shallowfoot
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  17. Jan 9, 2016
    10
    The quests are very interesting. So far I'm loving the campagn.
    The game have a old school aura and its amazing. Graphics are good, sounds, ambient and music are awesome. Optimization is ok. This is a gem being polished after every patch, going to be a masterpiece jewel.
  18. Dec 29, 2015
    0
    This game is a wannabe and its short on everything connected to D&D. Beware of the community also.
    If you are a critic, be ready to be mangled by the Knights of SCL Forum defenders. Game is bad and so is its community. The only nice guy is Ash. And he is just the companies Messenger pawn.
  19. Dec 19, 2015
    6
    It's a fun game, but don't expect it to be D&D 5E. While the combat mechanics are there, the classes have nothing barely anything in common with their PnP counterparts save the names.
    The tools, while user-friendly, are sadly limited and basically rely on a live DM to handle everything but he most basic interactions. At the time of this review, there are no placeable triggers, no custom
    It's a fun game, but don't expect it to be D&D 5E. While the combat mechanics are there, the classes have nothing barely anything in common with their PnP counterparts save the names.
    The tools, while user-friendly, are sadly limited and basically rely on a live DM to handle everything but he most basic interactions. At the time of this review, there are no placeable triggers, no custom exit/entry points, no custom loot, no way to include meaningful dialog. Quest exp is fixed by level and monsters scale to your party level and have vastly inflated hitpoints, which doesn't help to bring a D&D feel.

    Some of the issues I have with SCL can be solved by mods, others will have to fixed by the devs.
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  20. Nov 29, 2015
    0
    Surely all the positive reviews on here are false, possibly put up by the the sword coast legends gaming studio to help increase there sales. I cannot imaging why anyone would think this is a good game. Perhaps if you where a little kid, say 10 years old or younger you might enjoy it, with this perhaps being there target audience.

    The last 2 games that have been released from the
    Surely all the positive reviews on here are false, possibly put up by the the sword coast legends gaming studio to help increase there sales. I cannot imaging why anyone would think this is a good game. Perhaps if you where a little kid, say 10 years old or younger you might enjoy it, with this perhaps being there target audience.

    The last 2 games that have been released from the forgotten realms franchise, sword coast legends and neverwinter (not neverwinter nights) have been complete flops. Whoever is calling the shots here needs to be sacked and the forgotten realms franchise needs to be reinvented. So sad to see it wasted away like this.
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  21. Nov 27, 2015
    0
    This game is a massive disappointment.

    The story, graphic and sound are terrible. Overall the game is very poor and boring.

    If you want to play a good DnD game go back to the classics like Baldur's Gate, Neverwinter Nights (not Nevewinter the online game which is another horrible game) etc.

    This is the worst DnD game around.
  22. Nov 25, 2015
    8
    Из минусов - это безусловно не D&D, это даже не РПГ. Разницы в прохождении за Эльфа или за гнома в общем и целом нет. Если вы фан РПГ и ДиД это не для вас.
    Это просто офигенский командный тактик, не идеал конечно, но очень хорош. А если вы как я предпочитаете создавать свои компании, как я, то это для вас на все 100%.
    Из минусов - это безусловно не D&D, это даже не РПГ. Разницы в прохождении за Эльфа или за гнома в общем и целом нет. Если вы фан РПГ и ДиД это не для вас.
    Это просто офигенский командный тактик, не идеал конечно, но очень хорош. А если вы как я предпочитаете создавать свои компании, как я, то это для вас на все 100%.
  23. Nov 25, 2015
    1
    Fifth edition D&D is an interestingly-balanced game with flavorful classes and rich opportunity for interesting tactical decisions. Sadly, despite claiming otherwise in its marketing, this game completely abandons all of that, replacing important 5e mechanics with simplistic cooldown mechanisms, turning the game into a wait-for-the-cooldown-to-expire exercise common in (bad) MMO RPGs. DoFifth edition D&D is an interestingly-balanced game with flavorful classes and rich opportunity for interesting tactical decisions. Sadly, despite claiming otherwise in its marketing, this game completely abandons all of that, replacing important 5e mechanics with simplistic cooldown mechanisms, turning the game into a wait-for-the-cooldown-to-expire exercise common in (bad) MMO RPGs. Do not buy this game, and hope that Wizards of the Coast gets the message and decides to create a true spiritual sequel to the Baldur’s Gate games. Expand
  24. Nov 25, 2015
    9
    Sword Coast Legends is one of the best RPGs that I've seen in recent years. With a wide variety of voice actors (or at least a wide enough range of voices and accents to make me believe no one's playing multiple characters like some immensely popular dragon character game that I needn't name), it feels like the game has actually been well planned and staffed.

    The graphics are on par
    Sword Coast Legends is one of the best RPGs that I've seen in recent years. With a wide variety of voice actors (or at least a wide enough range of voices and accents to make me believe no one's playing multiple characters like some immensely popular dragon character game that I needn't name), it feels like the game has actually been well planned and staffed.

    The graphics are on par with the Baldur's Gate and Icewind Dale, and the gameplay is very similar, with the option to run the game in real time or have it pause automatically under any number of conditions that you define so you can control your (up to) 4 characters (1 PC, 3 NPCs).

    I'm not going to go into any details at all about the storyline, but I will say that I was very impressed and I didn't see any "plot holes" or anything that was forgotten about along the way of completing the main story quests. There are --plenty-- of additional side quests to keep you busy too.

    The game uses the "5E" D&D rules, though it really just feels like every MMO I've ever played online, with skill trees and required skill levels or required character levels being acquired before new skills can be obtained. On the topic of abilities, the "search", "lockpicking", and "remove traps" abilities seem to be heavily weighted in favor of players being successful, and in my personal playtime in the game-- I have never failed a single attempt at any of these abilities. (These abilities are also open to all classes; no more "only a rogue can find and remove traps" stuff, which I am somewhat biased against.) The "sneak" / "hide in shadows" ability seems to be fairly well implemented, and my rogue has been discovered on a handful of occasions-- enough to make me wary while sneaking, as I should be!

    One of the best features of the game is the ability to make adventures/modules/campaigns for friends (and the general public), with your created content being hosted at Sword Coast Legends so people can access it and play through it anytime. Unfortunately, this is also where the game takes a downfall as the settings, monsters, loot, and more can't fully be controlled or customized to a potential DM's heart's content. You can pick a number of monsters. You can place them wherever you like. You can even directly control ("possess") them during combats. You can even customize a few abilities for each monster you place. However, you can't set up specific triggers for events, you can't force a bad guy to survive (very easily) so they can torment the party further along in the campaign. And you are fairly limited in scenery and decorations. Sword Coast Legends comes with a fairly decent amount of customization for traps-- aAnd what DM doesn't like a good trap? --but certain "cliche" and favorite traps like spiked pits, falling boulders/ceilings, and crushing walls don't exist (yet?).

    Sword Coast Legends has an enormous amount of potential for improvement without being a "buggy piece of garbage" at the same time, and this fact alone has redeemed the failings of the DM Mode aspect of the game. I expect that-- in time --even the DM Mode will be as amazing as the rest of the game.

    My favorite pen-n-paper D&D character of all time came from the Forgotten Realms, which is the setting for Sword Coast Legends, so I'm also heavily biased in favor of the game on this regard. It's a great setting with an enormous amount of canon lore, history, and character (not to mention actual NPC characters) that every RPG gamer should have the privilege of experiencing.

    If anyone were to tell me this game was anything short of amazing, I'd have to say they need their head examined.
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  25. Nov 25, 2015
    10
    I spent 25 years working in IT and made a comfortable living do so. Three or four years back, I changed careers and moved into human services. I work supporting individuals with disabilities in a group home setting along with managing 6 staff. So what?

    The point is, that if you look at dollar for dollar - I lost out big time. But the intangible benefits of doing what I do now make this
    I spent 25 years working in IT and made a comfortable living do so. Three or four years back, I changed careers and moved into human services. I work supporting individuals with disabilities in a group home setting along with managing 6 staff. So what?

    The point is, that if you look at dollar for dollar - I lost out big time. But the intangible benefits of doing what I do now make this perhaps the most rewarding job I've ever had. The idea of intangible reward undergirds my review of the game.

    Sword Coast Legends is a solid game. It presents a slightly above average story for the player to play through and warrants a reasonable 7/10 from me in this regard. The story is somewhat pedestrian and does fall back onto the usual fantasy tropes and cliches. It's fun, has several neat story aspects and scratches the D&D itch pretty well.

    The second aspect to the game is the DM tool set. Here, you get to play DM and can build anything from a random encounter, to a fleshed out campaign. The DM is constrained only by creativity and willingness to work.

    The tools are adequate. Some things really need some work. The ability to chain conversations is lacking at this stage making dialogue a rather stilted affair. This is on the list to improve in the near future and will hopefully allow for more dynamic interaction when telling the story through NPCs. Quests are a little simplistic as well, and I found no real way to trigger quests from other quest elements. Quests let you have multiple objectives in completing them, but it's not possible to force these to be completed in any set order. After the quest is given, and before it is handed in, all stages of the quest are available to the player and can be completed in any order. There are some sub-optimal ways to get around this, but a little polish here would bring a lot of power to DMs in telling their story. Sound-effects type placeables, and better object collision rules would also be welcome additions. Unlike, say, Neverwinter Nights, it lacks a script engine at this stage. Complex scripting is not possible at this point in the game. For me, the tools rate another solid 7. There are some great ideas here, and some hints of better things to come with tilesets and such. NSoft seem to be committed to making some of these happen in the near future. I'm optimistic.

    The developers have clearly communicated a timetable for change. Critics seem to decry their willingness to listen to players, but my experience is that they are enormously plugged into their community and are willing to go the extra mile to make sure players can do what they would really like to be able to do. My experience with the Devs has been amazingly positive. They are open, engaged, generous, and committed to their community. There's always business stuff that limits what they can say or do or promise, but my experience here has been interacting with folks that have a genuine desire to bring what they do to a group that is vested in the product. 10/10 here.

    The community is, naturally, split into the haters and the lovers of the game. The haters, however, seem genuinely concerned about pointing out weaknesses rather than just being the usual naysayers. People who want to play something like this have a passion for the game. That can bring out strong feelings and a variety of expectations - from the grognard to the artist and all the permutations in between. Those who have taken the game on board for what it is, see a toolbox to craft enduring stories for people who love to partake in them.. Sometimes our imagination exceeds the ability of the tools to present that idea, but creative re-imagining and a willingness to compromise on the details of how we tell a story without sacrificing the elements that make up that story will mean that anyone willing to put in the work can make their vision available to others. Check out what guys like IDJESTER & JOCOLLOMAN are doing on Twitch and YouTube. The creative guys are really inspiring, there is a general feeling of "We're all in it together - how can I help?" and a willingness, for the most part, to listen sympathetically to those who see more negative than positive. Community is another 10/10 for me.

    Which brings me back to the point of the opening anecdote. The game technically is a solid 7. Not amazing, not awful. But intangible aspects of community, Dev respect for their community and passion for the product, and the sense that we're hobbyists not just consumers all add up to push SCL up from a technical 7, to an 'all things considered' 9.5 for me. It's not 100% 5E D&D on the PC. It is an amazing community working together to bring a solid D&D experience to folks willing to be flexible in how they tell stories making the game, and reasonable in how they access mechanics playing the game. If they can bring about the changes they and the community seem committed to, this game has the potential to be a vibrant part of the D&D community for years to come.
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  26. Nov 19, 2015
    10
    "disclaimer": i got a refund just before release. i was a very stark critic of SCL and was disappointed. BUT then i saw that the devs really do listen to the community and what they have done/accomplished since my departure. so, i "re-bought" SCL and am SO GLAD i did. i am back and having a REALLY great time playing this game!
    so, i think i know, how many feel about SCL (positive and
    "disclaimer": i got a refund just before release. i was a very stark critic of SCL and was disappointed. BUT then i saw that the devs really do listen to the community and what they have done/accomplished since my departure. so, i "re-bought" SCL and am SO GLAD i did. i am back and having a REALLY great time playing this game!
    so, i think i know, how many feel about SCL (positive and negative side).
    and after this "journey" I REALLY recommend this game. it may have issues, but again: the devs are listening, try to accommodate requests and are expanding the game as we speak for free (and as far as i know the coming DLC will be free for all owners! but dont quote me on that - it was said in the official forums)
    the main quest is AWESOME and as much D&D as can be. the ruleset is "based on 5e" - and even if some may not like "based on": there is already a community project to implement 5e ruleset as close as possible. oh, and thats right: modding support from the devs!
    give this game a (second) chance, maybe be a little bit patient and let the devs do their work and you will not be disappointed
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  27. Nov 17, 2015
    8
    Played the single player campaign and quite liked it. Story and pacing, voice acting were good, nice scenes, skills, items and feeling of progression. It needed quite some strategy in the beginning, even had to lower from hard to normal, but against the end normal was to easy. The ending does seem a bit rushed.
    Performance should be more fluid and the UI tends to hurt the eyes. (Font Size
    Played the single player campaign and quite liked it. Story and pacing, voice acting were good, nice scenes, skills, items and feeling of progression. It needed quite some strategy in the beginning, even had to lower from hard to normal, but against the end normal was to easy. The ending does seem a bit rushed.
    Performance should be more fluid and the UI tends to hurt the eyes. (Font Size is beeing worked on).

    The negative reviews in their hostility are unfair and out of bounds, many of them complain about auto scaling, not strictly sticking to DnD Rules, not beeing like Baldur's Gate ... maybe that could be better, but in the end playing is fun enough.

    It has some distinct multiplayer features, like Dungeon Master and Cooperative Play. The DM editor looks capable of building some interesting online scenarios. In time, and with modding, it could be great.
    I would recommend this game. It's not far behind Pillars or Divinity and has some potential.
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  28. Nov 15, 2015
    3
    I am so disappointed with this game! It is filled with bugs, its outdated, the graphics is rubbish and it seems most of all like a bad beta or an early access. There is very limited control everywhere in the game and the companions in the story mode is a nuisance rather than a help. The AI is bad and the path finding is equally bad. Sometimes the companions just stand there and do nothingI am so disappointed with this game! It is filled with bugs, its outdated, the graphics is rubbish and it seems most of all like a bad beta or an early access. There is very limited control everywhere in the game and the companions in the story mode is a nuisance rather than a help. The AI is bad and the path finding is equally bad. Sometimes the companions just stand there and do nothing by themself even though they are set to respond. You have hardly no way to control the companions less set a friend to share the burden of badly programmed companions. and you cant drop to have them with you either no no you are stuck on it so if you are the host then its limited fun for you while your friend can waltz around. It really seems like the developers never have tried any of the D&D pc games like Baldurs, NWN, Icewind Dale, Planescape torment or Temple of elemental evil. Why is there no DM in story mode?!? There is so many problems in it that I dont know where to start or to end and what does the dev do they give us fluffy Halloween things instead even though there is no Halloween in D&D's fantasy universe. Instead of being spoon-fed with your fluffy sales tricks I would appreciate a lot more that you deliver the game that I payed for! Expand
  29. Nov 15, 2015
    8
    Great solo campaign, great atmosphere with solid graphics. Half of the NPC's are gorgeous, half of them are simply replaceable. The Main Menue GUI is ugly, the ingame GUI is ok. I had a lot of fun playing through known locals of the forgotten realms.
  30. Nov 15, 2015
    10
    With over 100 hours in the game, and the recent expansion (and more to come) I can't say that I have any regrets in upgrading my purchase to the Collector's Edition.

    What truly caught me by surprise was the nostalgic feeling I got, taking me back to my PnP days of D&D 1st edition, while playing with a live DM in Sword Coast Legends. I've tried playing D&D / Pathfinder RPGs using
    With over 100 hours in the game, and the recent expansion (and more to come) I can't say that I have any regrets in upgrading my purchase to the Collector's Edition.

    What truly caught me by surprise was the nostalgic feeling I got, taking me back to my PnP days of D&D 1st edition, while playing with a live DM in Sword Coast Legends. I've tried playing D&D / Pathfinder RPGs using virtual table tops (RollD20) and those experiences just did not capture that same feel.

    Is Sword Coast Legends a perfect game or a perfect translation of D&D 5th Edition rules, "No". But, I had no expectation that Sword Coast legends would do that and understood that something always gets lost in translation.

    So why the 10 out of 10, for me? Because Sword Coast Legends exceeded my expectations, and I honestly could not see any major issues that can not be fixed or aspects of the game that can't be enhanced with future patches or content expansions.
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Metascore
61

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 39
  2. Negative: 3 out of 39
  1. Jan 27, 2017
    30
    Sword Coast Legends has overreached far beyond its abilities. What might have been a fine successor to Neverwinter Nights is instead a playable, but dull experience for every playstyle it offers. Dungeons & Dragons brand name represents a long lineage of CRPGs. Some excellent, some considerably less so. I, personally, had hoped that this entry could have been the former, given its ambitions to the Neverwinter Nights lineage, but ultimately this game fails to interest for any length of time.
  2. Jun 7, 2016
    70
    Sword Coast Legend is a game that combines great story-telling with character development. The gameplay provides a good experience by customization but does not manage to keep the experience entirely fluid with consistent bugs and glitches which riddle the game.
  3. Jan 22, 2016
    58
    In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.